Into the Mist/Guide: Difference between revisions

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===Mysterious Figure - Phase 2===
===Mysterious Figure - Phase 2===
Phase 2 requires enough {{Skill|Hitpoints|HP}} and [[Damage Reduction|DR]] to not die at maximum affliction stacks and [[Mark of Death]]. The highest damaging hit is [[Concealed Danger]] at 450 damage. At above around {{Skill|Hitpoints|90 HP}}, you will need approximately 2% [[DR]] or more to achieve this. You will be damaging this phase to 1 HP through recoil damage and finishing it off with a final attack. Ensure {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} are active, equip any 1-handed ranged weapon, equip one or both of a {{ItemIcon|Gold Sapphire Ring}} and {{ItemIcon|Recoil Shield}}, turn on {{PrayerIcon|Rigour}} and {{PrayerIcon|Eagle Eye}} for accuracy — you do not want to use {{PrayerIcon|Protect from Ranged}} as you want to be hit to reflect damage, and start the fight. As long as you do not die to one single hit, you can hold eat to survive until the end of the phase. Since Phase 2 does not heal, it will be damaged until 1 HP, as recoil damage can't kill a monster. Eventually, you will hit with your ranged weapon of choice and finish Phase 2.
Phase 2 requires enough {{Skill|Hitpoints|HP}} and [[Damage Reduction|DR]] to not die at maximum affliction stacks and [[Mark of Death]]. The highest damaging hit is [[Concealed Danger]] at 450 damage. At above around {{Skill|Hitpoints|90 HP}}, you will need approximately 2% [[DR]] or more to achieve this. You will be damaging this phase to 1 HP through recoil damage and finishing it off with a final attack. Ensure {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} are active, equip any 1-handed ranged weapon, equip one or both of a {{ItemIcon|Gold Sapphire Ring}} and {{ItemIcon|Recoil Shield}}, turn on {{PrayerIcon|Rigour}} and {{PrayerIcon|Eagle Eye}} for accuracy — you do not want to use {{PrayerIcon|Protect from Ranged}}, as you want to be hit to reflect damage, and start the fight. Since Phase 2 does not heal, it will eventually reach 1 HP, because recoil damage can't kill a monster. Eventually, you will hit with your ranged weapon of choice and finish Phase 2.




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