Infernal Stronghold/Guide: Difference between revisions

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===Why clear Infernal Stronghold?===
===Why clear Infernal Stronghold?===
Line 9: Line 9:


===Manual-eating build===
===Manual-eating build===
The following build is for the players who just finished the {{ZoneIcon|Volcanic Cave}}.  
The following build is for the players who just finished the {{ZoneIcon|Volcanic Cave}} and the subsequent {{Icon|Ancient Claw/Guide|type=item|Ancient Claw}} grind.


Without manual eating, this build dies from the {{Icon|Malcs, the Leader of Dragons|type=monster|Malcs's}} combo of Sealing (Stun) + Penetrating Claws.
Without manual eating, the main cause of death for the build below is {{Icon|Malcs, the Leader of Dragons|type=monster|Malcs's}} combo of Sealing (Stun) + Penetrating Claws.


{| class="wikitable"  
{| class="wikitable"  
Line 50: Line 50:
| 2%
| 2%
|-
|-
| {{ItemIcon|Silver Diamond Ring}}
| {{ItemIcon|Sandstorm Ring}}
| Ring
| Ring
| 1%
| 0%
|-
|-
| {{ItemIcon|Sunset Rapier}}
| {{ItemIcon|Ancient Claw}}
| Main Weapon
| Main Weapon
| 0%
| 0%
Line 63: Line 63:
|-
|-
! scope="row" colspan="2" | Total
! scope="row" colspan="2" | Total
| 45%
| 44%
|}
|}


You might want to use prayers to increase your accuracy. Without the prayers, your hit chance against Malcs will likely be around 20%. With them, it's around 40%.<br>
It is heavily advised to use either the {{Icon|Ancient Claw/Guide|type=item|Ancient Claw}} or at the very least {{ItemIcon|Sunset Rapier}} because you want to get out of stun quickly, and the faster your attack speed is, the faster you will do it.
If you have Diamond Luck potions, it might be the right occasion to use them.
 
You might want to use prayers to increase your accuracy. Without the prayers, your hit chance against Malcs will likely be around 25%. With them, it's around 40%.<br>
If you have {{ItemIcon|Diamond Luck Potion|Diamond Luck Potions|img=Diamond Luck Potion IV}}, it might be the right occasion to use them.


Getting the {{ItemIcon|Infernal Cape}} after the first clear should make it a bit easier to clear it for the next 9 times if you aim for the {{ItemIcon|Infernal Claw}}.
Getting the {{ItemIcon|Infernal Cape}} after the first clear should make it a bit easier to clear it for the next 9 times if you aim for the {{ItemIcon|Infernal Claw}}.


Optionally, you can grind out the {{ItemIcon|Dragonfire Shield|DFS}}, preferably with {{Icon|Icicle Volley|type=spell}} because it oneshots {{Icon|Green Dragon|type=monster|Green Dragons}} or with 20k-accuracy {{Icon|Slicing Winds|type=spell}} otherwise. DFS can make your fight with Malcs more relaxed if you can't yet survive {{Icon|Malcs, the Leader of Dragons|type=monster|Malcs's}} Sealing+Penetrating Claws from full health.
Optionally, it is advised to get the {{ItemIcon|Dragonfire Shield|DFS}}, preferably with {{Icon|Icicle Volley|type=spell}} and {{ItemIcon|Witch}} because it oneshots {{Icon|Green Dragon|type=monster|Green Dragons}} or with 20k-accuracy {{Icon|Slicing Winds|type=spell}} otherwise. DFS will increase the margin of error that you can make when fighting {{Icon|Malcs, the Leader of Dragons|type=monster|Malcs's}}.
 
You also can swap the {{ItemIcon|Sandstorm Ring}} for the {{ItemIcon|Silver Diamond Ring}} if you don't have enough DR to be comfortable, but it will drastically reduce your clear speed.
 
====Malcs's Combos====
To attempt {{ZoneIcon|Infernal Stronghold}}, it is heavily advised to have the AutoEat threshold above all Malcs's moves when you're not stunned. The build above can do that with 900 HP, although it is advised to check it with the [[Combat Simulator]] if you're not sure. As additional info, with {{ItemIcon|Dragonfire Shield|DFS}} and 990 total HP, you definitely can do it like that.
 
Otherwise, you would need to keep track of many moves, which will likely lead to death and lost gear that needs hundreds of hours to get again.
 
Check your thresholds in the first fight just in case.
 
You will need to manually eat when Malcs uses Sealing:
 
* ''Sealing + Penetrating Claws'': It will be '''your cause of death''' if you underestimate it. Be aware that the [[Spam Eating]] kicks in with a delay after you push a keyboard button, so press it before the Penetrating Claws hit you. Also, the two instances of damage are separated by less than half a second, so use [[Spam Eating]] to be on the safe side. Calculate the damage from Penetrating Claws by <math>640 \times (1-\text{DR}) \times 1.3 \times 2</math>.
 
* ''Sealing + Tail Whip'': Heal to full HP. If you have time, look what the max damage of the Tail Whip is when you are stunned, so you can refrain from manual eating when your HP allows it. Or you can calculate it before the fight by <math>690 \times (1-\text{DR}) \times 1.3</math>.
 
* ''Sealing + Usual Attack'': Happens when Malcs uses another Sealing after the first one. Use the same logic as with Tail Whip.
 
* ''Sealing + Inferno'': A "Get Out of Jail Free" card. You don't need to manually eat at all.
 
===AFK Options===
For those with {{SkillReq|Hitpoints|90}} who have completed their {{ItemIcon|Dragonfire Shield}}, consumable resources can provide enough additional DR to push the build above into something that can survive purely by Auto-Eating, as long as none of them run out.
====Requirements====
* {{SkillReq|Prayer|80}}
* {{SkillReq|Herblore|90}} with {{MasteryReq|Damage Reduction Potion III|50}} [[Damage Reduction Potion]]
* {{SkillReq|Summoning|65}} with {{Icon|Witch|type=mark}} level 4 and {{Icon|Yak|type=mark}} level 3.
{| class="wikitable"
|-
! Item
! Slot
! DR%
|-
| {{ItemIcon|(G) Ancient Helmet}}
| Head
| 7%
|-
| {{ItemIcon|(G) Ancient Platebody}}
| Body
| 7%
|-
| {{ItemIcon|(G) Ancient Platelegs}}
| Leggings
| 7%
|-
| {{ItemIcon|(G) Dragon Boots}}
| Boots
| 6%
|-
| {{ItemIcon|(U) Ancient D-hide Vambraces}}
| Hands
| 6%
|-
! scope="row" colspan="2" | Subtotal
| 33%
|-
| {{ItemIcon|Fire Cape}}
| Cape
| 2%
|-
| {{ItemIcon|Elite Amulet of Defence}}
| Neck
| 2%
|-
| {{ItemIcon|Silver Diamond Ring}}
| Ring
| 1%
|-
| {{ItemIcon|Ancient Claw}}
| Main Weapon
| 0%
|-
| {{ItemIcon|Dragonfire Shield}}
| Off-hand
| 8%
|-
! scope="row" colspan="2" | Subtotal
| 46%
|-
| {{PrayerIcon|Safeguard}}
| Prayer
| 1%
|-
| {{PrayerIcon|Stone Skin}}
| Prayer
| 3%
|-
| {{ItemIcon|Damage Reduction Potion III}}
| Potion
| 6%
|-
| {{ItemIcon|Yak}}
| Familiar
| 1%
|-
| {{ItemIcon|Yak}} & {{ItemIcon|Witch}}
| Familiar [[Summoning#Synergies|Synergy]]
| 2% vs {{Icon|Melee}}
|-
! scope="row" colspan="2" | Total
| 59%
|}
{{ItemIcon|Prayer Scroll|Prayer Scrolls}} or {{ItemIcon|Alchemist's Bag|Alchemist's Bags}} can be used to reduce total prayer point costs or number of potions needed to survive 10 Infernal Stronghold runs, respectively.
If one has cleared {{ZoneIcon|Air God Dungeon}} a handful of times, {{ItemIcon|Aeris God Gloves}} and {{ItemIcon|Aeris God Boots}} can be used instead for an additional 2% DR each. Similarly, after your first clear of Infernal Stronghold, swapping to your newly acquired {{ItemIcon|Infernal Cape}} will net another 2% DR. Combined with +1% DR from {{Skill|Agility|Lake Swim}} that's enough to swap your helmet for a {{ItemIcon|Chapeau Noir}} for a reoccuring 10% chance to need one less run.
===Agility===
Bonuses from Agility Obstacles can reduce the amount of DR required considerably by increasing your Maximum Hitpoints.
====Requirements====
* {{SkillReq|Attack|20}}
* {{SkillReq|Strength|70}}
* {{SkillReq|Ranged|20}}
* {{SkillReq|Magic|20}}
* {{SkillReq|Cooking|60}}
* {{SkillReq|Mining|60}}
* {{SkillReq|Thieving|80}}
* {{SkillReq|Agility|80}}
{| class="wikitable"
|-
! Item
! Slot
! +HP
|-
| {{Skill|Agility|Cliff Balance}}
| Slot 5 Obstacle
| +20
|-
| {{Skill|Agility|Rocky Waters}}
| Slot 6 Obstacle
| +50
|-
| {{Skill|Agility|Raft Building}}
| Slot 8 Obstacle
| +20
|-
| {{Skill|Agility|Ice Jump}}
| Slot 9 Obstacle
| +20
|-
| {{ItemIcon|Dragonfire Shield}}
| Off-hand
| +30
|-
! scope="row" colspan="2" | Total
| +140
|}
For instance, assuming the same {{SkillReq|Hitpoints|90}} as before, after these HP bonuses, the DR required to AFK has dropped to only 54%. If you're lucky enough to have {{PetIcon|Finn, the Cat}}, hitting only {{SkillReq|Hitpoints|91}} for a total of 1060 HP would let you drop as far as 53%, eliminating the need for either DR potions, or Prayers and Witch Summoning Tablets, or when combined with the equipment improvements mentioned above, both. Or used with everything above to lower minimum HP to {{SkillReq|Hitpoints|76}}, though using {{Skill|Agility|Cliff Balance}} and prayers together is costly.


You also can swap {{ItemIcon|Silver Diamond Ring}} for {{ItemIcon|Aorpheat's Signet Ring}} if you have enough DR to survive the combo from full HP. It will give you more than 200k GP per clear and a 5% chance to double the drops.
===After Water God Dungeon===
With access to magic armor with late-game DRs, you can now take on this dungeon with proper [[Combat Triangle]] advantage, meaning no need for expendable resources besides food and runes, no need for agility boosts, and even still enough DR to spare some for item doubling.


Ideally, the only manual part of the dungeon should be the fight with Malcs - to manually get to full health if he uses Sealing+Penetrating Claws. Check your thresholds in the first fight. As additional info, with {{ItemIcon|Dragonfire Shield|DFS}} and 990 total HP, you definitely can do it like that.
{| class="wikitable"
|-
! Item
! DR%
|-
| {{ItemIcon|Chapeau Noir}}
| 0%
|-
| {{ItemIcon|Glacia God Platebody}}
| 8%
|-
| {{ItemIcon|Glacia God Platelegs}}
| 8%
|-
| {{ItemIcon|Glacia God Boots}}
| 8%
|-
| {{ItemIcon|Glacia God Gloves}}
| 8%
|-
| {{ItemIcon|Skull Cape}}
| 3%
|-
| {{ItemIcon|Elite Amulet of Defence}}
| 2%
|-
| {{ItemIcon|Ring of Wealth}}
| 0%
|-
| {{ItemIcon|Scaled Shield}}
| 8%
|-
| {{ItemIcon|Fire Imbued Wand}}
| 0%
|-
| Total
| 45%
|}
Instead of the {{ItemIcon|Ring of Wealth}}, a {{ItemIcon|Aorpheat's Signet Ring}} can be used; it will give you an additional 100k-150K GP per clear, but only a 5% chance to double Infernal Core drops, making it worse for those farming only {{ItemIcon|Infernal Core|Infernal Cores}} but better for those also farming GP.
For those who have already acquired their {{ItemIcon|Infernal Claw}}, thus exclusively interested in GP, please see [[Money_Making#Combat|the Combat section of the Money-Making Guide]]
{{Menu}}
[[Category:Guides]]

Revision as of 00:32, 3 February 2022

This page was last updated for (v1.0.2).

Why clear Infernal Stronghold?

There are three main uses for Infernal Stronghold:

Manual-eating build

The following build is for the players who just finished the Volcanic Cave and the subsequent Ancient Claw grind.

Without manual eating, the main cause of death for the build below is Malcs's combo of Sealing (Stun) + Penetrating Claws.

Item Slot DR%
(G) Ancient Helmet Head 7%
(G) Ancient Platebody Body 7%
(G) Ancient Platelegs Leggings 7%
(G) Dragon Boots Boots 6%
(U) Ancient D-hide Vambraces Hands 6%
Subtotal 33%
Fire Cape Cape 2%
Elite Amulet of Defence Neck 2%
Sandstorm Ring Ring 0%
Ancient Claw Main Weapon 0%
(G) Ancient Shield Off-hand 7%
Total 44%

It is heavily advised to use either the Ancient Claw or at the very least Sunset Rapier because you want to get out of stun quickly, and the faster your attack speed is, the faster you will do it.

You might want to use prayers to increase your accuracy. Without the prayers, your hit chance against Malcs will likely be around 25%. With them, it's around 40%.
If you have Diamond Luck Potions, it might be the right occasion to use them.

Getting the Infernal Cape after the first clear should make it a bit easier to clear it for the next 9 times if you aim for the Infernal Claw.

Optionally, it is advised to get the DFS, preferably with Icicle Volley and Witch because it oneshots Green Dragons or with 20k-accuracy Slicing Winds otherwise. DFS will increase the margin of error that you can make when fighting Malcs's.

You also can swap the Sandstorm Ring for the Silver Diamond Ring if you don't have enough DR to be comfortable, but it will drastically reduce your clear speed.

Malcs's Combos

To attempt Infernal Stronghold, it is heavily advised to have the AutoEat threshold above all Malcs's moves when you're not stunned. The build above can do that with 900 HP, although it is advised to check it with the Combat Simulator if you're not sure. As additional info, with DFS and 990 total HP, you definitely can do it like that.

Otherwise, you would need to keep track of many moves, which will likely lead to death and lost gear that needs hundreds of hours to get again.

Check your thresholds in the first fight just in case.

You will need to manually eat when Malcs uses Sealing:

  • Sealing + Penetrating Claws: It will be your cause of death if you underestimate it. Be aware that the Spam Eating kicks in with a delay after you push a keyboard button, so press it before the Penetrating Claws hit you. Also, the two instances of damage are separated by less than half a second, so use Spam Eating to be on the safe side. Calculate the damage from Penetrating Claws by [math]\displaystyle{ 640 \times (1-\text{DR}) \times 1.3 \times 2 }[/math].
  • Sealing + Tail Whip: Heal to full HP. If you have time, look what the max damage of the Tail Whip is when you are stunned, so you can refrain from manual eating when your HP allows it. Or you can calculate it before the fight by [math]\displaystyle{ 690 \times (1-\text{DR}) \times 1.3 }[/math].
  • Sealing + Usual Attack: Happens when Malcs uses another Sealing after the first one. Use the same logic as with Tail Whip.
  • Sealing + Inferno: A "Get Out of Jail Free" card. You don't need to manually eat at all.

AFK Options

For those with Hitpoints Level 90 who have completed their Dragonfire Shield, consumable resources can provide enough additional DR to push the build above into something that can survive purely by Auto-Eating, as long as none of them run out.

Requirements

Item Slot DR%
(G) Ancient Helmet Head 7%
(G) Ancient Platebody Body 7%
(G) Ancient Platelegs Leggings 7%
(G) Dragon Boots Boots 6%
(U) Ancient D-hide Vambraces Hands 6%
Subtotal 33%
Fire Cape Cape 2%
Elite Amulet of Defence Neck 2%
Silver Diamond Ring Ring 1%
Ancient Claw Main Weapon 0%
Dragonfire Shield Off-hand 8%
Subtotal 46%
Safeguard Prayer 1%
Stone Skin Prayer 3%
Damage Reduction Potion III Potion 6%
Yak Familiar 1%
Yak & Witch Familiar Synergy 2% vs Melee
Total 59%

Prayer Scrolls or Alchemist's Bags can be used to reduce total prayer point costs or number of potions needed to survive 10 Infernal Stronghold runs, respectively. If one has cleared Air God Dungeon a handful of times, Aeris God Gloves and Aeris God Boots can be used instead for an additional 2% DR each. Similarly, after your first clear of Infernal Stronghold, swapping to your newly acquired Infernal Cape will net another 2% DR. Combined with +1% DR from Lake Swim that's enough to swap your helmet for a Chapeau Noir for a reoccuring 10% chance to need one less run.

Agility

Bonuses from Agility Obstacles can reduce the amount of DR required considerably by increasing your Maximum Hitpoints.

Requirements

  • Attack Level 20
  • Strength Level 70
  • Ranged Level 20
  • Magic Level 20
  • Cooking Level 60
  • Mining Level 60
  • Thieving Level 80
  • Agility Level 80
Item Slot +HP
Cliff Balance Slot 5 Obstacle +20
Rocky Waters Slot 6 Obstacle +50
Raft Building Slot 8 Obstacle +20
Ice Jump Slot 9 Obstacle +20
Dragonfire Shield Off-hand +30
Total +140

For instance, assuming the same Hitpoints Level 90 as before, after these HP bonuses, the DR required to AFK has dropped to only 54%. If you're lucky enough to have Finn, the Cat, hitting only Hitpoints Level 91 for a total of 1060 HP would let you drop as far as 53%, eliminating the need for either DR potions, or Prayers and Witch Summoning Tablets, or when combined with the equipment improvements mentioned above, both. Or used with everything above to lower minimum HP to Hitpoints Level 76, though using Cliff Balance and prayers together is costly.

After Water God Dungeon

With access to magic armor with late-game DRs, you can now take on this dungeon with proper Combat Triangle advantage, meaning no need for expendable resources besides food and runes, no need for agility boosts, and even still enough DR to spare some for item doubling.

Item DR%
Chapeau Noir 0%
Glacia God Platebody 8%
Glacia God Platelegs 8%
Glacia God Boots 8%
Glacia God Gloves 8%
Skull Cape 3%
Elite Amulet of Defence 2%
Ring of Wealth 0%
Scaled Shield 8%
Fire Imbued Wand 0%
Total 45%

Instead of the Ring of Wealth, a Aorpheat's Signet Ring can be used; it will give you an additional 100k-150K GP per clear, but only a 5% chance to double Infernal Core drops, making it worse for those farming only Infernal Cores but better for those also farming GP. For those who have already acquired their Infernal Claw, thus exclusively interested in GP, please see the Combat section of the Money-Making Guide