Into the Mist/Guide: Difference between revisions

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{{Otheruses|the suggested way to complete Into the Mist|the dungeon itself|Into the Mist}}
==Dungeon Mechanics==
===Afflicted Monsters===
The first section of {{ZoneIcon|Into the Mist}} will have the player fight 20 Afflicted versions of random monsters from {{Icon|Combat|nolink=true|Level 165-677}} including Dungeon boss monsters. The only exceptions to this are {{MonsterIcon|Legaran Wurm}}, {{MonsterIcon|Cursed Lich}}, and monsters from {{ZoneIcon|Dark Waters}}, all of which will not appear in this dungeon.


There are a number of ways {{ZoneIcon|Into the Mist}} can be completed. In general, waves 1-20 are best completed with your best [[Magic#Magic_Equipment_Stats|Magic gear]] and [[Magic#Ancient_Magicks|Ancient Magicks]] or actively switching to take advantage of [[Combat Triangle]] bonuses. It's highly recommended that once you reach the final boss, you take the time to calculate the DR values and maximum hits per attack of each phase. Eating strategies can generally solve the final bosses and aid you in learning when to deal damage and when to survive, but it's useful to know what attack might kill you with your exact gear and levels. For all phases of the dungeon, as long as you do not get instantly killed by one attack (one shot), you can most likely complete the dungeon with the appropriate weapon.
Afflicted monsters have their typical stats and special attacks, but have an additional +20% [[Damage Reduction]] and a chance to apply the {{Icon|Affliction|ext=svg}} debuff.


==Eating Patterns==
Area Effects from [[Slayer Areas]] are not present when fighting the Afflicted versions of {{Skill|Slayer}} monsters.
There are 3 different eating patterns used in this guide. It's important to note that this dungeon only needs to be completed once, so the strategy is not about completing the dungeon as fast as possible, but rather not dying so you can complete it at least once. It is far more important to ensure you have enough [[Hitpoints|HP]] to survive an attack than not resetting your attack timer through manual eating.
# [[Auto Eat|Autoeat]] — let autoeat heal you and do not interrupt your attack.
# Eat if not full {{Skill|Hitpoints|HP}} — eat to full HP if you are not full HP. Then let autoeat heal you.
# Hold Enter to Eat/Spam Eat — if you click on your food to eat manually, you will target your equipped food. You can see a bold grey box around your food to indicate it's selected. If you hold the Enter key on your keyboard, it will automatically try to eat each tick, and automatically eat when damaged. Do not let go until the attack is completed. This is not required to complete the dungeon; it just makes it easier. Spam clicking your food can work as well.


===Additional Important Notes===
===The Final Boss===
Affliction reduces your maximum hitpoints while Mark of Death reduces your DR by 50%. This makes calculating autoeat and DR values difficult and eating patterns are calculated at maximum affliction stacks and reduced DR (the worse case scenario). There may be a chance of death while affliction is still stacking and depending if you are affected by Mark of Death or not. If you want to take a safer approach, you can spam eat and deal minimal damage until you are affected by maximum affliction stacks (half maximum hitpoints) so that damage numbers do not vary.
After defeating 20 Afflicted monsters, the player must defeat three boss phases. Each phase uses a specific combat style and can only be damaged if the player is using the same style. This means that purchasing the {{UpgradeIcon|Dungeon Equipment Swapping}} upgrade from the {{Icon|Shop}} is mandatory for completing this dungeon.  


You may complete the dungeon with your food of choice; however, note that there may still be a chance of death due to your healing rate and the high damage per hit value of the boss. It is recommended to use high healing value food such as cave fish, manta ray, or whale, as this will restore HP quickly when you manually eat, reducing the chance of the boss hitting fast and frequently enough with its multihit attacks to kill you.
Before each phase of the boss, combat will be paused to allow the player a chance to read over the boss's special abilities and change their equipment set. This means, for example, that you do not need to own three separate copies of {{ItemIcon|Fury of the Elemental Zodiacs}}, as you will have time to swap it between each equipment set. Once the player is ready, they start the boss phase by clicking a button.


==Minimum Recommended Levels==
===Affliction===
Using various of the explained methods in this guide, this dungeon was completed with 85 attack, 85 strength, 85 defence, 93 hitpoints, 88 prayer, 1 range, 85 magic. No range levels are required using the recoil method for phase 2; however, at least 80 range is recommended to use {{ItemIcon|Stormsnap}} if using a more traditional approach. {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} were used at these levels for each phase as well as generally BIS gear.
Afflicted Monsters and all three final boss phases can apply a special status effect called {{Icon|Affliction|ext=svg}} when they complete an attack. Each attack or special attack that the enemy uses, regardless of whether the attack hits or misses the player, has a 70% chance of applying a stack of Affliction, up to a maximum of 50 stacks. Special attacks that hit more than once will only apply a single stack.


===Bare Minimum Testing===
For each stack of Affliction, the player's max {{Skill|Hitpoints}} are reduced by 1% up to 50 stacks (50% max HP). Critically, this will also impact the player's {{UpgradeIcon|Auto Eat}} threshold, making each attack successively more dangerous.
A decent amount of testing took place to provide additional notes of varying stats and gear that are needed to complete this dungeon. As with all other dungeons, the better your stats are, the worse your gear can be and the better your gear is, the worse your stats can be - up to a point. This section is provided as a reference and it is very not recommended to follow the stats and gear outlined here.  


Since Phase 1 is most difficult, most testing is around this Phase. Phase 1 was successfully completed with 85 attack, 1 strength, 85 defence, 93 hitpoints, and at least 43 prayer. The gear needed to complete this was full [[Terran God Armour]], {{ItemIcon|Infernal Cape}}, {{ItemIcon|Fury of the Elemental Zodiacs}}, and {{ItemIcon|Ragnar Godsword}}. With perfect eating (for 3 hours), no Diamond Luck Potions, and only {{PrayerIcon|Protect from Melee}}, Phase 1 was successfully completed, ending with 46 strength. In another test, {{ItemIcon|Infernal Claw}} was used with full [[Ragnar God Armour]] and {{ItemIcon|Dragonfire Shield}} along with 80 attack, 1 strength, 85 defence, 93 hitpoints, and 43 prayer. This setup was unable to progress past Phase 1 without the assistance of {{ItemIcon|Sandstorm Ring}} (I gave up after 5 hours then equipped {{ItemIcon|Sandstorm Ring}} and finished it. The DPS is just too low without Sandstorm, Diamond Luck Potions, or higher stats.). Although ITM can be completed with other Godswords (though you might need more bonuses) or even {{ItemIcon|Sunset Rapier}} (of course, not at these low stats), this more shows the power of unavoidable damage specials.
Affliction stacks are reset after the monster is defeated, or if the player leaves combat or dies.


==Miscellaneous==
===Manual Eating===
The Shop Upgrade [[Dungeon Equipment Swapping]] is mandatory to complete this dungeon. The dungeon will pause when you have reached each Boss Phase, but not after every floor. The pause at each Phase only stops combat, allowing you to change your equipped gear, set, food, and potions. You are still considered to be inside the dungeon and switching to any other action will cause you to leave and lose all progress.
{{ZoneIcon|Into the Mist}} is the first dungeon in the game that typically requires manually eating food. While there are ways to avoid manual eating prior to first completion, completing the dungeon as soon as possible to get the [[Combat Passive Slot]] is a good idea, as it benefits everything the player is able to do.


===Diamond Luck Potions Deserve Their Own Section===
For all phases of the dungeon, the player can survive by manually eating food as long as the enemy's max hit does not exceed the player's max {{Skill|Hitpoints}}.
[[Diamond Luck Potion]]s are most likely the single best improvement and upgrade for this dungeon, as long as you have obtained all recommended stats and gear. Any tier can be used, as the only difference is the number of charges per potion. This is mostly because Phase 1 is the most difficult part of the dungeon due to DPS/accuracy issues. From testing, {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} make it feel like any combination of God Gear can complete {{ZoneIcon|Into the Mist}}.
 
It is important to note that this dungeon only needs to be completed once, so the strategy is simply not dying, rather than a speedy completion. The player must ensure that they have enough {{Skill|Hitpoints|HP}} to survive each attack before it comes in, and determine whether eating food is necessary. Eating food resets the player's attack interval, so they must be careful to prevent over-eating, as this will slow them down and make the dungeon more dangerous (Affliction). The following are four different methods to eat food:
 
# '''{{UpgradeIcon|Auto Eat}}''' — Have Auto Eat heal you without interrupting attacks. No player input!
# '''Eat after attacks''' — Wait for your attack to finish before eating. Usually after every attack.
# '''Hold Eat''' — Click and hold the Food button to continuously eat food.
# '''Spam Eat''' ''(PC players only)'' — Click Food button once, press the Tab key once, then Press Shift+Tab once to select the Food button. Now hold down the Space key to eat faster than simply holding down the button. Clicking anywhere else will undo this.
 
===Rewards===
Completing {{ZoneIcon|Into the Mist}} will permanently add {{ZoneIcon|Dark Waters}} monsters to the [[Slayer#Master|Master]] tier of {{Skill|Slayer}} Tasks. These monsters all have specific weaknesses and heavily punish the player for using the wrong combat style against them, making it far more difficult to use {{UpgradeIcon|Auto Slayer}} to fulfill the 40 task requirement for unlocking {{ItemIcon|Slayer Gear Upgrade Kit (Master)}}. If desired, {{ZoneIcon|Perilous Peaks}} Master Tasks can be completed before ITM is finished, although this is not required.
 
Completing {{ZoneIcon|Into the Mist}} also allows the player to use the [[Combat Passive Slot|Passive equipment slot]]. {{PetIcon|Pablo}} is obtained by completing the dungeon 5 separate times.
 
==Stats and Buffs==
===Minimum Requirements===
The only true requirement to complete this dungeon is {{SkillReq|Slayer|90}} and enough {{Skill|Hitpoints|HP}} and [[Damage Reduction]] to not be killed instantly.
 
The '''recommended''' levels to complete this dungeon are roughly:
* {{SkillReq|Attack|85}}
* {{SkillReq|Strength|85}}
* {{SkillReq|Defence|85}}
* {{Skill|Hitpoints|nolink=true|HP|qty=950}}
* {{SkillReq|Ranged|85}}
* {{SkillReq|Magic|85}}
* {{SkillReq|Prayer|95}}.
 
It is possible for a player to complete the dungeon roughly 10-20 levels lower in any given skill, so if any of your stats are lagging behind, it's not the end of the world.
 
===Consumables===
*Food:
**{{ItemIcon|Whale}} or similar. You want a food item that heals for a large amount all at once, so that one click heals you for the vast majority of your HP.
*Potions:
**{{Icon|Diamond Luck Potion|Diamond Luck Potions}} for the entire dungeon.
*Summoning Tablets:
**{{ItemIcon|Dragon}} and {{ItemIcon|Minotaur}}, {{ItemIcon|Centaur}}, or {{ItemIcon|Witch}}.
*Prayers:
**These will be outlined on a case-by-case basis for each Boss phase below.
**{{PrayerIcon|Protect Item}} is not be recommended so as to not plan for failure. There are many ways to ensure you do not die, and losing the power of one of your prayers can actually increase your chance of death.
*Consumable Slot:
**{{ItemIcon|Whetstone}}
**{{ItemIcon|Wizard's Scroll}} - These can be skipped as they don't give any DPS benefit
**{{ItemIcon|Smithing Lesser Relic}} - Recommended for the additional damage reduction if you are playing the Ancient Relics Game Mode
*'''{{Icon|Diamond Luck Potion|Diamond Luck Potions}} and {{ItemIcon|Dragon|Dragon Tablets}} are the most important buffs for this dungeon''', the potion will drastically increase the amount of times you actually hit the enemy, and the tablets add a lot of extra damage with their own attacks, buff your damage and accuracy, and the burn effect of Dragons can help getting the bosses HP down quickly so you spend less time at high stacks of affliction.


===Agility===
===Agility===
While agility helps provide useful combat bonuses, it mostly helps lower the floor of stats and gear you need to attempt ITM. If any of the recommended obstacles mess with your HP/DR thresholds, it's okay to not use them.  
While agility helps provide useful combat bonuses, it mostly helps lower the floor of the HP level you need to attempt ITM. Typically, switching agility just for ITM is not important - use whatever agility obstacles you would normally use for combat training.
 
{| class="wikitable"
{| class="wikitable"
! Tier
! Tier !! Obstacle !! Reason
! Obstacle
! Reasoning
|-
|-
| 1
! 1
| Any
| Any
| No obstacles provide combat bonuses.
|-
|-
| 2
! 2
| Any
| Any
| No obstacles provide combat bonuses.
|-
|-
| 3
! 3
| Pipe Climb
| {{AgilityIcon|Pipe Climb}}
| Only obstacle that provides a combat bonus.
| Only obstacle that provides a combat bonus.
|-
|-
| 4
! 4
| Coal Stones
| {{AgilityIcon|Coal Stones}}
| Just don't want to take any negative bonuses, though you can take Mud Dive or Cave Climb if you've already accounted for the HP or DR reduction in your HP/DR damage calculations.
| No negative bonuses
|-
|-
| 5
! 5
| Cliff Balance
| {{AgilityIcon|Cliff Balance}}
| Be sure to remember the HP increase in your HP/DR damage calculations.
| Be sure to remember the HP increase in your HP/DR damage calculations.
|-
|-
| 6
! 6
| Rocky Waters or Lake Swim
| {{AgilityIcon|Rocky Waters}}
| Rocky Waters is more effective than Lake Swim if you are pushing ITM with lower stats; however, Lake Swim has more damage. Be sure to remember the HP or DR increase in your HP/DR damage calculations.
| Lake Swim is typically more useful if you are higher level, where the HP increase is proportionally less effective.
|-
|-
| 7
! rowspan="2" | 7
| Boulder Trap or Water Trap
| {{AgilityIcon|Boulder Trap}}
| Just select the trap that does not affect combat.
| rowspan="2" | No negative damage modifiers.
|-
|-
| 8
| {{AgilityIcon|Water Trap}}
| Raft Building
| Be sure to remember the HP increase in your HP/DR damage calculations.
|-
|-
| 9
! 8
| Water Jump, Ice Jump, or Frozen Lake Crossing
| {{AgilityIcon|Raft Building}}
| Water Jump is a slightly weaker choice than Frozen Lake Crossing. Be sure to remember the HP or DR increases in your HP/DR damage calculations.
| Extra damage and HP.
|-
|-
| 10
! rowspan="2" | 9
| Ocean Rafting
| {{AgilityIcon|Ice Jump}}
| Additional damage boost.
| rowspan="2" | Ice Jump is typically the only obstacle used on this tier, there's really no reason to stop using it now.
|-
|-
| Pillar
| {{AgilityIcon|Frozen Lake Crossing}}
| Pillar of Combat
| Pillar of Combat is the only DPS-boosting pillar, but it is not necessary to use if you already have a different Pillar.
|}
 
==Strategy 1: Average Clear==
This strategy is generally the most used method to complete {{ZoneIcon|Into the Mist}}. You will use almost every God Dungeon gear set and complete the dungeon by preferring high [[Glossary#DPS|DPS]] gear each phase.
===Mysterious Figure - Phase 1===
{| class="wikitable"
|-
! Slot
!colspan="8"|Better to Worse
|-
! Head
|colspan="4"| {{ItemIcon|Ragnar God Helmet}}
|colspan="4"| {{ItemIcon|Terran God Helmet}}
|-
! Body
|colspan="4"| {{ItemIcon|Ragnar God Platebody}}
|colspan="4"| {{ItemIcon|Terran God Platebody}}
|-
|-
! Leggings
! rowspan="2" | 10
|colspan="4"| {{ItemIcon|Ragnar God Platelegs}}
| {{AgilityIcon|Lava Waterfall Dodge}}
|colspan="4"| {{ItemIcon|Terran God Platelegs}}
| rowspan="2" | Changing this obstacle from Lava Waterfall Dodge is expensive, and usually not really worth it.
|-
|-
! Boots
| {{AgilityIcon|Ocean Rafting}}
|colspan="4"| {{ItemIcon|Ragnar God Boots}}
|colspan="4"| {{ItemIcon|Terran God Boots}}
|-
|-
! Hands
! P
|colspan="4"| {{ItemIcon|Ragnar God Gloves}}
| {{AgilityIcon|Pillar of Combat}}
|colspan="4"| {{ItemIcon|Terran God Gloves}}
| Pillar of Combat is the only DPS-boosting pillar, but it is not necessary to use if you already have a different Pillar as its bonuses are not particularly helpful for this dungeon.
|-
! Cape
|colspan="4"| {{ItemIcon|Infernal Cape}}
|colspan="4"| {{ItemIcon|Fire Cape}}
|-
! Neck
|colspan="4"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="4"| {{ItemIcon|Elite Amulet of Glory}}
|-
! Ring
|colspan="2"| {{ItemIcon|Sandstorm Ring}}
|colspan="2"| {{ItemIcon|Fighter Ring}}
|colspan="2"| {{ItemIcon|Tormented Ring}}
|colspan="2"| {{ItemIcon|Gold Sapphire Ring}}
|-
! Weapon
|colspan="3" rowspan="2"| {{ItemIcon|Ragnar Godsword}}
|colspan="3" rowspan="2"| {{ItemIcon|Terran Godsword}}
|colspan="2"|{{ItemIcon|Infernal Claw}}
|-
! Offhand
|colspan="2"|{{ItemIcon|Dragonfire Shield}}
|}
|}


Follow the recommended equipment list for gear to use; you can mix and match pieces depending on what you have, though ensure you have enough DR to not get one-shot. Use {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} and turn on {{PrayerIcon|Protect from Melee}} and {{PrayerIcon|Piety}}. {{PrayerIcon|Protect from Melee}} is required here as it sets the boss's chance to hit to 15%, reducing the chance of healing when using [[Reap and Return]] significantly. You can opt to use {{PrayerIcon|Protect Item}} instead of {{PrayerIcon|Piety}} to prevent item loss if you die.  
==Fight Details==
You will need to learn eating patterns to ensure you do not die from attacks but can still put out enough [[Glossary#DPS|DPS]] to finish the phase.  
 
===Afflicted Monsters===
In general, waves 1-20 are best completed with your best [[Magic#Magic_Equipment_Stats|Magic gear]] and [[Magic#Ancient_Magicks|Ancient Magicks]] or by actively switching to take advantage of [[Combat Triangle]] bonuses. Typically, these monsters are not very dangerous, swap to the correct combat style, and the monster falls over.
 
===Notes for all Boss Phases===
 
Once you reach the final boss and at the start of each phase, take the time to check the maximum hits of each attack the boss is capable of, then calculate how many stacks of affliction are required before an attack is able to kill you.
 
It is recommended to make a notecard with your effective auto-eat threshhold at various stages of Affliction build-up, typically every 10 stacks or so. This means write down what 40% of your HP is at 90%, 80%, 70%, 60%, 50% Maximum HP, then write down or pay attention to the maximum damage values of each of the bosses attacks so you can make more informed decisions than the general advice given below.
 
If in doubt at any time, try to eat immediately after one of your attacks finishes. Keep in mind however that eating interrupts your attack, and removes any chance of using special attacks on the next attack.
 
=={{MonsterIcon|Mysterious Figure - Phase 1}}==
{{Equipment/Recommended
|style=Melee
|helm1=!{{ItemIcon|Ragnar God Helmet|notext=true}} {{ItemIcon|Terran God Helmet|God Helmets}}
|helm2=(G) Ancient Helmet
|helm3=(G) Dragon Helmet
|neck1=Fury of the Elemental Zodiacs
|neck2=Elite Amulet of Defence
|neck3=Elite Amulet of Glory
|cape1=Infernal Cape
|cape2=Maximum Skillcape
|body1=!{{ItemIcon|Ragnar God Platebody|notext=true}} {{ItemIcon|Terran God Platebody|God Platebodies}}
|body2=(G) Ancient Platebody
|body3=(G) Dragon Platebody
|legs1=!{{ItemIcon|Ragnar God Platelegs|notext=true}} {{ItemIcon|Terran God Platelegs|God Platelegs}}
|legs2=(G) Ancient Platelegs
|legs3=(G) Dragon Platelegs
|weapon1=Infernal Claw
|weapon2=Darksteel Dagger
|weapon3=Sunset Rapier
|shield1=Dragonfire Shield
|shield2=Earth Layered Shield
|shield3=(G) Dragon Shield
|gloves1=Ragnar God Gloves
|gloves2=Terran God Gloves
|gloves3=Paladin Gloves
|boots1=Ragnar God Boots
|boots2=Terran God Boots
|boots3=(G) Dragon Boots
|ring1=Ring of Blade Echoes
|ring2=Fighter Ring
|ring3=Gold Sapphire Ring
|gem1=Agile Gem
|gem2=Accuracy Gem
|gem3=Evasion Gem
}}
 
{{PrayerIcon|Protect from Melee}} and {{PrayerIcon|Battleheart}} or the highest level melee prayer you have available. {{PrayerIcon|Protect from Melee||Protect}} is important here, as it sets the boss's chance to hit to 20%, reducing the chance of healing when using '''Reap and Return''' significantly. If possible, swapping {{PrayerIcon|Protect from Melee||Protect}} to {{PrayerIcon|Piety}} when the boss is using any other attack can help you squeeze in a little extra damage.
 
The choice to use 1h weapons here is important, as their attack interval is low enough to drop stacks of Mark of Death easily. {{ItemIcon|Terran Godsword}} and {{ItemIcon|Ragnar Godsword}} ({{ItemIcon|Terran Godsword|notext=true}} > {{ItemIcon|Ragnar Godsword|notext=true}}) are both very good and may be able to kill the boss faster depending on your specific stats, but they have a slow attack interval and will generally require you to pay more attention to when you eat.
 
{{ItemIcon|Ultima Godsword}} is a fantastic weapon that circumvents the drawbacks of a 2h weapon by doing a ridiculous amount of damage. If owned, this weapon should be used, however, it is not necessary or recommended as the weapon can be quite difficult to obtain. Do not use any other equipment that provides a special attack ({{ItemIcon|Ring of Blade Echoes}}) as they will ruin your damage potential by lowering the chance of using one of the Ultima special attacks.  


{| class="wikitable"
===Phase 1: Abilities and Eating Methods===
|-
* '''Mark of Death''': Typically not dangerous, you want to complete an attack as soon as possible after this attack hits you. Failing to remove the stack of Mark of Death before the next attack hits you massively complicates things.
! Enemy Attack
* '''Cursed Edge''': Dangerous at medium stacks of affliction, heal to full if this attack deals more than your auto-eat threshold. NOT dangerous if the attack deals at least 60% of your total HP because each hit will cause your auto-eat to set you to at least 80% HP.
! Eating
* '''Reap and Return''': Dangerous at high stacks of affliction, if in doubt, hold eat to avoid death. NOT dangerous if the attack deals at least 60% of your total HP
|-
| [[Mark of Death]]
| AutoEat
|-
| [[Cursed Edge]]
| Eat if not full HP
|-
| [[Reap and Return]]
| Hold Enter to Eat
|}


===Mysterious Figure - Phase 2===
This phase is by far the most difficult, it may be prudent to run if you feel you are in danger.
{| class="wikitable"
|-
! Slot
!colspan="8"|Better to Worse
|-
! Head
|colspan="4"| {{ItemIcon|Aeris God Helmet}}
|colspan="4"| {{ItemIcon|Slayer Cowl (Elite)}}
|-
! Body
|colspan="4"| {{ItemIcon|Aeris God Platebody}}
|colspan="4"| {{ItemIcon|(U) Ancient D-hide Body}}
|-
! Leggings
|colspan="4"| {{ItemIcon|Aeris God Platelegs}}
|colspan="4"| {{ItemIcon|(U) Ancient D-hide Chaps}}
|-
! Boots
|colspan="4"| {{ItemIcon|Aeris God Boots}}
|colspan="4"| {{ItemIcon|Sand Treaders}}
|-
! Hands
|colspan="4"| {{ItemIcon|Aeris God Gloves}}
|colspan="4"| {{ItemIcon|(U) Ancient D-hide Vambraces}}
|-
! Cape
|colspan="4"| {{ItemIcon|Cape of Prat}}
|colspan="4"| {{ItemIcon|Infernal Cape}}
|-
! Neck
|colspan="3"| {{ItemIcon|Deadeye Amulet}}
|colspan="3"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="2"| {{ItemIcon|Elite Amulet of Ranged}}
|-
! Ring
|colspan="2"| {{ItemIcon|Sandstorm Ring}}
|colspan="2"| {{ItemIcon|Deadeye Ring}}
|colspan="2"| {{ItemIcon|Silver Emerald Ring}}
|colspan="2"| {{ItemIcon|Tormented Ring}}
|-
! Weapon
|colspan="3" rowspan="2"| {{ItemIcon|Stormsnap}}
|colspan="3" rowspan="2"| {{ItemIcon|Ancient Longbow}}
|colspan="2"|{{ItemIcon|Ancient Crossbow}}
|-
! Offhand
|colspan="2"|{{ItemIcon|(U) Ancient D-hide Shield}}
|-
! Ammo
|colspan="3"| {{ItemIcon|Ancient Arrows}}
|colspan="3"| {{ItemIcon|Dragon Arrows}}
|colspan="2"| {{ItemIcon|Jadestone Bolts}}
|}
Follow the recommended equipment list for gear to use; you can mix and match pieces depending on what you have, though ensure you have enough DR to not get one-shot. Use {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} and turn on {{PrayerIcon|Protect from Ranged}} and {{PrayerIcon|Rigour}}. No prayers are required for this phase; however, {{PrayerIcon|Rigour}} is useful here for increased ranged damage and accuracy, and {{PrayerIcon|Protect from Ranged}} can be substituted for {{PrayerIcon|Eagle Eye}} for additional ranged accuracy or {{PrayerIcon|Protect Item}} to prevent item loss in case you die.


You will need to learn eating patterns to ensure you do not die from attacks.  
===Phase 1: Idle===
<div class="warningbox">Manually eating while under the effect of Mark of Death can still kill you, do '''NOT''' manually eat if attempting to idle.</div>


{| class="wikitable"
To fully idle Phase 1, you will need a weapon that has an interval faster than 2.6 seconds (all weapons above fit this criteria) and enough HP and DR to survive a 600 damage max hit when your HP is reduced by 50%, the below table lists some common HP checkpoints:
|-
! Enemy Attack
! Eating
|-
| [[Mark of Death]]
| AutoEat
|-
| [[Concealed Dagger]]
| Hold Enter to Eat
|}


===Ahrenia===
{| class="wikitable"  
{| class="wikitable"  
! {{Skill|Attack|Melee}} !! Normal !! with {{ItemIcon|Wasteful Ring}}
|-
|-
! Slot
! {{Skill|Hitpoints|HP|qty=1000}}
!colspan="6"|Better to Worse
| 67%
|-
| 63%
! Head
|colspan="2"| {{ItemIcon|Glacia God Helmet}}
|colspan="2"| {{ItemIcon|Ancient Wizard Hat}}
|colspan="2"| {{ItemIcon|Air Expert Wizard Hat}}
|-
|-
! Body
! {{Skill|Hitpoints|HP|qty=1040}}
|colspan="2"| {{ItemIcon|Glacia God Platebody}}
| 66%
|colspan="2"| {{ItemIcon|Ancient Wizard Robes}}
| 61%
|colspan="2"| {{ItemIcon|Air Expert Wizard Robes}}
|-
|-
! Leggings
! {{Skill|Hitpoints|HP|qty=1070}}
|colspan="2"| {{ItemIcon|Glacia God Platelegs}}
| 65%
|colspan="2"| {{ItemIcon|Ancient Wizard Bottoms}}
| 60%
|colspan="2"| {{ItemIcon|Air Expert Wizard Bottoms}}
|-
|-
! Boots
! {{Skill|Hitpoints|HP|qty=1100}}
|colspan="2"| {{ItemIcon|Glacia God Boots}}
| 64%
|colspan="2"| {{ItemIcon|Ancient Wizard Boots}}
| 59%
|colspan="2"| {{ItemIcon|Air Expert Wizard Boots}}
|-
! Hands
|colspan="3"| {{ItemIcon|Glacia God Gloves}}
|colspan="3"| {{ItemIcon|Elementalist Gloves}}
|-
! Cape
|colspan="3"| {{ItemIcon|Skull Cape}}
|colspan="3"| {{ItemIcon|Infernal Cape}}
|-
! Neck
|colspan="3"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="3"| {{ItemIcon|Elite Amulet of Magic}}
|-
! Ring
|colspan="2"| {{ItemIcon|Warlock Ring}}
|colspan="2"| {{ItemIcon|Shaman Ring}}
|colspan="2"| {{ItemIcon|Tormented Ring}}
|-
! Weapon
|colspan="2"| {{ItemIcon|Air Imbued Wand}}
|colspan="2"| {{ItemIcon|Magic Wand (Elite)}}
|colspan="2"| {{ItemIcon|Magic Wand (Powerful)}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Miolite Shield}}
|colspan="2"| {{ItemIcon|Earth Layered Shield}}
|colspan="2"| {{ItemIcon|Dragonfire Shield}}
|}
|}
Follow the recommended equipment list for gear to use; you can mix and match pieces depending on what you have, though ensure you have enough DR to not get one-shot. For imbued wands and expert wizard armor, the element does not matter, but you can match the element to the spell you're using.
There are a few strategies that can be used for {{MonsterIcon|Ahrenia}}. Regardless of strategy, it is recommended to use Decay and Surge II.


====20k Accuracy Ancient Magicks====
=={{MonsterIcon|Mysterious Figure - Phase 2}}==
Equip {{ItemIcon|Air Imbued Wand}}, full {{ItemIcon|Glacia God Platebody|Glacia armor}}, {{ItemIcon|Skull Cape}}, {{ItemIcon|Fury of the Elemental Zodiacs}}, {{ItemIcon|Earth Layered Shield}}, and {{ItemIcon|Warlock Ring}}. Use {{ItemIcon|Magic Assistance Potion IV}} or {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}}, turn on {{PrayerIcon|Augury}} and {{PrayerIcon|Mystic Might}}, and use [[Gust]]. Ensure you are over 33.4k accuracy before the fight begins to stay above the 20k threshold required to never miss with [[Gust]] after {{MonsterIcon|Ahrenia}} reduces your magic accuracy.
{{Equipment/Recommended
|style=Ranged
====Diamond Luck is Key====
|helm1=Aeris God Helmet
Equip all of your best Magic gear - this can be the same as the above gear. Use {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}}, turn on {{PrayerIcon|Augury}} and {{PrayerIcon|Mystic Might}}, and use any [[Magic#Ancient_Magicks|Ancient Magicks]] spell - slower hitting spells such as [[Quake]], [[Gust]], or [[Ignite]] are recommended due to the interaction with the {{SpecialAttack|Into the Mist (attack)|Into the Mist}} increased DR. Do not worry about the reduced magical accuracy debuff, as {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} will let you continue to put out damage.
|helm2=Terran God Helmet
|helm3=Slayer Cowl (Elite)
|neck1=Deadeye Amulet
|neck2=Fury of the Elemental Zodiacs
|neck3=Elite Amulet of Ranged
|cape1=Cape of Prat
|cape2=Infernal Cape
|cape3=Maximum Skillcape
|body1=Aeris God Platebody
|body2=(U) Ancient D-hide Body
|body3=(U) Black D-hide Body
|legs1=Aeris God Platelegs
|legs2=(U) Ancient D-hide Chaps
|legs3=(U) Black D-hide Chaps
|weapon1=Ancient Crossbow
|weapon2=Slayer's Crossbow
|weapon3=Dragon Crossbow
|shield1=Scaled Shield
|shield2=(U) Ancient D-hide Shield
|shield3=(U) Black D-hide Shield
|ammo1=Jadestone Bolts
|ammo2=Diamond Bolts
|ammo3=Emerald Bolts
|gloves1=Aeris God Gloves
|gloves2=(U) Ancient D-hide Vambraces
|gloves3=(U) Black D-hide Vambraces
|boots1=Aeris God Boots
|boots2=Terran God Boots
|boots3=(G) Dragon Boots
|ring1=Deadeye Ring
|ring2=Ring of Barrage
|ring3=Silver Emerald Ring
|gem1=Agile Gem
|gem2=Accuracy Gem
|gem3=Evasion Gem
}}


====Combined Spell Strategy====
{{PrayerIcon|Battleheart}} and {{PrayerIcon|Rigour}} or the highest level Ranged prayers you have available.  
Optionally, you can optimize damage if you are unable to achieve the 33.4k accuracy rating needed to maintain the [[Magic#Ancient_Magicks|Ancient Magicks]] 20k threshold by starting the fight with a 20k accuracy [[Magic#Ancient_Magicks|Ancient Magicks]] spell ([[Slicing Winds]], [[Gust]], or [[Incinerate]]) and [[Magic Assistance Potion]] and switching spells ([[Gust]], [[Quake]]) and potions to {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} once your magic accuracy is under 20k.


You will need to learn eating patterns to ensure you do not die from attacks but can still put out enough DPS to finish the phase.  
2h weapons like the {{ItemIcon|Stormsnap}} are generally fine, but they will require you to pay more attention to when you eat as they have less Damage Reduction due to not being able to wear a shield, and being slow and unwieldy for dropping stacks of Mark of Death.


{| class="wikitable"
===Phase 2: Abilities and Eating Methods===
|-
* '''Mark of Death''': Typically not dangerous, you want to complete an attack as soon as possible after this attack hits you. Failing to remove the stack of Mark of Death before the next attack hits you massively complicates things.
! Enemy Attack
* '''Concealed Danger''': Typically not dangerous unless you fail to remove mark of death.
! Eating
* '''Shadowstep''': Does no damage, however, if the boss tries to use it twice in a row she will use a Normal Attack instead, her Normal Attack Max hit is quite high, and becomes much more dangerous if you have failed to remove Mark of Death
|-
 
| [[Fallen Light]]
This phase is by far the easiest, so it is not critically important to optimize it perfectly, nearly any setup should have no real problem clearing this phase. Eating during this phase should be almost entirely unnecessary.
| AutoEat
|-
| [[Shadowburst]]
| Hold Enter to Eat
|}


==Strategy 2: Minimal Thinking and Effort==
NOTE: At '''exceptionally high''' stacks of affliction, and while under the effect of Mark of Death, it is possible for the boss's Normal Attack to deal more damage than your total HP. ''This is only possible if you manually eat and fail to remove the Mark of Death before the attack connects''. If this scenario occurs, you must run to guarantee your survival.
This strategy involves maximum AFKing. If you're worried about the final boss, you can follow this strategy.


===Mysterious Figure - Phase 1===
===Phase 2: Idle===
Phase 1 will require the most effort. This phase will be completed with normal strategies. Refer to the [[Into_the_Mist/Guide#Mysterious_Figure_-_Phase_1|above Phase 1]] gear table for recommendations. Use {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} and turn on {{PrayerIcon|Protect from Melee}} and {{PrayerIcon|Piety}}.
<div class="warningbox">Manually eating while under the effect of Mark of Death can still kill you, do '''NOT''' manually eat if attempting to idle.</div>


You will need to learn eating patterns to ensure you do not die from attacks but can still put out enough DPS to finish the phase.
To fully idle Phase 2, you will need a weapon that has an interval faster than 3.9 seconds (all ranged weapons fit this criteria by default) and enough HP and DR to survive a 772 damage max hit when your HP is reduced by 50%, the below table lists some common HP checkpoints:


{| class="wikitable"  
{| class="wikitable"  
! {{Skill|Ranged}} !! Normal !! with {{ItemIcon|Wasteful Ring}}
|-
|-
! Enemy Attack
! {{Skill|Hitpoints|HP|qty=1000}}
! Eating
| 75%
| 71%
|-
|-
| [[Mark of Death]]
! {{Skill|Hitpoints|HP|qty=1040}}
| AutoEat
| 74%
| 70%
|-
|-
| [[Cursed Edge]]
! {{Skill|Hitpoints|HP|qty=1070}}
| Eat if not full HP
| 73%
| 69%
|-
|-
| [[Reap and Return]]
! {{Skill|Hitpoints|HP|qty=1100}}
| Hold Enter to Eat
| 72%
| 68%
|}
|}


====Mysterious Figure - Phase 1, Option 2====
=={{MonsterIcon|Ahrenia|Ahrenia - Phase 3}}==
For maximum idle ability, you can use {{ItemIcon|Infernal Claw}} along with a shield, Diamond Luck Potions, {{PrayerIcon|Protect from Melee}} and {{PrayerIcon|Piety}}, and Hold Enter to Eat until the boss is dead. This might require higher stats than the [[Into_the_Mist/Guide#Minimum_Recommended_Levels|above recommended levels]] are to complete.
{{Equipment/Recommended
|style=Magic
|helm1=Glacia God Helmet
|helm2=Ancient Wizard Hat
|helm3=!{{ItemIcon|Water Expert Wizard Hat|notext=true}} {{ItemIcon|Air Expert Wizard Hat|Expert Wizard Hat}}
|neck1=Fury of the Elemental Zodiacs
|neck2=Elite Amulet of Magic
|neck3=Elite Amulet of Defence
|cape1=Skull Cape
|cape2=Infernal Cape
|cape3=Maximum Skillcape
|body1=Glacia God Platebody
|body2=Ancient Wizard Robes
|body3=!{{ItemIcon|Water Expert Wizard Robes|notext=true}} {{ItemIcon|Air Expert Wizard Robes|Expert Wizard Robes}}
|legs1=Glacia God Platelegs
|legs2=Ancient Wizard Bottoms
|legs3=!{{ItemIcon|Water Expert Wizard Bottoms|notext=true}} {{ItemIcon|Air Expert Wizard Bottoms|Expert Wizard Bottoms}}
|weapon1=!{{ItemIcon|Fire Imbued Wand|notext=true}} {{ItemIcon|Air Imbued Wand|Elemental Imbued Wand}}
|weapon2=Magic Wand (Powerful)
|weapon3=Cloudburst Staff
|shield1=Malevolent Ward Shield
|shield2=Magicburn Shield
|shield3=Scaled Shield
|gloves1=Glacia God Gloves
|gloves2=Terran God Gloves
|gloves3=(U) Ancient D-hide Vambraces
|boots1=Glacia God Boots
|boots2=Ancient Wizard Boots
|boots3=!{{ItemIcon|Water Expert Wizard Boots|notext=true}} {{ItemIcon|Air Expert Wizard Boots|Expert Wizard Boots}}
|ring1=Warlock Ring
|ring2=Silver Magic Band
|ring3=Ring of Spirit Power
|gem1=Agile Gem
|gem2=Evasion Gem
|gem3=Accuracy Gem
}}


===Mysterious Figure - Phase 2===
With {{ItemIcon|Fire Imbued Wand|notext=true}}{{ItemIcon|Air Imbued Wand|Imbued Wands}}:
Phase 2 requires enough {{Skill|Hitpoints|HP}} and [[Damage Reduction|DR]] to not die at maximum affliction stacks and [[Mark of Death]]. The highest damaging hit is [[Concealed Dagger]] at 450 damage. At above around {{Skill|Hitpoints|90 HP}}, you will need approximately 2% [[DR]] or more to achieve this. You will be damaging this phase to 1 HP through recoil damage or the Sandstorm special attack from the {{ItemIcon|Sandstorm Ring}} and finishing it off with a final attack. Note that if you use the {{ItemIcon|Sandstorm Ring}}, if the special attack triggers, you will gain {{Skill|Ranged}} combat experience; however, the {{ItemIcon|Sandstorm Ring}} will be significantly faster than pure recoil damage to idle down Phase 2. Ensure {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} are active, equip any 1-handed ranged weapon (even bronze throwing knives can be used), equip one or both of either {{ItemIcon|Sandstorm Ring}} or {{ItemIcon|Gold Sapphire Ring}} and {{ItemIcon|Recoil Shield}}, turn on {{PrayerIcon|Rigour}} and {{PrayerIcon|Eagle Eye}} for accuracy — you do not want to use {{PrayerIcon|Protect from Ranged}}, as you want to be hit to reflect damage, and start the fight. Since Phase 2 does not heal, it will eventually reach 1 HP, because recoil damage can't kill a monster. Eventually, you will hit with your ranged weapon of choice and finish Phase 2.
*{{Icon|type=spell|Incinerate}}, {{Icon|type=spell|Gust}}, or {{Icon|type=spell|Slicing Winds}}.
*{{PrayerIcon|Protect from Magic}} and {{PrayerIcon|Stone Skin}}


{| class="wikitable"
With {{ItemIcon|Cloudburst Staff}}:
|-
*{{Icon|Water Surge|type=spell}}, and {{Icon|Fury II|type=aurora}}.
! Slot
*{{PrayerIcon|Battleheart}} and {{PrayerIcon|Augury}} or the highest level Magic prayers you have available.
! Gear
 
|-
As this phase is relatively weak, {{ItemIcon|Cloudburst Staff}} under most circumstances should deal enough damage to kill Ahrenia before she becomes a real threat, however, as the phase is relatively simple, it is recommended to use the Ancient Magicks as they will allow you to use {{Icon|Damage Reduction Potion|Damage Reduction Potions}} instead of {{ItemIcon|Diamond Luck Potion IV|Diamond Luck}} as your hits are already guaranteed at 20k+ Accuracy Rating.
! Head
 
| {{ItemIcon|Aeris God Helmet}}
===Phase 3: Abilities and Eating Methods===
|-
* '''Shadow Burst''': Can be dangerous at low stacks of Affliction. Gives the player -1% Accuracy rating when it hits, up to a maximum of 50%. To guarantee 20k+ Accuracy at maximum stacks of this effect, the player must have 33,333 Accuracy Rating.
! Body
* '''Into the Mist''': Does no damage. Gives the enemy +10% Damage Reduction each time they are hit, so if using Ancient Magicks, it may be prudent to swap to {{Icon|type=spell|Ignite}} or {{Icon|type=spell|Quake}} to get more effective damage for the duration.
| {{ItemIcon|Aeris God Platebody}}
* '''Fallen Light''': Not dangerous.
|-
 
! Leggings
===Phase 3: Idle===
| {{ItemIcon|Aeris God Platelegs}}
To fully idle Phase 3, you will only need enough HP and DR to survive an 800 damage max hit when your HP is reduced by 50%, the below table lists some common HP checkpoints:
|-
! Boots
| {{ItemIcon|Aeris God Boots}}
|-
! Hands
| {{ItemIcon|Aeris God Gloves}}
|-
! Cape
| {{ItemIcon|Cape of Prat}}
|-
! Neck
| {{ItemIcon|Fury of the Elemental Zodiacs}}
|-
! Ring
| {{ItemIcon|Sandstorm Ring}} <br> {{ItemIcon|Gold Sapphire Ring}}
|-
! Weapon
| {{ItemIcon|Ancient Javelin}}
|-
! Offhand
| {{ItemIcon|Recoil Shield}}
|}


{| class="wikitable"  
{| class="wikitable"  
! {{Skill|Magic}} !! Normal !! with {{ItemIcon|Wasteful Ring}}
|-
|-
! Enemy Attack
! {{Skill|Hitpoints|HP|qty=1000}}
! Eating
| 75%
| 72%
|-
|-
| [[Mark of Death]]
! {{Skill|Hitpoints|HP|qty=1040}}
| Hold Enter to Eat
| 74%
| 71%
|-
|-
| [[Concealed Dagger]]
! {{Skill|Hitpoints|HP|qty=1070}}
| Hold Enter to Eat
| 74%
|}
| 70%
 
===Ahrenia===
{{MonsterIcon|Ahrenia}} requires enough {{Skill|Hitpoints|HP}} and [[DR]] to not die. The highest damage attack is [[Shadow Burst]] at 800 damage. At above around {{Skill|Hitpoints|90 HP}}, you will need approximately 45 DR or more to achieve this. Refer to the [[Into_the_Mist/Guide#Ahrenia|above Ahrenia]] gear table for recommendations. You can use {{ItemIcon|Sandstorm Ring}} as regular spell casts can take advantage of the special attack of the ring - [[Magic#Ancient_Magicks|Ancient Magicks]] are coded as a special attack and cannot use any other special attack. Similar to Phase 2, you will ensure {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} are active, use any [[Magic#Standard_Magic|Surge spell]] and the curse [[Decay]], turn on {{PrayerIcon|Augury}} and {{PrayerIcon|Mystic Might}} for extra accuracy — {{PrayerIcon|Protect from Magic}} is not used as you want to be hit to proc [[Decay]], and start the fight. As long as you do not die to one single hit, you can hold eat and survive. Since {{MonsterIcon|Ahrenia}} heals when she uses the special {{SpecialAttack|Into the Mist (attack)|Into the Mist}} attack, this will take some time and [[Glossary#RNG|RNG]] to complete.
{| class="wikitable"
|-
|-
! Enemy Attack
! {{Skill|Hitpoints|HP|qty=1100}}
! Eating
| 73%
|-
| 70%
| [[Fallen Light]]
| Hold Enter to Eat
|-
| [[Shadowburst]]
| AutoEat
|}
|}


[[Category:Guides]]


{{CombatNav|Guide}}
{{Menu}}
{{Menu}}
[[Category:Guides]]

Latest revision as of 09:13, 11 April 2024

This page is up to date (v1.2.2).
This article is about the suggested way to complete Into the Mist. For the dungeon itself, see Into the Mist.

Dungeon Mechanics

Afflicted Monsters

The first section of Into the Mist will have the player fight 20 Afflicted versions of random monsters from Level 165-677 including Dungeon boss monsters. The only exceptions to this are Legaran Wurm, Cursed Lich, and monsters from Dark Waters, all of which will not appear in this dungeon.

Afflicted monsters have their typical stats and special attacks, but have an additional +20% Damage Reduction and a chance to apply the Affliction debuff.

Area Effects from Slayer Areas are not present when fighting the Afflicted versions of Slayer monsters.

The Final Boss

After defeating 20 Afflicted monsters, the player must defeat three boss phases. Each phase uses a specific combat style and can only be damaged if the player is using the same style. This means that purchasing the Dungeon Equipment Swapping upgrade from the Shop is mandatory for completing this dungeon.

Before each phase of the boss, combat will be paused to allow the player a chance to read over the boss's special abilities and change their equipment set. This means, for example, that you do not need to own three separate copies of Fury of the Elemental Zodiacs, as you will have time to swap it between each equipment set. Once the player is ready, they start the boss phase by clicking a button.

Affliction

Afflicted Monsters and all three final boss phases can apply a special status effect called Affliction when they complete an attack. Each attack or special attack that the enemy uses, regardless of whether the attack hits or misses the player, has a 70% chance of applying a stack of Affliction, up to a maximum of 50 stacks. Special attacks that hit more than once will only apply a single stack.

For each stack of Affliction, the player's max Hitpoints are reduced by 1% up to 50 stacks (50% max HP). Critically, this will also impact the player's Auto Eat threshold, making each attack successively more dangerous.

Affliction stacks are reset after the monster is defeated, or if the player leaves combat or dies.

Manual Eating

Into the Mist is the first dungeon in the game that typically requires manually eating food. While there are ways to avoid manual eating prior to first completion, completing the dungeon as soon as possible to get the Combat Passive Slot is a good idea, as it benefits everything the player is able to do.

For all phases of the dungeon, the player can survive by manually eating food as long as the enemy's max hit does not exceed the player's max Hitpoints.

It is important to note that this dungeon only needs to be completed once, so the strategy is simply not dying, rather than a speedy completion. The player must ensure that they have enough HP to survive each attack before it comes in, and determine whether eating food is necessary. Eating food resets the player's attack interval, so they must be careful to prevent over-eating, as this will slow them down and make the dungeon more dangerous (Affliction). The following are four different methods to eat food:

  1. Auto Eat — Have Auto Eat heal you without interrupting attacks. No player input!
  2. Eat after attacks — Wait for your attack to finish before eating. Usually after every attack.
  3. Hold Eat — Click and hold the Food button to continuously eat food.
  4. Spam Eat (PC players only) — Click Food button once, press the Tab key once, then Press Shift+Tab once to select the Food button. Now hold down the Space key to eat faster than simply holding down the button. Clicking anywhere else will undo this.

Rewards

Completing Into the Mist will permanently add Dark Waters monsters to the Master tier of Slayer Tasks. These monsters all have specific weaknesses and heavily punish the player for using the wrong combat style against them, making it far more difficult to use Auto Slayer to fulfill the 40 task requirement for unlocking Slayer Gear Upgrade Kit (Master). If desired, Perilous Peaks Master Tasks can be completed before ITM is finished, although this is not required.

Completing Into the Mist also allows the player to use the Passive equipment slot. Pablo is obtained by completing the dungeon 5 separate times.

Stats and Buffs

Minimum Requirements

The only true requirement to complete this dungeon is Slayer Level 90 and enough HP and Damage Reduction to not be killed instantly.

The recommended levels to complete this dungeon are roughly:

  • Attack Level 85
  • Strength Level 85
  • Defence Level 85
  • 950 HP
  • Ranged Level 85
  • Magic Level 85
  • Prayer Level 95.

It is possible for a player to complete the dungeon roughly 10-20 levels lower in any given skill, so if any of your stats are lagging behind, it's not the end of the world.

Consumables

  • Food:
    • Whale or similar. You want a food item that heals for a large amount all at once, so that one click heals you for the vast majority of your HP.
  • Potions:
  • Summoning Tablets:
  • Prayers:
    • These will be outlined on a case-by-case basis for each Boss phase below.
    • Protect Item is not be recommended so as to not plan for failure. There are many ways to ensure you do not die, and losing the power of one of your prayers can actually increase your chance of death.
  • Consumable Slot:
  • Diamond Luck Potions and Dragon Tablets are the most important buffs for this dungeon, the potion will drastically increase the amount of times you actually hit the enemy, and the tablets add a lot of extra damage with their own attacks, buff your damage and accuracy, and the burn effect of Dragons can help getting the bosses HP down quickly so you spend less time at high stacks of affliction.

Agility

While agility helps provide useful combat bonuses, it mostly helps lower the floor of the HP level you need to attempt ITM. Typically, switching agility just for ITM is not important - use whatever agility obstacles you would normally use for combat training.

Tier Obstacle Reason
1 Any
2 Any
3 Pipe Climb Only obstacle that provides a combat bonus.
4 Coal Stones No negative bonuses
5 Cliff Balance Be sure to remember the HP increase in your HP/DR damage calculations.
6 Rocky Waters Lake Swim is typically more useful if you are higher level, where the HP increase is proportionally less effective.
7 Boulder Trap No negative damage modifiers.
Water Trap
8 Raft Building Extra damage and HP.
9 Ice Jump Ice Jump is typically the only obstacle used on this tier, there's really no reason to stop using it now.
Frozen Lake Crossing
10 Lava Waterfall Dodge Changing this obstacle from Lava Waterfall Dodge is expensive, and usually not really worth it.
Ocean Rafting
P Pillar of Combat Pillar of Combat is the only DPS-boosting pillar, but it is not necessary to use if you already have a different Pillar as its bonuses are not particularly helpful for this dungeon.

Fight Details

Afflicted Monsters

In general, waves 1-20 are best completed with your best Magic gear and Ancient Magicks or by actively switching to take advantage of Combat Triangle bonuses. Typically, these monsters are not very dangerous, swap to the correct combat style, and the monster falls over.

Notes for all Boss Phases

Once you reach the final boss and at the start of each phase, take the time to check the maximum hits of each attack the boss is capable of, then calculate how many stacks of affliction are required before an attack is able to kill you.

It is recommended to make a notecard with your effective auto-eat threshhold at various stages of Affliction build-up, typically every 10 stacks or so. This means write down what 40% of your HP is at 90%, 80%, 70%, 60%, 50% Maximum HP, then write down or pay attention to the maximum damage values of each of the bosses attacks so you can make more informed decisions than the general advice given below.

If in doubt at any time, try to eat immediately after one of your attacks finishes. Keep in mind however that eating interrupts your attack, and removes any chance of using special attacks on the next attack.

Mysterious Figure - Phase 1

Protect from Melee and Battleheart or the highest level melee prayer you have available. Protect from Melee is important here, as it sets the boss's chance to hit to 20%, reducing the chance of healing when using Reap and Return significantly. If possible, swapping Protect from Melee to Piety when the boss is using any other attack can help you squeeze in a little extra damage.

The choice to use 1h weapons here is important, as their attack interval is low enough to drop stacks of Mark of Death easily. Terran Godsword and Ragnar Godsword ( > ) are both very good and may be able to kill the boss faster depending on your specific stats, but they have a slow attack interval and will generally require you to pay more attention to when you eat.

Ultima Godsword is a fantastic weapon that circumvents the drawbacks of a 2h weapon by doing a ridiculous amount of damage. If owned, this weapon should be used, however, it is not necessary or recommended as the weapon can be quite difficult to obtain. Do not use any other equipment that provides a special attack ( Ring of Blade Echoes) as they will ruin your damage potential by lowering the chance of using one of the Ultima special attacks.

Phase 1: Abilities and Eating Methods

  • Mark of Death: Typically not dangerous, you want to complete an attack as soon as possible after this attack hits you. Failing to remove the stack of Mark of Death before the next attack hits you massively complicates things.
  • Cursed Edge: Dangerous at medium stacks of affliction, heal to full if this attack deals more than your auto-eat threshold. NOT dangerous if the attack deals at least 60% of your total HP because each hit will cause your auto-eat to set you to at least 80% HP.
  • Reap and Return: Dangerous at high stacks of affliction, if in doubt, hold eat to avoid death. NOT dangerous if the attack deals at least 60% of your total HP

This phase is by far the most difficult, it may be prudent to run if you feel you are in danger.

Phase 1: Idle

Manually eating while under the effect of Mark of Death can still kill you, do NOT manually eat if attempting to idle.

To fully idle Phase 1, you will need a weapon that has an interval faster than 2.6 seconds (all weapons above fit this criteria) and enough HP and DR to survive a 600 damage max hit when your HP is reduced by 50%, the below table lists some common HP checkpoints:

Melee Normal with Wasteful Ring
1,000 HP 67% 63%
1,040 HP 66% 61%
1,070 HP 65% 60%
1,100 HP 64% 59%

Mysterious Figure - Phase 2

Battleheart and Rigour or the highest level Ranged prayers you have available.

2h weapons like the Stormsnap are generally fine, but they will require you to pay more attention to when you eat as they have less Damage Reduction due to not being able to wear a shield, and being slow and unwieldy for dropping stacks of Mark of Death.

Phase 2: Abilities and Eating Methods

  • Mark of Death: Typically not dangerous, you want to complete an attack as soon as possible after this attack hits you. Failing to remove the stack of Mark of Death before the next attack hits you massively complicates things.
  • Concealed Danger: Typically not dangerous unless you fail to remove mark of death.
  • Shadowstep: Does no damage, however, if the boss tries to use it twice in a row she will use a Normal Attack instead, her Normal Attack Max hit is quite high, and becomes much more dangerous if you have failed to remove Mark of Death

This phase is by far the easiest, so it is not critically important to optimize it perfectly, nearly any setup should have no real problem clearing this phase. Eating during this phase should be almost entirely unnecessary.

NOTE: At exceptionally high stacks of affliction, and while under the effect of Mark of Death, it is possible for the boss's Normal Attack to deal more damage than your total HP. This is only possible if you manually eat and fail to remove the Mark of Death before the attack connects. If this scenario occurs, you must run to guarantee your survival.

Phase 2: Idle

Manually eating while under the effect of Mark of Death can still kill you, do NOT manually eat if attempting to idle.

To fully idle Phase 2, you will need a weapon that has an interval faster than 3.9 seconds (all ranged weapons fit this criteria by default) and enough HP and DR to survive a 772 damage max hit when your HP is reduced by 50%, the below table lists some common HP checkpoints:

Ranged Normal with Wasteful Ring
1,000 HP 75% 71%
1,040 HP 74% 70%
1,070 HP 73% 69%
1,100 HP 72% 68%

Ahrenia - Phase 3

With Imbued Wands:

With Cloudburst Staff:

As this phase is relatively weak, Cloudburst Staff under most circumstances should deal enough damage to kill Ahrenia before she becomes a real threat, however, as the phase is relatively simple, it is recommended to use the Ancient Magicks as they will allow you to use Damage Reduction Potions instead of Diamond Luck as your hits are already guaranteed at 20k+ Accuracy Rating.

Phase 3: Abilities and Eating Methods

  • Shadow Burst: Can be dangerous at low stacks of Affliction. Gives the player -1% Accuracy rating when it hits, up to a maximum of 50%. To guarantee 20k+ Accuracy at maximum stacks of this effect, the player must have 33,333 Accuracy Rating.
  • Into the Mist: Does no damage. Gives the enemy +10% Damage Reduction each time they are hit, so if using Ancient Magicks, it may be prudent to swap to Ignite or Quake to get more effective damage for the duration.
  • Fallen Light: Not dangerous.

Phase 3: Idle

To fully idle Phase 3, you will only need enough HP and DR to survive an 800 damage max hit when your HP is reduced by 50%, the below table lists some common HP checkpoints:

Magic Normal with Wasteful Ring
1,000 HP 75% 72%
1,040 HP 74% 71%
1,070 HP 74% 70%
1,100 HP 73% 70%