Into the Mist/Guide: Difference between revisions

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{{V|1.0.5}}
{{V|1.2.2}}
 
{{Otheruses|the suggested way to complete Into the Mist|the dungeon itself|Into the Mist}}
==Dungeon Mechanics==
==Dungeon Mechanics==
=== Afflicted Monsters ===
===Afflicted Monsters===
The first twenty monsters in the dungeon are Afflicted versions of randomly chosen monsters between [[Combat Level]] 165 and 677. Aside from monsters from {{ZoneIcon|Dark Waters}}, {{MonsterIcon|Legaran Wurm}}, and {{MonsterIcon|Cursed Lich}}, any monster in that range can be chosen including boss monsters from other dungeons.
The first section of {{ZoneIcon|Into the Mist}} will have the player fight 20 Afflicted versions of random monsters from {{Icon|Combat|nolink=true|Level 165-677}} including Dungeon boss monsters. The only exceptions to this are {{MonsterIcon|Legaran Wurm}}, {{MonsterIcon|Cursed Lich}}, and monsters from {{ZoneIcon|Dark Waters}}, all of which will not appear in this dungeon.


These monsters have all their normal stats and special attacks, but are stronger in two ways: They gain +20% Damage Reduction, and they become Afflicted, causing their attacks to apply a special status effect on the player.
Afflicted monsters have their typical stats and special attacks, but have an additional +20% [[Damage Reduction]] and a chance to apply the {{Icon|Affliction|ext=svg}} debuff.


If the monster is originally from a [[Slayer Area]] with an Area Effect, that effect will not apply as combat is not happening in that area.
Area Effects from [[Slayer Areas]] are not present when fighting the Afflicted versions of {{Skill|Slayer}} monsters.


=== The Final Boss ===
===The Final Boss===
After defeating 20 Afflicted Monsters, the player must defeat all three phases of the boss. Each phase uses a specific combat style and can only be damaged if the player is using the same style. This means that purchasing the {{UpgradeIcon|Dungeon Equipment Swapping}} upgrade from the {{Icon|Shop}} is mandatory for completing this dungeon.  
After defeating 20 Afflicted monsters, the player must defeat three boss phases. Each phase uses a specific combat style and can only be damaged if the player is using the same style. This means that purchasing the {{UpgradeIcon|Dungeon Equipment Swapping}} upgrade from the {{Icon|Shop}} is mandatory for completing this dungeon.  


Before each phase, combat will be paused to allow the player a chance to read over the boss's special abilities and change their equipment set. This means, for example, that you do not need to own three separate copies of {{ItemIcon|Fury of the Elemental Zodiacs}}, as you will have time to swap it between each equipment set. Once players are ready, they start the phase by clicking a button.
Before each phase of the boss, combat will be paused to allow the player a chance to read over the boss's special abilities and change their equipment set. This means, for example, that you do not need to own three separate copies of {{ItemIcon|Fury of the Elemental Zodiacs}}, as you will have time to swap it between each equipment set. Once the player is ready, they start the boss phase by clicking a button.


===Affliction===
===Affliction===
Afflicted Monsters and all three final boss phases can apply a special status effect called Affliction when they complete an attack. Each attack or special attack that the enemy uses, regardless of whether the attack hits or misses the player, has a 70% chance of applying a stack of Affliction, up to a maximum of 50 stacks. Special attacks that hit more than once will only apply a single stack.
Afflicted Monsters and all three final boss phases can apply a special status effect called {{Icon|Affliction|ext=svg}} when they complete an attack. Each attack or special attack that the enemy uses, regardless of whether the attack hits or misses the player, has a 70% chance of applying a stack of Affliction, up to a maximum of 50 stacks. Special attacks that hit more than once will only apply a single stack.


For each stack of affliction, the player's max HP is reduced by 1% until the player is at 50% of their original maximum HP. Critically, this will also impact the player's [[Auto Eat]] threshold, making each attack successively more dangerous.
For each stack of Affliction, the player's max {{Skill|Hitpoints}} are reduced by 1% up to 50 stacks (50% max HP). Critically, this will also impact the player's {{UpgradeIcon|Auto Eat}} threshold, making each attack successively more dangerous.


Affliction stacks are only cleared after each monster is defeated or when the player leaves combat whether due to death or fleeing.
Affliction stacks are reset after the monster is defeated, or if the player leaves combat or dies.


===Manual Eating===
===Manual Eating===
This is the first dungeon in the game that typically requires manual eating, while there are ways to avoid having to do this, they take much longer to set up for very little practical gain. Completing ITM should generally be done as soon as possible, as the Combat Passive Slot is extremely powerful.
{{ZoneIcon|Into the Mist}} is the first dungeon in the game that typically requires manually eating food. While there are ways to avoid manual eating prior to first completion, completing the dungeon as soon as possible to get the [[Combat Passive Slot]] is a good idea, as it benefits everything the player is able to do.
 
For all phases of the dungeon, the player can survive by manually eating food as long as the enemy's max hit does not exceed the player's max {{Skill|Hitpoints}}.


For all phases of the dungeon, as long as you do not get instantly killed by a single attack (one shot), you are able to complete the dungeon with an appropriate weapon.
It is important to note that this dungeon only needs to be completed once, so the strategy is simply not dying, rather than a speedy completion. The player must ensure that they have enough {{Skill|Hitpoints|HP}} to survive each attack before it comes in, and determine whether eating food is necessary. Eating food resets the player's attack interval, so they must be careful to prevent over-eating, as this will slow them down and make the dungeon more dangerous (Affliction). The following are four different methods to eat food:


There are 4 different ways to eat food to keep yourself safe. It's important to note that this dungeon only needs to be completed once, so the strategy is not about completing the dungeon as fast as possible, but rather not dying, so you can complete it at least once. It is far more important to ensure you have enough [[Hitpoints|HP]] to survive an attack than not resetting your attack timer through manual eating.
# '''{{UpgradeIcon|Auto Eat}}''' — Have Auto Eat heal you without interrupting attacks. No player input!
# [[Auto Eat|Autoeat]] - Let autoeat heal you and do not interrupt your attack. No player input!
# '''Eat after attacks''' — Wait for your attack to finish before eating. Usually after every attack.
# Eat After Attacks - Click once to eat food immediately after you finish an attack. Usually every attack.
# '''Hold Eat''' — Click and hold the Food button to continuously eat food.
# Eat to full {{Skill|Hitpoints|HP}} - Eat food until you are at full HP. Then let autoeat heal you.
# '''Spam Eat''' ''(PC players only)'' — Click Food button once, press the Tab key once, then Press Shift+Tab once to select the Food button. Now hold down the Space key to eat faster than simply holding down the button. Clicking anywhere else will undo this.
# Hold Eat - Click and hold the food button to continuously eat food.  


===Rewards===
===Rewards===
Completing ITM will permanently add [[Dark Waters]] monsters to the [[Slayer#Master|Master]] tier of {{Skill|Slayer}} Tasks. These monsters all have specific weaknesses and heavily punish the player for using the "wrong" combat style or equipment against them, making it far more difficult to use {{UpgradeIcon|Auto Slayer}} to fulfill the 40 task requirement for unlocking {{ItemIcon|Slayer Gear Upgrade Kit (Master)}}. If desired, [[Perilous Peaks]] Master Tasks can be completed before ITM is finished, although this is not required.  
Completing {{ZoneIcon|Into the Mist}} will permanently add {{ZoneIcon|Dark Waters}} monsters to the [[Slayer#Master|Master]] tier of {{Skill|Slayer}} Tasks. These monsters all have specific weaknesses and heavily punish the player for using the wrong combat style against them, making it far more difficult to use {{UpgradeIcon|Auto Slayer}} to fulfill the 40 task requirement for unlocking {{ItemIcon|Slayer Gear Upgrade Kit (Master)}}. If desired, {{ZoneIcon|Perilous Peaks}} Master Tasks can be completed before ITM is finished, although this is not required.


Completing Into the Mist also allows the player to use the [[Combat Passive Slot|Passive equipment slot]]. {{PetIcon|Pablo}} is obtained by completing the dungeon 5 separate times.
Completing {{ZoneIcon|Into the Mist}} also allows the player to use the [[Combat Passive Slot|Passive equipment slot]]. {{PetIcon|Pablo}} is obtained by completing the dungeon 5 separate times.


==Stats and Buffs==
==Stats and Buffs==
===Minimum Recommended Levels===
===Minimum Requirements===
The only hard requirement to complete this dungeon is {{SkillReq|Slayer|90}} and enough HP and Damage Reduction to not be killed instantly.
The only true requirement to complete this dungeon is {{SkillReq|Slayer|90}} and enough {{Skill|Hitpoints|HP}} and [[Damage Reduction]] to not be killed instantly.


The '''recommended''' levels to complete this dungeon are roughly {{SkillReq|Attack|85}}, {{SkillReq|Strength|85}}, {{SkillReq|Defence|85}}, {{Skill|Hitpoints|HP|qty=950}}, {{SkillReq|Ranged|85}}, {{SkillReq|Magic|85}}, {{SkillReq|Prayer|95}}, it is possible for a player to complete the dungeon roughly 10 levels lower in each skill, so if any of your stats are lagging behind, its not the end of the world.
The '''recommended''' levels to complete this dungeon are roughly:
* {{SkillReq|Attack|85}}
* {{SkillReq|Strength|85}}
* {{SkillReq|Defence|85}}
* {{Skill|Hitpoints|nolink=true|HP|qty=950}}
* {{SkillReq|Ranged|85}}
* {{SkillReq|Magic|85}}
* {{SkillReq|Prayer|95}}.
 
It is possible for a player to complete the dungeon roughly 10-20 levels lower in any given skill, so if any of your stats are lagging behind, it's not the end of the world.


===Consumables===
===Consumables===
*Food:
*Food:
**{{ItemIcon|Whale}} or similar, you want a food item that heals for a large amount all at once, so that one click heals you for the vast majority of your hp no matter what.
**{{ItemIcon|Whale}} or similar. You want a food item that heals for a large amount all at once, so that one click heals you for the vast majority of your HP.
*Potions:
*Potions:
**{{Icon|Diamond Luck Potion|Diamond Luck Potions}} for the entire dungeon.
**{{Icon|Diamond Luck Potion|Diamond Luck Potions}} for the entire dungeon.
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*Prayers:
*Prayers:
**These will be outlined on a case-by-case basis for each Boss phase below.
**These will be outlined on a case-by-case basis for each Boss phase below.
**{{PrayerIcon|Protect Item}} will not be recommended so as to not plan for failure. There are many ways to ensure you do not die, and losing the power of one of your prayers can actually increase your chance of death.
**{{PrayerIcon|Protect Item}} is not be recommended so as to not plan for failure. There are many ways to ensure you do not die, and losing the power of one of your prayers can actually increase your chance of death.
*Ammo:
*Consumable Slot:
**{{ItemIcon|Whetstone}}
**{{ItemIcon|Whetstone}}
**{{ItemIcon|Wizard's Scroll}} - These can be skipped as they don't give any DPS benefit
**{{ItemIcon|Wizard's Scroll}} - These can be skipped as they don't give any DPS benefit
**{{ItemIcon|Smithing Lesser Relic}} - Recommended for the additional damage reduction if you are playing the Ancient Relics Game Mode
*'''{{Icon|Diamond Luck Potion|Diamond Luck Potions}} and {{ItemIcon|Dragon|Dragon Tablets}} are the most important buffs for this dungeon''', the potion will drastically increase the amount of times you actually hit the enemy, and the tablets add a lot of extra damage with their own attacks, buff your damage and accuracy, and the burn effect of Dragons can help getting the bosses HP down quickly so you spend less time at high stacks of affliction.
*'''{{Icon|Diamond Luck Potion|Diamond Luck Potions}} and {{ItemIcon|Dragon|Dragon Tablets}} are the most important buffs for this dungeon''', the potion will drastically increase the amount of times you actually hit the enemy, and the tablets add a lot of extra damage with their own attacks, buff your damage and accuracy, and the burn effect of Dragons can help getting the bosses HP down quickly so you spend less time at high stacks of affliction.


===Agility===
===Agility===
While agility helps provide useful combat bonuses, it mostly helps lower the floor of the HP level you need to attempt ITM. Typically, switching agility just for ITM is not super important.
While agility helps provide useful combat bonuses, it mostly helps lower the floor of the HP level you need to attempt ITM. Typically, switching agility just for ITM is not important - use whatever agility obstacles you would normally use for combat training.


{| class="wikitable"
{| class="wikitable"
! Tier
! Tier !! Obstacle !! Reason
! Obstacle
! Reasoning
|-
|-
| 1
! 1
| Any
| Any
| No obstacles provide combat bonuses.
|-
|-
| 2
! 2
| Any
| Any
| No obstacles provide combat bonuses.
|-
|-
| 3
! 3
| Pipe Climb
| {{AgilityIcon|Pipe Climb}}
| Only obstacle that provides a combat bonus.
| Only obstacle that provides a combat bonus.
|-
|-
| 4
! 4
| Coal Stones
| {{AgilityIcon|Coal Stones}}
| No negative bonuses
| No negative bonuses
|-
|-
| 5
! 5
| Cliff Balance
| {{AgilityIcon|Cliff Balance}}
| Be sure to remember the HP increase in your HP/DR damage calculations.
| Be sure to remember the HP increase in your HP/DR damage calculations.
|-
|-
| 6
! 6
| Rocky Waters
| {{AgilityIcon|Rocky Waters}}
| Lake Swim is typically more useful if you are higher level, where the HP increase is proportionally less effective.
| Lake Swim is typically more useful if you are higher level, where the HP increase is proportionally less effective.
|-
|-
| 7
! rowspan="2" | 7
| Boulder Trap or Water Trap
| {{AgilityIcon|Boulder Trap}}
| No negative damage modifiers.
| rowspan="2" | No negative damage modifiers.
|-
|-
| 8
| {{AgilityIcon|Water Trap}}
| Raft Building
|-
! 8
| {{AgilityIcon|Raft Building}}
| Extra damage and HP.
| Extra damage and HP.
|-
|-
| 9
! rowspan="2" | 9
| Ice Jump or Frozen Lake Crossing
| {{AgilityIcon|Ice Jump}}
| Ice Jump is typically the only obstacle used on this tier, there's really no reason to stop using it now.
| rowspan="2" | Ice Jump is typically the only obstacle used on this tier, there's really no reason to stop using it now.
|-
| {{AgilityIcon|Frozen Lake Crossing}}
|-
! rowspan="2" | 10
| {{AgilityIcon|Lava Waterfall Dodge}}
| rowspan="2" | Changing this obstacle from Lava Waterfall Dodge is expensive, and usually not really worth it.  
|-
|-
| 10
| {{AgilityIcon|Ocean Rafting}}
| Lava Waterfall Dodge or Ocean Rafting
| Changing this obstacle from Lava Waterfall Dodge is expensive, and usually not really worth it.
|-
|-
| Pillar
! P
| Pillar of Combat
| {{AgilityIcon|Pillar of Combat}}
| Pillar of Combat is the only DPS-boosting pillar, but it is not necessary to use if you already have a different Pillar.
| Pillar of Combat is the only DPS-boosting pillar, but it is not necessary to use if you already have a different Pillar as its bonuses are not particularly helpful for this dungeon.
|}
|}


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In general, waves 1-20 are best completed with your best [[Magic#Magic_Equipment_Stats|Magic gear]] and [[Magic#Ancient_Magicks|Ancient Magicks]] or by actively switching to take advantage of [[Combat Triangle]] bonuses. Typically, these monsters are not very dangerous, swap to the correct combat style, and the monster falls over.
In general, waves 1-20 are best completed with your best [[Magic#Magic_Equipment_Stats|Magic gear]] and [[Magic#Ancient_Magicks|Ancient Magicks]] or by actively switching to take advantage of [[Combat Triangle]] bonuses. Typically, these monsters are not very dangerous, swap to the correct combat style, and the monster falls over.


It's highly recommended that once you reach the final boss, you take the time to calculate the DR values and maximum hits per attack of each phase.
===Notes for all Boss Phases===
 
Once you reach the final boss and at the start of each phase, take the time to check the maximum hits of each attack the boss is capable of, then calculate how many stacks of affliction are required before an attack is able to kill you.


===Notes for all Boss Phases===
It is recommended to make a notecard with your effective auto-eat threshhold at various stages of Affliction build-up, typically every 10 stacks or so. This means write down what 40% of your HP is at 90%, 80%, 70%, 60%, 50% Maximum HP, then write down or pay attention to the maximum damage values of each of the bosses attacks so you can make more informed decisions than the general advice given below.
It is recommended to make a notecard with your effective auto-eat threshhold at various stages of Affliction build-up, typically every 10 stacks or so. This means write down what 40% of your HP is at 90%, 80%, 70%, 60%, 50% Maximum HP, then write down or pay attention to the maximum damage values of each of the bosses attacks so you can make more informed decisions than the general advice given below.


If in doubt at any time, try to eat immediately after one of your attacks finishes, don't rely too heavily on this, as resetting your attack also removes any chance of using special attacks on the next attack.  
If in doubt at any time, try to eat immediately after one of your attacks finishes. Keep in mind however that eating interrupts your attack, and removes any chance of using special attacks on the next attack.  


===Mysterious Figure - Phase 1===
=={{MonsterIcon|Mysterious Figure - Phase 1}}==
{| class="wikitable"
{{Equipment/Recommended
|-
|style=Melee
! Slot
|helm1=!{{ItemIcon|Ragnar God Helmet|notext=true}} {{ItemIcon|Terran God Helmet|God Helmets}}
!colspan="8"|Better to Worse
|helm2=(G) Ancient Helmet
|-
|helm3=(G) Dragon Helmet
! Head
|neck1=Fury of the Elemental Zodiacs
|colspan="2"| {{ItemIcon|Ragnar God Helmet}}
|neck2=Elite Amulet of Defence
|colspan="2"| {{ItemIcon|(G) Ancient Helmet}}
|neck3=Elite Amulet of Glory
|colspan="2"| {{ItemIcon|(G) Dragon Helmet}}
|cape1=Infernal Cape
|-
|cape2=Maximum Skillcape
! Body
|body1=!{{ItemIcon|Ragnar God Platebody|notext=true}} {{ItemIcon|Terran God Platebody|God Platebodies}}
|colspan="2"| {{ItemIcon|Ragnar God Platebody}}
|body2=(G) Ancient Platebody
|colspan="2"| {{ItemIcon|(G) Ancient Platebody}}
|body3=(G) Dragon Platebody
|colspan="2"| {{ItemIcon|(G) Dragon Platebody}}
|legs1=!{{ItemIcon|Ragnar God Platelegs|notext=true}} {{ItemIcon|Terran God Platelegs|God Platelegs}}
|-
|legs2=(G) Ancient Platelegs
! Leggings
|legs3=(G) Dragon Platelegs
|colspan="2"| {{ItemIcon|Ragnar God Platelegs}}
|weapon1=Infernal Claw
|colspan="2"| {{ItemIcon|(G) Ancient Platelegs}}
|weapon2=Darksteel Dagger
|colspan="2"| {{ItemIcon|(G) Dragon Platelegs}}
|weapon3=Sunset Rapier
|-
|shield1=Dragonfire Shield
! Boots
|shield2=Earth Layered Shield
|colspan="2"| {{ItemIcon|Ragnar God Boots}}
|shield3=(G) Dragon Shield
|colspan="2"| {{ItemIcon|Terran God Boots}}
|gloves1=Ragnar God Gloves
|colspan="2"| {{ItemIcon|(G) Dragon Boots}}
|gloves2=Terran God Gloves
|-
|gloves3=Paladin Gloves
! Hands
|boots1=Ragnar God Boots
|colspan="2"| {{ItemIcon|Ragnar God Gloves}}
|boots2=Terran God Boots
|colspan="2"| {{ItemIcon|Terran God Gloves}}
|boots3=(G) Dragon Boots
|colspan="2"| {{ItemIcon|Paladin Gloves}}
|ring1=Ring of Blade Echoes
|-
|ring2=Fighter Ring
! Cape
|ring3=Gold Sapphire Ring
|colspan="2"| {{ItemIcon|Infernal Cape}}
|gem1=Agile Gem
|colspan="2"| {{ItemIcon|Fire Cape}}
|gem2=Accuracy Gem
|colspan="2"| {{ItemIcon|Maximum Skillcape}}
|gem3=Evasion Gem
|-
}}
! Neck
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="2"| {{ItemIcon|Elite Amulet of Glory}}
|colspan="2"| {{ItemIcon|Elite Amulet of Defense}}
|-
! Ring
|colspan="2"| {{ItemIcon|Ring of Blade Echoes}}
|colspan="2"| {{ItemIcon|Fighter Ring}}
|colspan="2"| {{ItemIcon|Gold Sapphire Ring}}
|-
! Weapon
|colspan="2"| {{ItemIcon|Infernal Claw}}
|colspan="2"| {{ItemIcon|Darksteel Dagger}}
|colspan="2"| {{ItemIcon|Sunset Rapier}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Dragonfire Shield}}
|colspan="2"| {{ItemIcon|Earth Layered Shield}}
|colspan="2"| {{ItemIcon|(G) Dragon Shield}}
|}


{{PrayerIcon|Protect from Melee}} and {{PrayerIcon|Battleheart}} or the highest level melee prayer you have available. {{PrayerIcon|Protect from Melee||Protect}} is important here, as it sets the boss's chance to hit to 20%, reducing the chance of healing when using '''Reap and Return''' significantly. If possible, swapping {{PrayerIcon|Protect from Melee||Protect}} to {{PrayerIcon|Piety}} when the boss is using any other attack can help you squeeze in a little extra damage.
{{PrayerIcon|Protect from Melee}} and {{PrayerIcon|Battleheart}} or the highest level melee prayer you have available. {{PrayerIcon|Protect from Melee||Protect}} is important here, as it sets the boss's chance to hit to 20%, reducing the chance of healing when using '''Reap and Return''' significantly. If possible, swapping {{PrayerIcon|Protect from Melee||Protect}} to {{PrayerIcon|Piety}} when the boss is using any other attack can help you squeeze in a little extra damage.


The choice to use 1h weapons here is important, as their attack interval is low enough to drop stacks of Mark of Death easily. 2h weapons like the {{ItemIcon|Ragnar Godsword}} are very good and may be able to kill the boss faster depending on your specific stats, but they are slow and will generally require you to pay more attention to when you eat.
The choice to use 1h weapons here is important, as their attack interval is low enough to drop stacks of Mark of Death easily. {{ItemIcon|Terran Godsword}} and {{ItemIcon|Ragnar Godsword}} ({{ItemIcon|Terran Godsword|notext=true}} > {{ItemIcon|Ragnar Godsword|notext=true}}) are both very good and may be able to kill the boss faster depending on your specific stats, but they have a slow attack interval and will generally require you to pay more attention to when you eat.
 
{{ItemIcon|Ultima Godsword}} is a fantastic weapon that circumvents the drawbacks of a 2h weapon by doing a ridiculous amount of damage. If owned, this weapon should be used, however, it is not necessary or recommended as the weapon can be quite difficult to obtain. Do not use any other equipment that provides a special attack ({{ItemIcon|Ring of Blade Echoes}}) as they will ruin your damage potential by lowering the chance of using one of the Ultima special attacks.  


====Phase 1: Abilities and Eating Methods====
===Phase 1: Abilities and Eating Methods===
* '''Mark of Death''': Typically not dangerous, you want to complete an attack as soon as possible after this attack hits you. Failing to remove the stack of Mark of Death before the next attack hits you massively complicates things.
* '''Mark of Death''': Typically not dangerous, you want to complete an attack as soon as possible after this attack hits you. Failing to remove the stack of Mark of Death before the next attack hits you massively complicates things.
* '''Cursed Edge''': Dangerous at medium stacks of affliction, heal to full if this attack deals more than your auto-eat threshold. NOT dangerous if the attack deals at least 60% of your total HP because each hit will cause your auto-eat to set you to at least 80% HP.
* '''Cursed Edge''': Dangerous at medium stacks of affliction, heal to full if this attack deals more than your auto-eat threshold. NOT dangerous if the attack deals at least 60% of your total HP because each hit will cause your auto-eat to set you to at least 80% HP.
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This phase is by far the most difficult, it may be prudent to run if you feel you are in danger.
This phase is by far the most difficult, it may be prudent to run if you feel you are in danger.


===Mysterious Figure - Phase 2===
===Phase 1: Idle===
<div class="warningbox">Manually eating while under the effect of Mark of Death can still kill you, do '''NOT''' manually eat if attempting to idle.</div>
 
To fully idle Phase 1, you will need a weapon that has an interval faster than 2.6 seconds (all weapons above fit this criteria) and enough HP and DR to survive a 600 damage max hit when your HP is reduced by 50%, the below table lists some common HP checkpoints:
 
{| class="wikitable"  
{| class="wikitable"  
! {{Skill|Attack|Melee}} !! Normal !! with {{ItemIcon|Wasteful Ring}}
|-
|-
! Slot
! {{Skill|Hitpoints|HP|qty=1000}}
!colspan="6"|Better to Worse
| 67%
|-
| 63%
! Head
|colspan="2"| {{ItemIcon|Aeris God Helmet}}
|colspan="2"| {{ItemIcon|Terran God Helmet}}
|colspan="2"| {{ItemIcon|Slayer Cowl (Elite)}}
|-
! Body
|colspan="2"| {{ItemIcon|Aeris God Platebody}}
|colspan="2"| {{ItemIcon|(U) Ancient D-hide Body}}
|colspan="2"| {{ItemIcon|(U) Black D-hide Body}}
|-
! Leggings
|colspan="2"| {{ItemIcon|Aeris God Platelegs}}
|colspan="2"| {{ItemIcon|(U) Ancient D-hide Chaps}}
|colspan="2"| {{ItemIcon|(U) Black D-hide Chaps}}
|-
! Boots
|colspan="2"| {{ItemIcon|Aeris God Boots}}
|colspan="2"| {{ItemIcon|Terran God Boots}}
|colspan="2"| {{ItemIcon|(G) Dragon Boots}}
|-
! Hands
|colspan="2"| {{ItemIcon|Aeris God Gloves}}
|colspan="2"| {{ItemIcon|(U) Ancient D-hide Vambraces}}
|colspan="2"| {{ItemIcon|(U) Black D-hide Vambraces}}
|-
! Cape
|colspan="2"| {{ItemIcon|Cape of Prat}}
|colspan="2"| {{ItemIcon|Infernal Cape}}
|colspan="2"| {{ItemIcon|Maximum Skillcape}}
|-
! Neck
|colspan="2"| {{ItemIcon|Deadeye Amulet}}
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="2"| {{ItemIcon|Elite Amulet of Ranged}}
|-
! Ring
|colspan="2"| {{ItemIcon|Deadeye Ring}}
|colspan="2"| {{ItemIcon|Silver Emerald Ring}}
|colspan="2"| {{ItemIcon|Ring of Barrage}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Scaled Shield}}
|colspan="2"| {{ItemIcon|(U) Ancient D-hide Shield}}
|colspan="2"| {{ItemIcon|(U) Black D-hide Shield}}
|-
|-
! Throwing Weapons
! {{Skill|Hitpoints|HP|qty=1040}}
|colspan="2"| {{ItemIcon|Ancient Javelin}}
| 66%
|colspan="2"| {{ItemIcon|Ancient Throwing Knife|Ancient Knives}}
| 61%
|colspan="2"| {{ItemIcon|Dragon Javelin}}
|-
|-
! Crossbows
! {{Skill|Hitpoints|HP|qty=1070}}
|colspan="2"| {{ItemIcon|Ancient Crossbow}}
| 65%
|colspan="2"| {{ItemIcon|Slayer's Crossbow}}
| 60%
|colspan="2"| {{ItemIcon|Dragon Crossbow}}
|-
|-
! Bolts
! {{Skill|Hitpoints|HP|qty=1100}}
|colspan="2"| {{ItemIcon|Jadestone Bolts}}
| 64%
|colspan="2"| {{ItemIcon|Diamond Bolts}}
| 59%
|colspan="2"| {{ItemIcon|Emerald Bolts}}
|}
|}
=={{MonsterIcon|Mysterious Figure - Phase 2}}==
{{Equipment/Recommended
|style=Ranged
|helm1=Aeris God Helmet
|helm2=Terran God Helmet
|helm3=Slayer Cowl (Elite)
|neck1=Deadeye Amulet
|neck2=Fury of the Elemental Zodiacs
|neck3=Elite Amulet of Ranged
|cape1=Cape of Prat
|cape2=Infernal Cape
|cape3=Maximum Skillcape
|body1=Aeris God Platebody
|body2=(U) Ancient D-hide Body
|body3=(U) Black D-hide Body
|legs1=Aeris God Platelegs
|legs2=(U) Ancient D-hide Chaps
|legs3=(U) Black D-hide Chaps
|weapon1=Ancient Crossbow
|weapon2=Slayer's Crossbow
|weapon3=Dragon Crossbow
|shield1=Scaled Shield
|shield2=(U) Ancient D-hide Shield
|shield3=(U) Black D-hide Shield
|ammo1=Jadestone Bolts
|ammo2=Diamond Bolts
|ammo3=Emerald Bolts
|gloves1=Aeris God Gloves
|gloves2=(U) Ancient D-hide Vambraces
|gloves3=(U) Black D-hide Vambraces
|boots1=Aeris God Boots
|boots2=Terran God Boots
|boots3=(G) Dragon Boots
|ring1=Deadeye Ring
|ring2=Ring of Barrage
|ring3=Silver Emerald Ring
|gem1=Agile Gem
|gem2=Accuracy Gem
|gem3=Evasion Gem
}}


{{PrayerIcon|Battleheart}} and {{PrayerIcon|Rigour}} or the highest level Ranged prayers you have available.  
{{PrayerIcon|Battleheart}} and {{PrayerIcon|Rigour}} or the highest level Ranged prayers you have available.  
Line 262: Line 257:
2h weapons like the {{ItemIcon|Stormsnap}} are generally fine, but they will require you to pay more attention to when you eat as they have less Damage Reduction due to not being able to wear a shield, and being slow and unwieldy for dropping stacks of Mark of Death.
2h weapons like the {{ItemIcon|Stormsnap}} are generally fine, but they will require you to pay more attention to when you eat as they have less Damage Reduction due to not being able to wear a shield, and being slow and unwieldy for dropping stacks of Mark of Death.


====Phase 2: Abilities and Eating Methods====
===Phase 2: Abilities and Eating Methods===
* '''Mark of Death''': Typically not dangerous, you want to complete an attack as soon as possible after this attack hits you. Failing to remove the stack of Mark of Death before the next attack hits you massively complicates things.  
* '''Mark of Death''': Typically not dangerous, you want to complete an attack as soon as possible after this attack hits you. Failing to remove the stack of Mark of Death before the next attack hits you massively complicates things.  
* '''Concealed Danger''': Typically not dangerous unless you fail to remove mark of death.
* '''Concealed Danger''': Typically not dangerous unless you fail to remove mark of death.
Line 271: Line 266:
NOTE: At '''exceptionally high''' stacks of affliction, and while under the effect of Mark of Death, it is possible for the boss's Normal Attack to deal more damage than your total HP. ''This is only possible if you manually eat and fail to remove the Mark of Death before the attack connects''. If this scenario occurs, you must run to guarantee your survival.
NOTE: At '''exceptionally high''' stacks of affliction, and while under the effect of Mark of Death, it is possible for the boss's Normal Attack to deal more damage than your total HP. ''This is only possible if you manually eat and fail to remove the Mark of Death before the attack connects''. If this scenario occurs, you must run to guarantee your survival.


====Phase 2: Idle====
===Phase 2: Idle===
<div class="warningbox">Manually eating while under the effect of Mark of Death can still kill you, do '''NOT''' manually eat if attempting to idle.</div>
 
To fully idle Phase 2, you will need a weapon that has an interval faster than 3.9 seconds (all ranged weapons fit this criteria by default) and enough HP and DR to survive a 772 damage max hit when your HP is reduced by 50%, the below table lists some common HP checkpoints:


===Ahrenia===
{| class="wikitable"  
{| class="wikitable"  
! {{Skill|Ranged}} !! Normal !! with {{ItemIcon|Wasteful Ring}}
|-
|-
! Slot
! {{Skill|Hitpoints|HP|qty=1000}}
!colspan="6"|Better to Worse
| 75%
| 71%
|-
|-
! Head
! {{Skill|Hitpoints|HP|qty=1040}}
|colspan="2"| {{ItemIcon|Glacia God Helmet}}
| 74%
|colspan="2"| {{ItemIcon|Ancient Wizard Hat}}
| 70%
|colspan="2"| {{ItemIcon|Air Expert Wizard Hat}}
|-
|-
! Body
! {{Skill|Hitpoints|HP|qty=1070}}
|colspan="2"| {{ItemIcon|Glacia God Platebody}}
| 73%
|colspan="2"| {{ItemIcon|Ancient Wizard Robes}}
| 69%
|colspan="2"| {{ItemIcon|Air Expert Wizard Robes}}
|-
|-
! Leggings
! {{Skill|Hitpoints|HP|qty=1100}}
|colspan="2"| {{ItemIcon|Glacia God Platelegs}}
| 72%
|colspan="2"| {{ItemIcon|Ancient Wizard Bottoms}}
| 68%
|colspan="2"| {{ItemIcon|Air Expert Wizard Bottoms}}
|-
! Boots
|colspan="2"| {{ItemIcon|Glacia God Boots}}
|colspan="2"| {{ItemIcon|Ancient Wizard Boots}}
|colspan="2"| {{ItemIcon|Air Expert Wizard Boots}}
|-
! Hands
|colspan="2"| {{ItemIcon|Glacia God Gloves}}
|colspan="2"| {{ItemIcon|Terran God Gloves}}
|colspan="2"| {{ItemIcon|(U) Ancient D-hide Vambraces}}
|-
! Cape
|colspan="2"| {{ItemIcon|Skull Cape}}
|colspan="2"| {{ItemIcon|Infernal Cape}}
|colspan="2"| {{ItemIcon|Maximum Skillcape}}
|-
! Neck
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="2"| {{ItemIcon|Elite Amulet of Magic}}
|colspan="2"| {{ItemIcon|Elite Amulet of Defence}}
|-
! Ring
|colspan="2"| {{ItemIcon|Warlock Ring}}
|colspan="2"| {{ItemIcon|Ring of Spirit Power}}
|colspan="2"| {{ItemIcon|Shaman Ring}}
|-
! Weapon
|colspan="2"| {{ItemIcon|Air Imbued Wand}}
|colspan="2"| {{ItemIcon|Magic Wand (Powerful)}}
|colspan="2" rowspan="2"| {{ItemIcon|Cloudburst Staff}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Scaled Shield}}
|colspan="2"| {{ItemIcon|Earth Layered Shield}}
|}
|}
=={{MonsterIcon|Ahrenia|Ahrenia - Phase 3}}==
{{Equipment/Recommended
|style=Magic
|helm1=Glacia God Helmet
|helm2=Ancient Wizard Hat
|helm3=!{{ItemIcon|Water Expert Wizard Hat|notext=true}} {{ItemIcon|Air Expert Wizard Hat|Expert Wizard Hat}}
|neck1=Fury of the Elemental Zodiacs
|neck2=Elite Amulet of Magic
|neck3=Elite Amulet of Defence
|cape1=Skull Cape
|cape2=Infernal Cape
|cape3=Maximum Skillcape
|body1=Glacia God Platebody
|body2=Ancient Wizard Robes
|body3=!{{ItemIcon|Water Expert Wizard Robes|notext=true}} {{ItemIcon|Air Expert Wizard Robes|Expert Wizard Robes}}
|legs1=Glacia God Platelegs
|legs2=Ancient Wizard Bottoms
|legs3=!{{ItemIcon|Water Expert Wizard Bottoms|notext=true}} {{ItemIcon|Air Expert Wizard Bottoms|Expert Wizard Bottoms}}
|weapon1=!{{ItemIcon|Fire Imbued Wand|notext=true}} {{ItemIcon|Air Imbued Wand|Elemental Imbued Wand}}
|weapon2=Magic Wand (Powerful)
|weapon3=Cloudburst Staff
|shield1=Malevolent Ward Shield
|shield2=Magicburn Shield
|shield3=Scaled Shield
|gloves1=Glacia God Gloves
|gloves2=Terran God Gloves
|gloves3=(U) Ancient D-hide Vambraces
|boots1=Glacia God Boots
|boots2=Ancient Wizard Boots
|boots3=!{{ItemIcon|Water Expert Wizard Boots|notext=true}} {{ItemIcon|Air Expert Wizard Boots|Expert Wizard Boots}}
|ring1=Warlock Ring
|ring2=Silver Magic Band
|ring3=Ring of Spirit Power
|gem1=Agile Gem
|gem2=Evasion Gem
|gem3=Accuracy Gem
}}


With {{ItemIcon|Fire Imbued Wand|notext=true}}{{ItemIcon|Air Imbued Wand|Imbued Wands}}:
With {{ItemIcon|Fire Imbued Wand|notext=true}}{{ItemIcon|Air Imbued Wand|Imbued Wands}}:
Line 337: Line 337:
*{{PrayerIcon|Battleheart}} and {{PrayerIcon|Augury}} or the highest level Magic prayers you have available.  
*{{PrayerIcon|Battleheart}} and {{PrayerIcon|Augury}} or the highest level Magic prayers you have available.  


As this phase is relatively weak, {{ItemIcon|Cloudburst Staff}} under most circumstances should be deal enough damage to kill Ahrenia before she becomes a real threat, however, as the phase is relatively simple, it is recommended to use the Ancient Magicks as they will allow you to use {{Icon|Damage Reduction Potion|Damage Reduction Potions}} instead of {{ItemIcon|Diamond Luck Potion IV|Diamond Luck}} as your hits are already guaranteed at 20k+ Accuracy Rating.
As this phase is relatively weak, {{ItemIcon|Cloudburst Staff}} under most circumstances should deal enough damage to kill Ahrenia before she becomes a real threat, however, as the phase is relatively simple, it is recommended to use the Ancient Magicks as they will allow you to use {{Icon|Damage Reduction Potion|Damage Reduction Potions}} instead of {{ItemIcon|Diamond Luck Potion IV|Diamond Luck}} as your hits are already guaranteed at 20k+ Accuracy Rating.


====Phase 3: Abilities and Eating Methods====
===Phase 3: Abilities and Eating Methods===
* '''Shadow Burst''': Can be dangerous at low stacks of Affliction. Gives the player -1% Accuracy rating when it hits, up to a maximum of 50%. To guarantee 20k+ Accuracy at maximum stacks of this effect, the player must have 33,333 Accuracy Rating.
* '''Shadow Burst''': Can be dangerous at low stacks of Affliction. Gives the player -1% Accuracy rating when it hits, up to a maximum of 50%. To guarantee 20k+ Accuracy at maximum stacks of this effect, the player must have 33,333 Accuracy Rating.
* '''Into the Mist''': Does no damage. Gives the enemy +10% Damage Reduction each time they are hit, so if using Ancient Magicks, it may be prudent to swap to {{Icon|type=spell|Ignite}} or {{Icon|type=spell|Quake}} to get more effective damage for the duration.
* '''Into the Mist''': Does no damage. Gives the enemy +10% Damage Reduction each time they are hit, so if using Ancient Magicks, it may be prudent to swap to {{Icon|type=spell|Ignite}} or {{Icon|type=spell|Quake}} to get more effective damage for the duration.
* '''Fallen Light''': Not dangerous.
* '''Fallen Light''': Not dangerous.


===Phase 3: Idle===
To fully idle Phase 3, you will only need enough HP and DR to survive an 800 damage max hit when your HP is reduced by 50%, the below table lists some common HP checkpoints:
{| class="wikitable"
! {{Skill|Magic}} !! Normal !! with {{ItemIcon|Wasteful Ring}}
|-
! {{Skill|Hitpoints|HP|qty=1000}}
| 75%
| 72%
|-
! {{Skill|Hitpoints|HP|qty=1040}}
| 74%
| 71%
|-
! {{Skill|Hitpoints|HP|qty=1070}}
| 74%
| 70%
|-
! {{Skill|Hitpoints|HP|qty=1100}}
| 73%
| 70%
|}
{{CombatNav|Guide}}
{{Menu}}
{{Menu}}
[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 09:13, 11 April 2024

This page is up to date (v1.2.2).
This article is about the suggested way to complete Into the Mist. For the dungeon itself, see Into the Mist.

Dungeon Mechanics

Afflicted Monsters

The first section of Into the Mist will have the player fight 20 Afflicted versions of random monsters from Level 165-677 including Dungeon boss monsters. The only exceptions to this are Legaran Wurm, Cursed Lich, and monsters from Dark Waters, all of which will not appear in this dungeon.

Afflicted monsters have their typical stats and special attacks, but have an additional +20% Damage Reduction and a chance to apply the Affliction debuff.

Area Effects from Slayer Areas are not present when fighting the Afflicted versions of Slayer monsters.

The Final Boss

After defeating 20 Afflicted monsters, the player must defeat three boss phases. Each phase uses a specific combat style and can only be damaged if the player is using the same style. This means that purchasing the Dungeon Equipment Swapping upgrade from the Shop is mandatory for completing this dungeon.

Before each phase of the boss, combat will be paused to allow the player a chance to read over the boss's special abilities and change their equipment set. This means, for example, that you do not need to own three separate copies of Fury of the Elemental Zodiacs, as you will have time to swap it between each equipment set. Once the player is ready, they start the boss phase by clicking a button.

Affliction

Afflicted Monsters and all three final boss phases can apply a special status effect called Affliction when they complete an attack. Each attack or special attack that the enemy uses, regardless of whether the attack hits or misses the player, has a 70% chance of applying a stack of Affliction, up to a maximum of 50 stacks. Special attacks that hit more than once will only apply a single stack.

For each stack of Affliction, the player's max Hitpoints are reduced by 1% up to 50 stacks (50% max HP). Critically, this will also impact the player's Auto Eat threshold, making each attack successively more dangerous.

Affliction stacks are reset after the monster is defeated, or if the player leaves combat or dies.

Manual Eating

Into the Mist is the first dungeon in the game that typically requires manually eating food. While there are ways to avoid manual eating prior to first completion, completing the dungeon as soon as possible to get the Combat Passive Slot is a good idea, as it benefits everything the player is able to do.

For all phases of the dungeon, the player can survive by manually eating food as long as the enemy's max hit does not exceed the player's max Hitpoints.

It is important to note that this dungeon only needs to be completed once, so the strategy is simply not dying, rather than a speedy completion. The player must ensure that they have enough HP to survive each attack before it comes in, and determine whether eating food is necessary. Eating food resets the player's attack interval, so they must be careful to prevent over-eating, as this will slow them down and make the dungeon more dangerous (Affliction). The following are four different methods to eat food:

  1. Auto Eat — Have Auto Eat heal you without interrupting attacks. No player input!
  2. Eat after attacks — Wait for your attack to finish before eating. Usually after every attack.
  3. Hold Eat — Click and hold the Food button to continuously eat food.
  4. Spam Eat (PC players only) — Click Food button once, press the Tab key once, then Press Shift+Tab once to select the Food button. Now hold down the Space key to eat faster than simply holding down the button. Clicking anywhere else will undo this.

Rewards

Completing Into the Mist will permanently add Dark Waters monsters to the Master tier of Slayer Tasks. These monsters all have specific weaknesses and heavily punish the player for using the wrong combat style against them, making it far more difficult to use Auto Slayer to fulfill the 40 task requirement for unlocking Slayer Gear Upgrade Kit (Master). If desired, Perilous Peaks Master Tasks can be completed before ITM is finished, although this is not required.

Completing Into the Mist also allows the player to use the Passive equipment slot. Pablo is obtained by completing the dungeon 5 separate times.

Stats and Buffs

Minimum Requirements

The only true requirement to complete this dungeon is Slayer Level 90 and enough HP and Damage Reduction to not be killed instantly.

The recommended levels to complete this dungeon are roughly:

  • Attack Level 85
  • Strength Level 85
  • Defence Level 85
  • 950 HP
  • Ranged Level 85
  • Magic Level 85
  • Prayer Level 95.

It is possible for a player to complete the dungeon roughly 10-20 levels lower in any given skill, so if any of your stats are lagging behind, it's not the end of the world.

Consumables

  • Food:
    • Whale or similar. You want a food item that heals for a large amount all at once, so that one click heals you for the vast majority of your HP.
  • Potions:
  • Summoning Tablets:
  • Prayers:
    • These will be outlined on a case-by-case basis for each Boss phase below.
    • Protect Item is not be recommended so as to not plan for failure. There are many ways to ensure you do not die, and losing the power of one of your prayers can actually increase your chance of death.
  • Consumable Slot:
  • Diamond Luck Potions and Dragon Tablets are the most important buffs for this dungeon, the potion will drastically increase the amount of times you actually hit the enemy, and the tablets add a lot of extra damage with their own attacks, buff your damage and accuracy, and the burn effect of Dragons can help getting the bosses HP down quickly so you spend less time at high stacks of affliction.

Agility

While agility helps provide useful combat bonuses, it mostly helps lower the floor of the HP level you need to attempt ITM. Typically, switching agility just for ITM is not important - use whatever agility obstacles you would normally use for combat training.

Tier Obstacle Reason
1 Any
2 Any
3 Pipe Climb Only obstacle that provides a combat bonus.
4 Coal Stones No negative bonuses
5 Cliff Balance Be sure to remember the HP increase in your HP/DR damage calculations.
6 Rocky Waters Lake Swim is typically more useful if you are higher level, where the HP increase is proportionally less effective.
7 Boulder Trap No negative damage modifiers.
Water Trap
8 Raft Building Extra damage and HP.
9 Ice Jump Ice Jump is typically the only obstacle used on this tier, there's really no reason to stop using it now.
Frozen Lake Crossing
10 Lava Waterfall Dodge Changing this obstacle from Lava Waterfall Dodge is expensive, and usually not really worth it.
Ocean Rafting
P Pillar of Combat Pillar of Combat is the only DPS-boosting pillar, but it is not necessary to use if you already have a different Pillar as its bonuses are not particularly helpful for this dungeon.

Fight Details

Afflicted Monsters

In general, waves 1-20 are best completed with your best Magic gear and Ancient Magicks or by actively switching to take advantage of Combat Triangle bonuses. Typically, these monsters are not very dangerous, swap to the correct combat style, and the monster falls over.

Notes for all Boss Phases

Once you reach the final boss and at the start of each phase, take the time to check the maximum hits of each attack the boss is capable of, then calculate how many stacks of affliction are required before an attack is able to kill you.

It is recommended to make a notecard with your effective auto-eat threshhold at various stages of Affliction build-up, typically every 10 stacks or so. This means write down what 40% of your HP is at 90%, 80%, 70%, 60%, 50% Maximum HP, then write down or pay attention to the maximum damage values of each of the bosses attacks so you can make more informed decisions than the general advice given below.

If in doubt at any time, try to eat immediately after one of your attacks finishes. Keep in mind however that eating interrupts your attack, and removes any chance of using special attacks on the next attack.

Mysterious Figure - Phase 1

Protect from Melee and Battleheart or the highest level melee prayer you have available. Protect from Melee is important here, as it sets the boss's chance to hit to 20%, reducing the chance of healing when using Reap and Return significantly. If possible, swapping Protect from Melee to Piety when the boss is using any other attack can help you squeeze in a little extra damage.

The choice to use 1h weapons here is important, as their attack interval is low enough to drop stacks of Mark of Death easily. Terran Godsword and Ragnar Godsword ( > ) are both very good and may be able to kill the boss faster depending on your specific stats, but they have a slow attack interval and will generally require you to pay more attention to when you eat.

Ultima Godsword is a fantastic weapon that circumvents the drawbacks of a 2h weapon by doing a ridiculous amount of damage. If owned, this weapon should be used, however, it is not necessary or recommended as the weapon can be quite difficult to obtain. Do not use any other equipment that provides a special attack ( Ring of Blade Echoes) as they will ruin your damage potential by lowering the chance of using one of the Ultima special attacks.

Phase 1: Abilities and Eating Methods

  • Mark of Death: Typically not dangerous, you want to complete an attack as soon as possible after this attack hits you. Failing to remove the stack of Mark of Death before the next attack hits you massively complicates things.
  • Cursed Edge: Dangerous at medium stacks of affliction, heal to full if this attack deals more than your auto-eat threshold. NOT dangerous if the attack deals at least 60% of your total HP because each hit will cause your auto-eat to set you to at least 80% HP.
  • Reap and Return: Dangerous at high stacks of affliction, if in doubt, hold eat to avoid death. NOT dangerous if the attack deals at least 60% of your total HP

This phase is by far the most difficult, it may be prudent to run if you feel you are in danger.

Phase 1: Idle

Manually eating while under the effect of Mark of Death can still kill you, do NOT manually eat if attempting to idle.

To fully idle Phase 1, you will need a weapon that has an interval faster than 2.6 seconds (all weapons above fit this criteria) and enough HP and DR to survive a 600 damage max hit when your HP is reduced by 50%, the below table lists some common HP checkpoints:

Melee Normal with Wasteful Ring
1,000 HP 67% 63%
1,040 HP 66% 61%
1,070 HP 65% 60%
1,100 HP 64% 59%

Mysterious Figure - Phase 2

Battleheart and Rigour or the highest level Ranged prayers you have available.

2h weapons like the Stormsnap are generally fine, but they will require you to pay more attention to when you eat as they have less Damage Reduction due to not being able to wear a shield, and being slow and unwieldy for dropping stacks of Mark of Death.

Phase 2: Abilities and Eating Methods

  • Mark of Death: Typically not dangerous, you want to complete an attack as soon as possible after this attack hits you. Failing to remove the stack of Mark of Death before the next attack hits you massively complicates things.
  • Concealed Danger: Typically not dangerous unless you fail to remove mark of death.
  • Shadowstep: Does no damage, however, if the boss tries to use it twice in a row she will use a Normal Attack instead, her Normal Attack Max hit is quite high, and becomes much more dangerous if you have failed to remove Mark of Death

This phase is by far the easiest, so it is not critically important to optimize it perfectly, nearly any setup should have no real problem clearing this phase. Eating during this phase should be almost entirely unnecessary.

NOTE: At exceptionally high stacks of affliction, and while under the effect of Mark of Death, it is possible for the boss's Normal Attack to deal more damage than your total HP. This is only possible if you manually eat and fail to remove the Mark of Death before the attack connects. If this scenario occurs, you must run to guarantee your survival.

Phase 2: Idle

Manually eating while under the effect of Mark of Death can still kill you, do NOT manually eat if attempting to idle.

To fully idle Phase 2, you will need a weapon that has an interval faster than 3.9 seconds (all ranged weapons fit this criteria by default) and enough HP and DR to survive a 772 damage max hit when your HP is reduced by 50%, the below table lists some common HP checkpoints:

Ranged Normal with Wasteful Ring
1,000 HP 75% 71%
1,040 HP 74% 70%
1,070 HP 73% 69%
1,100 HP 72% 68%

Ahrenia - Phase 3

With Imbued Wands:

With Cloudburst Staff:

As this phase is relatively weak, Cloudburst Staff under most circumstances should deal enough damage to kill Ahrenia before she becomes a real threat, however, as the phase is relatively simple, it is recommended to use the Ancient Magicks as they will allow you to use Damage Reduction Potions instead of Diamond Luck as your hits are already guaranteed at 20k+ Accuracy Rating.

Phase 3: Abilities and Eating Methods

  • Shadow Burst: Can be dangerous at low stacks of Affliction. Gives the player -1% Accuracy rating when it hits, up to a maximum of 50%. To guarantee 20k+ Accuracy at maximum stacks of this effect, the player must have 33,333 Accuracy Rating.
  • Into the Mist: Does no damage. Gives the enemy +10% Damage Reduction each time they are hit, so if using Ancient Magicks, it may be prudent to swap to Ignite or Quake to get more effective damage for the duration.
  • Fallen Light: Not dangerous.

Phase 3: Idle

To fully idle Phase 3, you will only need enough HP and DR to survive an 800 damage max hit when your HP is reduced by 50%, the below table lists some common HP checkpoints:

Magic Normal with Wasteful Ring
1,000 HP 75% 72%
1,040 HP 74% 71%
1,070 HP 74% 70%
1,100 HP 73% 70%