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{{Otheruses|training the Magic skill|the skill itself|Magic}}
{{Otheruses|training the Magic skill|the skill itself|Magic}}


=== Method ===
==Training==
# Do {{Icon|Alternative Magic|type=skill|Alt. Magic}} until {{SkillReq|Magic|43}} for [[Wind Wave]]. Upgrade your wands/spells/armor accordingly as your Magic level increases.  
# Do {{Skill|Alt. Magic|nolink=true}} until {{SkillReq|Magic|43}} for {{Icon|Wind Wave|type=spell}}. Upgrade your wands, spells, and armour accordingly as your {{Skill|Magic}} level increases.  
# Make the {{ItemIcon|Fire Adept Wizard Hat|notext=true}}{{ItemIcon|Fire Adept Wizard Robes|notext=true}}{{ItemIcon|Fire Adept Wizard Bottoms|notext=true}}{{ItemIcon|Fire Adept Wizard Boots|Fire Adept}} wizard gear and choose a monster to fight with the [[Combat Simulator]]. It will likely be the {{Icon|Giant Crab|type=monster}}.
# Make the {{ItemIcon|Air Adept Wizard Hat|notext=true}} {{ItemIcon|Air Adept Wizard Robes|notext=true}} {{ItemIcon|Air Adept Wizard Bottoms|notext=true}} {{ItemIcon|Air Adept Wizard Boots|Air Adept|nolink=true}} wizard gear and choose a monster to fight with the [[Combat Simulator]]. It will likely be the {{Icon|Giant Crab|type=monster}}.
 
=== Explanation of the Method ===
The comparison of Combat and Alt Magic can be found in the following spreadsheet: ([https://docs.google.com/spreadsheets/d/11wEZc6q7EkeWyaRVg5vIBFo50hDKx_4uq3PgIXztSgk/edit?usp=sharing link]).
 
The Combat method starts to be better than Alt Magic in terms of XP gain almost right from the start.<br>
However, in order to maintain that edge over the Alt Magic method, you need to check the game more often.


Let's compare the progression of Alt Magic and Combat.
The comparison of {{Icon|Combat}} and {{Skill|Alt. Magic|nolink=true}} can be found in the following spreadsheet: ([https://docs.google.com/spreadsheets/d/11wEZc6q7EkeWyaRVg5vIBFo50hDKx_4uq3PgIXztSgk/edit?usp=sharing link]).


For Alt Magic, you need to prepare a disposable item, then craft the {{ItemIcon|Staff of Air}} and runes. After that, you can leave the {{Icon|Just Learning|type=spell}} spell to idle. The same steps apply to most other Alt Magic skills - you come back, prepare a disposable item and runes for the next idle session, and leave the game to do its thing.
The {{Icon|Combat|nolink=true}} method starts to be better than {{Skill|Alt. Magic|nolink=true}} in terms of XP gain almost right from the start. However, in order to maintain that edge over the {{Skill|Alt. Magic|nolink=true}} method, you need to check the game more often.


For Combat Magic, you need to change your gear regularly in order to have an advantage over the Alt Magic option. Depending in your involvement, you can go through the whole spectrum of Wizard Robes because each of them has slightly higher Magic requirement than the previous one. In addition to that, you  need to prepare food and to come back before it runs out.  
For {{Skill|Alt. Magic|nolink=true}}, you need to prepare a disposable item, such as {{ItemIcon|Cheese}} from the [[Shop]], then craft a {{ItemIcon|Staff of Air}} and some {{ItemIcon|Nature Rune|Nature Runes}}. After that, you can leave the {{Icon|Just Learning|type=spell}} spell to idle. The same steps apply to most other {{Skill|Alt. Magic|nolink=true}} skills - you come back, prepare a disposable item and runes for the next idle session, and idle.


Therefore, the Combat option is either for those that keep their attention on the game or for those who have all resources ready and want to level Magic fast.
For {{Icon|Combat|nolink=true}}, you need to change your gear regularly in order to have an advantage over the {{Skill|Alt. Magic|nolink=true}} option. Depending in your involvement, you can go through the whole spectrum of Wizard Robes because each of them has slightly higher Magic requirement than the previous one. In addition to that, you need to prepare food and to come back before it runs out.


After {{SkillReq|Magic|14}}, the Combat method starts to have an advantage.
After {{SkillReq|Magic|14}}, the {{Icon|Combat|nolink=true}} method starts to have an advantage. If you have food, runes, and you are okay with checking the game every so often, then you can switch to {{Icon|Combat|nolink=true}} straight after {{SkillReq|Magic|14}}.


If you have food, runes, and you are okay with checking the game every hour, then you can switch to Combat straight after {{SkillReq|Magic|14}}.
For the approach with less involvement, {{Icon|Alternative Magic|type=skill|Alt. Magic|nolink=true}} is a way to go - use the highest level spell you can and stop on {{Icon|Blessed Offering|type=spell}} to accumulate {{Skill|Prayer}} points. You will need at least 250,000 prayer points if you are just starting, so you can continue casting this spell until {{SkillReq|Magic|78}} when you unlock the {{ItemIcon|Fire Expert Wizard Robes|Fire Expert}} gear to prevent any further armour swaps.


For the approach with less involvement, Alt Magic is a way to go - use the highest spell you can and stop on {{Icon|Blessed Offering|type=spell}} to accumulate prayer points. You will need at least 250k if you are just starting, so you can sit on this spell even until {{SkillReq|Magic|78}} when you unlock the {{ItemIcon|Fire Expert Wizard Robes|Fire Expert}} gear to prevent any further armor swaps.
== Alternative Training (delayed Magic Leveling) ==
Alternatively, players can delay their {{Skill|Magic}} leveling for some time, training after reaching 100 {{Icon|Volcanic Cave|type=dungeon}} clears for ancient magic. You will need {{SkillReq|Runecrafting|85}} in order to craft {{ItemIcon|Ancient Rune|Ancient Runes}}. One advantage is saving on [[Bank]] space, as you will not need a large stockpile of runes to begin with. You will also have the opportunity to acquire many powerful items to accelerate your leveling, including {{ItemIcon|Ring of Spirit Power}}.


===Required Skills===
* {{SkillReq|Thieving|75}} for {{ItemIcon|Wizard's Sigil}}, stolen from {{Icon|Wizard|type=thieving}}. You will also likely acquire {{ItemIcon|Book of Scholars}} (a useful skill XP boosting item), {{ItemIcon|Amulet of Incantation}}, {{ItemIcon|Wizard's Scroll|Wizard's Scrolls}}, {{ItemIcon|Prayer Scroll|Prayer Scrolls}}, and a large assortment of runes.
* {{SkillReq|Crafting|90}} for {{ItemIcon|Ring of Spirit Power}}.
* {{SkillReq|Runecrafting|80}} for {{ItemIcon|Spirit Rune|Spirit Runes}}.


== Alternative Method (delayed Magic Leveling) ==
===Recommended Skills===
* {{SkillReq|Herblore|65}} for potions such as {{ItemIcon|Magic Assistance Potion|Magic Assistance Potions|img=Magic Assistance Potion IV}}, {{ItemIcon|Magic Damage Potion|Magic Damage Potions|img=Magic Damage Potion IV}}, or any other potions you prefer.
* {{SkillReq|Summoning|80}} to unlock the {{ItemIcon|Crow}} and {{ItemIcon|Bear}} Synergy for {{Skill|Runecrafting}}, as well as many {{Icon|Combat|nolink=true}} related synergies.
* {{SkillReq|Ranged|40}} or more to start farming monster drops that will be used for {{SkillReq|Magic|1}} gear.


Since thieving rework, it seems benecial to delay magic leveling. A good route seem to start training magic after reaching 100 Volcanic Cave clears for ancient magic wich calls for {{SkillReq|Runecrafting|85}} in order to craft {{ItemIcon|Ancient Rune}}. The advantage of this method is that you don't need to care about storing runes before then. The other advantage is that there are lots of fairly easy to acquire items in the game that give you the oportunity to deal huge damages right of the bat using magic from level 1, leveling the skill extremly fast for roughly 5K runes/hour. The cornerstone item of this strategy is {{ItemIcon|Ring of Spirit Power}}
===Gear===
 
=== Pros and cons of the method ===
 
+ Can toss away Runes until mid game wich saves lots of inventory space<br/>
+ Combat progression takes fully advantage of the combat triangle<br/>
+ Makes magic leveling up to ancient magic use extremly fast while keeping it fairly inexpensive in terms of rune costs<br/>
 
- fairly heavy on non combat skills that are not related to magic, doesn't require lvl99 skills however<br/>
- does prevent you from using alt magic earlier wich is not really a big issue<br/>
 
=== Skills Required for this method ===
 
{{SkillReq|Thieving|75}} for {{ItemIcon|Wizard's Sigil}}, Side benefit to this farm are {{ItemIcon|Book of Scholars}} that is good for every non combat skill, {{ItemIcon|Amulet of Incantation}}, some {{ItemIcon|Wizard's Scroll}}, {{ItemIcon|Prayer Scroll}} and a large assortment of runes<br/>
{{SkillReq|Crafting|90}} for {{ItemIcon|Ring of Spirit Power}}<br/>
{{SkillReq|Runecrafting|80}} for {{ItemIcon|Spirit Rune}} <br/>
 
=== Other skills recommendation before going magic ===
 
{{SkillReq|Herblore|63}} to master and craft related potions <br/>
{{SkillReq|Summoning|45}} to unlock the combat tablets, craft every tablet at least once as soon you get it <br/>
{{SkillReq|Summoning|80}} to unlock the Bear/Fox Synergy for Runecrafting wich is great. But you should have that if you are in the mid game already <br/>
{{SkillReq|Ranged|40}} or more to start farming monster drops that will be used for the lvl1 BiS. These are low power level enemies, can also be done with melee but it's really suboptimal
 
=== Level 1 Gear and Level 1 combat ===


{| class="wikitable stickyHeader"
{| class="wikitable stickyHeader"
|- class="headerRow-0"
|- class="headerRow-0"
! Item name !! Gear Slot !! Acquisition !! Notes
! Item name !! Gear Slot !! Acquisition
|-
|-
| Ring || {{ItemIcon|Air Acolyte Wizard Hat}} || Thieving Acolyte or {{SkillReq|Runecrafting|1}} || common table
| Ring || {{ItemIcon|Ring of Spirit Power}} || {{SkillReq|Crafting|90}}
|-
|-
| Head || {{ItemIcon|Air Acolyte Wizard Hat}} || Thieving Acolyte or {{SkillReq|Runecrafting|1}} || common table
| Head || {{ItemIcon|Air Acolyte Wizard Hat}} || {{SkillReq|Runecrafting|1}} or {{Skill|Thieving}} from {{Icon|Acolyte|type=thieving}}
|-
|-
| Boots || {{ItemIcon|Air Acolyte Wizard Boots}} ||  Thieving Acolyte or {{SkillReq|Runecrafting|4}} || common table
| Boots || {{ItemIcon|Air Acolyte Wizard Boots}} ||  {{SkillReq|Runecrafting|4}} or {{Skill|Thieving}} from {{Icon|Acolyte|type=thieving}}
|-
|-
| Legs || {{ItemIcon|Air Acolyte Wizard Bottoms}} || Thieving Acolyte or {{SkillReq|Runecrafting|7}} || common table
| Legs || {{ItemIcon|Air Acolyte Wizard Bottoms}} || {{SkillReq|Runecrafting|7}} or {{Skill|Thieving}} from {{Icon|Acolyte|type=thieving}}
|-
|-
| Chest || {{ItemIcon|Air Acolyte Wizard Robes}} || Thieving Acolyte or {{SkillReq|Runecrafting|11}} || common table
| Chest || {{ItemIcon|Air Acolyte Wizard Robes}} || {{SkillReq|Runecrafting|11}} or {{Skill|Thieving}} from {{Icon|Acolyte|type=thieving}}
|-
|-
| Weapon ||{{ItemIcon|Staff of Air}} || Killing Fairy or {{SkillReq|Runecrafting|1}} || 7.41% droprate
| Weapon ||{{ItemIcon|Staff of Air}} || {{SkillReq|Runecrafting|1}} or {{Icon|Combat|killing|nolink=true}} {{Icon|Fairy|type=monster}}
|-
|-
| rowspan="3" | Back ||  {{ItemIcon|Enchanted Cape}} ||  Killing Master Wizard || 1.11% droprate, You'll get some {{ItemIcon|Amulet of Magic}} on top
| rowspan="3" | Back ||  {{ItemIcon|Enchanted Cape}} ||  {{Icon|Combat|Killing|nolink=true}} {{Icon|Master Wizard|type=monster}}
|-
|-
| {{ItemIcon|Firemaking Skillcape}} || {{SkillReq|Firemaking|99}} || Does not break even in terms of XP
| {{ItemIcon|Firemaking Skillcape}} || {{SkillReq|Firemaking|99}}
|-
|-
| {{ItemIcon|Skull Cape}} || Slayer Points || Absolute BiS for magic outside of DR considerations for dungeons
| {{ItemIcon|Skull Cape}} || {{Skill|Slayer}} Points
|-
|-
| Gloves || {{ItemIcon|Elementalist Gloves}} ||  Killing Elementalist || 0.50% droprate, must have item even for end game
| Gloves || {{ItemIcon|Elementalist Gloves}} ||  {{Icon|Combat|Killing|nolink=true}} {{Icon|Elementalist|type=monster}}
|-
|-
| Amulet || {{ItemIcon|Amulet of Incantation}} ||  Thieving Wizard || NPC unique drop
| Amulet || {{ItemIcon|Amulet of Looting}} ||  {{Icon|Spider Forest|type=dungeon}} dungeon
|}
|}


Enemy chosen: Mummy (mediocre xp rates but "mandatory" drop). Swap to Giant Crab if you have done the Mummy farm already<br/>
===Strategy===
Spell chosen: Wind Strike
Xp rates: 30K+ to 36K+ (varies between capes and if used ranged assistance potion or not)<br/>
Drop rates: 30+ {{ItemIcon|Amulet of Strength}} per hour<br/>
Runes consumption(high rolled): 4500/h with no conservation and firecape, 2600/h using {{ItemIcon|Skull Cape}} and {{ItemIcon|Wizard's Scroll}}, can go lower using Agility and Astrology rune conservation effects <br/>
Food: Combat simulator says that no food is required but prepare a small cushion anyway especially if you feel like you may have not enough runes
 
=== Afterward ===
 
After This grind you should be able to meet up the requirements for casting ancient magic and use mid and end game guides. However, you may find rooms for personnal strategies that are more rune efficient. The next big non ancient magic upgrade would be getting imbued wands and use them alongside {{ItemIcon|Book of Eli}} for farming Melee enemies or using {{ItemIcon|Nature's Wrath Staff}} for {{Skill|Prayer}} training(huge single hits).


Farm the {{Icon|Giant Crab|type=monster}} using {{Icon|Wind Strike|type=spell}}, or the {{Icon|Mummy|type=monster}} if you want to farm {{ItemIcon|Amulet of Strength|Amulets of Strength}}. This can be done all the way until {{SkillReq|Magic|70}}, but you can actively switch targets and upgrade your gear for faster leveling. Switch to higher level Wind spells if you choose to do this. This can use up to 4500 runes per hour assuming no conservation bonuses. Food should not be necessary unless you are switching targets actively, but it's always safer to have some.


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[[Category:Skill Training]]
[[Category:Skill Training]]

Revision as of 18:22, 23 February 2022

This page was last updated for (v1.0.2).
This article is about training the Magic skill. For the skill itself, see Magic.

Training

  1. Do Alt. Magic until Magic Level 43 for Wind Wave. Upgrade your wands, spells, and armour accordingly as your Magic level increases.
  2. Make the Air Adept wizard gear and choose a monster to fight with the Combat Simulator. It will likely be the Giant Crab.

The comparison of Combat and Alt. Magic can be found in the following spreadsheet: (link).

The Combat method starts to be better than Alt. Magic in terms of XP gain almost right from the start. However, in order to maintain that edge over the Alt. Magic method, you need to check the game more often.

For Alt. Magic, you need to prepare a disposable item, such as Cheese from the Shop, then craft a Staff of Air and some Nature Runes. After that, you can leave the Just Learning spell to idle. The same steps apply to most other Alt. Magic skills - you come back, prepare a disposable item and runes for the next idle session, and idle.

For Combat, you need to change your gear regularly in order to have an advantage over the Alt. Magic option. Depending in your involvement, you can go through the whole spectrum of Wizard Robes because each of them has slightly higher Magic requirement than the previous one. In addition to that, you need to prepare food and to come back before it runs out.

After Magic Level 14, the Combat method starts to have an advantage. If you have food, runes, and you are okay with checking the game every so often, then you can switch to Combat straight after Magic Level 14.

For the approach with less involvement, Alt. Magic is a way to go - use the highest level spell you can and stop on Blessed Offering to accumulate Prayer points. You will need at least 250,000 prayer points if you are just starting, so you can continue casting this spell until Magic Level 78 when you unlock the Fire Expert gear to prevent any further armour swaps.

Alternative Training (delayed Magic Leveling)

Alternatively, players can delay their Magic leveling for some time, training after reaching 100 Volcanic Cave clears for ancient magic. You will need Runecrafting Level 85 in order to craft Ancient Runes. One advantage is saving on Bank space, as you will not need a large stockpile of runes to begin with. You will also have the opportunity to acquire many powerful items to accelerate your leveling, including Ring of Spirit Power.

Required Skills

Recommended Skills

Gear

Strategy

Farm the Giant Crab using Wind Strike, or the Mummy if you want to farm Amulets of Strength. This can be done all the way until Magic Level 70, but you can actively switch targets and upgrade your gear for faster leveling. Switch to higher level Wind spells if you choose to do this. This can use up to 4500 runes per hour assuming no conservation bonuses. Food should not be necessary unless you are switching targets actively, but it's always safer to have some.


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