Into the Mist/Guide: Difference between revisions

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{{V|1.1.1}}


There are a number of ways {{ZoneIcon|Into the Mist}} can be completed. In general, waves 1-20 are best completed with your best [[Magic#Magic_Equipment_Stats|Magic gear]] and [[Magic#Ancient_Magicks|Ancient Magicks]] or actively switching to take advantage of [[Combat Triangle]] bonuses. It's highly recommended that once you reach the final boss, you take the time to calculate the DR values and maximum hits per attack of each phase. Eating strategies can generally solve the final bosses and aid you in learning when to deal damage and when to survive, but it's useful to know what attack might kill you with your exact gear and levels. For all phases of the dungeon, as long as you do not get instantly killed by one attack (one shot), you can most likely complete the dungeon with the appropriate weapon.
==Dungeon Mechanics==
=== Afflicted Monsters ===
The first twenty monsters in the dungeon are Afflicted versions of randomly chosen monsters between [[Combat Level]] 165 and 677. Aside from monsters from {{ZoneIcon|Dark Waters}}, {{MonsterIcon|Legaran Wurm}}, and {{MonsterIcon|Cursed Lich}}, any monster in that range can be chosen including boss monsters from other dungeons.


==Eating Patterns==
These monsters have all their normal stats and special attacks, but are stronger in two ways: They gain +20% Damage Reduction, and they become Afflicted, causing their attacks to apply a special status effect on the player.
There are 3 different eating patterns used in this guide. It's important to note that this dungeon only needs to be completed once, so the strategy is not about completing the dungeon as fast as possible, but rather not dying so you can complete it at least once. It is far more important to ensure you have enough [[Hitpoints|HP]] to survive an attack than not resetting your attack timer through manual eating.
# [[Auto Eat|Autoeat]] — let autoeat heal you and do not interrupt your attack.
# Eat if not full {{Skill|Hitpoints|HP}} — eat to full HP if you are not full HP. Then let autoeat heal you.
# Hold Enter to Eat/Spam Eat — if you click on your food to eat manually, you will target your equipped food. You can see a bold grey box around your food to indicate it's selected. If you hold the Enter key on your keyboard, it will automatically try to eat each tick, and automatically eat when damaged. Do not let go until the attack is completed. This is not required to complete the dungeon; it just makes it easier. Spam clicking your food can work as well.


===Additional Important Notes===
If the monster is originally from a [[Slayer Area]] with an Area Effect, that effect will not apply as combat is not happening in that area.
Affliction reduces your maximum hitpoints while Mark of Death reduces your DR by 50%. This makes calculating autoeat and DR values difficult and eating patterns are calculated at maximum affliction stacks and reduced DR (the worse case scenario). There may be a chance of death while affliction is still stacking and depending if you are affected by Mark of Death or not. If you want to take a safer approach, you can spam eat and deal minimal damage until you are affected by maximum affliction stacks (half maximum hitpoints) so that damage numbers do not vary.


You may complete the dungeon with your food of choice; however, note that there may still be a chance of death due to your healing rate and the high damage per hit value of the boss. It is recommended to use high healing value food such as cave fish, manta ray, or whale, as this will restore HP quickly when you manually eat, reducing the chance of the boss hitting fast and frequently enough with its multihit attacks to kill you.
=== The Final Boss ===
After defeating 20 Afflicted Monsters, the player must defeat all three phases of the boss. Each phase uses a specific combat style and can only be damaged if the player is using the same style. This means that purchasing the {{UpgradeIcon|Dungeon Equipment Swapping}} upgrade from the {{Icon|Shop}} is mandatory for completing this dungeon.  


==Minimum Recommended Levels==
Before each phase, combat will be paused to allow the player a chance to read over the boss's special abilities and change their equipment set. This means, for example, that you do not need to own three separate copies of {{ItemIcon|Fury of the Elemental Zodiacs}}, as you will have time to swap it between each equipment set. Once players are ready, they start the phase by clicking a button.
Using various of the explained methods in this guide, this dungeon was completed with 85 attack, 85 strength, 85 defence, 93 hitpoints, 88 prayer, 1 range, 85 magic. No range levels are required using the recoil method for phase 2; however, at least 80 range is recommended to use {{ItemIcon|Stormsnap}} if using a more traditional approach. {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} were used at these levels for each phase as well as generally BIS gear.


===Bare Minimum Testing===
===Affliction===
A decent amount of testing took place to provide additional notes of varying stats and gear that are needed to complete this dungeon. As with all other dungeons, the better your stats are, the worse your gear can be and the better your gear is, the worse your stats can be - up to a point. This section is provided as a reference and it is very not recommended to follow the stats and gear outlined here.  
Afflicted Monsters and all three final boss phases can apply a special status effect called Affliction when they complete an attack. Each attack or special attack that the enemy uses, regardless of whether the attack hits or misses the player, has a 70% chance of applying a stack of Affliction, up to a maximum of 50 stacks. Special attacks that hit more than once will only apply a single stack.


Since Phase 1 is most difficult, most testing is around this Phase. Phase 1 was successfully completed with 85 attack, 1 strength, 85 defence, 93 hitpoints, and at least 43 prayer. The gear needed to complete this was full [[Terran God Armour]], {{ItemIcon|Infernal Cape}}, {{ItemIcon|Fury of the Elemental Zodiacs}}, and {{ItemIcon|Ragnar Godsword}}. With perfect eating (for 3 hours), no Diamond Luck Potions, and only {{PrayerIcon|Protect from Melee}}, Phase 1 was successfully completed, ending with 46 strength. In another test, {{ItemIcon|Infernal Claw}} was used with full [[Ragnar God Armour]] and {{ItemIcon|Dragonfire Shield}} along with 80 attack, 1 strength, 85 defence, 93 hitpoints, and 43 prayer. This setup was unable to progress past Phase 1 without the assistance of {{ItemIcon|Sandstorm Ring}} (I gave up after 5 hours then equipped {{ItemIcon|Sandstorm Ring}} and finished it. The DPS is just too low without Sandstorm, Diamond Luck Potions, or higher stats.). Although ITM can be completed with other Godswords (though you might need more bonuses) or even {{ItemIcon|Sunset Rapier}} (of course, not at these low stats), this more shows the power of unavoidable damage specials.
For each stack of affliction, the player's max HP is reduced by 1% until the player is at 50% of their original maximum HP. Critically, this will also impact the player's [[Auto Eat]] threshold, making each attack successively more dangerous.


==Miscellaneous==
Affliction stacks are only cleared after each monster is defeated or when the player leaves combat whether due to death or fleeing.
The Shop Upgrade [[Dungeon Equipment Swapping]] is mandatory to complete this dungeon. The dungeon will pause when you have reached each Boss Phase, but not after every floor. The pause at each Phase only stops combat, allowing you to change your equipped gear, set, food, and potions. You are still considered to be inside the dungeon and switching to any other action will cause you to leave and lose all progress.


===New Mysterious Figure - Phase 2 Warning===
===Manual Eating===
'''WARNING:''' Phase 2 can one-shot you. The chances of this are fairly low; however, it's still possible. The requirements are for it to [[Shadowstep]] 2 turns in a row, which will cause it to NORMAL ATTACK you. If your HP is lowered from affliction and you are affected by [[Mark of Death]], it's possible to die at full HP. If you notice it start to NORMAL ATTACK under these circumstances, you will need to run to survive.
This is the first dungeon in the game that typically requires manual eating, while there are ways to avoid having to do this, they take much longer to set up for very little practical gain. Completing ITM should generally be done as soon as possible, as the Combat Passive Slot is extremely powerful.


===Diamond Luck Potions Deserve Their Own Section===
For all phases of the dungeon, as long as you do not get instantly killed by a single attack (one shot), you are able to complete the dungeon with an appropriate weapon.
[[Diamond Luck Potion]]s are most likely the single best improvement and upgrade for this dungeon, as long as you have obtained all recommended stats and gear. Any tier can be used, as the only difference is the number of charges per potion. This is mostly because Phase 1 is the most difficult part of the dungeon due to DPS/accuracy issues. From testing, {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} make it feel like any combination of God Gear can complete {{ZoneIcon|Into the Mist}}.
 
There are 4 different ways to eat food to keep yourself safe. It's important to note that this dungeon only needs to be completed once, so the strategy is not about completing the dungeon as fast as possible, but rather not dying, so you can complete it at least once. It is far more important to ensure you have enough [[Hitpoints|HP]] to survive an attack than not resetting your attack timer through manual eating.
# [[Auto Eat|Autoeat]] - Let autoeat heal you and do not interrupt your attack. No player input!
# Eat After Attacks - Click once to eat food immediately after you finish an attack. Usually every attack.
# Eat to full {{Skill|Hitpoints|HP}} - Eat food until you are at full HP. Then let autoeat heal you.
# Hold Eat - Click and hold the food button to continuously eat food.
 
===Rewards===
Completing ITM will permanently add [[Dark Waters]] monsters to the [[Slayer#Master|Master]] tier of {{Skill|Slayer}} Tasks. These monsters all have specific weaknesses and heavily punish the player for using the "wrong" combat style or equipment against them, making it far more difficult to use {{UpgradeIcon|Auto Slayer}} to fulfill the 40 task requirement for unlocking {{ItemIcon|Slayer Gear Upgrade Kit (Master)}}. If desired, [[Perilous Peaks]] Master Tasks can be completed before ITM is finished, although this is not required.
 
Completing Into the Mist also allows the player to use the [[Combat Passive Slot|Passive equipment slot]]. {{PetIcon|Pablo}} is obtained by completing the dungeon 5 separate times.
 
==Stats and Buffs==
===Minimum Recommended Levels===
The only hard requirement to complete this dungeon is {{SkillReq|Slayer|90}} and enough HP and Damage Reduction to not be killed instantly.
 
The '''recommended''' levels to complete this dungeon are roughly {{SkillReq|Attack|85}}, {{SkillReq|Strength|85}}, {{SkillReq|Defence|85}}, {{Skill|Hitpoints|HP|qty=950}}, {{SkillReq|Ranged|85}}, {{SkillReq|Magic|85}}, {{SkillReq|Prayer|95}}, it is possible for a player to complete the dungeon roughly 10 levels lower in each skill, so if any of your stats are lagging behind, its not the end of the world.
 
===Consumables===
*Food:
**{{ItemIcon|Whale}} or similar, you want a food item that heals for a large amount all at once, so that one click heals you for the vast majority of your hp no matter what.
*Potions:
**{{Icon|Diamond Luck Potion|Diamond Luck Potions}} for the entire dungeon.
*Summoning Tablets:
**{{ItemIcon|Dragon}} and {{ItemIcon|Minotaur}}, {{ItemIcon|Centaur}}, or {{ItemIcon|Witch}}.
*Prayers:
**These will be outlined on a case-by-case basis for each Boss phase below.
**{{PrayerIcon|Protect Item}} will not be recommended so as to not plan for failure. There are many ways to ensure you do not die, and losing the power of one of your prayers can actually increase your chance of death.
*Ammo:
**{{ItemIcon|Whetstone}}
**{{ItemIcon|Wizard's Scroll}} - These can be skipped as they don't give any DPS benefit
*'''{{Icon|Diamond Luck Potion|Diamond Luck Potions}} and {{ItemIcon|Dragon|Dragon Tablets}} are the most important buffs for this dungeon''', the potion will drastically increase the amount of times you actually hit the enemy, and the tablets add a lot of extra damage with their own attacks, buff your damage and accuracy, and the burn effect of Dragons can help getting the bosses HP down quickly so you spend less time at high stacks of affliction.


===Agility===
===Agility===
While agility helps provide useful combat bonuses, it mostly helps lower the floor of stats and gear you need to attempt ITM. If any of the recommended obstacles mess with your HP/DR thresholds, it's okay to not use them.  
While agility helps provide useful combat bonuses, it mostly helps lower the floor of the HP level you need to attempt ITM. Typically, switching agility just for ITM is not super important.
 
{| class="wikitable"
{| class="wikitable"
! Tier
! Tier
Line 52: Line 80:
| 4
| 4
| Coal Stones
| Coal Stones
| Just don't want to take any negative bonuses, though you can take Mud Dive or Cave Climb if you've already accounted for the HP or DR reduction in your HP/DR damage calculations.
| No negative bonuses
|-
|-
| 5
| 5
Line 59: Line 87:
|-
|-
| 6
| 6
| Rocky Waters or Lake Swim
| Rocky Waters
| Rocky Waters is more effective than Lake Swim if you are pushing ITM with lower stats; however, Lake Swim has more damage. Be sure to remember the HP or DR increase in your HP/DR damage calculations.
| Lake Swim is typically more useful if you are higher level, where the HP increase is proportionally less effective.
|-
|-
| 7
| 7
| Boulder Trap or Water Trap
| Boulder Trap or Water Trap
| Just select the trap that does not affect combat.
| No negative damage modifiers.
|-
|-
| 8
| 8
| Raft Building
| Raft Building
| Be sure to remember the HP increase in your HP/DR damage calculations.
| Extra damage and HP.
|-
|-
| 9
| 9
| Water Jump, Ice Jump, or Frozen Lake Crossing
| Ice Jump or Frozen Lake Crossing
| Water Jump is a slightly weaker choice than Frozen Lake Crossing. Be sure to remember the HP or DR increases in your HP/DR damage calculations.
| Ice Jump is typically the only obstacle used on this tier, there's really no reason to stop using it now.
|-
|-
| 10
| 10
| Ocean Rafting
| Lava Waterfall Dodge or Ocean Rafting
| Additional damage boost.
| Changing this obstacle from Lava Waterfall Dodge is expensive, and usually not really worth it.  
|-
|-
| Pillar
| Pillar
| Pillar of Combat
| Pillar of Combat
| Pillar of Combat is the only DPS-boosting pillar, but it is not necessary to use if you already have a different Pillar.
| Pillar of Combat is the only DPS-boosting pillar, but it is not necessary to use if you already have a different Pillar as its bonuses are not particularly helpful for this dungeon.
|}
|}


===Summoning===
==Fight Details==
Use whatever summons and synergies you feel would benefit you. ¯\_(ツ)_/¯
 
===Afflicted Monsters===
In general, waves 1-20 are best completed with your best [[Magic#Magic_Equipment_Stats|Magic gear]] and [[Magic#Ancient_Magicks|Ancient Magicks]] or by actively switching to take advantage of [[Combat Triangle]] bonuses. Typically, these monsters are not very dangerous, swap to the correct combat style, and the monster falls over.
 
It's highly recommended that once you reach the final boss, you take the time to calculate the DR values and maximum hits per attack of each phase.
 
===Notes for all Boss Phases===
It is recommended to make a notecard with your effective auto-eat threshhold at various stages of Affliction build-up, typically every 10 stacks or so. This means write down what 40% of your HP is at 90%, 80%, 70%, 60%, 50% Maximum HP, then write down or pay attention to the maximum damage values of each of the bosses attacks so you can make more informed decisions than the general advice given below.
 
If in doubt at any time, try to eat immediately after one of your attacks finishes, don't rely too heavily on this, as resetting your attack also removes any chance of using special attacks on the next attack.  


==Strategy 1: Average Clear==
This strategy is generally the most used method to complete {{ZoneIcon|Into the Mist}}. You will use almost every God Dungeon gear set and complete the dungeon by preferring high [[Glossary#DPS|DPS]] gear each phase.
===Mysterious Figure - Phase 1===
===Mysterious Figure - Phase 1===
{| class="wikitable"  
{| class="wikitable"  
Line 95: Line 130:
|-
|-
! Head
! Head
|colspan="4"| {{ItemIcon|Ragnar God Helmet}}
|colspan="2"| {{ItemIcon|Ragnar God Helmet|notext=true}} {{ItemIcon|Terran God Helmet|God Helmets}}
|colspan="4"| {{ItemIcon|Terran God Helmet}}
|colspan="2"| {{ItemIcon|(G) Ancient Helmet}}
|colspan="2"| {{ItemIcon|(G) Dragon Helmet}}
|-
|-
! Body
! Body
|colspan="4"| {{ItemIcon|Ragnar God Platebody}}
|colspan="2"| {{ItemIcon|Ragnar God Platebody|notext=true}} {{ItemIcon|Terran God Platebody|God Platebodies}}
|colspan="4"| {{ItemIcon|Terran God Platebody}}
|colspan="2"| {{ItemIcon|(G) Ancient Platebody}}
|colspan="2"| {{ItemIcon|(G) Dragon Platebody}}
|-
|-
! Leggings
! Leggings
|colspan="4"| {{ItemIcon|Ragnar God Platelegs}}
|colspan="2"| {{ItemIcon|Ragnar God Platelegs|notext=true}} {{ItemIcon|Terran God Platelegs|God Platelegs}}
|colspan="4"| {{ItemIcon|Terran God Platelegs}}
|colspan="2"| {{ItemIcon|(G) Ancient Platelegs}}
|colspan="2"| {{ItemIcon|(G) Dragon Platelegs}}
|-
|-
! Boots
! Boots
|colspan="4"| {{ItemIcon|Ragnar God Boots}}
|colspan="2"| {{ItemIcon|Ragnar God Boots}}
|colspan="4"| {{ItemIcon|Terran God Boots}}
|colspan="2"| {{ItemIcon|Terran God Boots}}
|colspan="2"| {{ItemIcon|(G) Dragon Boots}}
|-
|-
! Hands
! Hands
|colspan="4"| {{ItemIcon|Ragnar God Gloves}}
|colspan="2"| {{ItemIcon|Ragnar God Gloves}}
|colspan="4"| {{ItemIcon|Terran God Gloves}}
|colspan="2"| {{ItemIcon|Terran God Gloves}}
|colspan="2"| {{ItemIcon|Paladin Gloves}}
|-
|-
! Cape
! Cape
|colspan="4"| {{ItemIcon|Infernal Cape}}
|colspan="2"| {{ItemIcon|Infernal Cape}}
|colspan="4"| {{ItemIcon|Fire Cape}}
|colspan="2"| {{ItemIcon|Fire Cape}}
|colspan="2"| {{ItemIcon|Maximum Skillcape}}
|-
|-
! Neck
! Neck
|colspan="4"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="4"| {{ItemIcon|Elite Amulet of Glory}}
|colspan="2"| {{ItemIcon|Elite Amulet of Defence}}
|colspan="2"| {{ItemIcon|Elite Amulet of Glory}}
|-
|-
! Ring
! Ring
|colspan="2"| {{ItemIcon|Sandstorm Ring}}
|colspan="2"| {{ItemIcon|Ring of Blade Echoes}}
|colspan="2"| {{ItemIcon|Fighter Ring}}
|colspan="2"| {{ItemIcon|Fighter Ring}}
|colspan="2"| {{ItemIcon|Tormented Ring}}
|colspan="2"| {{ItemIcon|Gold Sapphire Ring}}
|colspan="2"| {{ItemIcon|Gold Sapphire Ring}}
|-
|-
! Weapon
! Weapon
|colspan="3" rowspan="2"| {{ItemIcon|Ragnar Godsword}}
|colspan="2"| {{ItemIcon|Infernal Claw}}
|colspan="3" rowspan="2"| {{ItemIcon|Terran Godsword}}
|colspan="2"| {{ItemIcon|Darksteel Dagger}}
|colspan="2"|{{ItemIcon|Infernal Claw}}
|colspan="2"| {{ItemIcon|Sunset Rapier}}
|-
|-
! Offhand
! Offhand
|colspan="2"|{{ItemIcon|Dragonfire Shield}}
|colspan="2"| {{ItemIcon|Dragonfire Shield}}
|colspan="2"| {{ItemIcon|Earth Layered Shield}}
|colspan="2"| {{ItemIcon|(G) Dragon Shield}}
|}
|}


Follow the recommended equipment list for gear to use; you can mix and match pieces depending on what you have, though ensure you have enough DR to not get one-shot. Use {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} and turn on {{PrayerIcon|Protect from Melee}} and {{PrayerIcon|Piety}}. {{PrayerIcon|Protect from Melee}} is required here as it sets the boss's chance to hit to 15%, reducing the chance of healing when using [[Reap and Return]] significantly. You can opt to use {{PrayerIcon|Protect Item}} instead of {{PrayerIcon|Piety}} to prevent item loss if you die.  
{{PrayerIcon|Protect from Melee}} and {{PrayerIcon|Battleheart}} or the highest level melee prayer you have available. {{PrayerIcon|Protect from Melee||Protect}} is important here, as it sets the boss's chance to hit to 20%, reducing the chance of healing when using '''Reap and Return''' significantly. If possible, swapping {{PrayerIcon|Protect from Melee||Protect}} to {{PrayerIcon|Piety}} when the boss is using any other attack can help you squeeze in a little extra damage.
You will need to learn eating patterns to ensure you do not die from attacks but can still put out enough [[Glossary#DPS|DPS]] to finish the phase.
 
The choice to use 1h weapons here is important, as their attack interval is low enough to drop stacks of Mark of Death easily. {{ItemIcon|Terran Godsword}} and {{ItemIcon|Ragnar Godsword}} ({{ItemIcon|Terran Godsword|notext=true}} > {{ItemIcon|Ragnar Godsword|notext=true}}) are both very good and may be able to kill the boss faster depending on your specific stats, but they have a slow attack interval and will generally require you to pay more attention to when you eat.
 
{{ItemIcon|Ultima Godsword}} is a fantastic weapon that circumvents the drawbacks of a 2h weapon by doing a ridiculous amount of damage. If owned, this weapon should be used, however, it is not necessary or recommended as the weapon can be quite difficult to obtain. Do not use any other equipment that provides a special attack ({{ItemIcon|Ring of Blade Echoes}}) as they will ruin your damage potential by lowering the chance of using one of the Ultima special attacks.
 
====Phase 1: Abilities and Eating Methods====
* '''Mark of Death''': Typically not dangerous, you want to complete an attack as soon as possible after this attack hits you. Failing to remove the stack of Mark of Death before the next attack hits you massively complicates things.
* '''Cursed Edge''': Dangerous at medium stacks of affliction, heal to full if this attack deals more than your auto-eat threshold. NOT dangerous if the attack deals at least 60% of your total HP because each hit will cause your auto-eat to set you to at least 80% HP.
* '''Reap and Return''': Dangerous at high stacks of affliction, if in doubt, hold eat to avoid death. NOT dangerous if the attack deals at least 60% of your total HP
 
This phase is by far the most difficult, it may be prudent to run if you feel you are in danger.
 
====Phase 1: Idle====
<div class="warningbox">Manually eating while under the effect of Mark of Death can still kill you, do '''NOT''' manually eat if attempting to idle.</div>
 
To fully idle Phase 1, you will need a weapon that has an interval faster than 2.6 seconds (all weapons above fit this criteria) and enough HP and DR to survive a 600 damage max hit when your HP is reduced by 50%, the below table lists some common HP checkpoints:


{| class="wikitable"  
{| class="wikitable"  
|-
|-
! Enemy Attack
! {{Skill|Attack|Melee}}
! Eating
! Normal
! {{ItemIcon|Wasteful Ring|with Wasteful Ring}}
|-
! {{Skill|Hitpoints|HP|qty=1000}}
| 67%
| 63%
|-
|-
| [[Mark of Death]]
! {{Skill|Hitpoints|HP|qty=1040}}
| AutoEat
| 66%
| 61%
|-
|-
| [[Cursed Edge]]
! {{Skill|Hitpoints|HP|qty=1070}}
| Eat if not full HP
| 65%
| 60%
|-
! {{Skill|Hitpoints|HP|qty=1100}}
| 64%
| 59%
|-
|-
| [[Reap and Return]]
| Hold Enter to Eat
|}
|}


Line 162: Line 229:
|-
|-
! Head
! Head
|colspan="3"| {{ItemIcon|Aeris God Helmet}}
|colspan="2"| {{ItemIcon|Aeris God Helmet}}
|colspan="3"| {{ItemIcon|Slayer Cowl (Elite)}}
|colspan="2"| {{ItemIcon|Terran God Helmet}}
|colspan="2"| {{ItemIcon|Slayer Cowl (Elite)}}
|-
|-
! Body
! Body
|colspan="3"| {{ItemIcon|Aeris God Platebody}}
|colspan="2"| {{ItemIcon|Aeris God Platebody}}
|colspan="3"| {{ItemIcon|(U) Ancient D-hide Body}}
|colspan="2"| {{ItemIcon|(U) Ancient D-hide Body}}
|colspan="2"| {{ItemIcon|(U) Black D-hide Body}}
|-
|-
! Leggings
! Leggings
|colspan="3"| {{ItemIcon|Aeris God Platelegs}}
|colspan="2"| {{ItemIcon|Aeris God Platelegs}}
|colspan="3"| {{ItemIcon|(U) Ancient D-hide Chaps}}
|colspan="2"| {{ItemIcon|(U) Ancient D-hide Chaps}}
|colspan="2"| {{ItemIcon|(U) Black D-hide Chaps}}
|-
|-
! Boots
! Boots
|colspan="3"| {{ItemIcon|Aeris God Boots}}
|colspan="2"| {{ItemIcon|Aeris God Boots}}
|colspan="3"| {{ItemIcon|Sand Treaders}}
|colspan="2"| {{ItemIcon|Terran God Boots}}
|colspan="2"| {{ItemIcon|(G) Dragon Boots}}
|-
|-
! Hands
! Hands
|colspan="3"| {{ItemIcon|Aeris God Gloves}}
|colspan="2"| {{ItemIcon|Aeris God Gloves}}
|colspan="3"| {{ItemIcon|(U) Ancient D-hide Vambraces}}
|colspan="2"| {{ItemIcon|(U) Ancient D-hide Vambraces}}
|colspan="2"| {{ItemIcon|(U) Black D-hide Vambraces}}
|-
|-
! Cape
! Cape
|colspan="3"| {{ItemIcon|Cape of Prat}}
|colspan="2"| {{ItemIcon|Cape of Prat}}
|colspan="3"| {{ItemIcon|Infernal Cape}}
|colspan="2"| {{ItemIcon|Infernal Cape}}
|colspan="2"| {{ItemIcon|Maximum Skillcape}}
|-
|-
! Neck
! Neck
Line 193: Line 266:
|colspan="2"| {{ItemIcon|Deadeye Ring}}
|colspan="2"| {{ItemIcon|Deadeye Ring}}
|colspan="2"| {{ItemIcon|Silver Emerald Ring}}
|colspan="2"| {{ItemIcon|Silver Emerald Ring}}
|colspan="2"| {{ItemIcon|Tormented Ring}}
|colspan="2"| {{ItemIcon|Ring of Barrage}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Scaled Shield}}
|colspan="2"| {{ItemIcon|(U) Ancient D-hide Shield}}
|colspan="2"| {{ItemIcon|(U) Black D-hide Shield}}
|-
|-
! Weapon
! Throwing Weapons
|colspan="2" rowspan="2"| {{ItemIcon|Stormsnap}}
|colspan="2"| {{ItemIcon|Ancient Javelin}}
|colspan="2" rowspan="2"| {{ItemIcon|Ancient Longbow}}
|colspan="2"| {{ItemIcon|Ancient Throwing Knife|Ancient Knives}}
|colspan="2"|{{ItemIcon|Ancient Crossbow}}
|colspan="2"| {{ItemIcon|Dragon Javelin}}
|-
|-
! Offhand
! Crossbows
|colspan="2"|{{ItemIcon|(U) Ancient D-hide Shield}}
|colspan="2"| {{ItemIcon|Ancient Crossbow}}
|colspan="2"| {{ItemIcon|Slayer's Crossbow}}
|colspan="2"| {{ItemIcon|Dragon Crossbow}}
|-
|-
! Ammo
! Bolts
|colspan="2"| {{ItemIcon|Ancient Arrows}}
|colspan="2"| {{ItemIcon|Dragon Arrows}}
|colspan="2"| {{ItemIcon|Jadestone Bolts}}
|colspan="2"| {{ItemIcon|Jadestone Bolts}}
|colspan="2"| {{ItemIcon|Diamond Bolts}}
|colspan="2"| {{ItemIcon|Emerald Bolts}}
|}
|}
Follow the recommended equipment list for gear to use; you can mix and match pieces depending on what you have, though ensure you have enough DR to not get one-shot. Use {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} and turn on {{PrayerIcon|Protect from Ranged}} and {{PrayerIcon|Rigour}}. No prayers are required for this phase; however, {{PrayerIcon|Rigour}} is useful here for increased ranged damage and accuracy, and {{PrayerIcon|Protect from Ranged}} can be substituted for {{PrayerIcon|Eagle Eye}} for additional ranged accuracy or {{PrayerIcon|Protect Item}} to prevent item loss in case you die.


'''WARNING:''' Phase 2 can one-shot you. The chances of this are fairly low; however, it's still possible. The requirements are for it to [[Shadowstep]] 2 turns in a row, which will cause it to normal attack you. If your HP is lowered from affliction and you are affected by [[Mark of Death]], it's possible to die at full HP. If you notice it start to NORMAL ATTACK under these circumstances, you will need to run to survive.
{{PrayerIcon|Battleheart}} and {{PrayerIcon|Rigour}} or the highest level Ranged prayers you have available.
 
2h weapons like the {{ItemIcon|Stormsnap}} are generally fine, but they will require you to pay more attention to when you eat as they have less Damage Reduction due to not being able to wear a shield, and being slow and unwieldy for dropping stacks of Mark of Death.
 
====Phase 2: Abilities and Eating Methods====
* '''Mark of Death''': Typically not dangerous, you want to complete an attack as soon as possible after this attack hits you. Failing to remove the stack of Mark of Death before the next attack hits you massively complicates things.
* '''Concealed Danger''': Typically not dangerous unless you fail to remove mark of death.
* '''Shadowstep''': Does no damage, however, if the boss tries to use it twice in a row she will use a Normal Attack instead, her Normal Attack Max hit is quite high, and becomes much more dangerous if you have failed to remove Mark of Death
 
This phase is by far the easiest, so it is not critically important to optimize it perfectly, nearly any setup should have no real problem clearing this phase. Eating during this phase should be almost entirely unnecessary.
 
NOTE: At '''exceptionally high''' stacks of affliction, and while under the effect of Mark of Death, it is possible for the boss's Normal Attack to deal more damage than your total HP. ''This is only possible if you manually eat and fail to remove the Mark of Death before the attack connects''. If this scenario occurs, you must run to guarantee your survival.


You will need to learn eating patterns to ensure you do not die from attacks.  
====Phase 2: Idle====
<div class="warningbox">Manually eating while under the effect of Mark of Death can still kill you, do '''NOT''' manually eat if attempting to idle.</div>
 
To fully idle Phase 2, you will need a weapon that has an interval faster than 3.9 seconds (all ranged weapons fit this criteria by default) and enough HP and DR to survive a 772 damage max hit when your HP is reduced by 50%, the below table lists some common HP checkpoints:


{| class="wikitable"  
{| class="wikitable"  
|-
|-
! Enemy Attack
! {{Skill|Ranged}}
! Eating
! Normal
! {{ItemIcon|Wasteful Ring|with Wasteful Ring}}
|-
! {{Skill|Hitpoints|HP|qty=1000}}
| 75%
| 71%
|-
! {{Skill|Hitpoints|HP|qty=1040}}
| 74%
| 70%
|-
|-
| [[Mark of Death]]
! {{Skill|Hitpoints|HP|qty=1070}}
| AutoEat
| 73%
| 69%
|-
|-
| [[Concealed Danger]]
! {{Skill|Hitpoints|HP|qty=1100}}
| Hold Enter to Eat
| 72%
| 68%
|-
|-
| [[Shadowstep]]
| Read WARNING above
|}
|}


Line 256: Line 358:
|-
|-
! Hands
! Hands
|colspan="3"| {{ItemIcon|Glacia God Gloves}}
|colspan="2"| {{ItemIcon|Glacia God Gloves}}
|colspan="3"| {{ItemIcon|Elementalist Gloves}}
|colspan="2"| {{ItemIcon|Terran God Gloves}}
|colspan="2"| {{ItemIcon|(U) Ancient D-hide Vambraces}}
|-
|-
! Cape
! Cape
|colspan="3"| {{ItemIcon|Skull Cape}}
|colspan="2"| {{ItemIcon|Skull Cape}}
|colspan="3"| {{ItemIcon|Infernal Cape}}
|colspan="2"| {{ItemIcon|Infernal Cape}}
|colspan="2"| {{ItemIcon|Maximum Skillcape}}
|-
|-
! Neck
! Neck
|colspan="3"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="3"| {{ItemIcon|Elite Amulet of Magic}}
|colspan="2"| {{ItemIcon|Elite Amulet of Magic}}
|colspan="2"| {{ItemIcon|Elite Amulet of Defence}}
|-
|-
! Ring
! Ring
|colspan="2"| {{ItemIcon|Warlock Ring}}
|colspan="2"| {{ItemIcon|Warlock Ring}}
|colspan="2"| {{ItemIcon|Ring of Spirit Power}}
|colspan="2"| {{ItemIcon|Shaman Ring}}
|colspan="2"| {{ItemIcon|Shaman Ring}}
|colspan="2"| {{ItemIcon|Tormented Ring}}
|-
|-
! Weapon
! Weapon
|colspan="2"| {{ItemIcon|Air Imbued Wand}}
|colspan="2"| {{ItemIcon|Air Imbued Wand}}
|colspan="2"| {{ItemIcon|Magic Wand (Elite)}}
|colspan="2"| {{ItemIcon|Magic Wand (Powerful)}}
|colspan="2"| {{ItemIcon|Magic Wand (Powerful)}}
|colspan="2" rowspan="2"| {{ItemIcon|Cloudburst Staff}}
|-
|-
! Offhand
! Offhand
|colspan="2"| {{ItemIcon|Miolite Shield}}
|colspan="2"| {{ItemIcon|Scaled Shield}}
|colspan="2"| {{ItemIcon|Earth Layered Shield}}
|colspan="2"| {{ItemIcon|Earth Layered Shield}}
|colspan="2"| {{ItemIcon|Dragonfire Shield}}
|}
Follow the recommended equipment list for gear to use; you can mix and match pieces depending on what you have, though ensure you have enough DR to not get one-shot. For imbued wands and expert wizard armor, the element does not matter, but you can match the element to the spell you're using.
There are a few strategies that can be used for {{MonsterIcon|Ahrenia}}. Regardless of strategy, it is recommended to use Surge II.
====20k Accuracy Ancient Magicks====
Equip {{ItemIcon|Air Imbued Wand}}, full {{ItemIcon|Glacia God Platebody|Glacia armor}}, {{ItemIcon|Skull Cape}}, {{ItemIcon|Fury of the Elemental Zodiacs}}, {{ItemIcon|Earth Layered Shield}}, and {{ItemIcon|Warlock Ring}}. Use {{ItemIcon|Magic Assistance Potion IV}} or {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}}, turn on {{PrayerIcon|Augury}} and {{PrayerIcon|Mystic Might}}, and use [[Gust]]. Ensure you are over 33.4k accuracy before the fight begins to stay above the 20k threshold required to never miss with [[Gust]] after {{MonsterIcon|Ahrenia}} reduces your magic accuracy.
====Diamond Luck is Key====
Equip all of your best Magic gear - this can be the same as the above gear. Use {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}}, turn on {{PrayerIcon|Augury}} and {{PrayerIcon|Mystic Might}}, and use any [[Magic#Ancient_Magicks|Ancient Magicks]] spell - slower hitting spells such as [[Quake]], [[Gust]], or [[Ignite]] are recommended due to the interaction with the {{SpecialAttack|Into the Mist (attack)|Into the Mist}} increased DR. Do not worry about the reduced magical accuracy debuff, as {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} will let you continue to put out damage.
====Combined Spell Strategy====
Optionally, you can optimize damage if you are unable to achieve the 33.4k accuracy rating needed to maintain the [[Magic#Ancient_Magicks|Ancient Magicks]] 20k threshold by starting the fight with a 20k accuracy [[Magic#Ancient_Magicks|Ancient Magicks]] spell ([[Slicing Winds]], [[Gust]], or [[Incinerate]]) and [[Magic Assistance Potion]] and switching spells ([[Gust]], [[Quake]]) and potions to {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} once your magic accuracy is under 20k.
You will need to learn eating patterns to ensure you do not die from attacks but can still put out enough DPS to finish the phase.
{| class="wikitable"
|-
! Enemy Attack
! Eating
|-
| [[Shadowburst]]
| Hold Enter to Eat
|-
| [[Fallen Light]]
| AutoEat
|}
|}


==Strategy 2: Minimal Thinking and Effort==
With {{ItemIcon|Fire Imbued Wand|notext=true}}{{ItemIcon|Air Imbued Wand|Imbued Wands}}:
This strategy involves maximum AFKing. If you're worried about the final boss, you can follow this strategy.
*{{Icon|type=spell|Incinerate}}, {{Icon|type=spell|Gust}}, or {{Icon|type=spell|Slicing Winds}}.
 
*{{PrayerIcon|Protect from Magic}} and {{PrayerIcon|Stone Skin}}
===Mysterious Figure - Phase 1===
Phase 1 will require the most effort. This phase will be completed with normal strategies. Refer to the [[Into_the_Mist/Guide#Mysterious_Figure_-_Phase_1|above Phase 1]] gear table for recommendations. Use {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} and turn on {{PrayerIcon|Protect from Melee}} and {{PrayerIcon|Piety}}.
 
You will need to learn eating patterns to ensure you do not die from attacks but can still put out enough DPS to finish the phase.
 
{| class="wikitable"
|-
! Enemy Attack
! Eating
|-
| [[Mark of Death]]
| AutoEat
|-
| [[Cursed Edge]]
| Eat if not full HP
|-
| [[Reap and Return]]
| Hold Enter to Eat
|}


====Mysterious Figure - Phase 1, Option 2====
With {{ItemIcon|Cloudburst Staff}}:
For maximum idle ability, you can use {{ItemIcon|Infernal Claw}} along with a shield, Diamond Luck Potions, {{PrayerIcon|Protect from Melee}} and {{PrayerIcon|Piety}}, and Hold Enter to Eat until the boss is dead. This might require higher stats than the [[Into_the_Mist/Guide#Minimum_Recommended_Levels|above recommended levels]] are to complete.
*{{Icon|Water Surge|type=spell}}, and {{Icon|Fury II|type=aurora}}.
*{{PrayerIcon|Battleheart}} and {{PrayerIcon|Augury}} or the highest level Magic prayers you have available.  


===Mysterious Figure - Phase 2===
As this phase is relatively weak, {{ItemIcon|Cloudburst Staff}} under most circumstances should be deal enough damage to kill Ahrenia before she becomes a real threat, however, as the phase is relatively simple, it is recommended to use the Ancient Magicks as they will allow you to use {{Icon|Damage Reduction Potion|Damage Reduction Potions}} instead of {{ItemIcon|Diamond Luck Potion IV|Diamond Luck}} as your hits are already guaranteed at 20k+ Accuracy Rating.
Phase 2 requires enough {{Skill|Hitpoints|HP}} and [[Damage Reduction|DR]] to not die at maximum affliction stacks and [[Mark of Death]]. The highest damaging hit is [[Concealed Danger]] at 450 damage. At above around {{Skill|Hitpoints|90 HP}}, you will need approximately 2% [[DR]] or more to achieve this. You will be damaging this phase to 1 HP through recoil damage and finishing it off with a final attack. Ensure {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} are active, equip any 1-handed ranged weapon (even bronze throwing knives can be used), equip one or both of {{ItemIcon|Gold Sapphire Ring}} and {{ItemIcon|Recoil Shield}}, turn on {{PrayerIcon|Rigour}} and {{PrayerIcon|Eagle Eye}} for accuracy — you do not want to use {{PrayerIcon|Protect from Ranged}}, as you want to be hit to reflect damage, and start the fight. Since Phase 2 does not heal, it will eventually reach 1 HP, because recoil damage can't kill a monster. Eventually, you will hit with your ranged weapon of choice and finish Phase 2.  


'''WARNING:''' Phase 2 can one-shot you. The chances of this are fairly low; however, it's still possible. The requirements are for it to [[Shadowstep]] 2 turns in a row, which will cause it to normal attack you. If your HP is lowered from affliction and you are affected by [[Mark of Death]], it's possible to die at full HP. If you notice it start to NORMAL ATTACK under these circumstances, you will need to run to survive.
====Phase 3: Abilities and Eating Methods====
* '''Shadow Burst''': Can be dangerous at low stacks of Affliction. Gives the player -1% Accuracy rating when it hits, up to a maximum of 50%. To guarantee 20k+ Accuracy at maximum stacks of this effect, the player must have 33,333 Accuracy Rating.
* '''Into the Mist''': Does no damage. Gives the enemy +10% Damage Reduction each time they are hit, so if using Ancient Magicks, it may be prudent to swap to {{Icon|type=spell|Ignite}} or {{Icon|type=spell|Quake}} to get more effective damage for the duration.
* '''Fallen Light''': Not dangerous.


{| class="wikitable"
====Phase 3: Idle====
|-
To fully idle Phase 3, you will only need enough HP and DR to survive an 800 damage max hit when your HP is reduced by 50%, the below table lists some common HP checkpoints:
! Slot
! Gear
|-
! Head
| {{ItemIcon|Aeris God Helmet}}
|-
! Body
| {{ItemIcon|Aeris God Platebody}}
|-
! Leggings
| {{ItemIcon|Aeris God Platelegs}}
|-
! Boots
| {{ItemIcon|Aeris God Boots}}
|-
! Hands
| {{ItemIcon|Aeris God Gloves}}
|-
! Cape
| {{ItemIcon|Cape of Prat}}
|-
! Neck
| {{ItemIcon|Fury of the Elemental Zodiacs}}
|-
! Ring
| {{ItemIcon|Gold Sapphire Ring}}
|-
! Weapon
| {{ItemIcon|Ancient Javelin}}
|-
! Offhand
| {{ItemIcon|Recoil Shield}}
|}


This eating pattern is to prevent the possibility of dying as you will always be full HP; it is not required to Hold Enter to Eat for the entire fight as long as you do not die to [[Concealed Danger]].
{| class="wikitable"  
{| class="wikitable"  
|-
|-
! Enemy Attack
! {{Skill|Magic}}
! Eating
! Normal
|-
! {{ItemIcon|Wasteful Ring|with Wasteful Ring}}
| [[Mark of Death]]
| Hold Enter to Eat
|-
|-
| [[Concealed Danger]]
! {{Skill|Hitpoints|HP|qty=1000}}
| Hold Enter to Eat
| 75%
| 72%
|-
|-
| [[Shadowstep]]
! {{Skill|Hitpoints|HP|qty=1040}}
| Read WARNING above
| 74%
|}
| 71%
 
===Ahrenia===
{{MonsterIcon|Ahrenia}} requires enough {{Skill|Hitpoints|HP}} and [[DR]] to not die. The highest damage attack is [[Shadow Burst]] at 800 damage. At above around {{Skill|Hitpoints|90 HP}}, you will need approximately 45 DR or more to achieve this. Refer to the [[Into_the_Mist/Guide#Ahrenia|above Ahrenia]] gear table for recommendations. Similar to Phase 2, you will ensure {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} are active, use any [[Magic#Standard_Magic|Surge spell]] and the curse [[Decay]], turn on {{PrayerIcon|Augury}} and {{PrayerIcon|Mystic Might}} for extra accuracy — {{PrayerIcon|Protect from Magic}} is not used as you want to be hit to proc [[Decay]], and start the fight. As long as you do not die to one single hit, you can hold eat and survive. Since {{MonsterIcon|Ahrenia}} heals when she uses the special {{SpecialAttack|Into the Mist (attack)|Into the Mist}} attack, this will take some time and [[Glossary#RNG|RNG]] to complete.
{| class="wikitable"
|-
|-
! Enemy Attack
! {{Skill|Hitpoints|HP|qty=1070}}
! Eating
| 74%
| 70%
|-
|-
| [[Shadowburst]]
! {{Skill|Hitpoints|HP|qty=1100}}
| Hold Enter to Eat
| 73%
| 70%
|-
|-
| [[Fallen Light]]
| AutoEat
|}
|}


==0.21 Made ITM Idleable==
{{Menu}}
''to be updated, jotting down rough information''<br>
A new change to the Mark of Death mechanic where a stack is removed after your attack turn. This allows you to never have reduced [[DR]] and can idle each phase of [[ITM]]. The dungeon is still not fully idle as there are forced pauses at boss phases and you must start each phase. You'll still want to follow prayer suggestions from other sections.
===Mysterious Figure - Phase 1===
You need a weapon that attacks faster than 2.6s, the attack speed of {{MonsterIcon|Mysterious Figure - Phase 1}}. You'll need to work out [[HP]] and [[DR]] such that you can survive a 600 damage max hit at 50% of your [[HP]], as you need to account for maximum affliction stacks.
===Mysterious Figure - Phase 2===
You need a weapon that attacks faster than 1.75s, the buffed attack speed of {{MonsterIcon|Mysterious Figure - Phase 1}}. You'll need to work out [[HP]] and [[DR]] such that you can survive a 772 damage max hit at 50% of your HP, as you need to account for maximum affliction stacks.
 
===Ahrenia===
Ahrenia has no change in idleability as there was no attack that reduced your [[DR]].
 
 
 
[[Category:Guides]]
[[Category:Guides]]
{{Menu}}

Revision as of 22:41, 30 November 2022

This page was last updated for (v1.1.1).

Dungeon Mechanics

Afflicted Monsters

The first twenty monsters in the dungeon are Afflicted versions of randomly chosen monsters between Combat Level 165 and 677. Aside from monsters from Dark Waters, Legaran Wurm, and Cursed Lich, any monster in that range can be chosen including boss monsters from other dungeons.

These monsters have all their normal stats and special attacks, but are stronger in two ways: They gain +20% Damage Reduction, and they become Afflicted, causing their attacks to apply a special status effect on the player.

If the monster is originally from a Slayer Area with an Area Effect, that effect will not apply as combat is not happening in that area.

The Final Boss

After defeating 20 Afflicted Monsters, the player must defeat all three phases of the boss. Each phase uses a specific combat style and can only be damaged if the player is using the same style. This means that purchasing the Dungeon Equipment Swapping upgrade from the Shop is mandatory for completing this dungeon.

Before each phase, combat will be paused to allow the player a chance to read over the boss's special abilities and change their equipment set. This means, for example, that you do not need to own three separate copies of Fury of the Elemental Zodiacs, as you will have time to swap it between each equipment set. Once players are ready, they start the phase by clicking a button.

Affliction

Afflicted Monsters and all three final boss phases can apply a special status effect called Affliction when they complete an attack. Each attack or special attack that the enemy uses, regardless of whether the attack hits or misses the player, has a 70% chance of applying a stack of Affliction, up to a maximum of 50 stacks. Special attacks that hit more than once will only apply a single stack.

For each stack of affliction, the player's max HP is reduced by 1% until the player is at 50% of their original maximum HP. Critically, this will also impact the player's Auto Eat threshold, making each attack successively more dangerous.

Affliction stacks are only cleared after each monster is defeated or when the player leaves combat whether due to death or fleeing.

Manual Eating

This is the first dungeon in the game that typically requires manual eating, while there are ways to avoid having to do this, they take much longer to set up for very little practical gain. Completing ITM should generally be done as soon as possible, as the Combat Passive Slot is extremely powerful.

For all phases of the dungeon, as long as you do not get instantly killed by a single attack (one shot), you are able to complete the dungeon with an appropriate weapon.

There are 4 different ways to eat food to keep yourself safe. It's important to note that this dungeon only needs to be completed once, so the strategy is not about completing the dungeon as fast as possible, but rather not dying, so you can complete it at least once. It is far more important to ensure you have enough HP to survive an attack than not resetting your attack timer through manual eating.

  1. Autoeat - Let autoeat heal you and do not interrupt your attack. No player input!
  2. Eat After Attacks - Click once to eat food immediately after you finish an attack. Usually every attack.
  3. Eat to full HP - Eat food until you are at full HP. Then let autoeat heal you.
  4. Hold Eat - Click and hold the food button to continuously eat food.

Rewards

Completing ITM will permanently add Dark Waters monsters to the Master tier of Slayer Tasks. These monsters all have specific weaknesses and heavily punish the player for using the "wrong" combat style or equipment against them, making it far more difficult to use Auto Slayer to fulfill the 40 task requirement for unlocking Slayer Gear Upgrade Kit (Master). If desired, Perilous Peaks Master Tasks can be completed before ITM is finished, although this is not required.

Completing Into the Mist also allows the player to use the Passive equipment slot. Pablo is obtained by completing the dungeon 5 separate times.

Stats and Buffs

Minimum Recommended Levels

The only hard requirement to complete this dungeon is Slayer Level 90 and enough HP and Damage Reduction to not be killed instantly.

The recommended levels to complete this dungeon are roughly Attack Level 85, Strength Level 85, Defence Level 85, 950 HP, Ranged Level 85, Magic Level 85, Prayer Level 95, it is possible for a player to complete the dungeon roughly 10 levels lower in each skill, so if any of your stats are lagging behind, its not the end of the world.

Consumables

  • Food:
    • Whale or similar, you want a food item that heals for a large amount all at once, so that one click heals you for the vast majority of your hp no matter what.
  • Potions:
  • Summoning Tablets:
  • Prayers:
    • These will be outlined on a case-by-case basis for each Boss phase below.
    • Protect Item will not be recommended so as to not plan for failure. There are many ways to ensure you do not die, and losing the power of one of your prayers can actually increase your chance of death.
  • Ammo:
  • Diamond Luck Potions and Dragon Tablets are the most important buffs for this dungeon, the potion will drastically increase the amount of times you actually hit the enemy, and the tablets add a lot of extra damage with their own attacks, buff your damage and accuracy, and the burn effect of Dragons can help getting the bosses HP down quickly so you spend less time at high stacks of affliction.

Agility

While agility helps provide useful combat bonuses, it mostly helps lower the floor of the HP level you need to attempt ITM. Typically, switching agility just for ITM is not super important.

Tier Obstacle Reasoning
1 Any No obstacles provide combat bonuses.
2 Any No obstacles provide combat bonuses.
3 Pipe Climb Only obstacle that provides a combat bonus.
4 Coal Stones No negative bonuses
5 Cliff Balance Be sure to remember the HP increase in your HP/DR damage calculations.
6 Rocky Waters Lake Swim is typically more useful if you are higher level, where the HP increase is proportionally less effective.
7 Boulder Trap or Water Trap No negative damage modifiers.
8 Raft Building Extra damage and HP.
9 Ice Jump or Frozen Lake Crossing Ice Jump is typically the only obstacle used on this tier, there's really no reason to stop using it now.
10 Lava Waterfall Dodge or Ocean Rafting Changing this obstacle from Lava Waterfall Dodge is expensive, and usually not really worth it.
Pillar Pillar of Combat Pillar of Combat is the only DPS-boosting pillar, but it is not necessary to use if you already have a different Pillar as its bonuses are not particularly helpful for this dungeon.

Fight Details

Afflicted Monsters

In general, waves 1-20 are best completed with your best Magic gear and Ancient Magicks or by actively switching to take advantage of Combat Triangle bonuses. Typically, these monsters are not very dangerous, swap to the correct combat style, and the monster falls over.

It's highly recommended that once you reach the final boss, you take the time to calculate the DR values and maximum hits per attack of each phase.

Notes for all Boss Phases

It is recommended to make a notecard with your effective auto-eat threshhold at various stages of Affliction build-up, typically every 10 stacks or so. This means write down what 40% of your HP is at 90%, 80%, 70%, 60%, 50% Maximum HP, then write down or pay attention to the maximum damage values of each of the bosses attacks so you can make more informed decisions than the general advice given below.

If in doubt at any time, try to eat immediately after one of your attacks finishes, don't rely too heavily on this, as resetting your attack also removes any chance of using special attacks on the next attack.

Mysterious Figure - Phase 1

Slot Better to Worse
Head God Helmets (G) Ancient Helmet (G) Dragon Helmet
Body God Platebodies (G) Ancient Platebody (G) Dragon Platebody
Leggings God Platelegs (G) Ancient Platelegs (G) Dragon Platelegs
Boots Ragnar God Boots Terran God Boots (G) Dragon Boots
Hands Ragnar God Gloves Terran God Gloves Paladin Gloves
Cape Infernal Cape Fire Cape Maximum Skillcape
Neck Fury of the Elemental Zodiacs Elite Amulet of Defence Elite Amulet of Glory
Ring Ring of Blade Echoes Fighter Ring Gold Sapphire Ring
Weapon Infernal Claw Darksteel Dagger Sunset Rapier
Offhand Dragonfire Shield Earth Layered Shield (G) Dragon Shield

Protect from Melee and Battleheart or the highest level melee prayer you have available. Protect from Melee is important here, as it sets the boss's chance to hit to 20%, reducing the chance of healing when using Reap and Return significantly. If possible, swapping Protect from Melee to Piety when the boss is using any other attack can help you squeeze in a little extra damage.

The choice to use 1h weapons here is important, as their attack interval is low enough to drop stacks of Mark of Death easily. Terran Godsword and Ragnar Godsword ( > ) are both very good and may be able to kill the boss faster depending on your specific stats, but they have a slow attack interval and will generally require you to pay more attention to when you eat.

Ultima Godsword is a fantastic weapon that circumvents the drawbacks of a 2h weapon by doing a ridiculous amount of damage. If owned, this weapon should be used, however, it is not necessary or recommended as the weapon can be quite difficult to obtain. Do not use any other equipment that provides a special attack ( Ring of Blade Echoes) as they will ruin your damage potential by lowering the chance of using one of the Ultima special attacks.

Phase 1: Abilities and Eating Methods

  • Mark of Death: Typically not dangerous, you want to complete an attack as soon as possible after this attack hits you. Failing to remove the stack of Mark of Death before the next attack hits you massively complicates things.
  • Cursed Edge: Dangerous at medium stacks of affliction, heal to full if this attack deals more than your auto-eat threshold. NOT dangerous if the attack deals at least 60% of your total HP because each hit will cause your auto-eat to set you to at least 80% HP.
  • Reap and Return: Dangerous at high stacks of affliction, if in doubt, hold eat to avoid death. NOT dangerous if the attack deals at least 60% of your total HP

This phase is by far the most difficult, it may be prudent to run if you feel you are in danger.

Phase 1: Idle

Manually eating while under the effect of Mark of Death can still kill you, do NOT manually eat if attempting to idle.

To fully idle Phase 1, you will need a weapon that has an interval faster than 2.6 seconds (all weapons above fit this criteria) and enough HP and DR to survive a 600 damage max hit when your HP is reduced by 50%, the below table lists some common HP checkpoints:

Melee Normal with Wasteful Ring
1,000 HP 67% 63%
1,040 HP 66% 61%
1,070 HP 65% 60%
1,100 HP 64% 59%

Mysterious Figure - Phase 2

Slot Better to Worse
Head Aeris God Helmet Terran God Helmet Slayer Cowl (Elite)
Body Aeris God Platebody (U) Ancient D-hide Body (U) Black D-hide Body
Leggings Aeris God Platelegs (U) Ancient D-hide Chaps (U) Black D-hide Chaps
Boots Aeris God Boots Terran God Boots (G) Dragon Boots
Hands Aeris God Gloves (U) Ancient D-hide Vambraces (U) Black D-hide Vambraces
Cape Cape of Prat Infernal Cape Maximum Skillcape
Neck Deadeye Amulet Fury of the Elemental Zodiacs Elite Amulet of Ranged
Ring Deadeye Ring Silver Emerald Ring Ring of Barrage
Offhand Scaled Shield (U) Ancient D-hide Shield (U) Black D-hide Shield
Throwing Weapons Ancient Javelin Ancient Knives Dragon Javelin
Crossbows Ancient Crossbow Slayer's Crossbow Dragon Crossbow
Bolts Jadestone Bolts Diamond Bolts Emerald Bolts

Battleheart and Rigour or the highest level Ranged prayers you have available.

2h weapons like the Stormsnap are generally fine, but they will require you to pay more attention to when you eat as they have less Damage Reduction due to not being able to wear a shield, and being slow and unwieldy for dropping stacks of Mark of Death.

Phase 2: Abilities and Eating Methods

  • Mark of Death: Typically not dangerous, you want to complete an attack as soon as possible after this attack hits you. Failing to remove the stack of Mark of Death before the next attack hits you massively complicates things.
  • Concealed Danger: Typically not dangerous unless you fail to remove mark of death.
  • Shadowstep: Does no damage, however, if the boss tries to use it twice in a row she will use a Normal Attack instead, her Normal Attack Max hit is quite high, and becomes much more dangerous if you have failed to remove Mark of Death

This phase is by far the easiest, so it is not critically important to optimize it perfectly, nearly any setup should have no real problem clearing this phase. Eating during this phase should be almost entirely unnecessary.

NOTE: At exceptionally high stacks of affliction, and while under the effect of Mark of Death, it is possible for the boss's Normal Attack to deal more damage than your total HP. This is only possible if you manually eat and fail to remove the Mark of Death before the attack connects. If this scenario occurs, you must run to guarantee your survival.

Phase 2: Idle

Manually eating while under the effect of Mark of Death can still kill you, do NOT manually eat if attempting to idle.

To fully idle Phase 2, you will need a weapon that has an interval faster than 3.9 seconds (all ranged weapons fit this criteria by default) and enough HP and DR to survive a 772 damage max hit when your HP is reduced by 50%, the below table lists some common HP checkpoints:

Ranged Normal with Wasteful Ring
1,000 HP 75% 71%
1,040 HP 74% 70%
1,070 HP 73% 69%
1,100 HP 72% 68%

Ahrenia

Slot Better to Worse
Head Glacia God Helmet Ancient Wizard Hat Air Expert Wizard Hat
Body Glacia God Platebody Ancient Wizard Robes Air Expert Wizard Robes
Leggings Glacia God Platelegs Ancient Wizard Bottoms Air Expert Wizard Bottoms
Boots Glacia God Boots Ancient Wizard Boots Air Expert Wizard Boots
Hands Glacia God Gloves Terran God Gloves (U) Ancient D-hide Vambraces
Cape Skull Cape Infernal Cape Maximum Skillcape
Neck Fury of the Elemental Zodiacs Elite Amulet of Magic Elite Amulet of Defence
Ring Warlock Ring Ring of Spirit Power Shaman Ring
Weapon Air Imbued Wand Magic Wand (Powerful) Cloudburst Staff
Offhand Scaled Shield Earth Layered Shield

With Imbued Wands:

With Cloudburst Staff:

As this phase is relatively weak, Cloudburst Staff under most circumstances should be deal enough damage to kill Ahrenia before she becomes a real threat, however, as the phase is relatively simple, it is recommended to use the Ancient Magicks as they will allow you to use Damage Reduction Potions instead of Diamond Luck as your hits are already guaranteed at 20k+ Accuracy Rating.

Phase 3: Abilities and Eating Methods

  • Shadow Burst: Can be dangerous at low stacks of Affliction. Gives the player -1% Accuracy rating when it hits, up to a maximum of 50%. To guarantee 20k+ Accuracy at maximum stacks of this effect, the player must have 33,333 Accuracy Rating.
  • Into the Mist: Does no damage. Gives the enemy +10% Damage Reduction each time they are hit, so if using Ancient Magicks, it may be prudent to swap to Ignite or Quake to get more effective damage for the duration.
  • Fallen Light: Not dangerous.

Phase 3: Idle

To fully idle Phase 3, you will only need enough HP and DR to survive an 800 damage max hit when your HP is reduced by 50%, the below table lists some common HP checkpoints:

Magic Normal with Wasteful Ring
1,000 HP 75% 72%
1,040 HP 74% 71%
1,070 HP 74% 70%
1,100 HP 73% 70%