Item Alchemy
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Item Alchemy is a family of Alt. Magic spells that allow the player to magically turn items into coins. There are three versions of the spell, with each version requiring a higher
Magic level and more Runes to cast but providing a stronger effect.
Item Alchemy gives Magic experience. The same amount of experience is given no matter what type of item is alched – as with any spell, XP does not depend on the items involved.
Increased global GP bonuses can increase the amount of GP gained and apply multiplicatively with the item sell value stated by the spell. For example, casting Item Alchemy I while the
Fine Coinpurse is equipped results in the player receiving [math]\displaystyle{ 40\% \times 110\% = 44\% }[/math] of the item's sell value.
Source | Type | GP Boost | Other Modifiers |
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+40% GP from all sources (Except Item Selling) | -3% Interval for all Non-Combat Skills +8% Chance to Double Items Globally +8% Global Mastery XP | ||
+15% GP from all sources (Except Item Selling) | -30% Chance to Double Items Globally -30% Chance To Double Loot in Combat | ||
Agility Pillar | +10% GP from all sources (Except Item Selling) | +10 Bank Space +10% Chance To Preserve Potion Charge +5 Charges per Potion +5% Chance to preserve Summoning Charges | |
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Item (Shield, Passive) | +10% GP from all sources (Except Item Selling) | |
+5% GP from all sources (Except Item Selling) | +50 Bank Space +8% chance to receive a Quality Superior Gem while Mining Gem Veins or Meteorite Ore +4% chance to locate Stardust in Astrology +8% Chance to Double Items Globally +5% Global Mastery XP | ||
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Item (Amulet) | +5% GP from all sources (Except Item Selling) | |
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Item (Boots, Passive) | +5% GP from all sources (Except Item Selling) | +40 Stealth while Thieving |
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+5% GP from all sources (Except Item Selling) | -0.1s Attack Interval -2% Interval for all Non-Combat Skills -0.2s Monster Respawn Timer +3% Ammo Preservation +2% Chance to Double Items Globally +3% Chance To Preserve Potion Charge +5% Global Accuracy +5% Global Evasion +5% Global Mastery XP +50% Mastery Pool XP Cap +2% of Maximum Hit added to Minimum Hit +3% Rune Preservation +5% Slayer Coins +3% Chance to preserve Summoning Charges | |
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Pet | +5% GP from all sources (Except Item Selling) | |
Agility Obstacle 1 | +3% GP from all sources (Except Item Selling) | +2% Fishing Mastery XP | |
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Item (Shield, Passive) | -15% GP from all sources (Except Item Selling) | +3% Global Skill XP |
Spells
Spell | Name | Description | XP | Runes | |
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Item Alchemy I | 10 | Convert selected item into GP worth 40% of the item sell value. | 10 | 1 ![]() ![]() | |
Item Alchemy II | 35 | Convert selected item into GP worth 100% of the item sell value. | 18 | 1 ![]() ![]() | |
Item Alchemy III | 76 | Convert selected item into GP worth 160% of the item sell value. | 39 | 1 ![]() ![]() ![]() |
Melvor Idle version v1.1.1 (Released: 18th October 2022) | |||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |