Into the Mist/Guide: Difference between revisions

small redraft and version update
(small redraft and version update)
 
Line 1: Line 1:
{{V|1.2.1}}
{{V|1.2.2}}
{{Otheruses|the suggested way to complete Into the Mist|the dungeon itself|Into the Mist}}
{{Otheruses|the suggested way to complete Into the Mist|the dungeon itself|Into the Mist}}
==Dungeon Mechanics==
==Dungeon Mechanics==
Line 5: Line 5:
The first section of {{ZoneIcon|Into the Mist}} will have the player fight 20 Afflicted versions of random monsters from {{Icon|Combat|nolink=true|Level 165-677}} including Dungeon boss monsters. The only exceptions to this are {{MonsterIcon|Legaran Wurm}}, {{MonsterIcon|Cursed Lich}}, and monsters from {{ZoneIcon|Dark Waters}}, all of which will not appear in this dungeon.
The first section of {{ZoneIcon|Into the Mist}} will have the player fight 20 Afflicted versions of random monsters from {{Icon|Combat|nolink=true|Level 165-677}} including Dungeon boss monsters. The only exceptions to this are {{MonsterIcon|Legaran Wurm}}, {{MonsterIcon|Cursed Lich}}, and monsters from {{ZoneIcon|Dark Waters}}, all of which will not appear in this dungeon.


Afflicted monsters have normal stats and special attacks, but have an added +20% [[Damage Reduction]] and a chance to apply the {{Icon|Affliction|ext=svg}} debuff.
Afflicted monsters have their typical stats and special attacks, but have an additional +20% [[Damage Reduction]] and a chance to apply the {{Icon|Affliction|ext=svg}} debuff.


Area Effects from [[Slayer Areas]] are not present when fighting the Afflicted versions of {{Skill|Slayer}} monsters.
Area Effects from [[Slayer Areas]] are not present when fighting the Afflicted versions of {{Skill|Slayer}} monsters.
Line 12: Line 12:
After defeating 20 Afflicted monsters, the player must defeat three boss phases. Each phase uses a specific combat style and can only be damaged if the player is using the same style. This means that purchasing the {{UpgradeIcon|Dungeon Equipment Swapping}} upgrade from the {{Icon|Shop}} is mandatory for completing this dungeon.  
After defeating 20 Afflicted monsters, the player must defeat three boss phases. Each phase uses a specific combat style and can only be damaged if the player is using the same style. This means that purchasing the {{UpgradeIcon|Dungeon Equipment Swapping}} upgrade from the {{Icon|Shop}} is mandatory for completing this dungeon.  


Before each phase, combat will be paused to allow the player a chance to read over the boss's special abilities and change their equipment set. This means, for example, that you do not need to own three separate copies of {{ItemIcon|Fury of the Elemental Zodiacs}}, as you will have time to swap it between each equipment set. Once players are ready, they start the phase by clicking a button.
Before each phase of the boss, combat will be paused to allow the player a chance to read over the boss's special abilities and change their equipment set. This means, for example, that you do not need to own three separate copies of {{ItemIcon|Fury of the Elemental Zodiacs}}, as you will have time to swap it between each equipment set. Once the player is ready, they start the boss phase by clicking a button.


===Affliction===
===Affliction===
Line 22: Line 22:


===Manual Eating===
===Manual Eating===
{{ZoneIcon|Into the Mist}} is the first dungeon in the game that typically requires manually eating food. While there are ways to avoid manual eating prior to first completion, the player should prioritize completing the dungeon as soon as possible to get the [[Combat Passive Slot]].
{{ZoneIcon|Into the Mist}} is the first dungeon in the game that typically requires manually eating food. While there are ways to avoid manual eating prior to first completion, completing the dungeon as soon as possible to get the [[Combat Passive Slot]] is a good idea, as it benefits everything the player is able to do.


For all phases of the dungeon, the player can survive by manually eating food as long as the enemy's max hit does not exceed the player's max {{Skill|Hitpoints}}.
For all phases of the dungeon, the player can survive by manually eating food as long as the enemy's max hit does not exceed the player's max {{Skill|Hitpoints}}.


It is important to note that this dungeon only needs to be completed once, so the strategy is simply not dying, rather than a speedy completion. It is far more important for the player to ensure they have enough {{Skill|Hitpoints|HP}} to survive an attack than not resetting their attack through manual eating. The following are four different methods to eat food:
It is important to note that this dungeon only needs to be completed once, so the strategy is simply not dying, rather than a speedy completion. The player must ensure that they have enough {{Skill|Hitpoints|HP}} to survive each attack before it comes in, and determine whether eating food is necessary. Eating food resets the player's attack interval, so they must be careful to prevent over-eating, as this will slow them down and make the dungeon more dangerous (Affliction). The following are four different methods to eat food:
 
# '''{{UpgradeIcon|Auto Eat}}''' — Have Auto Eat heal you without interrupting attacks. No player input!
# '''{{UpgradeIcon|Auto Eat}}''' — Have Auto Eat heal you without interrupting attacks. No player input!
# '''Eat after attacks''' — Wait for your attack to finish before eating. Usually after every attack.
# '''Eat after attacks''' — Wait for your attack to finish before eating. Usually after every attack.
Line 41: Line 42:
The only true requirement to complete this dungeon is {{SkillReq|Slayer|90}} and enough {{Skill|Hitpoints|HP}} and [[Damage Reduction]] to not be killed instantly.
The only true requirement to complete this dungeon is {{SkillReq|Slayer|90}} and enough {{Skill|Hitpoints|HP}} and [[Damage Reduction]] to not be killed instantly.


The '''recommended''' levels to complete this dungeon are roughly {{SkillReq|Attack|85}}, {{SkillReq|Strength|85}}, {{SkillReq|Defence|85}}, {{Skill|Hitpoints|nolink=true|HP|qty=950}}, {{SkillReq|Ranged|85}}, {{SkillReq|Magic|85}}, {{SkillReq|Prayer|95}}, it is possible for a player to complete the dungeon roughly 10 levels lower in each skill, so if any of your stats are lagging behind, it's not the end of the world.
The '''recommended''' levels to complete this dungeon are roughly:
* {{SkillReq|Attack|85}}
* {{SkillReq|Strength|85}}
* {{SkillReq|Defence|85}}
* {{Skill|Hitpoints|nolink=true|HP|qty=950}}
* {{SkillReq|Ranged|85}}
* {{SkillReq|Magic|85}}
* {{SkillReq|Prayer|95}}.
 
It is possible for a player to complete the dungeon roughly 10-20 levels lower in any given skill, so if any of your stats are lagging behind, it's not the end of the world.


===Consumables===
===Consumables===
*Food:
*Food:
**{{ItemIcon|Whale}} or similar. You want a food item that heals for a large amount all at once, so that one click heals you for the vast majority of your HP, no matter what.
**{{ItemIcon|Whale}} or similar. You want a food item that heals for a large amount all at once, so that one click heals you for the vast majority of your HP.
*Potions:
*Potions:
**{{Icon|Diamond Luck Potion|Diamond Luck Potions}} for the entire dungeon.
**{{Icon|Diamond Luck Potion|Diamond Luck Potions}} for the entire dungeon.
Line 52: Line 62:
*Prayers:
*Prayers:
**These will be outlined on a case-by-case basis for each Boss phase below.
**These will be outlined on a case-by-case basis for each Boss phase below.
**{{PrayerIcon|Protect Item}} will not be recommended so as to not plan for failure. There are many ways to ensure you do not die, and losing the power of one of your prayers can actually increase your chance of death.
**{{PrayerIcon|Protect Item}} is not be recommended so as to not plan for failure. There are many ways to ensure you do not die, and losing the power of one of your prayers can actually increase your chance of death.
*Consumable Slot:
*Consumable Slot:
**{{ItemIcon|Whetstone}}
**{{ItemIcon|Whetstone}}
Line 60: Line 70:


===Agility===
===Agility===
While agility helps provide useful combat bonuses, it mostly helps lower the floor of the HP level you need to attempt ITM. Typically, switching agility just for ITM is not super important.
While agility helps provide useful combat bonuses, it mostly helps lower the floor of the HP level you need to attempt ITM. Typically, switching agility just for ITM is not important - use whatever agility obstacles you would normally use for combat training.


{| class="wikitable"
{| class="wikitable"
Line 119: Line 129:
In general, waves 1-20 are best completed with your best [[Magic#Magic_Equipment_Stats|Magic gear]] and [[Magic#Ancient_Magicks|Ancient Magicks]] or by actively switching to take advantage of [[Combat Triangle]] bonuses. Typically, these monsters are not very dangerous, swap to the correct combat style, and the monster falls over.
In general, waves 1-20 are best completed with your best [[Magic#Magic_Equipment_Stats|Magic gear]] and [[Magic#Ancient_Magicks|Ancient Magicks]] or by actively switching to take advantage of [[Combat Triangle]] bonuses. Typically, these monsters are not very dangerous, swap to the correct combat style, and the monster falls over.


It's highly recommended that once you reach the final boss, you take the time to calculate the DR values and maximum hits per attack of each phase.
===Notes for all Boss Phases===
 
Once you reach the final boss and at the start of each phase, take the time to check the maximum hits of each attack the boss is capable of, then calculate how many stacks of affliction are required before an attack is able to kill you.


===Notes for all Boss Phases===
It is recommended to make a notecard with your effective auto-eat threshhold at various stages of Affliction build-up, typically every 10 stacks or so. This means write down what 40% of your HP is at 90%, 80%, 70%, 60%, 50% Maximum HP, then write down or pay attention to the maximum damage values of each of the bosses attacks so you can make more informed decisions than the general advice given below.
It is recommended to make a notecard with your effective auto-eat threshhold at various stages of Affliction build-up, typically every 10 stacks or so. This means write down what 40% of your HP is at 90%, 80%, 70%, 60%, 50% Maximum HP, then write down or pay attention to the maximum damage values of each of the bosses attacks so you can make more informed decisions than the general advice given below.


If in doubt at any time, try to eat immediately after one of your attacks finishes, don't rely too heavily on this, as resetting your attack also removes any chance of using special attacks on the next attack.  
If in doubt at any time, try to eat immediately after one of your attacks finishes. Keep in mind however that eating interrupts your attack, and removes any chance of using special attacks on the next attack.  


=={{MonsterIcon|Mysterious Figure - Phase 1}}==
=={{MonsterIcon|Mysterious Figure - Phase 1}}==
Line 135: Line 146:
|neck2=Elite Amulet of Defence
|neck2=Elite Amulet of Defence
|neck3=Elite Amulet of Glory
|neck3=Elite Amulet of Glory
|cape1=Ancient Infernal Cape
|cape1=Infernal Cape
|cape2=Infernal Cape
|cape2=Maximum Skillcape
|cape3=Maximum Skillcape
|body1=!{{ItemIcon|Ragnar God Platebody|notext=true}} {{ItemIcon|Terran God Platebody|God Platebodies}}
|body1=!{{ItemIcon|Ragnar God Platebody|notext=true}} {{ItemIcon|Terran God Platebody|God Platebodies}}
|body2=(G) Ancient Platebody
|body2=(G) Ancient Platebody
Line 212: Line 222:
|neck3=Elite Amulet of Ranged
|neck3=Elite Amulet of Ranged
|cape1=Cape of Prat
|cape1=Cape of Prat
|cape2=Ancient Infernal Cape
|cape2=Infernal Cape
|cape3=Maximum Skillcape
|cape3=Maximum Skillcape
|body1=Aeris God Platebody
|body1=Aeris God Platebody
Line 236: Line 246:
|boots3=(G) Dragon Boots
|boots3=(G) Dragon Boots
|ring1=Deadeye Ring
|ring1=Deadeye Ring
|ring2=Silver Emerald Ring
|ring2=Ring of Barrage
|ring3=Ring of Barrage
|ring3=Silver Emerald Ring
|gem1=Agile Gem
|gem1=Agile Gem
|gem2=Accuracy Gem
|gem2=Accuracy Gem
Line 291: Line 301:
|neck3=Elite Amulet of Defence
|neck3=Elite Amulet of Defence
|cape1=Skull Cape
|cape1=Skull Cape
|cape2=Ancient Infernal Cape
|cape2=Infernal Cape
|cape3=Maximum Skillcape
|cape3=Maximum Skillcape
|body1=Glacia God Platebody
|body1=Glacia God Platebody
587

edits