Magic
This page is out of date (v1.1). |
Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required Runes in their Bank and the desired spell unlocked.
Mechanics
Magic skill level increases Magic Accuracy Rating and Maximum Hit (0.5% per level) when using spells and Magic Evasion Rating when defending from spells. Raising Magic to Level 99 will unlock the
Magic Skillcape for purchase from the Shop, which doubles the rune cost reduction of items when equipped. Raising Magic to
Level 120 will unlock the
Superior Magic Skillcape for purchase, which quadruples the rune cost reduction of items and provides a +5% Magic Damage Bonus from equipment.
Attack Styles
There are two Magic attack styles: Magic and Defensive.
When using the Magic attack style, the player receives 0.4 Magic XP per point of damage dealt, and a hidden bonus of +6 to the player's
Magic level. This affects both Magic Accuracy Rating and Magic Evasion Rating.
When using the Defensive attack style, the player instead receives 0.2 Magic XP and 0.2
Defence XP per point of damage dealt, and +3 hidden bonuses to both
Magic and
Defence. The
Defence bonus affects all Evasion Ratings.
Rune Preservation
Rune preservation is a bonus which applies whenever a spell is cast, and provides a chance that the spell will be cast without any runes being consumed. Alt. Magic benefits from both these and its own preservation bonuses. The chance to preserve runes is capped at 80%.
Source | Type | Rune Preservation | Other Modifiers |
---|---|---|---|
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Item (Cape) | +20% Rune Preservation | |
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Item (Consumable) | +15% Rune Preservation | |
Agility Obstacle 9 | +10% Rune Preservation | +10% Ammo Preservation +10% Chance To Preserve Prayer Points -1 Prayer Point Cost for Prayers | |
Agility Obstacle 10 | +10% Rune Preservation | +5% Ammo Preservation +10% Chance To Preserve Prayer Points +10% Chance to Preserve Resources in Skills | |
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+10% Rune Preservation | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving | |
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+10% Rune Preservation | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing. Cannot be doubled +100% Chance to gain +1 additional resource in Fletching. Cannot be doubled +15% Chance to gain +1 additional resource in Crafting. Cannot be doubled +100% Chance to gain +1 additional resource in Herblore. Cannot be doubled +20% chance for double harvest +100% chance to receive Ash per burn in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance. +100% chance to successfully Cook an item. +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat HP Regen +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's recieved from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage Rune providing items provide 4x as many runes +25% Chance to Preserve Resources in Summoning +35% Flat Slayer Area Effect Negation +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Max Hit +270 Stealth while Thieving | |
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+10% Rune Preservation | +8 Additional Runes of the same type in Runecrafting +25% Chance to Double Items in Runecrafting | |
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Item (Consumable) | +10% Rune Preservation | |
Agility Obstacle 4 | +5% Rune Preservation | -40 Maximum Hitpoints +5% Ammo Preservation +5% Melee Max Hit | |
Agility Obstacle 6 | +5% Rune Preservation | +5% Ammo Preservation +5% Chance to Preserve Resources in Skills | |
Pet | +5% Rune Preservation | ||
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+3% Rune Preservation | -0.1s Attack Interval -2% Interval for all Non-Combat Skills -0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% GP from all sources (Except Item Selling) +5% Global Accuracy +5% Global Evasion +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit +5% Slayer Coins +3% Chance to preserve Summoning Charges | |
Pet | +2% Rune Preservation | ||
Agility Obstacle 5 | -10% Rune Preservation | -10% Ammo Preservation -10% Chance to Preserve Resources in Skills +3% Global Mastery XP +4% Global Skill XP | |
-20% Rune Preservation | -20% Ammo Preservation -0.1s Monster Respawn Timer +1% Damage Reduction -3 Prayer Point Cost for Prayers | ||
Agility Obstacle 7 | -30% Rune Preservation | -30% Ammo Preservation -16% Magic Accuracy Bonus -16% Melee Accuracy Bonus -16% Ranged Accuracy Bonus |
Rune Cost Reduction
Rune cost reduction is a bonus which reduces the rune cost of a spell when cast, and is provided by by various items of Equipment (predominantly Staves and Wands). For example, while a Staff of Air is equipped any spells cast will have their
Air Rune cost reduced by up to 3 runes. Any equipment within the Combat Passive Slot will not reduce the rune cost of spells.
When equipped, the Magic Skillcape will double the rune cost reduction provided by any such equipment, while the
Superior Magic Skillcape will quadruple the rune cost reduction.
Alternative Magic
Alternative Magic (Alt. Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.
Equipment
Staves
Elemental staves can be crafted from elemental runes and logs with Runecrafting or looted from monsters. When equipped, staves reduce the need to use
Air,
Water,
Earth, or
Fire runes, depending on the staff type.
Advanced staves can be crafted beginning at Runecrafting level 100. When equipped, they reduce the need to use
Poison,
Infernal, or
Lightning runes, depending on the staff type. The
Meteorite Staff can also be crafted at
Runecrafting level 115, which allows the casting of
Meteor Shower when equipped.
The Nature's Call Staff and
Nature's Wrath Staff can be created by upgrading monster drops. When equipped, these staves allow the casting of
Nature's Call and
Nature's Wrath respectively. Additionally, both staves reduce the
Nature Rune cost of spells by 1.
The Cloudburst Staff,
Lightning Coil 2H Staff, and
Ethereal Staff are the only staves that cannot be crafted.
All staves are two-handed.
Staff Tier |
Magic Level |
||||
---|---|---|---|---|---|
Air | Water | Earth | Fire | ||
Staff | 1 | 1 | 5 | 9 | 14 |
Battlestaff | 30 | 30 | 35 | 39 | 44 |
Mystic Staff | 40 | 70 | 75 | 79 | 84 |
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40 | N/A | |||
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65 | N/A | |||
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85 | N/A | |||
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100 | 100 | |||
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102 | 105 | |||
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105 | 110 | |||
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106 | 115 | |||
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110 | N/A | |||
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115 | N/A |
Wands
Wands are one-handed, meaning they can be used with off hand equipment. Magic imbued wands can be crafted through Runecrafting using
Magic Wand (Elite). When equipped, Magic imbued wands reduces the amount of
Air,
Water,
Earth, or
Fire runes needed to cast a spell by 3, depending on the wand type.
Advanced wands can be crafted beginning at Runecrafting level 108, and reduce the amount of
Despair,
Archaic, or
Calamity runes needed to cast a spell by 5, depending on the wand type.
Ocean Song and the
Slicing Maelstrom Wand can be created by upgrading 100
Ocean Song Fragments and
Slicing Maelstrom Wand Shards, respectively. When equipped, the
Slicing Maelstrom Wand allows the casting of
Slicing Maelstrom.
Magic Level | Wand Tier | Rune Discount |
---|---|---|
1 | ![]() |
0 |
30 | ![]() |
0 |
60 | ![]() |
0 |
70 | Magic Imbued Wand | 3 |
90 | ![]() |
4 |
105 | ![]() |
5 |
110 | ![]() |
5 |
115 | ![]() |
5 |
120 | ![]() |
0 |
Robes
Wizard Robes can be acquired through a few different sources:
- The
Slayer Wizard Robes can be purchased from the store using
Slayer Coins.
- Various
Colored Wizard Robes can be acquired as loot from fighting various monsters or looting various dungeons. See the page for each piece of equipment to see a list of where they can be found.
- The elemental
Acolyte,
Adept, and
Expert sets can be acquired through
Runecrafting.
- Sets of Poison, Infernal, and Lightning robes can also be crafted through
Runecrafting and come in
Master,
Legendary, and
Mythical tiers.
A full list of the stats for each set of Wizard Robes can be found on the Equipment page.
Level | Robe Tier | Notes | |
---|---|---|---|
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1 | Green | |
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1 | Slayer (Basic) | +5% bonus Slayer XP and +5% Slayer Area Effect Negation per piece. Only two pieces (Hat and Robe). |
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1 | Air Acolyte | +5 minimum damage when using Air Spells per piece |
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5 | Water Acolyte | +5 minimum damage when using Water Spells per piece |
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9 | Earth Acolyte | +5 minimum damage when using Earth Spells per piece |
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10 | Blue | |
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14 | Fire Acolyte | +5 minimum damage when using Fire Spells per piece |
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30 | Red | |
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30 | Slayer (Strong) | +15% bonus Slayer XP and +10% Slayer Area Effect Negation per piece. Only two pieces (Hat and Robe). |
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35 | Air Adept | +15 minimum damage when using Air Spells per piece |
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39 | Water Adept | +15 minimum damage when using Water Spells per piece |
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40 | Miolite | |
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43 | Earth Adept | +15 minimum damage when using Earth Spells per piece |
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48 | Fire Adept | +15 minimum damage when using Fire Spells per piece |
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50 | Black | |
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60 | Slayer (Elite) | +30% bonus Slayer XP and +15% Slayer Area Effection Negation per piece. Only two pieces (Hat and Robe). |
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65 | Air Expert | +20 minimum damage when using Air Spells per piece |
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69 | Water Expert | +20 minimum damage when using Water Spells per piece |
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70 | Ancient | +5 Minimum Damage when using any elemental spell per piece |
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73 | Earth Expert | +20 minimum damage when using Earth Spells per piece |
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78 | Fire Expert | +20 minimum damage when using Fire Spells per piece |
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80 | Slayer (Master) | +40% bonus Slayer XP, +3% chance to receive double loot, and +20% Slayer Area Effect Negation per piece. Only two pieces (Hat and Robe). |
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85 | Glacia God | Unlike most other robe sets, also includes a pair of ![]() +25 minimum damage with Air, Water, Earth, or Fire spells per piece. |
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100 | Poison Master | +5% Accuracy Rating when using Archaic Spells that use Poison Runes per piece. |
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100 | Infernal Master | +5% Accuracy Rating when using Archaic Spells that use Infernal Runes per piece. |
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100 | Lightning Master | +5% Accuracy Rating when using Archaic Spells that use Lightning Runes per piece. |
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100 | Slayer (Legendary) | +45% bonus Slayer XP, +4% chance to receive double loot, +25% Slayer Area Effect Negation, +6% damage to Slayer Tasks, and +6% per piece. Only two pieces (Hat and Robe). |
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105 | Poison Legendary | +10% Accuracy Rating when using Archaic Spells that use Poison Runes per piece. |
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105 | Infernal Legendary | +10% Accuracy Rating when using Archaic Spells that use Infernal Runes per piece. |
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105 | Lightning Legendary | +10% Accuracy Rating when using Archaic Spells that use Lightning Runes per piece. |
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110 | Poison Mythical | +15% Accuracy Rating when using Archaic Spells that use Poison Runes per piece. |
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110 | Infernal Mythical | +15% Accuracy Rating when using Archaic Spells that use Infernal Runes per piece. |
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110 | Lightning Mythical | +15% Accuracy Rating when using Archaic Spells that use Lightning Runes per piece. |
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110 | Slayer (Mythical) | +50% bonus Slayer XP, +5% chance to receive double loot, +30% Slayer Area Effect Negation, +8% damage to Slayer Tasks, and +8% Slayer Coins per piece. Only two pieces (Hat and Robe). |
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120 | Vorloran Devastator | Unlike most other robe sets, also includes a pair of ![]() |
Spells
Standard Magic
Spell | Requirements | Spell Dmg | Description | Runes | |
---|---|---|---|---|---|
Wind Strike | 20 | Combat spell with a max hit of 20 | 2 ![]() ![]() | ||
Water Strike | 45 | Combat spell with a max hit of 45 | 1 ![]() ![]() ![]() OR 1 ![]() ![]() | ||
Earth Strike | 70 | Combat spell with a max hit of 70 | 1 ![]() ![]() ![]() OR 1 ![]() ![]() | ||
Fire Strike | 95 | Combat spell with a max hit of 95 | 1 ![]() ![]() ![]() OR 1 ![]() ![]() | ||
Wind Bolt | 90 | Combat spell with a max hit of 90 | 4 ![]() ![]() | ||
Water Bolt | 105 | Combat spell with a max hit of 105 | 2 ![]() ![]() ![]() OR 2 ![]() ![]() | ||
Earth Bolt | 120 | Combat spell with a max hit of 120 | 2 ![]() ![]() ![]() OR 2 ![]() ![]() | ||
Fire Bolt | 135 | Combat spell with a max hit of 135 | 3 ![]() ![]() ![]() OR 3 ![]() ![]() | ||
Wind Blast | 130 | Combat spell with a max hit of 130 | 6 ![]() ![]() | ||
Water Blast | 145 | Combat spell with a max hit of 145 | 3 ![]() ![]() ![]() OR 3 ![]() ![]() | ||
Earth Blast | 160 | Combat spell with a max hit of 160 | 3 ![]() ![]() ![]() OR 3 ![]() ![]() | ||
Fire Blast | 175 | Combat spell with a max hit of 175 | 4 ![]() ![]() ![]() OR 4 ![]() ![]() | ||
Wind Wave | 170 | Combat spell with a max hit of 170 | 10 ![]() ![]() | ||
Water Wave | 185 | Combat spell with a max hit of 185 | 5 ![]() ![]() ![]() OR 5 ![]() ![]() | ||
Earth Wave | 200 | Combat spell with a max hit of 200 | 5 ![]() ![]() ![]() OR 5 ![]() ![]() | ||
Fire Wave | 215 | Combat spell with a max hit of 215 | 5 ![]() ![]() ![]() OR 5 ![]() ![]() | ||
Wind Surge | 210 | Combat spell with a max hit of 210 | 10 ![]() ![]() | ||
Water Surge | 225 | Combat spell with a max hit of 225 | 7 ![]() ![]() ![]() OR 7 ![]() ![]() | ||
Earth Surge | 240 | Combat spell with a max hit of 240 | 7 ![]() ![]() ![]() OR 7 ![]() ![]() | ||
Fire Surge | 255 | Combat spell with a max hit of 255 | 7 ![]() ![]() ![]() OR 7 ![]() ![]() | ||
Nature's Call | ![]() |
210 | Cast a spell that does 100% of your normal damage. On a hit has a 15% chance to apply one of the following: applies stun for 1 turn; or gives the enemy +15% Attack Interval for 2 of the enemy's turns. | 2 ![]() ![]() ![]() ![]() ![]() OR 2 ![]() ![]() ![]() | |
Nature's Wrath | ![]() |
320 | Cast a spell that does 100% of your normal damage. On a hit has a 25% chance to apply one of the following: applies freeze for 1 turn; inflicts Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s; gives the enemy Frostburn for 2 of the enemy's turns; or applies sleep for 1 turn. | 4 ![]() ![]() ![]() ![]() ![]() OR 4 ![]() ![]() ![]() |
Curses
Curses inflict the enemy with debuffs, making them weaker in a variety of ways. Curses may be used at the same time as Standard Magic, Auroras, and Archaic Magicks, but cannot be used with Ancient Magicks. When cast, all curses remain in effect for 3 attack turns.
Spell | Requirements | Description | Runes | |
---|---|---|---|---|
Blinding I | Enemies are inflicted with: -5% Global Accuracy |
2 ![]() ![]() | ||
Soul Split I | Enemies are inflicted with: -5% Magic Evasion |
1 ![]() ![]() ![]() | ||
Weakening I | Enemies are inflicted with: -5% Max Hit |
3 ![]() ![]() | ||
Anguish I | Enemies are inflicted with: +5% more Damage taken |
2 ![]() ![]() | ||
Blinding II | Enemies are inflicted with: -10% Global Accuracy |
3 ![]() ![]() | ||
Soul Split II | Enemies are inflicted with: -10% Magic Evasion |
2 ![]() ![]() ![]() | ||
Weakening II | Enemies are inflicted with: -10% Max Hit |
3 ![]() ![]() | ||
Confusion | Enemies are inflicted with: +3% of remaining Hitpoints taken as damage on a successful attack (once per turn) |
3 ![]() ![]() ![]() | ||
Anguish II | Enemies are inflicted with: +10% more Damage taken |
3 ![]() ![]() | ||
Blinding III | Enemies are inflicted with: -15% Global Accuracy |
4 ![]() ![]() ![]() | ||
Soul Split III | Enemies are inflicted with: -15% Magic Evasion |
3 ![]() ![]() ![]() ![]() | ||
Weakening III | Enemies are inflicted with: -15% Max Hit |
3 ![]() ![]() ![]() | ||
Anguish III | Enemies are inflicted with: +15% more Damage taken |
4 ![]() ![]() ![]() | ||
Decay | Enemies are inflicted with: -10% Global Evasion +2% of Maximum Hitpoints taken as damage on a successful attack (once per turn) |
2 ![]() ![]() ![]() | ||
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25 |
Enemies are inflicted with: -25% Global Accuracy -5% Damage Reduction |
5 ![]() ![]() | |
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50 |
Enemies are inflicted with: -25% Global Evasion +10% more Damage taken |
6 ![]() ![]() ![]() | |
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100 |
Enemies are inflicted with: +3% of remaining Hitpoints taken as damage on a successful attack (once per turn) +3% of Maximum Hitpoints taken as damage on a successful attack (once per turn) |
8 ![]() ![]() |
Auroras
Auroras provide the player with buffs, enhancing their abilities in combat. Auroras may be used alongside any other combat magic spells, and may also be used with Melee while the Miolite Sceptre is equipped. Tier 3 Auroras may only be cast while the
Book of Eli is equipped. Tier 4 Auroras may only be cast while the
Book of the Ancients is equipped.
Spell | Requirements | Description | Runes | |
---|---|---|---|---|
Surge I | -0.1s Attack Interval +5% Ranged Evasion |
3 ![]() ![]() | ||
Fury I | +5% Magic Evasion +25 Max Hit |
3 ![]() ![]() | ||
Fervor I | +5% Lifesteal +5% Melee Evasion |
3 ![]() ![]() | ||
Surge II | -0.2s Attack Interval +10% Ranged Evasion |
4 ![]() ![]() | ||
Charged I | +10 Minimum Hit | 2 ![]() ![]() ![]() | ||
Fury II | +10% Magic Evasion +50 Max Hit |
4 ![]() ![]() | ||
Fervor II | +10% Lifesteal +10% Melee Evasion |
4 ![]() ![]() | ||
Surge III | ![]() |
-0.3s Attack Interval +15% Ranged Evasion |
5 ![]() ![]() | |
Charged II | +20 Minimum Hit | 3 ![]() ![]() ![]() | ||
Fury III | ![]() |
+15% Magic Evasion +75 Max Hit |
5 ![]() ![]() | |
Fervor III | ![]() |
+15% Lifesteal +15% Melee Evasion |
5 ![]() ![]() | |
Charged III | ![]() |
+40 Minimum Hit | 4 ![]() ![]() ![]() | |
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+25% Magic Evasion +125 Max Hit |
5 ![]() ![]() ![]() ![]() ![]() | ||
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+20% Lifesteal +25% Melee Evasion |
8 ![]() ![]() ![]() | ||
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+100 Minimum Hit | 8 ![]() ![]() ![]() | ||
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-0.4s Attack Interval +25% Ranged Evasion |
8 ![]() ![]() ![]() |
Ancient Magicks
Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras, such as Surge II for instance, can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by Equipment, Prayer, or Potions, although accuracy rating is. Curses and Special Attacks cannot be used with Ancient Magicks.
Spell | Requirements | Description | Runes | |
---|---|---|---|---|
Slicing Winds | 100 |
Attack 3 times for 175 damage each. If your Accuracy Rating is higher than 20k then this attack can't miss. (0.30s delay between attacks. 0.60s total duration.) |
20 ![]() ![]() | |
Icicle Volley | 100 |
Attack 5 times for 170 damage each (Can miss). On a hit, gives the enemy +20% Attack Interval for 3 of the enemy's turns. (0.20s delay between attacks. 0.80s total duration.) |
20 ![]() ![]() | |
Ignite | 100 |
Attack once dealing 680 damage (Can miss). On a hit, has a 10% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. | 20 ![]() ![]() | |
Gust | 100 |
Attack 4 times dealing 200 damage each. Has a 10% chance to apply stun for 1 turn on a hit. If your Accuracy Rating is higher than 20K then this attack can't miss. (0.50s delay between attacks. 1.50s total duration.) |
25 ![]() ![]() ![]() | |
Frostbite | 100 |
Attack once dealing 750 damage (Can miss). Has a 30% chance to apply freeze for 2 turns on a hit. | 25 ![]() ![]() ![]() | |
Quake | 100 |
Attack 2 times dealing 540 damage each (Can miss). On a hit, gives the enemy +50% Attack Interval for 1 of the enemy's turn. (0.40s delay between attacks.) |
25 ![]() ![]() ![]() | |
Incinerate | 100 |
Attack 14 times dealing 63 damage each. If your Accuracy Rating is higher than 20K then this attack can't miss. (0.15s delay between attacks. 1.95s total duration.) |
30 ![]() ![]() ![]() |
Archaic Magicks
Archaic Magicks are powerful offensive spells that can be cast in place of Standard Magic or Ancient Magicks. Unlike with Ancient Magicks, damage modifiers from Equipment, Prayer, and Potions will apply to Archaic Magicks. Curses and damage modifying Auroras can also be used, though Special Attacks still will not work.
Spell | Requirements | Spell Dmg | Description | Runes | |
---|---|---|---|---|---|
1 |
100 | You hurl large pods filled with poisonous gas at the enemy that burst open into a noxious cloud of gas that deals damage equal to 100% of your max hit 10 times over 4.5s. On a hit, inflicts Poison that deals 10% of the enemy's max hitpoints as damage over 10s. Avoidable. (0.50s delay between attacks. 4.50s total duration.) |
10 ![]() ![]() OR 5 ![]() ![]() ![]() | ||
1 |
290 | You fire an enormous fireball at the enemy dealing damage equal to 100% of your max hit. On a hit, has a 25% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Avoidable. | 10 ![]() ![]() OR 5 ![]() ![]() ![]() | ||
1 |
310 | You summon a bolt of lightning from the skies that strike the enemy, dealing damage equal to 100% of your max hit. On a hit, has a 15% chance to apply stun for 1 turn. Avoidable. | 10 ![]() ![]() OR 5 ![]() ![]() ![]() | ||
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90 | You summon a swarm of small meteors in the sky which shower down upon the enemy, dealing damage equal to 100% of your max hit 6 times over 2s. On a hit, has a 30% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Avoidable. (0.40s delay between attacks. 2.00s total duration.) |
10 ![]() ![]() ![]() OR 5 ![]() ![]() ![]() ![]() | ||
100 ![]() |
190 | You conjure immense waves that crash into the enemy, dealing damage equal to 100% of your max hit 3 times over 0.6s. On a hit, gives the enemy +20% Attack Interval for 3 of the enemy's turns. Avoidable. (0.30s delay between attacks. 0.60s total duration.) |
25 ![]() ![]() ![]() | ||
100 |
70 | You wrap yourself in protective leaves that lash out at the enemy dealing damage equal to 100% of your max hit 8 times over 3.5s. Damage is doubled if the enemy is poisoned. On a hit, has a 50% chance to inflict Poison that deals 10% of the enemy's max hitpoints as damage over 10s. On use, gives Regen that heals 30% of your current hitpoints over 5s. Avoidable. (0.50s delay between attacks. 3.50s total duration.) |
16 ![]() ![]() ![]() OR 8 ![]() ![]() ![]() ![]() | ||
100 |
90 | You create fractures in the earth that pursue the enemy and unleash lava from below. Deals damage equal to 100% + 100% if the enemy is burning of your max hit 4 times over 1.2s. On a hit, has a 50% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. Avoidable. (0.40s delay between attacks. 1.20s total duration.) |
16 ![]() ![]() ![]() OR 8 ![]() ![]() ![]() ![]() | ||
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225 | You create ghostly tendrils that lash out at the enemy dealing damage equal to 100% of your max hit 4 times over 1.8s. On a hit, has a 30% chance to apply stun for 1 turn. Avoidable. (0.60s delay between attacks. 1.80s total duration.) |
20 ![]() ![]() ![]() | ||
100 |
175 | You summon a dragon made of dark clouds that crackles with thunder. It discharges lightning onto the enemy dealing damage equal to 100% of your max hit 3 times over 0.6s. On a hit, has a 20% chance to apply stun for 1 turn. Avoidable. (0.30s delay between attacks. 0.60s total duration.) |
16 ![]() ![]() ![]() OR 8 ![]() ![]() ![]() ![]() | ||
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235 | You conjure a maelstrom that slices through the enemy's armor. It performs 3 avoidable attacks that deal 100% of your max hit. On a hit, inflicts Bleed that deals 200% of the damage dealt as damage over 10s and gives the enemy +20% Attack Interval for 3 of the enemy's turns. (0.15s delay between attacks. 0.30s total duration.) |
20 ![]() ![]() ![]() ![]() |
Skillcape
The Skillcape can be purchased from the store for 1,000,000 after the player reaches
Level 99.
The Superior Skillcape can be purchased from the store for 10,000,000 after the player reaches
Level 120.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
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Magic Skillcape | Rune providing items provide 2x as many runes | |
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+5% Magic Damage Bonus from Equipment Rune providing items provide 4x as many runes |
Pet
The pet can be unlocked by doing any action that provides Magic XP, including Alt. Magic.
Pet | Name | Effect |
---|---|---|
Salem | +5% Rune Preservation |
Magic Equipment Stats
Weapons
Attack Bonus | % Dmg Bonus | Defence Bonus | DR | Lvl Req | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Item | Name | Attack Speed | Two Handed? | Description | |||||||
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Air Battlestaff | 3.0s | Yes | 15 | 10% | 3 | 0 | 15 | 0% | 30 | Reduces the Air Rune cost of Magic Spells by 5 when equipped as a Weapon. |
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Water Battlestaff | 3.0s | Yes | 15 | 10% | 3 | 0 | 15 | 0% | 30 | Reduces the Water Rune cost of Magic Spells by 5 when equipped as a Weapon. |
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Earth Battlestaff | 3.0s | Yes | 15 | 10% | 3 | 0 | 15 | 0% | 30 | Reduces the Earth Rune cost of Magic Spells by 5 when equipped as a Weapon. |
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Fire Battlestaff | 3.0s | Yes | 15 | 10% | 3 | 0 | 15 | 0% | 30 | Reduces the Fire Rune cost of Magic Spells by 5 when equipped as a Weapon. |
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Mystic Air Staff | 3.0s | Yes | 23 | 20% | 3 | 0 | 23 | 0% | 40 | Reduces the Air Rune cost of Magic Spells by 7 when equipped as a Weapon. |
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Magic Wand (Basic) | 2.6s | No | 12 | 0% | 0 | 0 | 12 | 0% | 1 | |
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Magic Wand (Powerful) | 2.6s | No | 21 | 0% | 0 | 0 | 21 | 0% | 30 | |
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Magic Wand (Elite) | 2.6s | No | 28 | 12% | 0 | 0 | 28 | 0% | 60 | |
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Staff of Air | 3.0s | Yes | 10 | 5% | 3 | 0 | 10 | 0% | 1 | Reduces the Air Rune cost of Magic Spells by 3 when equipped as a Weapon. |
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Staff of Water | 3.0s | Yes | 10 | 5% | 3 | 0 | 10 | 0% | 1 | Reduces the Water Rune cost of Magic Spells by 3 when equipped as a Weapon. |
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Staff of Earth | 3.0s | Yes | 10 | 5% | 3 | 0 | 10 | 0% | 1 | Reduces the Earth Rune cost of Magic Spells by 3 when equipped as a Weapon. |
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Staff of Fire | 3.0s | Yes | 10 | 5% | 3 | 0 | 10 | 0% | 1 | Reduces the Fire Rune cost of Magic Spells by 3 when equipped as a Weapon. |
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Mystic Water Staff | 3.0s | Yes | 23 | 20% | 3 | 0 | 23 | 0% | 40 | Reduces the Water Rune cost of Magic Spells by 7 when equipped as a Weapon. |
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Mystic Earth Staff | 3.0s | Yes | 23 | 20% | 3 | 0 | 23 | 0% | 40 | Reduces the Earth Rune cost of Magic Spells by 7 when equipped as a Weapon. |
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Mystic Fire Staff | 3.0s | Yes | 23 | 20% | 3 | 0 | 23 | 0% | 40 | Reduces the Fire Rune cost of Magic Spells by 7 when equipped as a Weapon. |
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Cloudburst Staff | 3.0s | Yes | 45 | 30% | 5 | 0 | 28 | 0% | 85 | +400 Maximum Water Spell Dmg. Reduces the Water Rune cost of Magic Spells by 7 when equipped as a Weapon. |
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Air Imbued Wand | 2.6s | No | 32 | 18% | 0 | 0 | 32 | 0% | 70 | Reduces the Air Rune cost of Magic Spells by 3 when equipped as a Weapon. |
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Water Imbued Wand | 2.6s | No | 32 | 18% | 0 | 0 | 32 | 0% | 70 | Reduces the Water Rune cost of Magic Spells by 3 when equipped as a Weapon. |
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Earth Imbued Wand | 2.6s | No | 32 | 18% | 0 | 0 | 32 | 0% | 70 | Reduces the Earth Rune cost of Magic Spells by 3 when equipped as a Weapon. |
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Fire Imbued Wand | 2.6s | No | 32 | 18% | 0 | 0 | 32 | 0% | 70 | Reduces the Fire Rune cost of Magic Spells by 3 when equipped as a Weapon. |
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Ocean Song | 2.6s | No | 38 | 60% | 0 | 0 | 38 | 0% | 90 | Reduces the Water Rune cost of Magic Spells by 4 when equipped as a Weapon. |
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Nature's Call Staff | 3.0s | Yes | 12 | 0% | 0 | 0 | 12 | 0% | 40 | Reduces the Nature Rune cost of spells by 1, and grants access to the Nature's Call Spell |
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Nature's Wrath Staff | 3.0s | Yes | 18 | 6% | 0 | 0 | 18 | 0% | 65 | Reduces the Nature Rune cost of spells by 1, and grants access to the Nature's Wrath Spell. When equipped with Nature's Blessing Ring: +50% Hitpoint Regeneration, +40 Maximum Hitpoints and +30% of Maximum Hit added to Minimum Hit when using Nature spells. |
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3.0s | Yes | 39 | 61% | 0 | 0 | 39 | 0% | 100 | Reduces the Poison Rune cost of Magic Spells by 8 when equipped as a Weapon. | |
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3.0s | Yes | 40 | 62% | 0 | 0 | 40 | 0% | 102 | Reduces the Infernal Rune cost of Magic Spells by 8 when equipped as a Weapon. | |
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3.0s | Yes | 41 | 63% | 0 | 0 | 41 | 0% | 105 | Reduces the Lightning Rune cost of Magic Spells by 8 when equipped as a Weapon. | |
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3.0s | Yes | 42 | 64% | 0 | 0 | 42 | 0% | 106 | Grants access to the Meteor Shower Archaic Spell. When equipped with Meteorite Spellcaster Ring: +50 minimum Spell damage when using Meteor Shower Archaic Spell and +20% Magic Accuracy Bonus. | |
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2.6s | No | 40 | 62% | 0 | 0 | 40 | 0% | 105 | Reduces the Despair Rune cost of Magic Spells by 5 when equipped as a Weapon. | |
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2.6s | No | 41 | 63% | 0 | 0 | 41 | 0% | 110 | Reduces the Archaic Rune cost of Magic Spells by 5 when equipped as a Weapon. | |
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2.6s | No | 42 | 64% | 0 | 0 | 42 | 0% | 115 | Reduces the Calamity Rune cost of Magic Spells by 5 when equipped as a Weapon. | |
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3.0s | Yes | 48 | 71% | 0 | 0 | 48 | 8% | 110 | ||
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3.0s | Yes | 56 | 71% | 80 | 80 | 80 | 11% | 115 | Enemy Damage Reduction is decreased by flat -10% | |
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2.6s | No | 65 | 80% | 0 | 0 | 48 | 0% | 120 | Grants access to Slicing Maelstrom Archaic Spell |
Helmets
Attack Bonus | % Dmg Bonus | Defence Bonus | DR | Lvl Req | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Item | Name | Modifiers | |||||||||
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Green Wizard Hat | 0 | 2 | 2% | 0 | 0 | 2 | 1% | 0 | 1 | |
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Blue Wizard Hat | 0 | 3 | 3% | 0 | 0 | 3 | 2% | 0 | 10 | |
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Red Wizard Hat | 0 | 4 | 4% | 0 | 0 | 4 | 3% | 0 | 30 | |
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Black Wizard Hat | 0 | 6 | 5% | 0 | 0 | 6 | 4% | 0 | 50 | |
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Ancient Wizard Hat | 0 | 8 | 2% | 0 | 0 | 8 | 5% | 0 | 70 | +5 Min Air Spell Dmg +6% Max Hit when using Surge spells +5 Min Fire Spell Dmg +5 Min Earth Spell Dmg +5 Min Water Spell Dmg +6% Accuracy Rating when using Surge spells |
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Slayer Wizard Hat (Basic) | 0 | 2 | 0% | 0 | 0 | 2 | 2% | 0 | 0 | +5% Flat Slayer Area Effect Negation +5% Slayer Skill XP +2% Damage To Slayer Tasks +2% Slayer Coins |
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Slayer Wizard Hat (Strong) | 0 | 3 | 5% | 0 | 0 | 3 | 2% | 0 | 30 | +10% Flat Slayer Area Effect Negation +15% Slayer Skill XP +3% Damage To Slayer Tasks +3% Slayer Coins |
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Slayer Wizard Hat (Elite) | 0 | 4 | 10% | 0 | 0 | 4 | 4% | 0 | 60 | +15% Flat Slayer Area Effect Negation +30% Slayer Skill XP +4% Damage To Slayer Tasks +4% Slayer Coins |
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Glacia God Helmet | 0 | 11 | 24% | 6 | 3 | 11 | 8% | 0 | 85 | +25 Min Air Spell Dmg +25 Min Earth Spell Dmg +25 Min Fire Spell Dmg +25 Min Water Spell Dmg |
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Air Acolyte Wizard Hat | 0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 1 | +5 Min Air Spell Dmg |
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Water Acolyte Wizard Hat | 0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 5 | +5 Min Water Spell Dmg |
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Earth Acolyte Wizard Hat | 0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 9 | +5 Min Earth Spell Dmg |
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Fire Acolyte Wizard Hat | 0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 14 | +5 Min Fire Spell Dmg |
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Air Adept Wizard Hat | 0 | 3 | 0% | 0 | 0 | 3 | 4% | 0 | 35 | +15 Min Air Spell Dmg |
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Water Adept Wizard Hat | 0 | 3 | 0% | 0 | 0 | 3 | 4% | 0 | 39 | +15 Min Water Spell Dmg |
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Earth Adept Wizard Hat | 0 | 3 | 0% | 0 | 0 | 3 | 4% | 0 | 43 | +15 Min Earth Spell Dmg |
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Fire Adept Wizard Hat | 0 | 3 | 0% | 0 | 0 | 3 | 4% | 0 | 48 | +15 Min Fire Spell Dmg |
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Air Expert Wizard Hat | 0 | 6 | 0% | 0 | 0 | 6 | 5% | 0 | 65 | +20 Min Air Spell Dmg |
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Water Expert Wizard Hat | 0 | 6 | 0% | 0 | 0 | 6 | 5% | 0 | 69 | +20 Min Water Spell Dmg |
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Earth Expert Wizard Hat | 0 | 6 | 0% | 0 | 0 | 6 | 5% | 0 | 73 | +20 Min Earth Spell Dmg |
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Fire Expert Wizard Hat | 0 | 6 | 0% | 0 | 0 | 6 | 5% | 0 | 78 | +20 Min Fire Spell Dmg |
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Miolite Helmet | -6 | 5 | 0% | 27 | -1 | 5 | 2% | 40 | 40 | |
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Slayer Wizard Hat (Master) | 0 | 6 | 12% | 0 | 0 | 6 | 6% | 0 | 80 | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +5% Damage To Slayer Tasks +5% Slayer Coins |
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0 | 12 | 26% | 7 | 4 | 12 | 9% | 0 | 100 | +5% Accuracy Rating when using Archaic Spells that use Poison Runes | |
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0 | 12 | 26% | 7 | 4 | 12 | 9% | 0 | 100 | +5% Accuracy Rating when using Archaic Spells that use Infernal Runes | |
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0 | 12 | 26% | 7 | 4 | 12 | 9% | 0 | 100 | +5% Accuracy Rating when using Archaic Spells that use Lightning Runes | |
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0 | 13 | 28% | 8 | 5 | 13 | 10% | 0 | 105 | +10% Accuracy Rating when using Archaic Spells that use Poison Runes | |
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0 | 13 | 28% | 8 | 5 | 13 | 10% | 0 | 105 | +10% Accuracy Rating when using Archaic Spells that use Infernal Runes | |
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0 | 13 | 28% | 8 | 5 | 13 | 10% | 0 | 105 | +10% Accuracy Rating when using Archaic Spells that use Lightning Runes | |
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0 | 14 | 30% | 9 | 6 | 14 | 11% | 0 | 110 | +15% Accuracy Rating when using Archaic Spells that use Poison Runes | |
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0 | 14 | 30% | 9 | 6 | 14 | 11% | 0 | 110 | +15% Accuracy Rating when using Archaic Spells that use Infernal Runes | |
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0 | 14 | 30% | 9 | 6 | 14 | 11% | 0 | 110 | +15% Accuracy Rating when using Archaic Spells that use Lightning Runes | |
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0 | 12 | 26% | 7 | 4 | 12 | 12% | 0 | 110 | ||
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0 | 20 | 45% | 8 | 5 | 14 | 13% | 0 | 112 | +20% chance to avoid Curses Apply Despair Curse to the Target on spawn or revive | |
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0 | 22 | 50% | 9 | 6 | 15 | 14% | 0 | 120 | ||
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0 | 8 | 15% | 0 | 0 | 8 | 10% | 0 | 100 | +4% Chance To Double Loot in Combat +45% Slayer Skill XP +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +6% Damage To Slayer Tasks +6% Slayer Coins | |
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0 | 12 | 20% | 0 | 0 | 12 | 12% | 0 | 110 | +5% Chance To Double Loot in Combat +50% Slayer Skill XP +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +8% Damage To Slayer Tasks +8% Slayer Coins |
Bodies
Attack Bonus | % Dmg Bonus | Defence Bonus | DR | Lvl Req | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Item | Name | Modifiers | |||||||||
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Green Wizard Robes | 0 | 3 | 2% | 0 | 0 | 3 | 1% | 0 | 1 | |
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Blue Wizard Robes | 0 | 10 | 3% | 0 | 0 | 10 | 2% | 0 | 10 | |
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Red Wizard Robes | 0 | 20 | 4% | 0 | 0 | 20 | 3% | 0 | 30 | |
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Black Wizard Robes | 0 | 22 | 5% | 0 | 0 | 22 | 4% | 0 | 50 | |
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Ancient Wizard Robes | 0 | 28 | 3% | 0 | 0 | 28 | 5% | 0 | 70 | +5 Min Air Spell Dmg +6% Max Hit when using Surge spells +5 Min Fire Spell Dmg +5 Min Earth Spell Dmg +5 Min Water Spell Dmg +6% Accuracy Rating when using Surge spells |
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Slayer Wizard Robes (Basic) | 0 | 3 | 0% | 0 | 0 | 3 | 1% | 0 | 0 | +5% Flat Slayer Area Effect Negation +5% Slayer Skill XP +2% Damage To Slayer Tasks +2% Slayer Coins |
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Slayer Wizard Robes (Strong) | 0 | 10 | 5% | 0 | 0 | 10 | 2% | 0 | 30 | +10% Flat Slayer Area Effect Negation +15% Slayer Skill XP +3% Damage To Slayer Tasks +3% Slayer Coins |
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Slayer Wizard Robes (Elite) | 0 | 20 | 10% | 0 | 0 | 20 | 4% | 0 | 60 | +15% Flat Slayer Area Effect Negation +30% Slayer Skill XP +4% Damage To Slayer Tasks +4% Slayer Coins |
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Glacia God Platebody | 0 | 34 | 24% | 14 | 7 | 34 | 8% | 0 | 85 | +25 Min Air Spell Dmg +25 Min Earth Spell Dmg +25 Min Fire Spell Dmg +25 Min Water Spell Dmg |
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Air Acolyte Wizard Robes | 0 | 3 | 0% | 0 | 0 | 3 | 0% | 0 | 1 | +5 Min Air Spell Dmg |
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Water Acolyte Wizard Robes | 0 | 3 | 0% | 0 | 0 | 3 | 0% | 0 | 5 | +5 Min Water Spell Dmg |
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Earth Acolyte Wizard Robes | 0 | 3 | 0% | 0 | 0 | 3 | 0% | 0 | 9 | +5 Min Earth Spell Dmg |
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Fire Acolyte Wizard Robes | 0 | 3 | 0% | 0 | 0 | 3 | 0% | 0 | 14 | +5 Min Fire Spell Dmg |
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Air Adept Wizard Robes | 0 | 10 | 0% | 0 | 0 | 10 | 4% | 0 | 35 | +15 Min Air Spell Dmg |
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Water Adept Wizard Robes | 0 | 10 | 0% | 0 | 0 | 10 | 4% | 0 | 39 | +15 Min Water Spell Dmg |
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Earth Adept Wizard Robes | 0 | 10 | 0% | 0 | 0 | 10 | 4% | 0 | 43 | +15 Min Earth Spell Dmg |
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Fire Adept Wizard Robes | 0 | 10 | 0% | 0 | 0 | 10 | 4% | 0 | 48 | +15 Min Fire Spell Dmg |
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Air Expert Wizard Robes | 0 | 22 | 0% | 0 | 0 | 22 | 5% | 0 | 65 | +20 Min Air Spell Dmg |
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Water Expert Wizard Robes | 0 | 22 | 0% | 0 | 0 | 22 | 5% | 0 | 69 | +20 Min Water Spell Dmg |
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Earth Expert Wizard Robes | 0 | 22 | 0% | 0 | 0 | 22 | 5% | 0 | 73 | +20 Min Earth Spell Dmg |
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Fire Expert Wizard Robes | 0 | 22 | 0% | 0 | 0 | 22 | 5% | 0 | 78 | +20 Min Fire Spell Dmg |
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Miolite Platebody | -10 | 15 | 0% | 78 | -6 | 15 | 2% | 40 | 40 | |
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Slayer Wizard Robes (Master) | 0 | 26 | 12% | 0 | 0 | 26 | 6% | 0 | 80 | +3% Chance To Double Loot in Combat +40% Slayer Skill XP +3% Chance to Double Items in Thieving +20% Flat Slayer Area Effect Negation +5% Damage To Slayer Tasks +5% Slayer Coins |
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0 | 37 | 36% | 15 | 8 | 37 | 9% | 0 | 100 | +5% Accuracy Rating when using Archaic Spells that use Poison Runes | |
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0 | 37 | 36% | 15 | 8 | 37 | 9% | 0 | 100 | +5% Accuracy Rating when using Archaic Spells that use Infernal Runes | |
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0 | 37 | 36% | 15 | 8 | 37 | 9% | 0 | 100 | +5% Accuracy Rating when using Archaic Spells that use Lightning Runes | |
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0 | 40 | 39% | 16 | 9 | 40 | 10% | 0 | 105 | +10% Accuracy Rating when using Archaic Spells that use Poison Runes | |
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0 | 40 | 39% | 16 | 9 | 40 | 10% | 0 | 105 | +10% Accuracy Rating when using Archaic Spells that use Infernal Runes | |
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0 | 40 | 39% | 16 | 9 | 40 | 10% | 0 | 105 | +10% Accuracy Rating when using Archaic Spells that use Lightning Runes | |
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0 | 44 | 43% | 18 | 10 | 44 | 11% | 0 | 110 | +15% Accuracy Rating when using Archaic Spells that use Poison Runes | |
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0 | 44 | 43% | 18 | 10 | 44 | 11% | 0 | 110 | +15% Accuracy Rating when using Archaic Spells that use Infernal Runes | |
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0 | 44 | 43% | 18 | 10 | 44 | 11% | 0 | 110 | +15% Accuracy Rating when using Archaic Spells that use Lightning Runes | |
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0 | 37 | 26% | 15 | 8 | 37 | 12% | 110 | 0 | +20% chance to apply Frostburn when attacking | |
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0 | 41 | 35% | 17 | 8 | 43 | 14% | 0 | 120 | ||
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0 | 26 | 12% | 0 | 0 | 26 | 10% | 0 | 100 | +4% Chance To Double Loot in Combat +45% Slayer Skill XP +4% Chance to Double Items in Thieving +25% Flat Slayer Area Effect Negation +6% Damage To Slayer Tasks +6% Slayer Coins | |
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0 | 32 | 16% | 0 | 0 | 30 | 12% | 0 | 110 | +5% Chance To Double Loot in Combat +50% Slayer Skill XP +5% Chance to Double Items in Thieving +30% Flat Slayer Area Effect Negation +8% Damage To Slayer Tasks +8% Slayer Coins |
Legs
Attack Bonus | % Dmg Bonus | Defence Bonus | DR | Lvl Req | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Item | Name | Modifiers | |||||||||
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Green Wizard Bottoms | 0 | 2 | 2% | 0 | 0 | 2 | 1% | 0 | 1 | |
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Blue Wizard Bottoms | 0 | 8 | 3% | 0 | 0 | 8 | 2% | 0 | 10 | |
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Red Wizard Bottoms | 0 | 15 | 4% | 0 | 0 | 15 | 3% | 0 | 30 | |
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Black Wizard Bottoms | 0 | 17 | 5% | 0 | 0 | 17 | 4% | 0 | 50 | |
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Ancient Wizard Bottoms | 0 | 20 | 3% | 0 | 0 | 20 | 5% | 0 | 70 | +5 Min Air Spell Dmg +6% Max Hit when using Surge spells +5 Min Fire Spell Dmg +5 Min Earth Spell Dmg +5 Min Water Spell Dmg +6% Accuracy Rating when using Surge spells |
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Glacia God Platelegs | 0 | 24 | 10% | 10 | 5 | 24 | 8% | 0 | 85 | +25 Min Air Spell Dmg +25 Min Earth Spell Dmg +25 Min Fire Spell Dmg +25 Min Water Spell Dmg |
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Air Acolyte Wizard Bottoms | 0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 1 | +5 Min Air Spell Dmg |
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Water Acolyte Wizard Bottoms | 0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 5 | +5 Min Water Spell Dmg |
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Earth Acolyte Wizard Bottoms | 0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 9 | +5 Min Earth Spell Dmg |
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Fire Acolyte Wizard Bottoms | 0 | 2 | 0% | 0 | 0 | 2 | 0% | 0 | 14 | +5 Min Fire Spell Dmg |
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Air Adept Wizard Bottoms | 0 | 8 | 0% | 0 | 0 | 8 | 4% | 0 | 35 | +15 Min Air Spell Dmg |
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Water Adept Wizard Bottoms | 0 | 8 | 0% | 0 | 0 | 8 | 4% | 0 | 39 | +15 Min Water Spell Dmg |
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Earth Adept Wizard Bottoms | 0 | 8 | 0% | 0 | 0 | 8 | 4% | 0 | 43 | +15 Min Earth Spell Dmg |
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Fire Adept Wizard Bottoms | 0 | 8 | 0% | 0 | 0 | 8 | 4% | 0 | 48 | +15 Min Fire Spell Dmg |
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Air Expert Wizard Bottoms | 0 | 17 | 0% | 0 | 0 | 17 | 5% | 0 | 65 | +20 Min Air Spell Dmg |
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Water Expert Wizard Bottoms | 0 | 17 | 0% | 0 | 0 | 17 | 5% | 0 | 69 | +20 Min Water Spell Dmg |
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Earth Expert Wizard Bottoms | 0 | 17 | 0% | 0 | 0 | 17 | 5% | 0 | 73 | +20 Min Earth Spell Dmg |
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Fire Expert Wizard Bottoms | 0 | 17 | 0% | 0 | 0 | 17 | 5% | 0 | 78 | +20 Min Fire Spell Dmg |
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Miolite Platelegs | -21 | 12 | 0% | 47 | -4 | 12 | 2% | 40 | 40 | |
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0 | 26 | 11% | 11 | 6 | 26 | 9% | 0 | 100 | +5% Accuracy Rating when using Archaic Spells that use Poison Runes | |
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0 | 26 | 11% | 11 | 6 | 26 | 9% | 0 | 100 | +5% Accuracy Rating when using Archaic Spells that use Infernal Runes | |
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0 | 26 | 11% | 11 | 6 | 26 | 9% | 0 | 100 | +5% Accuracy Rating when using Archaic Spells that use Lightning Runes | |
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0 | 28 | 12% | 12 | 8 | 28 | 10% | 0 | 105 | +10% Accuracy Rating when using Archaic Spells that use Poison Runes | |
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0 | 28 | 12% | 12 | 8 | 28 | 10% | 0 | 105 | +10% Accuracy Rating when using Archaic Spells that use Infernal Runes | |
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0 | 28 | 12% | 12 | 8 | 28 | 10% | 0 | 105 | +10% Accuracy Rating when using Archaic Spells that use Lightning Runes | |
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0 | 30 | 13% | 13 | 9 | 30 | 11% | 0 | 110 | +15% Accuracy Rating when using Archaic Spells that use Poison Runes | |
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0 | 30 | 13% | 13 | 9 | 30 | 11% | 0 | 110 | +15% Accuracy Rating when using Archaic Spells that use Infernal Runes | |
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0 | 30 | 13% | 13 | 9 | 30 | 11% | 0 | 110 | +15% Accuracy Rating when using Archaic Spells that use Lightning Runes | |
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0 | 30 | 25% | 13 | 6 | 30 | 14% | 0 | 120 |
Boots
Attack Bonus | % Dmg Bonus | Defence Bonus | DR | Lvl Req | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Item | Name | Modifiers | |||||||||
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Green Wizard Boots | 0 | 1 | 2% | 0 | 0 | 1 | 1% | 0 | 1 | |
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Blue Wizard Boots | 0 | 2 | 3% | 0 | 0 | 2 | 2% | 0 | 10 | |
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Red Wizard Boots | 0 | 3 | 4% | 0 | 0 | 3 | 3% | 0 | 30 | |
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Black Wizard Boots | 0 | 5 | 5% | 0 | 0 | 5 | 4% | 0 | 50 | |
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Ancient Wizard Boots | 0 | 7 | 1% | 0 | 0 | 7 | 5% | 0 | 70 | +5 Min Air Spell Dmg +6% Max Hit when using Surge spells +5 Min Fire Spell Dmg +5 Min Earth Spell Dmg +5 Min Water Spell Dmg +6% Accuracy Rating when using Surge spells |
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Glacia God Boots | 0 | 9 | 6% | 8 | 4 | 9 | 8% | 0 | 85 | +25 Min Air Spell Dmg +25 Min Earth Spell Dmg +25 Min Fire Spell Dmg +25 Min Water Spell Dmg |
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Air Acolyte Wizard Boots | 0 | 1 | 0% | 0 | 0 | 1 | 0% | 0 | 1 | +5 Min Air Spell Dmg |
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Water Acolyte Wizard Boots | 0 | 1 | 0% | 0 | 0 | 1 | 0% | 0 | 5 | +5 Min Water Spell Dmg |
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Earth Acolyte Wizard Boots | 0 | 1 | 0% | 0 | 0 | 1 | 0% | 0 | 9 | +5 Min Earth Spell Dmg |
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Fire Acolyte Wizard Boots | 0 | 1 | 0% | 0 | 0 | 1 | 0% | 0 | 14 | +5 Min Fire Spell Dmg |
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Air Adept Wizard Boots | 0 | 2 | 0% | 0 | 0 | 2 | 4% | 0 | 35 | +15 Min Air Spell Dmg |
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Water Adept Wizard Boots | 0 | 2 | 0% | 0 | 0 | 2 | 4% | 0 | 39 | +15 Min Water Spell Dmg |
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Earth Adept Wizard Boots | 0 | 2 | 0% | 0 | 0 | 2 | 4% | 0 | 43 | +15 Min Earth Spell Dmg |
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Fire Adept Wizard Boots | 0 | 2 | 0% | 0 | 0 | 2 | 4% | 0 | 48 | +15 Min Fire Spell Dmg |
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Air Expert Wizard Boots | 0 | 5 | 0% | 0 | 0 | 5 | 5% | 0 | 65 | +20 Min Air Spell Dmg |
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Water Expert Wizard Boots | 0 | 5 | 0% | 0 | 0 | 5 | 5% | 0 | 69 | +20 Min Water Spell Dmg |
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Earth Expert Wizard Boots | 0 | 5 | 0% | 0 | 0 | 5 | 5% | 0 | 73 | +20 Min Earth Spell Dmg |
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Fire Expert Wizard Boots | 0 | 5 | 0% | 0 | 0 | 5 | 5% | 0 | 78 | +20 Min Fire Spell Dmg |
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Miolite Boots | -3 | 3 | 0% | 10 | 0 | 3 | 2% | 40 | 40 | |
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0 | 10 | 5% | 9 | 5 | 10 | 9% | 0 | 100 | +5% Accuracy Rating when using Archaic Spells that use Poison Runes | |
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0 | 10 | 5% | 9 | 5 | 10 | 9% | 0 | 100 | +5% Accuracy Rating when using Archaic Spells that use Infernal Runes | |
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0 | 10 | 5% | 9 | 5 | 10 | 9% | 0 | 100 | +5% Accuracy Rating when using Archaic Spells that use Lightning Runes | |
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0 | 11 | 6% | 10 | 6 | 11 | 10% | 0 | 105 | +10% Accuracy Rating when using Archaic Spells that use Poison Runes | |
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0 | 11 | 6% | 10 | 6 | 11 | 10% | 0 | 105 | +10% Accuracy Rating when using Archaic Spells that use Infernal Runes | |
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0 | 11 | 6% | 10 | 6 | 11 | 10% | 0 | 105 | +10% Accuracy Rating when using Archaic Spells that use Lightning Runes | |
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0 | 12 | 7% | 11 | 7 | 12 | 11% | 0 | 110 | +15% Accuracy Rating when using Archaic Spells that use Poison Runes | |
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0 | 12 | 7% | 11 | 7 | 12 | 11% | 0 | 110 | +15% Accuracy Rating when using Archaic Spells that use Infernal Runes | |
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0 | 12 | 7% | 11 | 7 | 12 | 11% | 0 | 110 | +15% Accuracy Rating when using Archaic Spells that use Lightning Runes | |
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0 | 10 | 5% | 9 | 5 | 10 | 12% | 0 | 110 | +15% chance to ignore Slow effects | |
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0 | 10 | 5% | 9 | 5 | 10 | 11% | 110 | 0 | ||
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0 | 11 | 6% | 10 | 6 | 11 | 12% | 110 | 110 | +30% chance to ignore Slow effects | |
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0 | 12 | 15% | 10 | 5 | 12 | 14% | 0 | 120 |
Gloves
Attack Bonus | Str. Bonus | % Dmg Bonus | Defence Bonus | DR | Lvl Req | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Item | Name | Description | |||||||||
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Glacia God Gloves | 0 | 6 | 0 | 4% | 6 | 3 | 6 | 8% | 85 | Passive: +25 Minimum Damage when using Air, Water, Earth or Fire Spells. |
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Elementalist Gloves | -4 | 15 | -2 | 15% | 0 | -6 | 0 | 0% | 0 | |
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Burning Madness Gloves | 0 | 12 | 0 | 10% | 7 | 4 | 7 | 8% | 85 | Passive: +10% chance to ignore Slow effects, +10% chance to ignore Frostburn and +10% chance to ignore burn. When equipped with Burning Madness Ring: +20% Global Accuracy Rating and +20% Global Maximum Hit when you are Slowed, Frostburned or Burning. |
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0 | 8 | 0 | 20% | 8 | 4 | 8 | 14% | 120 |
Shields
Attack Bonus | Str. Bonus | % Dmg Bonus | Defence Bonus | DR | Lvl Req | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Item | Name | Description | ||||||||||
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Enchanted Shield | -4 | 12 | -8 | 0% | 0 | -6 | 20 | 0% | 0 | 0 | |
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Book of Eli | 0 | 15 | 0 | 10% | 0 | 0 | 18 | 0% | 0 | 1 | Created by Patreon (Eliass) Reduces the Light Rune cost of Auroras only by 1 when equipped as an Off-hand. Grants access to Tier III Auroras when equipped. |
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Miolite Shield | -8 | 22 | 0 | 0% | 42 | -1 | 14 | 2% | 40 | 40 | |
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Book of Occults | 0 | 12 | 0 | 6% | 0 | 0 | 13 | 0% | 0 | 1 | Reduces the Body Rune cost of Magic Spells by 1 when equipped as an Off-hand. +20% Summoning Maximum Hit. |
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Shield of Magic Power | 0 | 0 | 0 | 0% | 0 | 0 | 0 | 9% | 0 | 99 | Passive: +10% Magic Maximum Hit and +10% chance to apply Burn, Frostburn or Freeze when hitting with a Magic attack (once per turn). Enemies have -5% Damage Reduction. |
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0 | 20 | 0 | 12% | 0 | 0 | 23 | 0% | 0 | 110 | Reduces the Fire Rune cost of Magic Spells by 4 when equipped as an Offhand. | |
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0 | 23 | 0 | 18% | 0 | 0 | 26 | 0% | 0 | 110 | +15% Magic Damage Bonus from Equipment and +25% Summoning Maximum Hit. Reduces the Light, Body and Fire Rune costs of spells by 2 when equipped as an Offhand, and grants access to Tier IV Auroras when equipped. |
Capes
Attack Bonus | Str. Bonus | % Dmg Bonus | Defence Bonus | DR | Lvl Req | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Item | Name | |||||||||||||
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Enchanted Cape | 0 | 0 | 0 | 0 | 9 | 0 | 0 | 2% | 0 | 0 | 9 | 0% | 0 |
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Skull Cape | -10 | -10 | -10 | -20 | 20 | -8 | -8 | 5% | 20 | -20 | 20 | 3% | 0 |
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Magic Skillcape | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0% | 9 | 9 | 9 | 0% | 99 |
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0 | 0 | 0 | 0 | 100 | 0 | 0 | 0% | 9 | 9 | 9 | 0% | 120 |
Melvor Idle version v1.1.2 (Released: 12th April 2023) | |||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |