Difference between revisions of "Magic"

From Melvor Idle
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== Alternative Magic ==
 
== Alternative Magic ==
[[Alternative Magic]] (Alt Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.
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[[Alternative Magic]] (Alt. Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.
  
 
== Equipment ==
 
== Equipment ==

Latest revision as of 16:30, 21 May 2022

This page is out of date (v1.0.3).
Magic

Magic is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required Runes in their Bank and the desired spell unlocked.

Mechanics

Magic skill level increases Magic Accuracy Rating and Maximum Hit (0.5% per level) when using spells and Magic Evasion Rating when defending from spells. Raising Magic to Magic Level 99 will unlock the Magic Skillcape (item).svg Magic Skillcape for purchase from the Shop. Equipping the Magic Skillcape doubles the rune saving power of staves and imbued wands.

Attack Styles

There are two Magic attack styles: Magic and Defensive. The only difference is in what experience is earned while using them:

When using the Magic attack style, the player receives 0.4 Magic (skill).svg Magic XP per point of damage dealt.

When using the Defensive attack style, the player instead receives 0.2 Magic (skill).svg Magic XP and 0.2 Defence (skill).svg Defence XP per point of damage dealt.

Rune Preservation

Rune preservation is a bonus which applies whenever a spell is cast, and provides a chance that the spell will be cast without any runes being consumed. The various things which can provide this bonus are listed below.

Alternative Magic

Alternative Magic (Alt. Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.

Equipment

Staves

Elemental staves can be crafted from elemental runes and logs with Runecrafting (skill).svg Runecrafting or looted from monsters. When equipped, staves reduce the need to use Air Rune (item).svg Air, Water Rune (item).svg Water, Earth Rune (item).svg Earth, or Fire Rune (item).svg Fire runes, depending on the staff type.

The Nature's Call Staff (item).png Nature's Call Staff and Nature's Wrath Staff (item).png Nature's Wrath Staff can be created by upgrading monster drops. When equipped, these staves allow the casting of Nature's Call (spell).svg Nature's Call and Nature's Wrath (spell).svg Nature's Wrath respectively. Additionally, both staves reduce the Nature Rune (item).svg Nature Rune cost of spells by 1.

The Cloudburst Staff (item).svg Cloudburst Staff is the only staff that cannot be crafted.

All staves are two-handed.

Staff
Tier
Magic
Level
Runecrafting (skill).svg Runecrafting Level
Air Water Earth Fire
Staff 1 1 5 9 14
Battlestaff 30 30 35 39 44
Mystic Staff 40 70 75 79 84
Nature's Call Staff (item).png Nature's Call Staff 40 N/A
Nature's Wrath Staff (item).png Nature's Wrath Staff 65 N/A
Cloudburst Staff (item).svg Cloudburst Staff 85 N/A

Wands

Wands are one-handed, meaning they can be used with off hand equipment. Magic imbued wands can be crafted through Runecrafting (skill).svg Runecrafting using Magic Wand (Elite) (item).svg Magic Wand (Elite). When equipped, Magic imbued wands reduces the amount of Air Rune (item).svg Air, Water Rune (item).svg Water, Earth Rune (item).svg Earth, or Fire Rune (item).svg Fire runes needed to cast a spell by 3, depending on the wand type.

Magic Level Wand Tier Rune discount
1 Magic Wand (Basic) (item).svg Basic 0
30 Magic Wand (Powerful) (item).svg Powerful 0
60 Magic Wand (Elite) (item).svg Elite 0
70 Magic Imbued Wand 3
90 Ocean Song (item).svg Ocean Song 4

Robes

Wizard Robes can be acquired through a few different sources:

A full list of the stats for each set of Wizard Robes can be found on the Equipment page.

Level Robe Tier Notes
Green Wizard Hat (item).svg 1 Green
Slayer Wizard Hat (Basic) (item).svg 1 Slayer (Basic) +5% bonus Slayer XP and +5% Slayer Area Effect Negation per piece
Only two pieces (Hat and Robe)
Air Acolyte Wizard Hat (item).svg 1 Air Acolyte +5 minimum damage when using Air Spells per piece
Water Acolyte Wizard Hat (item).svg 5 Water Acolyte +5 minimum damage when using Water Spells per piece
Earth Acolyte Wizard Hat (item).svg 9 Earth Acolyte +5 minimum damage when using Earth Spells per piece
Blue Wizard Hat (item).svg 10 Blue
Fire Acolyte Wizard Hat (item).svg 14 Fire Acolyte +5 minimum damage when using Fire Spells per piece
Red Wizard Hat (item).svg 30 Red
Slayer Wizard Hat (Strong) (item).svg 30 Slayer (Strong) +15% bonus Slayer XP and +10% Slayer Area Effect Negation per piece
Only two pieces (Hat and Robe)
Air Adept Wizard Hat (item).svg 35 Air Adept +15 minimum damage when using Air Spells per piece
Water Adept Wizard Hat (item).svg 39 Water Adept +15 minimum damage when using Water Spells per piece
Miolite Helmet (item).svg 40 Miolite No special bonuses
Earth Adept Wizard Hat (item).svg 43 Earth Adept +15 minimum damage when using Earth Spells per piece
Fire Adept Wizard Hat (item).svg 48 Fire Adept +15 minimum damage when using Fire Spells per piece
Black Wizard Hat (item).svg 50 Black
Slayer Wizard Hat (Elite) (item).svg 60 Slayer (Elite) +30% bonus Slayer XP and +15% Slayer Area Effection Negation per piece
Only two pieces (Hat and Robe)
Air Expert Wizard Hat (item).svg 65 Air Expert +20 minimum damage when using Air Spells per piece
Water Expert Wizard Hat (item).svg 69 Water Expert +20 minimum damage when using Water Spells per piece
Ancient Wizard Hat (item).svg 70 Ancient +5 Minimum Damage when using any elemental spell per piece
Earth Expert Wizard Hat (item).svg 73 Earth Expert +20 minimum damage when using Earth Spells per piece
Fire Expert Wizard Hat (item).svg 78 Fire Expert +20 minimum damage when using Fire Spells per piece
Slayer Wizard Hat (Master) (item).svg 80 Slayer (Master) +40% bonus Slayer XP, +3% chance to receive double loot, and +20% Slayer Area Effect Negation per piece
Only two pieces (Hat and Robe)
Glacia God Helmet (item).svg 85 Glacia God Unlike other robe sets, also includes a pair of Glacia God Gloves (item).svg Gloves.
+10 minimum damage with combat spells of any element per piece.

Spells

Standard Magic

Spell Requirements Description Runes
Wind Strike (spell).svg Wind Strike Magic (skill).svg Level 1 Combat spell with a max hit of 20 2 Air Rune (item).svg, 1 Mind Rune (item).svg
Water Strike (spell).svg Water Strike Magic (skill).svg Level 3 Combat spell with a max hit of 45 1 Air Rune (item).svg, 1 Mind Rune (item).svg, 1 Water Rune (item).svg
OR
1 Mist Rune (item).svg, 1 Mind Rune (item).svg
Earth Strike (spell).svg Earth Strike Magic (skill).svg Level 6 Combat spell with a max hit of 70 1 Air Rune (item).svg, 1 Mind Rune (item).svg, 1 Earth Rune (item).svg
OR
1 Dust Rune (item).svg, 1 Mind Rune (item).svg
Fire Strike (spell).svg Fire Strike Magic (skill).svg Level 10 Combat spell with a max hit of 95 1 Air Rune (item).svg, 1 Mind Rune (item).svg, 1 Fire Rune (item).svg
OR
1 Smoke Rune (item).svg, 1 Mind Rune (item).svg
Wind Bolt (spell).svg Wind Bolt Magic (skill).svg Level 14 Combat spell with a max hit of 90 4 Air Rune (item).svg, 1 Chaos Rune (item).svg
Water Bolt (spell).svg Water Bolt Magic (skill).svg Level 16 Combat spell with a max hit of 105 2 Air Rune (item).svg, 1 Chaos Rune (item).svg, 2 Water Rune (item).svg
OR
2 Mist Rune (item).svg, 1 Chaos Rune (item).svg
Earth Bolt (spell).svg Earth Bolt Magic (skill).svg Level 19 Combat spell with a max hit of 120 2 Air Rune (item).svg, 1 Chaos Rune (item).svg, 3 Earth Rune (item).svg
OR
2 Dust Rune (item).svg, 1 Chaos Rune (item).svg
Fire Bolt (spell).svg Fire Bolt Magic (skill).svg Level 23 Combat spell with a max hit of 135 3 Air Rune (item).svg, 1 Chaos Rune (item).svg, 4 Fire Rune (item).svg
OR
3 Smoke Rune (item).svg, 1 Chaos Rune (item).svg
Wind Blast (spell).svg Wind Blast Magic (skill).svg Level 28 Combat spell with a max hit of 130 6 Air Rune (item).svg, 1 Death Rune (item).svg
Water Blast (spell).svg Water Blast Magic (skill).svg Level 30 Combat spell with a max hit of 145 3 Air Rune (item).svg, 1 Death Rune (item).svg, 4 Water Rune (item).svg
OR
3 Mist Rune (item).svg, 1 Death Rune (item).svg
Earth Blast (spell).svg Earth Blast Magic (skill).svg Level 33 Combat spell with a max hit of 160 3 Air Rune (item).svg, 1 Death Rune (item).svg, 4 Earth Rune (item).svg
OR
3 Dust Rune (item).svg, 1 Death Rune (item).svg
Fire Blast (spell).svg Fire Blast Magic (skill).svg Level 37 Combat spell with a max hit of 175 4 Air Rune (item).svg, 1 Death Rune (item).svg, 5 Fire Rune (item).svg
OR
4 Smoke Rune (item).svg, 1 Death Rune (item).svg
Wind Wave (spell).svg Wind Wave Magic (skill).svg Level 43 Combat spell with a max hit of 170 10 Air Rune (item).svg, 1 Blood Rune (item).svg
Water Wave (spell).svg Water Wave Magic (skill).svg Level 45 Combat spell with a max hit of 185 5 Air Rune (item).svg, 1 Blood Rune (item).svg, 7 Water Rune (item).svg
OR
5 Mist Rune (item).svg, 1 Blood Rune (item).svg
Earth Wave (spell).svg Earth Wave Magic (skill).svg Level 48 Combat spell with a max hit of 200 5 Air Rune (item).svg, 1 Blood Rune (item).svg, 7 Earth Rune (item).svg
OR
5 Dust Rune (item).svg, 1 Blood Rune (item).svg
Fire Wave (spell).svg Fire Wave Magic (skill).svg Level 52 Combat spell with a max hit of 215 5 Air Rune (item).svg, 1 Blood Rune (item).svg, 7 Fire Rune (item).svg
OR
5 Smoke Rune (item).svg, 1 Blood Rune (item).svg
Wind Surge (spell).svg Wind Surge Magic (skill).svg Level 57 Combat spell with a max hit of 210 10 Air Rune (item).svg, 1 Ancient Rune (item).svg
Water Surge (spell).svg Water Surge Magic (skill).svg Level 61 Combat spell with a max hit of 225 7 Air Rune (item).svg, 1 Ancient Rune (item).svg, 10 Water Rune (item).svg
OR
7 Mist Rune (item).svg, 1 Ancient Rune (item).svg
Earth Surge (spell).svg Earth Surge Magic (skill).svg Level 64 Combat spell with a max hit of 240 7 Air Rune (item).svg, 1 Ancient Rune (item).svg, 10 Earth Rune (item).svg
OR
7 Dust Rune (item).svg, 1 Ancient Rune (item).svg
Fire Surge (spell).svg Fire Surge Magic (skill).svg Level 68 Combat spell with a max hit of 255 7 Air Rune (item).svg, 1 Ancient Rune (item).svg, 10 Fire Rune (item).svg
OR
7 Smoke Rune (item).svg, 1 Ancient Rune (item).svg
Nature's Call (spell).svg Nature's Call Magic (skill).svg Level 40
Nature's Call Staff (item).png equipped
Combat spell with a max hit of 210 2 Air Rune (item).svg, 2 Water Rune (item).svg, 2 Earth Rune (item).svg, 2 Fire Rune (item).svg, 2 Nature Rune (item).svg
OR
2 Steam Rune (item).svg, 2 Dust Rune (item).svg, 2 Nature Rune (item).svg
Nature's Wrath (spell).svg Nature's Wrath Magic (skill).svg Level 65
Nature's Wrath Staff (item).png equipped
Combat spell with a max hit of 320 4 Air Rune (item).svg, 4 Water Rune (item).svg, 4 Earth Rune (item).svg, 4 Fire Rune (item).svg, 4 Nature Rune (item).svg
OR
4 Steam Rune (item).svg, 4 Dust Rune (item).svg, 4 Nature Rune (item).svg

Curses

Curses inflict the enemy with debuffs, making them weaker in a variety of ways. Curses may be used at the same time as Standard Magic and Auroras, but cannot be used with Ancient Magicks. When cast, all curses remain in effect for 3 attack turns.

Spell Requirements Description Runes
Blinding I (curse).svg Blinding I Magic (skill).svg Level 10 Enemies are inflicted with:
-5% Global Accuracy
2 Mind Rune (item).svg, 1 Body Rune (item).svg
Soul Split I (curse).svg Soul Split I Magic (skill).svg Level 15 Enemies are inflicted with:
-5% Magic Evasion
1 Mind Rune (item).svg, 1 Body Rune (item).svg, 1 Chaos Rune (item).svg
Weakening I (curse).svg Weakening I Magic (skill).svg Level 20 Enemies are inflicted with:
-5% Max Hit
3 Mind Rune (item).svg, 1 Body Rune (item).svg
Anguish I (curse).svg Anguish I Magic (skill).svg Level 30 Enemies are inflicted with:
Take +5% more Damage from attacks
2 Body Rune (item).svg, 1 Death Rune (item).svg
Blinding II (curse).svg Blinding II Magic (skill).svg Level 30 Enemies are inflicted with:
-10% Global Accuracy
3 Mind Rune (item).svg, 1 Body Rune (item).svg
Soul Split II (curse).svg Soul Split II Magic (skill).svg Level 35 Enemies are inflicted with:
-10% Magic Evasion
2 Mind Rune (item).svg, 2 Body Rune (item).svg, 1 Chaos Rune (item).svg
Weakening II (curse).svg Weakening II Magic (skill).svg Level 40 Enemies are inflicted with:
-10% Max Hit
3 Mind Rune (item).svg, 1 Body Rune (item).svg
Confusion (curse).svg Confusion Magic (skill).svg Level 45 Enemies are inflicted with:
Take +3% of remaining HP as damage on a succesful attack
3 Mind Rune (item).svg, 2 Body Rune (item).svg, 1 Chaos Rune (item).svg
Anguish II (curse).svg Anguish II Magic (skill).svg Level 50 Enemies are inflicted with:
Take +10% more Damage from attacks
3 Body Rune (item).svg, 2 Death Rune (item).svg
Blinding III (curse).svg Blinding III Magic (skill).svg Level 50 Enemies are inflicted with:
-15% Global Accuracy
4 Mind Rune (item).svg, 2 Body Rune (item).svg, 2 Havoc Rune (item).svg
Soul Split III (curse).svg Soul Split III Magic (skill).svg Level 55 Enemies are inflicted with:
-15% Magic Evasion
3 Mind Rune (item).svg, 3 Body Rune (item).svg, 2 Chaos Rune (item).svg, 1 Havoc Rune (item).svg
Weakening III (curse).svg Weakening III Magic (skill).svg Level 60 Enemies are inflicted with:
-15% Max Hit
3 Mind Rune (item).svg, 1 Body Rune (item).svg, 2 Havoc Rune (item).svg
Anguish III (curse).svg Anguish III Magic (skill).svg Level 70 Enemies are inflicted with:
Take +15% more Damage from attacks
4 Body Rune (item).svg, 3 Death Rune (item).svg, 2 Havoc Rune (item).svg
Decay (curse).svg Decay Magic (skill).svg Level 80 Enemies are inflicted with:
-10% increased Evasion Ratings
Take +2% of Max HP as damage on a succesful attack
2 Havoc Rune (item).svg, 1 Death Rune (item).svg, 3 Blood Rune (item).svg

Auroras

Auroras provide the player with buffs, enhancing their abilities in combat. Auroras may be used alongside any other combat magic spells, and may also be used with Melee while the Miolite Sceptre (item).svg Miolite Sceptre is equipped. Tier 3 auroras may only be cast while the Book of Eli (item).svg Book of Eli is equipped.

Spell Requirements Description Runes
Surge I (aurora).svg Surge I Magic (skill).svg Level 15 -0.1s Attack Interval
+5% Ranged Evasion
3 Air Rune (item).svg, 1 Light Rune (item).svg
Fury I (aurora).svg Fury I Magic (skill).svg Level 25 +5% Magic Evasion
+25 Max Hit
3 Water Rune (item).svg, 1 Light Rune (item).svg
Fervor I (aurora).svg Fervor I Magic (skill).svg Level 35 +5% Lifesteal
+5% Melee Evasion
3 Earth Rune (item).svg, 1 Light Rune (item).svg
Surge II (aurora).svg Surge II Magic (skill).svg Level 40 -0.2s Attack Interval
+10% Ranged Evasion
4 Air Rune (item).svg, 2 Light Rune (item).svg
Charged I (aurora).svg Charged I Magic (skill).svg Level 45 +10 Minimum Hit 2 Chaos Rune (item).svg, 2 Death Rune (item).svg, 1 Light Rune (item).svg
Fury II (aurora).svg Fury II Magic (skill).svg Level 50 +10% Magic Evasion
+50 Max Hit
4 Water Rune (item).svg, 2 Light Rune (item).svg
Fervor II (aurora).svg Fervor II Magic (skill).svg Level 60 +10% Lifesteal
+10% Melee Evasion
4 Earth Rune (item).svg, 2 Light Rune (item).svg
Surge III (aurora).svg Surge III Magic (skill).svg Level 65
Book of Eli (item).svg equipped
-0.3s Attack Interval
+15% Ranged Evasion
5 Air Rune (item).svg, 3 Light Rune (item).svg
Charged II (aurora).svg Charged II Magic (skill).svg Level 70 +20 Minimum Hit 3 Chaos Rune (item).svg, 3 Death Rune (item).svg, 2 Light Rune (item).svg
Fury III (aurora).svg Fury III Magic (skill).svg Level 75
Book of Eli (item).svg equipped
+15% Magic Evasion
+75 Max Hit
5 Water Rune (item).svg, 3 Light Rune (item).svg
Fervor III (aurora).svg Fervor III Magic (skill).svg Level 85
Book of Eli (item).svg equipped
+15% Lifesteal
+15% Melee Evasion
5 Earth Rune (item).svg, 3 Light Rune (item).svg
Charged III (aurora).svg Charged III Magic (skill).svg Level 95
Book of Eli (item).svg equipped
+40 Minimum Hit 4 Chaos Rune (item).svg, 4 Death Rune (item).svg, 3 Light Rune (item).svg

Ancient Magicks

Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras, such as Surge II (aurora).svg Surge II for instance, can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by Equipment, although accuracy rating is. Curses cannot be used with Ancient Magicks.

Spell Requirements Description Runes
Slicing Winds (spell).svg Slicing Winds Magic (skill).svg Level 70
100 Volcanic Cave (dungeon).svg Clears
Attack 3 times for 175 damage each. If your Accuracy Rating is higher than 20k then this attack can't miss.
(0.30s delay between attacks. 0.60s total duration.)
20 Air Rune (item).svg, 5 Ancient Rune (item).svg
Icicle Volley (spell).svg Icicle Volley Magic (skill).svg Level 74
100 Volcanic Cave (dungeon).svg Clears
Attack 5 times for 170 damage each (Can miss). On a hit, gives the enemy +20% Attack Interval for 3 of the enemy's turns.
(0.20s delay between attacks. 0.80s total duration.)
20 Water Rune (item).svg, 5 Ancient Rune (item).svg
Ignite (spell).svg Ignite Magic (skill).svg Level 82
100 Volcanic Cave (dungeon).svg Clears
Attack once dealing 680 damage (Can miss). On a hit, has a 10% chance to inflict Burn that deals 15% of the enemy's current hitpoints as damage over 2.5s. 20 Fire Rune (item).svg, 5 Ancient Rune (item).svg
Gust (spell).svg Gust Magic (skill).svg Level 86
100 Air God Dungeon (dungeon).svg Clears
Attack 4 times dealing 200 damage each. Has a 10% chance to apply stun for 1 turn on a hit. If your Accuracy Rating is higher than 20K then this attack can't miss.
(0.50s delay between attacks. 1.50s total duration.)
25 Air Rune (item).svg, 5 Ancient Rune (item).svg, 5 Havoc Rune (item).svg
Frostbite (spell).svg Frostbite Magic (skill).svg Level 90
100 Water God Dungeon (dungeon).svg Clears
Attack once dealing 750 damage (Can miss). Has a 30% chance to apply freeze for 2 turns on a hit. 25 Water Rune (item).svg, 6 Ancient Rune (item).svg, 6 Havoc Rune (item).svg
Quake (spell).svg Quake Magic (skill).svg Level 94
100 Earth God Dungeon (dungeon).svg Clears
Attack 2 times dealing 540 damage each (Can miss). On a hit, gives the enemy +50% Attack Interval for 1 of the enemy's turn.
(0.40s delay between attacks.)
25 Earth Rune (item).svg, 7 Ancient Rune (item).svg, 7 Havoc Rune (item).svg
Incinerate (spell).svg Incinerate Magic (skill).svg Level 98
100 Fire God Dungeon (dungeon).svg Clears
Attack 14 times dealing 63 damage each. If your Accuracy Rating is higher than 20K then this attack can't miss.
(0.15s delay between attacks. 1.95s total duration.)
30 Fire Rune (item).svg, 10 Ancient Rune (item).svg, 10 Havoc Rune (item).svg

Skillcape

The skillcape can be purchased from the store for Coins.svg 1,000,000 after the player reaches Magic Level 99.

Skillcape Name Effect
Magic Skillcape (item).svg Magic Skillcape Rune providing items provide 2x as many runes

Pet

The pet can be unlocked by doing any action that provides Magic XP, including Alt. Magic.

Pet Name Effect
Salem (pet).svg Salem +5% Rune Preservation

Magic Equipment Stats

Weapons

Helmets

Bodies

Legs

Boots

Gloves

Shields

Capes