Into the Mist/Guide: Difference between revisions

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Affliction reduces your maximum hitpoints while Mark of Death reduces your DR by 50%. This makes calculating autoeat and DR values difficult and eating patterns are calculated at maximum affliction stacks and reduced DR (the worse case scenario). There may be a chance of death while affliction is still stacking and depending if you are affected by Mark of Death or not. If you want to take a safer approach, you can spam eat and deal minimal damage until you are affected by maximum affliction stacks (half maximum hitpoints) so that damage numbers do not vary.
Affliction reduces your maximum hitpoints while Mark of Death reduces your DR by 50%. This makes calculating autoeat and DR values difficult and eating patterns are calculated at maximum affliction stacks and reduced DR (the worse case scenario). There may be a chance of death while affliction is still stacking and depending if you are affected by Mark of Death or not. If you want to take a safer approach, you can spam eat and deal minimal damage until you are affected by maximum affliction stacks (half maximum hitpoints) so that damage numbers do not vary.


You may complete the dungeon with your food of choice; however, note that there may still be a chance of death due to your healing rate and the high damage per hit value of the boss. It is recommended to use high healing value food such as cave fish, manta ray, or whale, as this will restore HP quickly when you manually eat, reducing the chance of the boss hitting fast and frequently enough with its multihit attacks to kill you.
You may complete the dungeon with your food of choice; however, note that there may still be a chance of death due to your healing rate and the high damage per hit value of the boss. It is recommended to use high healing value food such as {{ItemIcon|Cave Fish}}, {{ItemIcon|Manta Ray}}, or {{ItemIcon|Whale}}, as this will restore HP quickly when you manually eat, reducing the chance of the boss hitting fast and frequently enough with its multihit attacks to kill you.


==Minimum Recommended Levels==
==Minimum Recommended Levels==
Using various of the explained methods in this guide, this dungeon was completed with 85 attack, 85 strength, 85 defence, 93 hitpoints, 88 prayer, 1 range, 85 magic. No range levels are required using the recoil method for phase 2; however, at least 80 range is recommended to use {{ItemIcon|Stormsnap}} if using a more traditional approach. {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} were used at these levels for each phase as well as generally BIS gear.
Using various of the explained methods in this guide, this dungeon was completed with {{SkillReq|Attack|85}}, {{SkillReq|Strength|85}}, {{SkillReq|Defence|85}}, {{SkillReq|Hitpoints|93}}, {{SkillReq|Prayer|88}}, {{SkillReq|Ranged|1}}, {{SkillReq|Magic|85}}. No range levels are required using the recoil method for phase 2; however, at least {{SkillReq|Ranged|80}} is recommended to use {{ItemIcon|Stormsnap}} if using a more traditional approach. {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} were used at these levels for each phase as well as generally BIS gear.


===Bare Minimum Testing===
===Bare Minimum Testing===
A decent amount of testing took place to provide additional notes of varying stats and gear that are needed to complete this dungeon. As with all other dungeons, the better your stats are, the worse your gear can be and the better your gear is, the worse your stats can be - up to a point. This section is provided as a reference and it is very not recommended to follow the stats and gear outlined here.  
A decent amount of testing took place to provide additional notes of varying stats and gear that are needed to complete this dungeon. As with all other dungeons, the better your stats are, the worse your gear can be and the better your gear is, the worse your stats can be - up to a point. This section is provided as a reference and it is very not recommended to follow the stats and gear outlined here.  


Since Phase 1 is most difficult, most testing is around this Phase. Phase 1 was successfully completed with 85 attack, 1 strength, 85 defence, 93 hitpoints, and at least 43 prayer. The gear needed to complete this was full [[Terran God Armour]], {{ItemIcon|Infernal Cape}}, {{ItemIcon|Fury of the Elemental Zodiacs}}, and {{ItemIcon|Ragnar Godsword}}. With perfect eating (for 3 hours), no Diamond Luck Potions, and only {{PrayerIcon|Protect from Melee}}, Phase 1 was successfully completed, ending with 46 strength. In another test, {{ItemIcon|Infernal Claw}} was used with full [[Ragnar God Armour]] and {{ItemIcon|Dragonfire Shield}} along with 80 attack, 1 strength, 85 defence, 93 hitpoints, and 43 prayer. This setup was unable to progress past Phase 1 without the assistance of {{ItemIcon|Sandstorm Ring}} (I gave up after 5 hours then equipped {{ItemIcon|Sandstorm Ring}} and finished it. The DPS is just too low without Sandstorm, Diamond Luck Potions, or higher stats.). Although ITM can be completed with other Godswords (though you might need more bonuses) or even {{ItemIcon|Sunset Rapier}} (of course, not at these low stats), this more shows the power of unavoidable damage specials.
Since Phase 1 is most difficult, most testing is around this Phase. Phase 1 was successfully completed with {{SkillReq|Attack|85}}, {{SkillReq|Strength|1}}, {{SkillReq|Defence|85}}, {{SkillReq|Hitpoints|93}}, and at least {{SkillReq|Prayer|43}}. The gear needed to complete this was full [[Terran God Armour]], {{ItemIcon|Infernal Cape}}, {{ItemIcon|Fury of the Elemental Zodiacs}}, and {{ItemIcon|Ragnar Godsword}}. With perfect eating (for 3 hours), no Diamond Luck Potions, and only {{PrayerIcon|Protect from Melee}}, Phase 1 was successfully completed, ending with {{SkillReq|Strength|46}}. In another test, {{ItemIcon|Infernal Claw}} was used with full [[Ragnar God Armour]] and {{ItemIcon|Dragonfire Shield}} along with {{SkillReq|Attack|80}}, {{SkillReq|Strength|1}}, {{SkillReq|Defence|85}}, {{SkillReq|Hitpoints|93}}, and {{SkillReq|Prayer|43}}. This setup was unable to progress past Phase 1 without the assistance of {{ItemIcon|Sandstorm Ring}} (I gave up after 5 hours then equipped {{ItemIcon|Sandstorm Ring}} and finished it. The DPS is just too low without Sandstorm, Diamond Luck Potions, or higher stats.). Although ITM can be completed with other Godswords (though you might need more bonuses) or even {{ItemIcon|Sunset Rapier}} (of course, not at these low stats), this more shows the power of unavoidable damage specials.


==Miscellaneous==
==Miscellaneous==
The Shop Upgrade [[Dungeon Equipment Swapping]] is mandatory to complete this dungeon. The dungeon will pause when you have reached each Boss Phase, but not after every floor. The pause at each Phase only stops combat, allowing you to change your equipped gear, set, food, and potions. You are still considered to be inside the dungeon and switching to any other action will cause you to leave and lose all progress.
The Shop Upgrade {{UpgradeIcon|Dungeon Equipment Swapping}} is mandatory to complete this dungeon. The dungeon will pause when you have reached each Boss Phase, but not after every floor. The pause at each Phase only stops combat, allowing you to change your equipped gear, set, food, and potions. You are still considered to be inside the dungeon and switching to any other action will cause you to leave and lose all progress.


===New Mysterious Figure - Phase 2 Warning===
===New Mysterious Figure - Phase 2 Warning===
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Follow the recommended equipment list for gear to use; you can mix and match pieces depending on what you have, though ensure you have enough DR to not get one-shot. For imbued wands and expert wizard armor, the element does not matter, but you can match the element to the spell you're using.  
Follow the recommended equipment list for gear to use; you can mix and match pieces depending on what you have, though ensure you have enough DR to not get one-shot. For imbued wands and expert wizard armor, the element does not matter, but you can match the element to the spell you're using.  
There are a few strategies that can be used for {{MonsterIcon|Ahrenia}}. Regardless of strategy, it is recommended to use Surge II.
There are a few strategies that can be used for {{MonsterIcon|Ahrenia}}. Regardless of strategy, it is recommended to use {{Icon|type=aurora|Surge II}}.


====20k Accuracy Ancient Magicks====
====20k Accuracy Ancient Magicks====
Equip {{ItemIcon|Air Imbued Wand}}, full {{ItemIcon|Glacia God Platebody|Glacia armor}}, {{ItemIcon|Skull Cape}}, {{ItemIcon|Fury of the Elemental Zodiacs}}, {{ItemIcon|Earth Layered Shield}}, and {{ItemIcon|Warlock Ring}}. Use {{ItemIcon|Magic Assistance Potion IV}} or {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}}, turn on {{PrayerIcon|Augury}} and {{PrayerIcon|Mystic Might}}, and use [[Gust]]. Ensure you are over 33.4k accuracy before the fight begins to stay above the 20k threshold required to never miss with [[Gust]] after {{MonsterIcon|Ahrenia}} reduces your magic accuracy.
Equip {{ItemIcon|Air Imbued Wand}}, full {{ItemIcon|Glacia God Platebody|Glacia armor}}, {{ItemIcon|Skull Cape}}, {{ItemIcon|Fury of the Elemental Zodiacs}}, {{ItemIcon|Earth Layered Shield}}, and {{ItemIcon|Warlock Ring}}. Use {{ItemIcon|Magic Assistance Potion IV}} or {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}}, turn on {{PrayerIcon|Augury}} and {{PrayerIcon|Mystic Might}}, and use {{Icon|type=spell|Gust}}. Ensure you are over 33.4k accuracy before the fight begins to stay above the 20k threshold required to never miss with [[Gust]] after {{MonsterIcon|Ahrenia}} reduces your magic accuracy.


====Diamond Luck is Key====
====Diamond Luck is Key====
Equip all of your best Magic gear - this can be the same as the above gear. Use {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}}, turn on {{PrayerIcon|Augury}} and {{PrayerIcon|Mystic Might}}, and use any [[Magic#Ancient_Magicks|Ancient Magicks]] spell - slower hitting spells such as [[Quake]], [[Gust]], or [[Ignite]] are recommended due to the interaction with the {{SpecialAttack|Into the Mist (attack)|Into the Mist}} increased DR. Do not worry about the reduced magical accuracy debuff, as {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} will let you continue to put out damage.
Equip all of your best Magic gear - this can be the same as the above gear. Use {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}}, turn on {{PrayerIcon|Augury}} and {{PrayerIcon|Mystic Might}}, and use any [[Magic#Ancient_Magicks|Ancient Magicks]] spell - slower hitting spells such as {{Icon|type=spell|Quake}}, {{Icon|type=spell|Gust}}, or {{Icon|type=spell|Ignite}} are recommended due to the interaction with the {{SpecialAttack|Into the Mist (attack)|Into the Mist}} increased DR. Do not worry about the reduced magical accuracy debuff, as {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} will let you continue to put out damage.


====Combined Spell Strategy====
====Combined Spell Strategy====
Optionally, you can optimize damage if you are unable to achieve the 33.4k accuracy rating needed to maintain the [[Magic#Ancient_Magicks|Ancient Magicks]] 20k threshold by starting the fight with a 20k accuracy [[Magic#Ancient_Magicks|Ancient Magicks]] spell ([[Slicing Winds]], [[Gust]], or [[Incinerate]]) and [[Magic Assistance Potion]] and switching spells ([[Gust]], [[Quake]]) and potions to {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} once your magic accuracy is under 20k.
Optionally, you can optimize damage if you are unable to achieve the 33.4k accuracy rating needed to maintain the [[Magic#Ancient_Magicks|Ancient Magicks]] 20k threshold by starting the fight with a 20k accuracy [[Magic#Ancient_Magicks|Ancient Magicks]] spell ({{Icon|type=spell|Slicing Winds}}, {{Icon|type=spell|Gust}}, or {{Icon|type=spell|Incinerate}}) and {{ItemIcon|Magic Assistance Potion IV|Magic Assistance Potion}} and switching spells ({{Icon|type=spell|Gust}}, {{Icon|type=spell|Quake}}) and potions to {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} once your magic accuracy is under 20k.


You will need to learn eating patterns to ensure you do not die from attacks but can still put out enough DPS to finish the phase.  
You will need to learn eating patterns to ensure you do not die from attacks but can still put out enough DPS to finish the phase.  
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===Mysterious Figure - Phase 2===
===Mysterious Figure - Phase 2===
Phase 2 requires enough {{Skill|Hitpoints|HP}} and [[Damage Reduction|DR]] to not die at maximum affliction stacks and [[Mark of Death]]. The highest damaging hit is [[Concealed Danger]] at 450 damage. At above around {{Skill|Hitpoints|90 HP}}, you will need approximately 2% [[DR]] or more to achieve this. You will be damaging this phase to 1 HP through recoil damage and finishing it off with a final attack. Ensure {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} are active, equip any 1-handed ranged weapon (even bronze throwing knives can be used), equip one or both of {{ItemIcon|Gold Sapphire Ring}} and {{ItemIcon|Recoil Shield}}, turn on {{PrayerIcon|Rigour}} and {{PrayerIcon|Eagle Eye}} for accuracy — you do not want to use {{PrayerIcon|Protect from Ranged}}, as you want to be hit to reflect damage, and start the fight. Since Phase 2 does not heal, it will eventually reach 1 HP, because recoil damage can't kill a monster. Eventually, you will hit with your ranged weapon of choice and finish Phase 2.  
Phase 2 requires enough {{Skill|Hitpoints|HP}} and [[Damage Reduction|DR]] to not die at maximum affliction stacks and [[Mark of Death]]. The highest damaging hit is [[Concealed Danger]] at 450 damage. At above around {{Skill|Hitpoints|90 HP}}, you will need approximately 2% [[DR]] or more to achieve this. You will be damaging this phase to 1 HP through recoil damage and finishing it off with a final attack. Ensure {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} are active, equip any 1-handed ranged weapon (even {{ItemIcon|Bronze Throwing Knife|Bronze Throwing Knives}} can be used), equip one or both of {{ItemIcon|Gold Sapphire Ring}} and {{ItemIcon|Recoil Shield}}, turn on {{PrayerIcon|Rigour}} and {{PrayerIcon|Eagle Eye}} for accuracy — you do not want to use {{PrayerIcon|Protect from Ranged}}, as you want to be hit to reflect damage, and start the fight. Since Phase 2 does not heal, it will eventually reach 1 HP, because recoil damage can't kill a monster. Eventually, you will hit with your ranged weapon of choice and finish Phase 2.  


'''WARNING:''' Phase 2 can one-shot you. The chances of this are fairly low; however, it's still possible. The requirements are for it to [[Shadowstep]] 2 turns in a row, which will cause it to normal attack you. If your HP is lowered from affliction and you are affected by [[Mark of Death]], it's possible to die at full HP. If you notice it start to NORMAL ATTACK under these circumstances, you will need to run to survive.
'''WARNING:''' Phase 2 can one-shot you. The chances of this are fairly low; however, it's still possible. The requirements are for it to [[Shadowstep]] 2 turns in a row, which will cause it to normal attack you. If your HP is lowered from affliction and you are affected by [[Mark of Death]], it's possible to die at full HP. If you notice it start to NORMAL ATTACK under these circumstances, you will need to run to survive.
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===Ahrenia===
===Ahrenia===
{{MonsterIcon|Ahrenia}} requires enough {{Skill|Hitpoints|HP}} and [[DR]] to not die. The highest damage attack is [[Shadow Burst]] at 800 damage. At above around {{Skill|Hitpoints|90 HP}}, you will need approximately 45 DR or more to achieve this. Refer to the [[Into_the_Mist/Guide#Ahrenia|above Ahrenia]] gear table for recommendations. Similar to Phase 2, you will ensure {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} are active, use any [[Magic#Standard_Magic|Surge spell]] and the curse [[Decay]], turn on {{PrayerIcon|Augury}} and {{PrayerIcon|Mystic Might}} for extra accuracy — {{PrayerIcon|Protect from Magic}} is not used as you want to be hit to proc [[Decay]], and start the fight. As long as you do not die to one single hit, you can hold eat and survive. Since {{MonsterIcon|Ahrenia}} heals when she uses the special {{SpecialAttack|Into the Mist (attack)|Into the Mist}} attack, this will take some time and [[Glossary#RNG|RNG]] to complete.
{{MonsterIcon|Ahrenia}} requires enough {{Skill|Hitpoints|HP}} and [[DR]] to not die. The highest damage attack is [[Shadow Burst]] at 800 damage. At above around {{Skill|Hitpoints|90 HP}}, you will need approximately 45 DR or more to achieve this. Refer to the [[Into_the_Mist/Guide#Ahrenia|above Ahrenia]] gear table for recommendations. Similar to Phase 2, you will ensure {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} are active, use any [[Magic#Standard_Magic|Surge spell]] and the curse {{Icon|type=curse|Decay}}, turn on {{PrayerIcon|Augury}} and {{PrayerIcon|Mystic Might}} for extra accuracy — {{PrayerIcon|Protect from Magic}} is not used as you want to be hit to proc [[Decay]], and start the fight. As long as you do not die to one single hit, you can hold eat and survive. Since {{MonsterIcon|Ahrenia}} heals when she uses the special {{SpecialAttack|Into the Mist (attack)|Into the Mist}} attack, this will take some time and [[Glossary#RNG|RNG]] to complete.
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