Into the Mist/Guide

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There are a number of ways Into the Mist can be completed. In general, waves 1-20 are best completed with your best Magic gear and Ancient Magicks or actively switching to take advantage of Combat Triangle bonuses. It's highly recommended that once you reach the final boss, you take the time to calculate the DR values and maximum hits per attack of each phase. Eating strategies can generally solve the final bosses and aid you in learning when to deal damage and when to survive, but it's useful to know what attack might kill you with your exact gear and levels. For all phases of the dungeon, as long as you do not get instantly killed by one attack (one shot), you can most likely complete the dungeon with the appropriate weapon.

Eating Patterns

There are 3 different eating patterns used in this guide. It's important to note that this dungeon only needs to be completed once, so the strategy is not about completing the dungeon as fast as possible, but rather not dying so you can complete it at least once. It is far more important to ensure you have enough HP to survive an attack than not resetting your attack timer through manual eating.

  1. Autoeat — let autoeat heal you and do not interrupt your attack.
  2. Eat if not full HP — eat to full HP if you are not full HP. Then let autoeat heal you.
  3. Hold Enter to Eat/Spam Eat — if you click on your food to eat manually, you will target your equipped food. You can see a bold grey box around your food to indicate it's selected. If you hold the Enter key on your keyboard, it will automatically try to eat each tick, and automatically eat when damaged. Do not let go until the attack is completed. This is not required to complete the dungeon; it just makes it easier. Spam clicking your food can work as well.

Additional Important Notes

Affliction reduces your maximum hitpoints while Mark of Death reduces your DR by 50%. This makes calculating autoeat and DR values difficult and eating patterns are calculated at maximum affliction stacks and reduced DR (the worse case scenario). There may be a chance of death while affliction is still stacking and depending if you are affected by Mark of Death or not. If you want to take a safer approach, you can spam eat and deal minimal damage until you are affected by maximum affliction stacks (half maximum hitpoints) so that damage numbers do not vary.

You may complete the dungeon with your food of choice; however, note that there may still be a chance of death due to your healing rate and the high damage per hit value of the boss. It is recommended to use high healing value food such as cave fish, manta ray, or whale, as this will restore HP quickly when you manually eat, reducing the chance of the boss hitting fast and frequently enough with its multihit attacks to kill you.

Minimum Recommended Levels

Using various of the explained methods in this guide, this dungeon was completed with 85 attack, 85 strength, 85 defence, 93 hitpoints, 88 prayer, 1 range, 85 magic. No range levels are required using the recoil method for phase 2; however, at least 80 range is recommended to use Stormsnap if using a more traditional approach. Diamond Luck Potions were used at these levels for each phase as well as generally BIS gear.

Bare Minimum Testing

A decent amount of testing took place to provide additional notes of varying stats and gear that are needed to complete this dungeon. As with all other dungeons, the better your stats are, the worse your gear can be and the better your gear is, the worse your stats can be - up to a point. This section is provided as a reference and it is very not recommended to follow the stats and gear outlined here.

Since Phase 1 is most difficult, most testing is around this Phase. Phase 1 was successfully completed with 85 attack, 1 strength, 85 defence, 93 hitpoints, and at least 43 prayer. The gear needed to complete this was full Terran God Armour, Infernal Cape, Fury of the Elemental Zodiacs, and Ragnar Godsword. With perfect eating (for 3 hours), no Diamond Luck Potions, and only Protect from Melee, Phase 1 was successfully completed, ending with 46 strength. In another test, Infernal Claw was used with full Ragnar God Armour and Dragonfire Shield along with 80 attack, 1 strength, 85 defence, 93 hitpoints, and 43 prayer. This setup was unable to progress past Phase 1 without the assistance of Sandstorm Ring (I gave up after 5 hours then equipped Sandstorm Ring and finished it. The DPS is just too low without Sandstorm, Diamond Luck Potions, or higher stats.). Although ITM can be completed with other Godswords (though you might need more bonuses) or even Sunset Rapier (of course, not at these low stats), this more shows the power of unavoidable damage specials.

Miscellaneous

The Shop Upgrade Dungeon Equipment Swapping is mandatory to complete this dungeon. The dungeon will pause when you have reached each Boss Phase, but not after every floor. The pause at each Phase only stops combat, allowing you to change your equipped gear, set, food, and potions. You are still considered to be inside the dungeon and switching to any other action will cause you to leave and lose all progress.

Diamond Luck Potions Deserve Their Own Section

Diamond Luck Potions are most likely the single best improvement and upgrade for this dungeon, as long as you have obtained all recommended stats and gear. Any tier can be used, as the only difference is the number of charges per potion. This is mostly because Phase 1 is the most difficult part of the dungeon due to DPS/accuracy issues. From testing, Diamond Luck Potions make it feel like any combination of God Gear can complete Into the Mist.

Agility

While agility helps provide useful combat bonuses, it mostly helps lower the floor of stats and gear you need to attempt ITM. If any of the recommended obstacles mess with your HP/DR thresholds, it's okay to not use them.

Tier Obstacle Reasoning
1 Any No obstacles provide combat bonuses.
2 Any No obstacles provide combat bonuses.
3 Pipe Climb Only obstacle that provides a combat bonus.
4 Coal Stones Just don't want to take any negative bonuses, though you can take Mud Dive or Cave Climb if you've already accounted for the HP or DR reduction in your HP/DR damage calculations.
5 Cliff Balance Be sure to remember the HP increase in your HP/DR damage calculations.
6 Rocky Waters or Lake Swim Rocky Waters is more effective than Lake Swim if you are pushing ITM with lower stats; however, Lake Swim has more damage. Be sure to remember the HP or DR increase in your HP/DR damage calculations.
7 Boulder Trap or Water Trap Just select the trap that does not affect combat.
8 Raft Building Be sure to remember the HP increase in your HP/DR damage calculations.
9 Water Jump, Ice Jump, or Frozen Lake Crossing Water Jump is a slightly weaker choice than Frozen Lake Crossing. Be sure to remember the HP or DR increases in your HP/DR damage calculations.
10 Ocean Rafting Additional damage boost.
Pillar Pillar of Combat Pillar of Combat is the only DPS-boosting pillar, but it is not necessary to use if you already have a different Pillar.

Strategy 1: Average Clear

This strategy is generally the most used method to complete Into the Mist. You will use almost every God Dungeon gear set and complete the dungeon by preferring high DPS gear each phase.

Mysterious Figure - Phase 1

Slot Better to Worse
Head Ragnar God Helmet Terran God Helmet
Body Ragnar God Platebody Terran God Platebody
Leggings Ragnar God Platelegs Terran God Platelegs
Boots Ragnar God Boots Terran God Boots
Hands Ragnar God Gloves Terran God Gloves
Cape Infernal Cape Fire Cape
Neck Fury of the Elemental Zodiacs Elite Amulet of Glory
Ring Sandstorm Ring Fighter Ring Tormented Ring Gold Sapphire Ring
Weapon Ragnar Godsword Terran Godsword Infernal Claw
Offhand Dragonfire Shield

Follow the recommended equipment list for gear to use; you can mix and match pieces depending on what you have, though ensure you have enough DR to not get one-shot. Use Diamond Luck Potions and turn on Protect from Melee and Piety. Protect from Melee is required here as it sets the boss's chance to hit to 15%, reducing the chance of healing when using Reap and Return significantly. You can opt to use Protect Item instead of Piety to prevent item loss if you die. You will need to learn eating patterns to ensure you do not die from attacks but can still put out enough DPS to finish the phase.

Enemy Attack Eating
Mark of Death AutoEat
Cursed Edge Eat if not full HP
Reap and Return Hold Enter to Eat

Mysterious Figure - Phase 2

Slot Better to Worse
Head Aeris God Helmet Slayer Cowl (Elite)
Body Aeris God Platebody (U) Ancient D-hide Body
Leggings Aeris God Platelegs (U) Ancient D-hide Chaps
Boots Aeris God Boots Sand Treaders
Hands Aeris God Gloves (U) Ancient D-hide Vambraces
Cape Cape of Prat Infernal Cape
Neck Deadeye Amulet Fury of the Elemental Zodiacs Elite Amulet of Ranged
Ring Sandstorm Ring Deadeye Ring Silver Emerald Ring Tormented Ring
Weapon Stormsnap Ancient Longbow Ancient Crossbow
Offhand (U) Ancient D-hide Shield
Ammo Ancient Arrows Dragon Arrows Jadestone Bolts

Follow the recommended equipment list for gear to use; you can mix and match pieces depending on what you have, though ensure you have enough DR to not get one-shot. Use Diamond Luck Potions and turn on Protect from Ranged and Rigour. No prayers are required for this phase; however, Rigour is useful here for increased ranged damage and accuracy, and Protect from Ranged can be substituted for Eagle Eye for additional ranged accuracy or Protect Item to prevent item loss in case you die.

You will need to learn eating patterns to ensure you do not die from attacks.

Enemy Attack Eating
Mark of Death AutoEat
Concealed Dagger Hold Enter to Eat

Ahrenia

Slot Better to Worse
Head Glacia God Helmet Ancient Wizard Hat Air Expert Wizard Hat
Body Glacia God Platebody Ancient Wizard Robes Air Expert Wizard Robes
Leggings Glacia God Platelegs Ancient Wizard Bottoms Air Expert Wizard Bottoms
Boots Glacia God Boots Ancient Wizard Boots Air Expert Wizard Boots
Hands Glacia God Gloves Elementalist Gloves
Cape Skull Cape Infernal Cape
Neck Fury of the Elemental Zodiacs Elite Amulet of Magic
Ring Warlock Ring Shaman Ring Tormented Ring
Weapon Air Imbued Wand Magic Wand (Elite) Magic Wand (Powerful)
Offhand Miolite Shield Earth Layered Shield Dragonfire Shield

Follow the recommended equipment list for gear to use; you can mix and match pieces depending on what you have, though ensure you have enough DR to not get one-shot. For imbued wands and expert wizard armor, the element does not matter, but you can match the element to the spell you're using. There are a few strategies that can be used for Ahrenia. Regardless of strategy, it is recommended to use Surge II.

20k Accuracy Ancient Magicks

Equip Air Imbued Wand, full Glacia armor, Skull Cape, Fury of the Elemental Zodiacs, Earth Layered Shield, and Warlock Ring. Use Magic Assistance Potion IV or Diamond Luck Potions, turn on Augury and Mystic Might, and use Gust. Ensure you are over 33.4k accuracy before the fight begins to stay above the 20k threshold required to never miss with Gust after Ahrenia reduces your magic accuracy.

Diamond Luck is Key

Equip all of your best Magic gear - this can be the same as the above gear. Use Diamond Luck Potions, turn on Augury and Mystic Might, and use any Ancient Magicks spell - slower hitting spells such as Quake, Gust, or Ignite are recommended due to the interaction with the Into the Mist (attack) increased DR. Do not worry about the reduced magical accuracy debuff, as Diamond Luck Potions will let you continue to put out damage.

Combined Spell Strategy

Optionally, you can optimize damage if you are unable to achieve the 33.4k accuracy rating needed to maintain the Ancient Magicks 20k threshold by starting the fight with a 20k accuracy Ancient Magicks spell (Slicing Winds, Gust, or Incinerate) and Magic Assistance Potion and switching spells (Gust, Quake) and potions to Diamond Luck Potions once your magic accuracy is under 20k.

You will need to learn eating patterns to ensure you do not die from attacks but can still put out enough DPS to finish the phase.

Enemy Attack Eating
Fallen Light AutoEat
Shadowburst Hold Enter to Eat

Strategy 2: Minimal Thinking and Effort

This strategy involves maximum AFKing. If you're worried about the final boss, you can follow this strategy.

Mysterious Figure - Phase 1

Phase 1 will require the most effort. This phase will be completed with normal strategies. Refer to the above Phase 1 gear table for recommendations. Use Diamond Luck Potions and turn on Protect from Melee and Piety.

You will need to learn eating patterns to ensure you do not die from attacks but can still put out enough DPS to finish the phase.

Enemy Attack Eating
Mark of Death AutoEat
Cursed Edge Eat if not full HP
Reap and Return Hold Enter to Eat

Mysterious Figure - Phase 1, Option 2

For maximum idle ability, you can use Infernal Claw along with a shield, Diamond Luck Potions, Protect from Melee and Piety, and Hold Enter to Eat until the boss is dead. This might require higher stats than the above recommended levels are to complete.

Mysterious Figure - Phase 2

Phase 2 requires enough HP and DR to not die at maximum affliction stacks and Mark of Death. The highest damaging hit is Concealed Danger at 450 damage. At above around 90 HP, you will need approximately 2% DR or more to achieve this. You will be damaging this phase to 1 HP through recoil damage or the Sandstorm special attack from the Sandstorm Ring and finishing it off with a final attack. Note that if you use the Sandstorm Ring, if the special attack triggers, you will gain Ranged combat experience; however, the Sandstorm Ring will be significantly faster than pure recoil damage to idle down Phase 2. Ensure Diamond Luck Potions are active, equip any 1-handed ranged weapon (even bronze throwing knives can be used), equip one or both of either Sandstorm Ring or Gold Sapphire Ring and Recoil Shield, turn on Rigour and Eagle Eye for accuracy — you do not want to use Protect from Ranged, as you want to be hit to reflect damage, and start the fight. Since Phase 2 does not heal, it will eventually reach 1 HP, because recoil damage can't kill a monster. Eventually, you will hit with your ranged weapon of choice and finish Phase 2.

Slot Gear
Head Aeris God Helmet
Body Aeris God Platebody
Leggings Aeris God Platelegs
Boots Aeris God Boots
Hands Aeris God Gloves
Cape Cape of Prat
Neck Fury of the Elemental Zodiacs
Ring Sandstorm Ring
Gold Sapphire Ring
Weapon Ancient Javelin
Offhand Recoil Shield
Enemy Attack Eating
Mark of Death Hold Enter to Eat
Concealed Dagger Hold Enter to Eat

Ahrenia

Ahrenia requires enough HP and DR to not die. The highest damage attack is Shadow Burst at 800 damage. At above around 90 HP, you will need approximately 45 DR or more to achieve this. Refer to the above Ahrenia gear table for recommendations. You can use Sandstorm Ring as regular spell casts can take advantage of the special attack of the ring - Ancient Magicks are coded as a special attack and cannot use any other special attack. Similar to Phase 2, you will ensure Diamond Luck Potions are active, use any Surge spell and the curse Decay, turn on Augury and Mystic Might for extra accuracy — Protect from Magic is not used as you want to be hit to proc Decay, and start the fight. As long as you do not die to one single hit, you can hold eat and survive. Since Ahrenia heals when she uses the special Into the Mist (attack) attack, this will take some time and RNG to complete.

Enemy Attack Eating
Fallen Light Hold Enter to Eat
Shadowburst AutoEat