Infernal Stronghold/Guide: Difference between revisions

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You are still at risk of dying with this setup, but should be much safer. Once you complete it once to get your {{ItemIcon|Infernal Cape}}, then move on to the {{ZoneIcon|Air God Dungeon}}.
You might want to use prayers to increase your accuracy. Without the prayers, your hit chance against Malcs will likely be around 20%. With them, it's around 40%.<br>
If you have Diamond Luck potions, it might be the right occasion to use them.


{{SpoilerBox|text=
Getting the {{ItemIcon|Infernal Cape}} after the first clear should make it a bit easier to clear it for the next 9 times if you aim for the {{ItemIcon|Infernal Claw}}.
[[File:Infernal Base Gearing.png|frameless|center|Infernal Clear Gear Minimum Setup]]
 
|title=Minimal Clearing Combat Sim|color=default}}
Optionally, you can grind out the {{ItemIcon|Dragonfire Shield|DFS}}, preferably with {{Icon|Icicle Volley|type=spell}} because it oneshots {{Icon|Green Dragon|type=monster|Green Dragons}} or with 20k-accuracy {{Icon|Slicing Winds|type=spell}} otherwise. DFS can make your fight with Malcs more relaxed if you can't yet survive {{Icon|Malcs, the Leader of Dragons|type=monster|Malcs's}} Sealing+Penetrating Claws from full health.
 
You also can swap {{ItemIcon|Silver Diamond Ring}} for {{ItemIcon|Aorpheat's Signet Ring}} if you have enough DR to survive the combo from full HP. It will give you more than 200k GP per clear and a 5% chance to double the drops.
 
Ideally, the only manual part of the dungeon should be the fight with Malcs - to manually get to full health if he uses Sealing+Penetrating Claws. Check your thresholds in the first fight. As additional info, with {{ItemIcon|Dragonfire Shield|DFS}} and 990 total HP, you definitely can do it like that.

Revision as of 14:05, 14 December 2021

This page was last updated for (v1.0).

Why clear Infernal Stronghold?

There are three main uses for Infernal Stronghold:

Manual-eating build

The following build is for the players who just finished the Volcanic Cave.

Without manual eating, this build dies from the Malcs's combo of Sealing (Stun) + Penetrating Claws.

Item Slot DR%
(G) Ancient Helmet Head 7%
(G) Ancient Platebody Body 7%
(G) Ancient Platelegs Leggings 7%
(G) Dragon Boots Boots 6%
(U) Ancient D-hide Vambraces Hands 6%
Subtotal 33%
Fire Cape Cape 2%
Elite Amulet of Defence Neck 2%
Silver Diamond Ring Ring 1%
Sunset Rapier Main Weapon 0%
(G) Ancient Shield Off-hand 7%
Total 45%

You might want to use prayers to increase your accuracy. Without the prayers, your hit chance against Malcs will likely be around 20%. With them, it's around 40%.
If you have Diamond Luck potions, it might be the right occasion to use them.

Getting the Infernal Cape after the first clear should make it a bit easier to clear it for the next 9 times if you aim for the Infernal Claw.

Optionally, you can grind out the DFS, preferably with Icicle Volley because it oneshots Green Dragons or with 20k-accuracy Slicing Winds otherwise. DFS can make your fight with Malcs more relaxed if you can't yet survive Malcs's Sealing+Penetrating Claws from full health.

You also can swap Silver Diamond Ring for Aorpheat's Signet Ring if you have enough DR to survive the combo from full HP. It will give you more than 200k GP per clear and a 5% chance to double the drops.

Ideally, the only manual part of the dungeon should be the fight with Malcs - to manually get to full health if he uses Sealing+Penetrating Claws. Check your thresholds in the first fight. As additional info, with DFS and 990 total HP, you definitely can do it like that.