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Into the Mist/Guide: Difference between revisions

From Melvor Idle
→‎Mysterious Figure - Phase 1: reminder that ultima + ring of blade echoes is bad and stupid
(reformat info to try to put stuff together, could use a bit of proofreading, and ignores possible 100% Idle Setups mostly because i don't know what they are)
(→‎Mysterious Figure - Phase 1: reminder that ultima + ring of blade echoes is bad and stupid)
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{{V|1.0.5}}
{{V|1.1.1}}


==Dungeon Mechanics==
==Dungeon Mechanics==
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=== The Final Boss ===
=== The Final Boss ===
After defeating 20 Afflicted Monsters, the player must defeat all three phases of the boss. Each phase uses a specific combat style and can only be damaged if the player is using the same style. This means that purchasing the Dungeon Equipment Swapping upgrade from the {{Icon|Shop}} is mandatory for completing this dungeon.
After defeating 20 Afflicted Monsters, the player must defeat all three phases of the boss. Each phase uses a specific combat style and can only be damaged if the player is using the same style. This means that purchasing the {{UpgradeIcon|Dungeon Equipment Swapping}} upgrade from the {{Icon|Shop}} is mandatory for completing this dungeon.  


Before each phase, combat will be paused to allow the player a chance to read over the boss's special abilities and change their equipment set. Once players are ready, they start the phase by clicking a button.
Before each phase, combat will be paused to allow the player a chance to read over the boss's special abilities and change their equipment set. This means, for example, that you do not need to own three separate copies of {{ItemIcon|Fury of the Elemental Zodiacs}}, as you will have time to swap it between each equipment set. Once players are ready, they start the phase by clicking a button.


===Affliction===
===Affliction===
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For each stack of affliction, the player's max HP is reduced by 1% until the player is at 50% of their original maximum HP. Critically, this will also impact the player's [[Auto Eat]] threshold, making each attack successively more dangerous.
For each stack of affliction, the player's max HP is reduced by 1% until the player is at 50% of their original maximum HP. Critically, this will also impact the player's [[Auto Eat]] threshold, making each attack successively more dangerous.


Affliction stacks are cleared after each monster is defeated or when the player leaves combat whether due to death or fleeing.
Affliction stacks are only cleared after each monster is defeated or when the player leaves combat whether due to death or fleeing.


===Manual Eating===
===Manual Eating===
This is the first dungeon in the game that typically requires manual eating, while there are ways to avoid having to do this, they typically take much longer to set up for very little practical gain. Completing ITM should generally be done as soon as possible, as the Combat Passive Slot is extremely powerful.
This is the first dungeon in the game that typically requires manual eating, while there are ways to avoid having to do this, they take much longer to set up for very little practical gain. Completing ITM should generally be done as soon as possible, as the Combat Passive Slot is extremely powerful.


For all phases of the dungeon, as long as you do not get instantly killed by a single attack (one shot), you are able to complete the dungeon with an appropriate weapon.
For all phases of the dungeon, as long as you do not get instantly killed by a single attack (one shot), you are able to complete the dungeon with an appropriate weapon.
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| Pillar
| Pillar
| Pillar of Combat
| Pillar of Combat
| Pillar of Combat is the only DPS-boosting pillar, but it is not necessary to use if you already have a different Pillar.
| Pillar of Combat is the only DPS-boosting pillar, but it is not necessary to use if you already have a different Pillar as its bonuses are not particularly helpful for this dungeon.
|}
|}


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|-
|-
! Head
! Head
|colspan="2"| {{ItemIcon|Ragnar God Helmet}}
|colspan="2"| {{ItemIcon|Ragnar God Helmet|notext=true}} {{ItemIcon|Terran God Helmet|God Helmets}}
|colspan="2"| {{ItemIcon|(G) Ancient Helmet}}
|colspan="2"| {{ItemIcon|(G) Ancient Helmet}}
|colspan="2"| {{ItemIcon|(G) Dragon Helmet}}
|colspan="2"| {{ItemIcon|(G) Dragon Helmet}}
|-
|-
! Body
! Body
|colspan="2"| {{ItemIcon|Ragnar God Platebody}}
|colspan="2"| {{ItemIcon|Ragnar God Platebody|notext=true}} {{ItemIcon|Terran God Platebody|God Platebodies}}
|colspan="2"| {{ItemIcon|(G) Ancient Platebody}}
|colspan="2"| {{ItemIcon|(G) Ancient Platebody}}
|colspan="2"| {{ItemIcon|(G) Dragon Platebody}}
|colspan="2"| {{ItemIcon|(G) Dragon Platebody}}
|-
|-
! Leggings
! Leggings
|colspan="2"| {{ItemIcon|Ragnar God Platelegs}}
|colspan="2"| {{ItemIcon|Ragnar God Platelegs|notext=true}} {{ItemIcon|Terran God Platelegs|God Platelegs}}
|colspan="2"| {{ItemIcon|(G) Ancient Platelegs}}
|colspan="2"| {{ItemIcon|(G) Ancient Platelegs}}
|colspan="2"| {{ItemIcon|(G) Dragon Platelegs}}
|colspan="2"| {{ItemIcon|(G) Dragon Platelegs}}
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|-
|-
! Neck
! Neck
|colspan="2"| {{ItemIcon|Fighter Amulet}}
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="2"| {{ItemIcon|Elite Amulet of Defence}}
|colspan="2"| {{ItemIcon|Elite Amulet of Glory}}
|colspan="2"| {{ItemIcon|Elite Amulet of Glory}}
|-
|-
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{{PrayerIcon|Protect from Melee}} and {{PrayerIcon|Battleheart}} or the highest level melee prayer you have available. {{PrayerIcon|Protect from Melee||Protect}} is important here, as it sets the boss's chance to hit to 20%, reducing the chance of healing when using '''Reap and Return''' significantly. If possible, swapping {{PrayerIcon|Protect from Melee||Protect}} to {{PrayerIcon|Piety}} when the boss is using any other attack can help you squeeze in a little extra damage.
{{PrayerIcon|Protect from Melee}} and {{PrayerIcon|Battleheart}} or the highest level melee prayer you have available. {{PrayerIcon|Protect from Melee||Protect}} is important here, as it sets the boss's chance to hit to 20%, reducing the chance of healing when using '''Reap and Return''' significantly. If possible, swapping {{PrayerIcon|Protect from Melee||Protect}} to {{PrayerIcon|Piety}} when the boss is using any other attack can help you squeeze in a little extra damage.


The choice to use 1h weapons here is important, as their attack interval is low enough to drop stacks of Mark of Death easily. 2h weapons like the {{ItemIcon|Ragnar Godsword}} are very good and may be able to kill the boss faster depending on your specific stats, but they are slow and will generally require you to pay more attention to when you eat.
The choice to use 1h weapons here is important, as their attack interval is low enough to drop stacks of Mark of Death easily. {{ItemIcon|Terran Godsword}} and {{ItemIcon|Ragnar Godsword}} ({{ItemIcon|Terran Godsword|notext=true}} > {{ItemIcon|Ragnar Godsword|notext=true}}) are both very good and may be able to kill the boss faster depending on your specific stats, but they have a slow attack interval and will generally require you to pay more attention to when you eat.  


====Abilities and Eating Methods====
{{ItemIcon|Ultima Godsword}} is a fantastic weapon that circumvents the drawbacks of a 2h weapon by doing a ridiculous amount of damage. If owned, this weapon should be used, however, it is not necessary or recommended as the weapon can be quite difficult to obtain. Do not use any other equipment that provides a special attack ({{ItemIcon|Ring of Blade Echoes}}) as they will ruin your damage potential by lowering the chance of using one of the Ultima special attacks.
 
====Phase 1: Abilities and Eating Methods====
* '''Mark of Death''': Typically not dangerous, you want to complete an attack as soon as possible after this attack hits you. Failing to remove the stack of Mark of Death before the next attack hits you massively complicates things.
* '''Mark of Death''': Typically not dangerous, you want to complete an attack as soon as possible after this attack hits you. Failing to remove the stack of Mark of Death before the next attack hits you massively complicates things.
* '''Cursed Edge''': Dangerous at medium stacks of affliction, heal to full if this attack deals more than your auto-eat threshold. NOT dangerous if the attack deals at least 60% of your total HP because each hit will cause your auto-eat to set you to at least 80% HP.
* '''Cursed Edge''': Dangerous at medium stacks of affliction, heal to full if this attack deals more than your auto-eat threshold. NOT dangerous if the attack deals at least 60% of your total HP because each hit will cause your auto-eat to set you to at least 80% HP.
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This phase is by far the most difficult, it may be prudent to run if you feel you are in danger.
This phase is by far the most difficult, it may be prudent to run if you feel you are in danger.
====Phase 1: Idle====
<div class="warningbox">Manually eating while under the effect of Mark of Death can still kill you, do '''NOT''' manually eat if attempting to idle.</div>
To fully idle Phase 1, you will need a weapon that has an interval faster than 2.6 seconds (all weapons above fit this criteria) and enough HP and DR to survive a 600 damage max hit when your HP is reduced by 50%, the below table lists some common HP checkpoints:
{| class="wikitable"
|-
! {{Skill|Attack|Melee}}
! Normal
! {{ItemIcon|Wasteful Ring|with Wasteful Ring}}
|-
! {{Skill|Hitpoints|HP|qty=1000}}
| 67%
| 63%
|-
! {{Skill|Hitpoints|HP|qty=1040}}
| 66%
| 61%
|-
! {{Skill|Hitpoints|HP|qty=1070}}
| 65%
| 60%
|-
! {{Skill|Hitpoints|HP|qty=1100}}
| 64%
| 59%
|-
|}


===Mysterious Figure - Phase 2===
===Mysterious Figure - Phase 2===
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2h weapons like the {{ItemIcon|Stormsnap}} are generally fine, but they will require you to pay more attention to when you eat as they have less Damage Reduction due to not being able to wear a shield, and being slow and unwieldy for dropping stacks of Mark of Death.
2h weapons like the {{ItemIcon|Stormsnap}} are generally fine, but they will require you to pay more attention to when you eat as they have less Damage Reduction due to not being able to wear a shield, and being slow and unwieldy for dropping stacks of Mark of Death.


====Abilities and Eating Methods====
====Phase 2: Abilities and Eating Methods====
* '''Mark of Death''': Typically not dangerous, you want to complete an attack as soon as possible after this attack hits you. Failing to remove the stack of Mark of Death before the next attack hits you massively complicates things.  
* '''Mark of Death''': Typically not dangerous, you want to complete an attack as soon as possible after this attack hits you. Failing to remove the stack of Mark of Death before the next attack hits you massively complicates things.  
* '''Concealed Danger''': Typically not dangerous unless you fail to remove mark of death.
* '''Concealed Danger''': Typically not dangerous unless you fail to remove mark of death.
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NOTE: At '''exceptionally high''' stacks of affliction, and while under the effect of Mark of Death, it is possible for the boss's Normal Attack to deal more damage than your total HP. ''This is only possible if you manually eat and fail to remove the Mark of Death before the attack connects''. If this scenario occurs, you must run to guarantee your survival.
NOTE: At '''exceptionally high''' stacks of affliction, and while under the effect of Mark of Death, it is possible for the boss's Normal Attack to deal more damage than your total HP. ''This is only possible if you manually eat and fail to remove the Mark of Death before the attack connects''. If this scenario occurs, you must run to guarantee your survival.
====Phase 2: Idle====
<div class="warningbox">Manually eating while under the effect of Mark of Death can still kill you, do '''NOT''' manually eat if attempting to idle.</div>
To fully idle Phase 2, you will need a weapon that has an interval faster than 3.9 seconds (all ranged weapons fit this criteria by default) and enough HP and DR to survive a 772 damage max hit when your HP is reduced by 50%, the below table lists some common HP checkpoints:
{| class="wikitable"
|-
! {{Skill|Ranged}}
! Normal
! {{ItemIcon|Wasteful Ring|with Wasteful Ring}}
|-
! {{Skill|Hitpoints|HP|qty=1000}}
| 75%
| 71%
|-
! {{Skill|Hitpoints|HP|qty=1040}}
| 74%
| 70%
|-
! {{Skill|Hitpoints|HP|qty=1070}}
| 73%
| 69%
|-
! {{Skill|Hitpoints|HP|qty=1100}}
| 72%
| 68%
|-
|}


===Ahrenia===
===Ahrenia===
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As this phase is relatively weak, {{ItemIcon|Cloudburst Staff}} under most circumstances should be deal enough damage to kill Ahrenia before she becomes a real threat, however, as the phase is relatively simple, it is recommended to use the Ancient Magicks as they will allow you to use {{Icon|Damage Reduction Potion|Damage Reduction Potions}} instead of {{ItemIcon|Diamond Luck Potion IV|Diamond Luck}} as your hits are already guaranteed at 20k+ Accuracy Rating.
As this phase is relatively weak, {{ItemIcon|Cloudburst Staff}} under most circumstances should be deal enough damage to kill Ahrenia before she becomes a real threat, however, as the phase is relatively simple, it is recommended to use the Ancient Magicks as they will allow you to use {{Icon|Damage Reduction Potion|Damage Reduction Potions}} instead of {{ItemIcon|Diamond Luck Potion IV|Diamond Luck}} as your hits are already guaranteed at 20k+ Accuracy Rating.


====Abilities and Eating Methods====
====Phase 3: Abilities and Eating Methods====
* '''Shadow Burst''': Can be dangerous at low stacks of Affliction. Gives the player -1% Accuracy rating when it hits, up to a maximum of 50%. To guarantee 20k+ Accuracy at maximum stacks of this effect, the player must have 33,333 Accuracy Rating.
* '''Shadow Burst''': Can be dangerous at low stacks of Affliction. Gives the player -1% Accuracy rating when it hits, up to a maximum of 50%. To guarantee 20k+ Accuracy at maximum stacks of this effect, the player must have 33,333 Accuracy Rating.
* '''Into the Mist''': Does no damage. Gives the enemy +10% Damage Reduction each time they are hit, so if using Ancient Magicks, it may be prudent to swap to {{Icon|type=spell|Ignite}} or {{Icon|type=spell|Quake}} to get more effective damage for the duration.
* '''Into the Mist''': Does no damage. Gives the enemy +10% Damage Reduction each time they are hit, so if using Ancient Magicks, it may be prudent to swap to {{Icon|type=spell|Ignite}} or {{Icon|type=spell|Quake}} to get more effective damage for the duration.
* '''Fallen Light''': Not dangerous.
* '''Fallen Light''': Not dangerous.
====Phase 3: Idle====
To fully idle Phase 3, you will only need enough HP and DR to survive an 800 damage max hit when your HP is reduced by 50%, the below table lists some common HP checkpoints:
{| class="wikitable"
|-
! {{Skill|Magic}}
! Normal
! {{ItemIcon|Wasteful Ring|with Wasteful Ring}}
|-
! {{Skill|Hitpoints|HP|qty=1000}}
| 75%
| 72%
|-
! {{Skill|Hitpoints|HP|qty=1040}}
| 74%
| 71%
|-
! {{Skill|Hitpoints|HP|qty=1070}}
| 74%
| 70%
|-
! {{Skill|Hitpoints|HP|qty=1100}}
| 73%
| 70%
|-
|}


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[[Category:Guides]]
[[Category:Guides]]
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