Into the Mist/Guide: Difference between revisions

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You may complete the dungeon with your food of choice; however, note that there may still be a chance of death due to your healing rate and the high damage per hit value of the boss. It is recommended to use high healing value food such as cave fish, manta ray, or whale, as this will restore HP quickly when you manually eat, reducing the chance of the boss hitting fast and frequently enough with its multihit attacks to kill you.
You may complete the dungeon with your food of choice; however, note that there may still be a chance of death due to your healing rate and the high damage per hit value of the boss. It is recommended to use high healing value food such as cave fish, manta ray, or whale, as this will restore HP quickly when you manually eat, reducing the chance of the boss hitting fast and frequently enough with its multihit attacks to kill you.
Diamond Luck Potions are most likely the single best improvement and upgrade for this dungeon, as long as you have obtained all recommended stats and gear. This is mostly because Phase 1 is the most difficult part of the dungeon due to DPS/accuracy issues.


==Minimum Recommended Levels==
==Minimum Recommended Levels==
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A decent amount of testing took place to provide additional notes of varying stats and gear that are needed to complete this dungeon. As with all other dungeons, the better your stats are, the worse your gear can be and the better your gear is, the worse your stats can be - up to a point.
A decent amount of testing took place to provide additional notes of varying stats and gear that are needed to complete this dungeon. As with all other dungeons, the better your stats are, the worse your gear can be and the better your gear is, the worse your stats can be - up to a point.


Since Phase 1 is most difficult, most testing is around this Phase. Phase 1 was successfully completed with 85 attack, 1 strength, 85 defence, 93 hitpoints, and at least 43 prayer. The gear needed to complete this was full [[Terran God Armour]], {{ItemIcon|Infernal Cape}}, {{ItemIcon|Fury of the Elemental Zodiacs}}, and {{ItemIcon|Ragnar Godsword}}. With perfect eating (for 3 hours), no Diamond Luck Potions, and only {{PrayerIcon|Protect from Melee}}, Phase 1 was successfully completed, ending with 46 strength. In another test, {{ItemIcon|Infernal Claw}} was used with full [[Ragnar God Armour]] and {{ItemIcon|Dragonfire Shield}} along with 80 attack, 1 strength, 85 defence, 93 hitpoints, and 43 prayer. This setup was unable to progress past Phase 1 without the assistance of {{ItemIcon|Sandstorm Ring}}. Although ITM can be completed with other Godswords or even {{ItemIcon|Sunset Rapier}} (of course, not at these low stats), this more shows the power of unavoidable damage specials.
Since Phase 1 is most difficult, most testing is around this Phase. Phase 1 was successfully completed with 85 attack, 1 strength, 85 defence, 93 hitpoints, and at least 43 prayer. The gear needed to complete this was full [[Terran God Armour]], {{ItemIcon|Infernal Cape}}, {{ItemIcon|Fury of the Elemental Zodiacs}}, and {{ItemIcon|Ragnar Godsword}}. With perfect eating (for 3 hours), no Diamond Luck Potions, and only {{PrayerIcon|Protect from Melee}}, Phase 1 was successfully completed, ending with 46 strength. In another test, {{ItemIcon|Infernal Claw}} was used with full [[Ragnar God Armour]] and {{ItemIcon|Dragonfire Shield}} along with 80 attack, 1 strength, 85 defence, 93 hitpoints, and 43 prayer. This setup was unable to progress past Phase 1 without the assistance of {{ItemIcon|Sandstorm Ring}}. Although ITM can be completed with other Godswords (though you might need more bonuses) or even {{ItemIcon|Sunset Rapier}} (of course, not at these low stats), this more shows the power of unavoidable damage specials.
 
==Miscellaneous==
===Diamond Luck Potions Deserve Their Own Section===
Diamond Luck Potions are most likely the single best improvement and upgrade for this dungeon, as long as you have obtained all recommended stats and gear. This is mostly because Phase 1 is the most difficult part of the dungeon due to DPS/accuracy issues. From testing, Diamond Luck Potions make it feel like any combination of God Gear can complete {{ZoneIcon|Into the Mist}}.
 
===Agility===
While agility helps provide useful combat bonuses, it mostly helps lower the floor of stats and gear you need to attempt ITM.
{| class="wikitable"
! Tier
! Obstacle
! Reasoning
|-
| 1
| Any
| No obstacles provide combat bonuses.
|-
| 2
| Any
| No obstacles provide combat bonuses.
|-
| 3
| Pipe Climb
| Only obstacle that provides a combat bonus.
|-
| 4
| Coal Stones
| Just don't want to take any negative bonuses, though you can take Mud Dive or Cave Climb if you've already accounted for the HP or DR reduction in your HP/DR damage calculations.
|-
| 5
| Cliff Balance
| Be sure to remember the HP increase in your HP/DR damage calculations.
|-
| 6
| Rocky Waters or Lake Swim
| Rocky Waters is more effective than Lake Swim if you are pushing ITM with lower stats; however, Lake Swim has more damage. Be sure to remember the HP or DR increase in your HP/DR damage calculations.
|-
| 7
| Boulder Trap or Water Trap
| Just select the trap that does not affect combat.
|-
| 8
| Raft Building
| Be sure to remember the HP increase in your HP/DR damage calculations.
|-
| 9
| Water Jump, Ice Jump, or Frozen Lake Crossing
| Water Jump is a slightly weaker choice than Frozen Lake Crossing. Be sure to remember the HP or DR increases in your HP/DR damage calculations.
|-
| 10
| Ocean Rafting
| Additional damage boost.
|-
| Pillar
| Pillar of Combat
| Pillar of Combat is the only DPS-boosting pillar, but it is not necessary to use if you already have a different Pillar.
|}


==Strategy 1: Average Clear==
==Strategy 1: Average Clear==
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