Larry, the Lonely Lizard: Difference between revisions

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(Revert removal of chance formulas; detail when effect is applied)
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{{V0.17.0}}
{{V|0.18.0}}
  {{Pet|name=Larry, the Lonely Lizard|ext=.png|id=7|skill=[[File:Farming (skill).svg|25px|middle|link=Farming]] [[Farming]]|effect=+5 Harvest Quantity}}
{{Pet|name=Larry, the Lonely Lizard|ext=.png|id=7|skill={{Skill|Farming}}|effect=+5 Harvest Quantity}}
 
'''{{PAGENAME}}''' is a [[Pets|pet]] acquired through {{Skill|Farming}}. Unlike many other non-combat pets, the chance to acquire Larry is:
 
<math>\text{Roll Chance} = \frac{\text{Crop Growth Time (s)} \times (\text{Farming Level} + 1)}{2\;500\;000\;000}</math>
 
This chance is rolled once for each quantity of a crop you harvest, thus the chance on a harvest is:
 
<math>\text{Chance on Harvest} = 1 - (1 - \text{Roll Chance})^\text{Harvest Quantity}</math>
 
 
The +5 bonus to harvest quantity from Larry is applied:
* After the +10% increased harvest amount provided when using {{ItemIcon|Weird Gloop}}
* After the +20% increased harvest amount unlocked from achieving 99 item mastery in a crop
* After the +20% increased harvest amount obtained when wearing any of {{ItemIcon|Farming Skillcape}}, {{ItemIcon|Max Skillcape}}, or {{ItemIcon|Cape of Completion}}
* After any effects that have a chance to double harvest quantity, from items such as [[File:Generous Harvest Potion I (item).svg|25px|middle|link=Generous Harvest Potion]] [[Generous Harvest Potion|Generous Harvest Potions]], and {{ItemIcon|Aorpheat's Signet Ring}}
[[Category:Pets]]
[[Category:Pets]]
* Before the +5% increased harvest amount unlocked from reaching the 50% {{Skill|Farming}} Mastery Pool checkpoint
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Revision as of 13:29, 16 December 2020

This page was last updated for (v0.18.0).
Larry, the Lonely Lizard
Larry, the Lonely Lizard (pet).png
Pet ID: 7
Skill: Farming
Effect: +5 Harvest Quantity

Larry, the Lonely Lizard is a pet acquired through Farming. Unlike many other non-combat pets, the chance to acquire Larry is:

[math]\displaystyle{ \text{Roll Chance} = \frac{\text{Crop Growth Time (s)} \times (\text{Farming Level} + 1)}{2\;500\;000\;000} }[/math]

This chance is rolled once for each quantity of a crop you harvest, thus the chance on a harvest is:

[math]\displaystyle{ \text{Chance on Harvest} = 1 - (1 - \text{Roll Chance})^\text{Harvest Quantity} }[/math]


The +5 bonus to harvest quantity from Larry is applied: