Into the Mist: Difference between revisions

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{{Otheruses|the dungeon|the special attack|Into the Mist (attack)}}
{{Otheruses|the dungeon|the special attack|Into the Mist (attack)}}


{{Dungeon|name=Into the Mist|id=15|rewards={{ItemIcon|New Dawn}}
{{DungeonBox}}
|monsterList=
20x Afflicted Monsters
1x {{MonsterIcon|Mysterious Figure - Phase 1}}<br/>
1x {{MonsterIcon|Mysterious Figure - Phase 2}}<br/>
1x {{MonsterIcon|Ahrenia}}}}


'''{{PAGENAME}}''' is the current hardest [[Dungeon]] in Melvor Idle. It differs from other dungeons in several respects, and presents a serious challenge even to players with max stats and optimal gear.
'''{{PAGENAME}}''' is the current hardest [[Dungeon]] in Melvor Idle. It differs from other dungeons in several respects, and presents a serious challenge even to players with max stats and optimal gear.

Revision as of 17:14, 18 February 2021

This page is up to date (v1.2.2).
This article is about the Into the Mist. For a strategy guide for completing the dungeon, see Into the Mist/Guide.
This article is about the dungeon. For the special attack, see Into the Mist (attack).
Into the Mist
Into the Mist
Dungeon ID: melvorF:Into_the_Mist
Difficulty: Mythical
Requirements:
Slayer Level 90
Complete Fire God Dungeon
Rewards:
1,000,000 GP
1 New Dawn
Monsters:
20 Afflicted Monster
1 Mysterious Figure - Phase 1
1 Mysterious Figure - Phase 2
1 Ahrenia
Pet:
Pablo
Pet Drop Chance:
Guaranteed after 5 clears

Into the Mist is the current hardest Dungeon in Melvor Idle. It differs from other dungeons in several respects, and presents a serious challenge even to players with max stats and optimal gear.

Monsters

Name Combat Level Hitpoints Max Hit Combat Style Count
Afflicted Monster Into the Mist Into the Mist Into the Mist Into the Mist 20
Mysterious Figure - Phase 1 925 10,000 600 Melee 1
Mysterious Figure - Phase 2 925 10,000 772 Ranged 1
Ahrenia 925 10,000 800 Magic 1

Afflicted Monsters

The first twenty monsters in the dungeon are Afflicted versions of randomly chosen monsters between Combat Level 165 and 677. Aside from monsters from Dark Waters, any monster in that range can be chosen including boss monsters from other dungeons.

These monsters have all their normal stats and special attacks, but are stronger in two ways: They gain +20% Damage Reduction, and they become Afflicted, causing their attacks to apply a special status effect on the player.

If the monster is originally from a Slayer Area with an Area Effect, that effect will not apply as combat is not happening in that area.

Affliction

Afflicted Monsters and all three final boss phases can apply a special status effect called Affliction when they hit the player. For each attack or special attack that hits the player, there is a 70% chance of applying a stack of Affliction, up to a maximum of 50 stacks. Special attacks that hit more than once will only apply a single stack.

For each stack of affliction, the player's max HP is reduced by 1%. When the cap of 50 stacks is reached, this will leave the player at only half max HP. Critically, this will also impact the player's Auto Eat threshold, potentially causing them to be in danger while fighting monsters they could normally safely idle.

Affliction stacks are cleared after each monster is defeated or when the player leaves combat whether due to death or fleeing.

Rewards

Into the Mist provides several rewards:

  • The item reward for completing Into the Mist is New Dawn, a lore book.
  • Completing Into the Mist allows the player to access the Dark Waters Slayer Area (with Slayer Level 90) which contains monsters that drop the shards necessary for crafting Tidal Edge, Shockwave, and Ocean Song, one-handed weapons requiring level 90 in Attack, Ranged, and Magic respectively to wield.
  • Completing Into the Mist also allows the player to use the Passive equipment slot.