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Into the Mist: Difference between revisions

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{{HasGuide}}
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{{V}}
{{Otheruses|the {{PAGENAME}}|a strategy guide for completing the dungeon|{{PAGENAME}}/Guide}}
{{Otheruses|the dungeon|the special attack|Into the Mist (attack)}}
{{Otheruses|the dungeon|the special attack|Into the Mist (attack)}}


{{DungeonBox}}
{{DungeonBox}}


'''{{PAGENAME}}''' is the current hardest [[Dungeon]] in Melvor Idle. It differs from other dungeons in several respects, and presents a serious challenge even to players with max stats and optimal gear.
'''{{PAGENAME}}''' is the penultimate [[Dungeon]] in Melvor Idle. It differs from other dungeons in several respects, and presents a serious challenge even to players with max stats and optimal gear. These differences are outlined in the guide linked at the top of this page.


== Monsters ==
== Monsters ==
{{AreaMonsters}}
{{AreaMonsters}}
=== Afflicted Monsters ===
The first twenty monsters in the dungeon are Afflicted versions of randomly chosen monsters between [[Combat Level]] 165 and 677. Aside from monsters from {{ZoneIcon|Dark Waters}}, any monster in that range can be chosen including boss monsters from other dungeons.
These monsters have all their normal stats and special attacks, but are stronger in two ways: They gain +20% Damage Reduction, and they become Afflicted, causing their attacks to apply a special status effect on the player.
If the monster is originally from a [[Slayer Area]] with an Area Effect, that effect will not apply as combat is not happening in that area.
== Affliction ==
Afflicted Monsters and all three final boss phases can apply a special status effect called Affliction when they hit the player. For each attack or special attack that hits the player, there is a 70% chance of applying a stack of Affliction, up to a maximum of 50 stacks. Special attacks that hit more than once will only apply a single stack.
For each stack of affliction, the player's max HP is reduced by 1%. When the cap of 50 stacks is reached, this will leave the player at only half max HP. Critically, this will also impact the player's [[Auto Eat]] threshold, potentially causing them to be in danger while fighting monsters they could normally safely idle.
Affliction stacks are cleared after each monster is defeated or when the player leaves combat whether due to death or fleeing.


== Rewards ==
== Rewards ==
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Into the Mist provides several rewards:
Into the Mist provides several rewards:


* The item reward for completing Into the Mist is {{ItemIcon|New Dawn}}, a lore book.
* The item rewards for completing Into the Mist are a couple of lore books: {{ItemIcon|Beginning of the End}}, and {{ItemIcon|New Dawn}}.
* Completing Into the Mist allows the player to access the {{ZoneIcon|Dark Waters}} Slayer Area (with {{SkillReq|Slayer|90}}) which contains monsters that drop the shards necessary for crafting {{ItemIcon|Tidal Edge}}, {{ItemIcon|Shockwave}}, and {{ItemIcon|Ocean Song}}, one-handed weapons requiring level 90 in {{Skill|Attack}}, {{Skill|Ranged}}, and {{Skill|Magic}} respectively to wield.
* Completing Into the Mist allows the player to access the {{ZoneIcon|Dark Waters}} Slayer Area (with {{SkillReq|Slayer|90}}) which contains monsters that drop the shards necessary for crafting {{ItemIcon|Tidal Edge}}, {{ItemIcon|Shockwave}}, and {{ItemIcon|Ocean Song}}, one-handed weapons requiring level 90 in {{Skill|Attack}}, {{Skill|Ranged}}, and {{Skill|Magic}} respectively to wield.
* Completing Into the Mist also allows the player to use the [[Combat Passive Slot|Passive equipment slot]].
* Completing Into the Mist also allows the player to use the [[Combat Passive Slot|Passive equipment slot]].
* {{PetIcon|Pablo}}, obtained by completing the dungeon 5 separate times.
{{TownshipDungeonTasks}}


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[[Category:Dungeons]]
[[Category:Dungeons]]
{{CombatNav|Dungeon}}{{Menu}}
{{CombatNav|Dungeon}}{{Menu}}
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