Impending Darkness Event/Guide: Difference between revisions

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{{Disclaimer|This section is still a work in progress to account for new items in the [[Throne of the Herald Expansion]]. It will be updated as the meta changes and more strategies are discovered.}}


This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.
This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.


==Event Mechanics==
==Event Mechanics==
Event mechanics are explained on the [[Impending_Darkness_Event#Event_Mechanics|Impending Darkness Event]] page. In summary, you will need to clear 4 {{Skill|Slayer}} areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, {{MonsterIcon|Bane}} will spawn. You will have time to swap gear before starting the fight with {{MonsterIcon|Bane}}.
Event mechanics are explained on the [[Impending_Darkness_Event#Event_Mechanics|Impending Darkness Event]] page. In summary, you will need to clear 4 {{Skill|Slayer}} areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, {{MonsterIcon|Bane}} will spawn. You will have time to swap gear before starting the fight with {{MonsterIcon|Bane}}. You must defeat Bane 4 times, and the next time you finish all of the slayer areas you will be faced with {{MonsterIcon|Bane, Instrument of Fear}}.
 
*'''Controlled Affliction''': Each phase of the event will add this modifier to all standard enemies, it grants +500 Maximum HP and as well as a 30% chance to apply Affliction. Each Bane defeated changes this modifier by adding +500 additional HP and 5% additional chance to apply Affliction.
 
*'''Affliction''': For each stack of affliction, the player's max HP is reduced by 1% until the player is at 50% of their original maximum HP. Critically, this will also impact the player's [[Auto Eat]] threshold, making each attack successively more dangerous. Affliction stacks are cleared after each monster is defeated or when the player leaves combat whether due to death or fleeing.
 
==Equipment Sets==
 
===Unhallowed Wasteland, 100% Slayer Negation Sets===
This is the most important set and is targeted for {{ZoneIcon|Unhallowed Wasteland}}. You can use this set for the remaining Slayer areas, but it will be helpful to swap to the other sets to optimize your damage output. The important part about this gear set is reaching 100% slayer negation, no matter how you reach it.
 
If the {{ItemIcon|Ultima Godsword}} has not been obtained yet, the {{ItemIcon|Infernal Claw}} and {{ItemIcon|Tidal Edge}} are alternatives. If these are to be used, the {{ItemIcon|Dragonfire Shield}} should be equipped in the offhand.
 
When using the {{ItemIcon|Ultima Godsword}}, your attack style should be set on Slash and not Stab as the bonuses are significantly higher.
 
 
{| class="wikitable"
|-
! Slot
!colspan="2"|Melee
!colspan="2"|Ranged
!colspan="2"|Magic
|-
! Head
|colspan="2"| {{ItemIcon|Slayer Helmet (Master)}}
|colspan="2"| {{ItemIcon|Slayer Cowl (Master)}}
|colspan="2"| {{ItemIcon|Slayer Wizard Hat (Master)}}
|-
! Body
|colspan="2"| {{ItemIcon|Slayer Platebody (Master)}}
|colspan="2"| {{ItemIcon|Slayer Leather Body (Master)}}
|colspan="2"| {{ItemIcon|Slayer Wizard Robes (Master)}}
|-
! Leggings
|colspan="2"| {{ItemIcon|Ragnar God Platelegs}}
|colspan="2"| {{ItemIcon|Aeris God Platelegs}}
|colspan="2"| {{ItemIcon|Glacia God Platelegs}}
|-
! Boots
|colspan="2"| {{ItemIcon|Ragnar God Boots}}
|colspan="2"| {{ItemIcon|Aeris God Boots}}
|colspan="2"| {{ItemIcon|Glacia God Boots}}
|-
! Hands
|colspan="2"| {{ItemIcon|Ragnar God Gloves}}
|colspan="2"| {{ItemIcon|Aeris God Gloves}}
|colspan="2"| {{ItemIcon|Glacia God Gloves}}
|-
! Cape
|colspan="2"| {{ItemIcon|Maximum Skillcape}}
|colspan="2"| {{ItemIcon|Maximum Skillcape}}
|colspan="2"| {{ItemIcon|Maximum Skillcape}}
|-
! Passive
|colspan="2"| {{ItemIcon|Slayer Cowl (Master)}}
|colspan="2"| {{ItemIcon|Slayer Wizard Hat (Master)}}
|colspan="2"| {{ItemIcon|Slayer Helmet (Master)}}
|-
! Neck
|colspan="2"| {{ItemIcon|Fighter Amulet}}
|colspan="2"| {{ItemIcon|Deadeye Amulet}}
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|-
! Ring
|colspan="2"| {{ItemIcon|Hunter's Ring}}
|colspan="2"| {{ItemIcon|Hunter's Ring}}
|colspan="2"| {{ItemIcon|Hunter's Ring}}
|-
! Weapon
|colspan="2" rowspan="2"| {{ItemIcon|Ultima Godsword}}
|colspan="2"| {{ItemIcon|Shockwave}}
|colspan="2"| {{ItemIcon|Ocean Song}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Scaled Shield}}
|colspan="2"| {{ItemIcon|Earth Layered Shield}}
|}
 
===Dark Waters, 40% Slayer Negation Sets===
This set is targeted for {{ZoneIcon|Dark Waters}}, {{ZoneIcon|Shrouded Badlands}}, and {{ZoneIcon|Perilous Peaks}}. If you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a {{ItemIcon|Hunter's Ring}} in the Passive Slot for all 3 styles.
 
If the {{ItemIcon|Ultima Godsword}} has not been obtained yet, the {{ItemIcon|Infernal Claw}} and {{ItemIcon|Tidal Edge}} are alternatives. If these are to be used, the {{ItemIcon|Dragonfire Shield}} should be equipped in the offhand.
 
When using the {{ItemIcon|Ultima Godsword}}, your attack style should be set on Slash and not Stab as the bonuses are significantly higher.


==Setup==
{| class="wikitable"
===Equipment Sets===
|-
You will need to equip each outlined set as you will be switching between equipment sets frequently.
! Slot
!colspan="2"|Melee
!colspan="2"|Ranged
!colspan="2"|Magic
|-
! Head
|colspan="2"| {{ItemIcon|Slayer Helmet (Master)}}
|colspan="2"| {{ItemIcon|Slayer Cowl (Master)}}
|colspan="2"| {{ItemIcon|Slayer Wizard Hat (Master)}}
|-
! Body
|colspan="2"| {{ItemIcon|Ragnar God Platebody}}
|colspan="2"| {{ItemIcon|Aeris God Platebody}}
|colspan="2"| {{ItemIcon|Glacia God Platebody}}
|-
! Leggings
|colspan="2"| {{ItemIcon|Ragnar God Platelegs}}
|colspan="2"| {{ItemIcon|Aeris God Platelegs}}
|colspan="2"| {{ItemIcon|Glacia God Platelegs}}
|-
! Boots
|colspan="2"| {{ItemIcon|Ragnar God Boots}}
|colspan="2"| {{ItemIcon|Aeris God Boots}}
|colspan="2"| {{ItemIcon|Glacia God Boots}}
|-
! Hands
|colspan="2"| {{ItemIcon|Ragnar God Gloves}}
|colspan="2"| {{ItemIcon|Aeris God Gloves}}
|colspan="2"| {{ItemIcon|Glacia God Gloves}}
|-
! Cape
|colspan="2"| {{ItemIcon|Maximum Skillcape}}
|colspan="2"| {{ItemIcon|Maximum Skillcape}}
|colspan="2"| {{ItemIcon|Maximum Skillcape}}
|-
! Passive
|colspan="2"| {{ItemIcon|Elder Crown}}
|colspan="2"| {{ItemIcon|Elder Crown}}
|colspan="2"| {{ItemIcon|Elder Crown}}
|-
! Neck
|colspan="2"| {{ItemIcon|Fighter Amulet}}
|colspan="2"| {{ItemIcon|Deadeye Amulet}}
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|-
! Ring
|colspan="2"| {{ItemIcon|Fighter Ring}}
|colspan="2"| {{ItemIcon|Deadeye Ring}}
|colspan="2"| {{ItemIcon|Ring of Spirit Power}}
|-
! Weapon
|colspan="2" rowspan="2"| {{ItemIcon|Ultima Godsword}}
|colspan="2"| {{ItemIcon|Shockwave}}
|colspan="2"| {{ItemIcon|Ocean Song}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Scaled Shield}}
|colspan="2"| {{ItemIcon|Earth Layered Shield}}
|}


Gear is DR-focused for both mobile- and {{Icon|Hardcore}}-friendly completion. The rewards given while clearing the event are not required but may help with DPS if you so choose to use them. The {{ItemIcon|Maximum Skillcape}} is non-negotiable, as fights take place in Slayer areas.
===Bane, 0% Slayer Negation Sets===
This set is targeted for {{MonsterIcon|Bane}}, here we remove all extraneous Slayer Area effect negation as we want maximum damage reduction and damage output. Remember that the game pauses before you fight Bane, so you do not need multiple copies of {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}.


====Slayer Negation Sets====
If the {{ItemIcon|Ultima Godsword}} has not been obtained yet, the {{ItemIcon|Infernal Claw}} and {{ItemIcon|Tidal Edge}} are alternatives. If these are to be used, the {{ItemIcon|Dragonfire Shield}} should be equipped in the offhand.
This is the most important set and is targeted for {{ZoneIcon|Unhallowed Wasteland}}. You can use this set for the remaining Slayer areas, but it will be helpful to swap to [[#God Armour Sets|God Armour Sets]] for better bonuses once completed.
=====Melee=====
If you choose the immune to stun modifier, substitute {{ItemIcon|Fighter Amulet}} for {{ItemIcon|Fury of the Elemental Zodiacs}}.


{{Equipment/Recommended
When using the {{ItemIcon|Ultima Godsword}}, your attack style should be set on Slash and not Stab as the bonuses are significantly higher.
|style=Melee
|helm1=Slayer Helmet (Master)
|neck1=Fighter Amulet
|neck2=Fury of the Elemental Zodiacs
|cape1=Maximum Skillcape
|body1=Slayer Platebody (Master)
|legs1=Terran God Platelegs
|weapon1=Tidal Edge
|shield1=Earth Layered Shield
|ammo1=Whetstone
|gloves1=Terran God Gloves
|boots1=Terran God Boots
|ring1=Hunter's Ring
|passive1=!Third Master Slayer Piece
|familiar11=Dragon
|familiar21=Minotaur
}}


=====Ranged=====
{| class="wikitable"
{{Equipment/Recommended
|-
|style=Ranged
! Slot
|helm1=Slayer Cowl (Master)
!colspan="2"|Melee
|neck1=Deadeye Amulet
!colspan="2"|Ranged
|neck2=Fury of the Elemental Zodiacs
!colspan="2"|Magic
|cape1=Maximum Skillcape
|-
|body1=Slayer Leather Body (Master)
! Head
|legs1=Aeris God Platelegs
|colspan="2"| {{ItemIcon|Ragnar God Helmet}}
|weapon1=Shockwave
|colspan="2"| {{ItemIcon|Aeris God Helmet}}
|shield1=Earth Layered Shield
|colspan="2"| {{ItemIcon|Glacia God Helmet}}
|ammo1=Jadestone Bolts
|-
|gloves1=Aeris God Gloves
! Body
|boots1=Aeris God Boots
|colspan="2"| {{ItemIcon|Ragnar God Platebody}}
|ring1=Hunter's Ring
|colspan="2"| {{ItemIcon|Aeris God Platebody}}
|passive1=!Third Master Slayer Piece
|colspan="2"| {{ItemIcon|Glacia God Platebody}}
|familiar11=Dragon
|-
|familiar21=Centaur
! Leggings
}}
|colspan="2"| {{ItemIcon|Ragnar God Platelegs}}
|colspan="2"| {{ItemIcon|Aeris God Platelegs}}
|colspan="2"| {{ItemIcon|Glacia God Platelegs}}
|-
! Boots
|colspan="2"| {{ItemIcon|Ragnar God Boots}}
|colspan="2"| {{ItemIcon|Aeris God Boots}}
|colspan="2"| {{ItemIcon|Glacia God Boots}}
|-
! Hands
|colspan="2"| {{ItemIcon|Ragnar God Gloves}}
|colspan="2"| {{ItemIcon|Aeris God Gloves}}
|colspan="2"| {{ItemIcon|Glacia God Gloves}}
|-
! Cape
|colspan="2"| {{ItemIcon|Maximum Skillcape}}
|colspan="2"| {{ItemIcon|Maximum Skillcape}}
|colspan="2"| {{ItemIcon|Maximum Skillcape}}
|-
! Passive
|colspan="2"| {{ItemIcon|Elder Crown}}
|colspan="2"| {{ItemIcon|Deadeye Amulet}}
|colspan="2"| {{ItemIcon|Elder Crown}}
|-
! Neck
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|-
! Ring
|colspan="2"| {{ItemIcon|Fighter Ring}}
|colspan="2"| {{ItemIcon|Deadeye Ring}}
|colspan="2"| {{ItemIcon|Ring of Spirit Power}}
|-
! Weapon
|colspan="2" rowspan="2"| {{ItemIcon|Ultima Godsword}}
|colspan="2"| {{ItemIcon|Shockwave}}
|colspan="2"| {{ItemIcon|Ocean Song}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Scaled Shield}}
|colspan="2"| {{ItemIcon|Earth Layered Shield}}
|}


=====Magic=====
===Equipment Choices===
{{Equipment/Recommended
|style=Magic
|helm1=Slayer Wizard Hat (Master)
|neck1=Fury of the Elemental Zodiacs
|neck2=Elite Amulet of Magic
|cape1=Maximum Skillcape
|body1=Slayer Wizard Robes (Master)
|legs1=Glacia God Platelegs
|weapon1=Ocean Song
|shield1=Earth Layered Shield
|ammo1=Wizard's Scroll
|ammo2=Prayer Scroll
|gloves1=Glacia God Gloves
|boots1=Glacia God Boots
|ring1=Hunter's Ring
|passive1=!Third Master Slayer Piece
|familiar11=Dragon
|familiar21=Witch
}}


====God Armour Sets====
The {{ItemIcon|Maximum Skillcape}} is non-negotiable, as fights take place in Slayer areas with an item requirement to enter. Taking the cape off in the middle of an area, for example during the pause before Bane, will cause all of your attacks to miss.
The God Armour sets can be used for all Slayer areas beside {{ZoneIcon|Unhallowed Wasteland}}. Being mobile-focused, an emphasis on DR options is preferred. Thus {{ItemIcon|Terran God Platebody|Terran Armour}} and {{ItemIcon|Earth Layered Shield|ELS}} are recommended for all 3 combat styles, but can be swapped for {{ItemIcon|Ragnar God Platebody|Ragnar Armour}} and DPS shields ({{ItemIcon|Dragonfire Shield}} and {{ItemIcon|Scaled Shield}}) respectively if you feel comfortable, ELS should remain on your Magic set as it has no real alternative shield until you have killed the third Bane.


=====Melee=====
{{ItemIcon|Shield of Melee Power}}, {{ItemIcon|Shield of Ranged Power}}, and {{ItemIcon|Shield of Magic Power}} should be equipped as soon as they are obtained.
If you choose the immune to stun modifier, substitute {{ItemIcon|Fighter Amulet}} for {{ItemIcon|Fury of the Elemental Zodiacs}}. If fighting {{MonsterIcon|Bane}}, also use {{ItemIcon|Ring of Blade Echoes}} in place of the {{ItemIcon|Hunter's Ring}}.


{{Equipment/Recommended
For melee, if the {{ItemIcon|Ultima Godsword}} is equipped, the {{ItemIcon|Shield of Melee Power}} should be equipped in the passive slot. This however, is not possible for {{ZoneIcon|Unhallowed Wasteland}} as a master slayer piece must be equipped in the the passive slot to reach the 100% slayer negation.
|style=Melee
|helm1=Terran God Helmet
|neck1=Fighter Amulet
|neck2=Fury of the Elemental Zodiacs
|cape1=Maximum Skillcape
|body1=Terran God Platebody
|legs1=Terran God Platelegs
|weapon1=Tidal Edge
|shield1=Earth Layered Shield
|ammo1=Whetstone
|gloves1=Terran God Gloves
|boots1=Terran God Boots
|ring1=Hunter's Ring
|passive1=!Any Master Slayer Piece
|familiar11=Dragon
|familiar21=Minotaur
}}


=====Ranged=====
{{ItemIcon|Ring of Power}} is typically better than the other DPS options, but as you only get one, it may be inconvenient to use it for anything but Bane, Instrument of Fear.
{{Equipment/Recommended
|style=Ranged
|helm1=Aeris God Helmet
|neck1=Deadeye Amulet
|neck2=Fury of the Elemental Zodiacs
|cape1=Maximum Skillcape
|body1=Aeris God Platebody
|legs1=Aeris God Platelegs
|weapon1=Shockwave
|shield1=Earth Layered Shield
|ammo1=Jadestone Bolts
|gloves1=Aeris God Gloves
|boots1=Aeris God Boots
|ring1=Hunter's Ring
|passive1=!Any Master Slayer Piece
|familiar11=Dragon
|familiar21=Centaur
}}


=====Magic=====
In general, the ring and passive slot options are quite flexible outside of Unhallowed Wasteland, if you don't own any of the listed options, you won't be missing too much. Some alternative options are:
{{Equipment/Recommended
*{{ItemIcon|Wasteful Ring}} - Ring/Passive, large survivability increase, good for Bane.
|style=Magic
*{{ItemIcon|Fighter Amulet|Fighter}}{{ItemIcon|Deadeye Amulet|Deadeye}} - Passive, allows you to wear an amulet with DR in the amulet slot.
|helm1=Glacia God Helmet
*{{ItemIcon|Fighter Ring|Fighter}}{{ItemIcon|Deadeye Ring|Deadeye}}{{ItemIcon|Warlock Ring|Warlock}} - Rings, extra damage
|neck1=Fury of the Elemental Zodiacs
*{{ItemIcon|Elder Crown}} - Passive, lifesteal and faster attacks.
|neck2=Elite Amulet of Magic
*{{ItemIcon|Red Party Hat}} - Passive, allows you to have 1 more Bragging Rights than the monsters.
|cape1=Maximum Skillcape
|body1=Glacia God Platebody
|legs1=Glacia God Platelegs
|weapon1=Ocean Song
|shield1=Earth Layered Shield
|ammo1=Wizard's Scroll
|ammo2=Prayer Scroll
|gloves1=Glacia God Gloves
|boots1=Glacia God Boots
|ring1=Hunter's Ring
|passive1=!Any Master Slayer Piece
|familiar11=Dragon
|familiar21=Witch
}}


===Agility Course===
*Melee:
# Any
**If you choose the immune to stun modifier or are fighting {{MonsterIcon|Bane}}, substitute {{ItemIcon|Fighter Amulet}} for {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}, {{ItemIcon|Elite Amulet of Glory}}, or {{ItemIcon|Elite Amulet of Defence}}.
# Any
**{{ItemIcon|Terran God Platebody|Terran God Armor}} can be used if you're worried about dying, but is generally not recommended for anything except Bane.
# Pipe Climb
**Use {{ItemIcon|Ring of Blade Echoes}} or {{ItemIcon|Relentless Fury Ring}}. Note that Blade Echoes should not be used in conjunction with {{ItemIcon|Ultima Godsword}}
# Coal Stones
**{{ItemIcon|Relentless Fury Gloves}} and {{ItemIcon|Relentless Fury Ring}} can be used in place of their un-upgraded equivalents if you own them.
# Cliff Balance
*Ranged:
# Lake Swim/Rocky Waters
**{{ItemIcon|Poison Virulence Gloves}} and {{ItemIcon|Poison Virulence Ring}} can be used in place of their un-upgraded equivalents if you own them.
# Boulder Trap/Water Trap
*Magic:
# Raft Building/Pipe Crawl
**{{ItemIcon|Burning Madness Gloves}} and {{ItemIcon|Burning Madness Ring}} can be used in place of their un-upgraded equivalents if you own them.
# Ice Jump
# Ocean Rafting
# Pillar of Combat


===Potions===
==Buffs==
{{Icon|Diamond Luck Potion|Diamond Luck Potions}} for the entire event.  
===Agility===
{| class="wikitable"
!colspan="1"| #
!colspan="1"| Obstacle
!colspan="4"| Reason
|-
!colspan="1"| 1
| X
|-
!colspan="1"| 2
| X
|-
!colspan="1"| 3
| {{Skill|Agility|Pipe Climb}}
| No particular reason beyond being the only obstacle that grants any combat benefits.
|-
!colspan="1"| 4
| {{Skill|Agility|Coal Stones}}
| No negative modifiers, technically saves some food.
|-
!colspan="1"| 5
| {{Skill|Agility|Cliff Balance}}
| +20 HP.
|-
!colspan="1"| 6
| {{Skill|Agility|Lake Swim}}
| +5% Damage, +1% DR. {{Skill|Agility|Rocky Waters}} can be used instead.
|-
!colspan="1"| 7
| {{Skill|Agility|Boulder Trap}}
| No negative combat modifiers.
|-
!colspan="1"| 8
| {{Skill|Agility|Pipe Crawl}}
| +8% Damage. {{Skill|Agility|Raft Building}} grants less damage in exchange for more HP.
|-
!colspan="1"| 9
| {{Skill|Agility|Ice Jump}}
| +20 HP.
|-
!colspan="1"| 10
| {{Skill|Agility|Ocean Rafting}}
| Free damage!
|-
!colspan="1"| P
| {{Skill|Agility|Pillar of Combat}}
| Lots of beneficial combat bonuses.
|-
!colspan="1"| 11
| {{TotH}} {{Skill|Agility|Pipe Maze}}
| More damage.
|-
!colspan="1"| 12
| {{TotH}} {{Skill|Agility|Boulder Balance}}
| Lower attack interval and more damage for the low price of lower accuracy.
|-
!colspan="1"| 13
| {{TotH}} {{Skill|Agility|Rope Trap}}
| More damage.
|-
!colspan="1"| 14
| {{TotH}} {{Skill|Agility|Freezing Climb}}
| More evasion, accuracy and damage.
|-
!colspan="1"| 15
| {{TotH}} {{Skill|Agility|Waterfall Crossing}}
| Is the equivalent of a permanent diamond luck potion, which frees up a potion slot for {{ItemIcon|Damage Reduction Potion IV}} It is highly recommended to have this obstacle at 99 mastery to halve the -100hp modifier.  
|-
!colspan="1"| EP
| {{TotH}} {{Skill|Agility|Elite Pillar of Conflict}}
| Lots of beneficial combat bonuses.
|-
|}


===Astrology===
===Astrology===
Maximize combat-focused {{Skill|Astrology}} bonuses. However, the difference is relatively small, so don't focus on getting optimal bonuses.
Maximized combat-focused {{Skill|Astrology}} bonuses will help the most. The difference it makes is moderate and it is worth getting majority of the combat bonuses. The most beneficial constellation is {{TotH}} {{Skill|Astrology|Ashtar}} which provides many beneficial combat bonuses.


==Modifier Tier List==
===Consumables===
*Food:
**{{ItemIcon|Whale}} or similar, you want a food item that heals for a large amount all at once, so that one click heals you for the vast majority of your HP no matter what.
*Potions:
**{{Icon|Diamond Luck Potion|Diamond Luck Potions}} for the entire event. {{TotH}} if you are using {{Skill|Agility|Waterfall Crossing}}, the diamond luck potions should be substituted for other potions, but preferably {{ItemIcon|Damage Reduction Potion IV}}.
*Summoning Tablets:
**{{ItemIcon|Dragon}} and {{ItemIcon|Minotaur}}, {{ItemIcon|Centaur}}, or {{ItemIcon|Witch}}.
**{{TotH}} {{ItemIcon|Fox}} and {{ItemIcon|Minotaur}}, {{ItemIcon|Centaur}}, or {{ItemIcon|Witch}} can also be used, if unlocked. {{ItemIcon|Fox}} and {{ItemIcon|Dragon}} is a powerful combination against {{MonsterIcon|Bane}} when using {{Icon|Incinerate|type=spell}}.
*Prayers:
**These will be outlined on a case-by-case basis for each slayer area below.
**{{PrayerIcon|Protect Item}} will not be recommended so as to not plan for failure. There are many ways to ensure you do not die, and losing the power of one of your prayers can actually increase your chance of death.
*Ammo:
**{{ItemIcon|Whetstone}}
**{{ItemIcon|Jadestone Bolts}}
**{{ItemIcon|Wizard's Scroll}} - These can be skipped as they don't give any DPS benefit
*Spells:
**{{Icon|Fire Surge|type=spell}} is the generally recommended spell. {{Icon|Anguish III|type=curse}} and {{Icon|Surge II|type=aurora}} are not required but do provide better DPS; however, they will have to be selected every time you swap to your {{Skill|Magic}} set.
**{{Icon|Incinerate|type=spell}} is a decent alternative that works especially well with the {{ItemIcon|Dragon}} and {{ItemIcon|Unicorn}} synergy ("You now heal for all BURNING damage you or the Dragon Familiar applies") to make eating a fair bit easier. Incinerate also pairs well with {{TotH}} {{ItemIcon|Fox}} and {{ItemIcon|Dragon}}, like stated above. You may wish to switch to any normal spell and start relying on {{ItemIcon|Ocean Song}} once the enemy reaches less than half HP, as the burn damage will drop off as it is based on the enemies HP%. Using this spell will also allow you to use {{Icon|Damage Reduction Potion|Damage Reduction Potions}} instead of {{ItemIcon|Diamond Luck Potion IV|Diamond Luck}} as your hits are already guaranteed at 20k+ Accuracy Rating, however, this potion should generally only be used when you won't need to swap to the other combat styles (ie. only during Bane fights)
 
==Fight Details==
===Modifier Tier List===
Listed from best (choose it) to worse (avoid it). All modifiers apply to the enemies, not the player. You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.
Listed from best (choose it) to worse (avoid it). All modifiers apply to the enemies, not the player. You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.
# +100% chance to ignore Stuns and Freezes and Immune to Sleep
# +100% chance to ignore Stuns and Freezes and Immune to Sleep
# +20% Maximum Hit and -10% Maximum Hitpoints
# +20% Maximum Hit and -10% Maximum Hitpoints
Line 178: Line 362:
# Heal 4% of current hitpoints every 2 turns and +40% of Maximum Hit added to Minimum Hit
# Heal 4% of current hitpoints every 2 turns and +40% of Maximum Hit added to Minimum Hit


==Area Order==
===Area Order===
The recommended order of areas to clear is as follows:
The recommended order of areas to clear is as follows:
# {{ZoneIcon|Unhallowed Wasteland}}
# {{ZoneIcon|Unhallowed Wasteland}}
Line 187: Line 371:
You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes {{MonsterIcon|Bane|nolink=true}} fight locations. It is strongly recommended to never clear {{ZoneIcon|Unhallowed Wasteland|nolink=true}} and {{ZoneIcon|Dark Waters|nolink=true}} last.
You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes {{MonsterIcon|Bane|nolink=true}} fight locations. It is strongly recommended to never clear {{ZoneIcon|Unhallowed Wasteland|nolink=true}} and {{ZoneIcon|Dark Waters|nolink=true}} last.


==Fight Details==
====Unhallowed Wasteland====
===Prayers===
*Wear the Slayer Negation sets outlined above, having 100% slayer area effect negation is mandatory, as the area effect is extremely detrimental to your ability to kill anything. Swap each set for [[Combat Triangle]] advantage.
{{Skill|Prayer}} choice is different for each Slayer area. Prayers are listed in priority order and are recommended this way to reduce the need to change them on mobile as it can be difficult given the UI.
*{{Icon|Incinerate|type=spell}} can be used to quickly proc {{ItemIcon|Dragon}} burns against each melee UW monster if you wish, though {{ItemIcon|Ocean Song}} and normal magic should be used when the enemy has roughly 50% of its health remaining.
*Prayers:
**Use {{Icon|Battleheart|type=prayer}} ({{TotH}} {{Icon|Battleborn|type=prayer}}) and {{PrayerIcon|Protect from Melee|notext=true}}{{PrayerIcon|Protect from Ranged|notext=true}}{{PrayerIcon|Protect from Magic|Protect from}} the combat style the enemy is using.
*Dangerous Enemies
**All of them, if you get to high stacks of affliction.
**{{MonsterIcon|Spiked Red Claw}}'s Savage Spike ability is the most dangerous ability, if you are bleeding when this attack is coming out, eat to full.


Prayers for Bane fights will be Protect from combat style and Battleheart.
====Dark Waters====
{| class="wikitable"
*Wear the Dark Waters 40% negation sets outlined above (ie. as much DPS gear as possible excluding {{ItemIcon|Maximum Skillcape|Max Cape}} and {{ItemIcon|Slayer Helmet (Master)|Master Slayer Hats}}, if you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a {{ItemIcon|Hunter's Ring}} in the Passive Slot. Swap each set for combat triangle advantage.
|-
*Prayers:
! Slayer Area !! Required Prayer !! Optional Prayer !! Reasoning
**{{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}}, {{Icon|Rigour|type=prayer}}, or {{Icon|Augury|type=prayer}}.
|-
***If the [[Throne of the Herald Expansion]] is purchased, the level 99+ equivalents should be used if possible ({{Icon|Battleborn|type=prayer}}, {{Icon|Valor|type=prayer}}, {{Icon|Avidity|type=prayer}}, and {{Icon|Divination|type=prayer}}) respectively. This goes for all slayer areas, even though it isn't required by any means.
| {{ZoneIcon|Shrouded Badlands}} || || {{PrayerIcon|Battleheart}} || There are no difficult base monsters. {{PrayerIcon|Battleheart|nolink=true}} for damage plus your choice of any desired DPS prayer.
**{{Icon|Battleheart|type=prayer}} and {{Icon|Protect from Ranged|type=prayer}} if fighting {{MonsterIcon|Rokken}}.
|-
**Replace {{Icon|Battleheart|type=prayer}} with {{TotH}} {{Icon|Battleborn|type=prayer}} if possible. This goes for all slayer areas, even though it isn't required by any means.
| {{ZoneIcon|Perilous Peaks}} || || {{PrayerIcon|Battleheart}} || There are no difficult base monsters. {{PrayerIcon|Battleheart|nolink=true}} for damage plus your choice of any desired DPS prayer.
*Dangerous Enemies:
|-
**{{MonsterIcon|Rokken}}: multiple Shockwave attacks connecting with you will be a bad time, keep your health above the damage value of shockwave when stunned, but be careful not to interrupt your attacks too often so you're able to drop the stun effect. Mist Boss Rokken is incredibly dangerous as it almost always attacks faster than you.
| {{ZoneIcon|Dark Waters}} || {{PrayerIcon|Protect from Ranged}} || {{PrayerIcon|Battleheart}}<br>{{PrayerIcon|Stone Skin}} || {{MonsterIcon|Rokken}} can be scary, so {{PrayerIcon|Protect from Ranged|nolink=true}} is recommended for the entire area. {{PrayerIcon|Battleheart|nolink=true}} for damage or {{PrayerIcon|Stone Skin|nolink=true}} for extra DR safety for {{MonsterIcon|Rokken|nolink=true}}.
|-
| {{ZoneIcon|Unhallowed Wasteland}} || {{PrayerIcon|Protect from Melee}} || {{PrayerIcon|Protect from Magic}}<br>{{PrayerIcon|Stone Skin}}<br>{{PrayerIcon|Battleheart}} || {{PrayerIcon|Protect from Melee|nolink=true}} is required for any {{MonsterIcon|Greater Skeletal Dragon|Greater Skeletal Dragons}}. {{PrayerIcon|Protect from Magic|nolink=true}} is recommended to reduce {{MonsterIcon|Cursed Lich}} lifesteal but is not required. {{PrayerIcon|Stone Skin|nolink=true}} will help with {{MonsterIcon|Spiked Red Claw|Spiked Red Claws}}. If you feel comfortable, your second Prayer can be {{PrayerIcon|Battleheart}}.
|}


===Eating Patterns===
====Shrouded Badlands====
{{ZoneIcon|Impending Darkness Event}} takes more attention than {{ZoneIcon|Into the Mist}}. High healing food such as {{ItemIcon|Whale (Perfect)}} is highly recommended. Pay attention to all attacks throughout the event, and eat to full whenever in doubt. Listed below are the high priority monsters and attacks to watch out for.  
*No additional Area Negation is required anymore, {{ItemIcon|Maximum Skillcape}} is enough to sufficiently cover the accuracy loss and the enemies aren't difficult enough to warrant full negation. Swap each set for combat triangle advantage, or don't, these enemies aren't difficult.
{| class="wikitable"
*Prayers:
|-
**{{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}}, {{Icon|Rigour|type=prayer}}, or {{Icon|Augury|type=prayer}}.
! Monster !! Attack !! Notes
*Dangerous Enemies:
|-
**None!
| {{MonsterIcon|Rokken}}/Rokken Boss || Shockwave || Modifiers can make {{MonsterIcon|Rokken|nolink=true}} hurt, and a boss {{MonsterIcon|Rokken|nolink=true}} will be very fast. Eat to full.
|-
| {{MonsterIcon|Ku-tul}} || Curse of the Deep || If you don't switch to god armor, modifiers + affliction can make this hit hard, since Ranged has no DR amulet. Eat to full.
|-
| {{MonsterIcon|Greater Skeletal Dragon}} || Bone Crush || Being stunned by a Bone Crush, the -10% DR debuff from Spiked Tail Whip, affliction stacks, plus any additional modifiers makes this pretty dangerous. If you have full debuffs (stun, -10% DR), Eat to full.
|-
| {{MonsterIcon|Spiked Red Claw}} || Savage Spike || If you're bleeding, Eat to full.
|-
| {{MonsterIcon|Bane}}, {{MonsterIcon|Bane, Instrument of Fear}} || Suffocate || Eat at around 60% HP or earlier. You want to avoid the sleep completely.
|-
| {{MonsterIcon|Bane}}, {{MonsterIcon|Bane, Instrument of Fear}} || Fragile Mind || If you are debuffed by Fragile Mind, Eat to full.
|-
| {{MonsterIcon|Bane, Instrument of Fear}} || Overwhelming Power || Spam eat.
|}


===Area Fights===
====Perilous Peaks====
These notes are strictly for the monsters in each area. {{Icon|Fire Surge|type=spell}} is the recommended spell. {{Icon|Anguish III|type=curse}} and {{Icon|Surge II|type=aurora}} are not required but do provide better DPS; however, they will have to be selected every time you swap to your {{Skill|Magic}} set.
# Same as above, no area negation is required, wear as much [[Glossary|DPS]] equipment as you can manage. Swap each set for combat triangle advantage.
{| class="wikitable"
*Prayers:
|-
**{{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}}, {{Icon|Rigour|type=prayer}}, or {{Icon|Augury|type=prayer}}.
! Slayer Area !! Notes
*Dangerous Enemies:
|-
**None, if you use the appropriate gear based on the combat triangle.  
| {{ZoneIcon|Shrouded Badlands}} || You can use {{Skill|Magic}} and {{ItemIcon|Ocean Song}} the entire area.
|-
| {{ZoneIcon|Perilous Peaks}} || Swap each set for [[Combat Triangle]] advantage.
|-
| {{ZoneIcon|Dark Waters}} || Swap each set for Combat Triangle advantage.
|-
| {{ZoneIcon|Unhallowed Wasteland}} || Swap each set for Combat Triangle advantage. Incinerate and its burn can be used to help quickly DPS each melee UW monster if you wish, but Ocean Song and normal magic works fine.
|}


===Bane Fights===
===Bane===
{{MonsterIcon|Bane|Bane's}} attack style randomly rolls when he spawns. Similar to {{ZoneIcon|Into the Mist}}, you ''must'' fight him with the same combat style he is using, as he is immune to all attacks from other combat styles. If you don't want to fight with a particular style, you can run - do not stop the event as this will reset all progress - and re-clear the last slayer area to roll a new {{MonsterIcon|Bane|nolink=true}} spawn. Bane has the same abilities no matter his combat style.
{{MonsterIcon|Bane|Bane's}} attack style randomly rolls when he spawns. Similar to {{ZoneIcon|Into the Mist}}, you ''must'' fight him with the same combat style he is using, as he is immune to all attacks from other combat styles. If you don't want to fight with a particular style, you can run - do not stop the event as this will reset all progress - and re-clear the last slayer area to roll a new {{MonsterIcon|Bane|nolink=true}} spawn. Bane has the same abilities no matter his combat style.


It is suggested that the appropriate [[#God Armour Sets|God Armour Set]] build is used during Bane fights.
Use {{PrayerIcon|Protect from Melee|notext=true}}{{PrayerIcon|Protect from Ranged|notext=true}}{{PrayerIcon|Protect from Magic|Protect from}} depending on which Combat Style Bane is using. This is why we fight Bane in Perilous Peaks, the Area effect (-Evasion) does not matter since the prayer sets the boss' chance to hit to 20% regardless of how much you negate the effect.
 
====Abilities and Eating Methods====
This fight is not that much more complicated than most other areas, there are less gear swaps required, so you can focus entirely on keeping yourself alive. It is recommended to make a notecard with your effective auto-eat threshhold at various stages of Affliction build-up, typically every 10 stacks or so. This means write down what 40% of your HP is at 90%, 80%, 70%, 60%, 50% Maximum HP, then write down or pay attention to the maximum damage values of each of the bosses attacks so you can make more informed decisions than the general advice given below.
 
If in doubt at any time, try to eat immediately after one of your attacks finishes, don't rely too heavily on this, as resetting your attack also removes any chance of using special attacks on the next attack.
 
If possible, if Bane is not casting Fragile Mind, you can swap your Protect Prayer for the DPS Prayer of your respective combat style to hopefully squeeze in a little more damage, this is not necessary, but might make the fight a little quicker.
 
* '''Suffocate''': Eat once after each of your own attack turns finishes to proc a bit of lifesteal/damage, also eat at around 60% HP or earlier. You want to avoid the sleep completely while still doing as much damage as possible, if you do get slept, it may be safer to simply run from combat than to try to drop the effect.
* '''Fragile Mind''': If you are debuffed by Fragile Mind, eat before the attack lands if your HP is low.
* '''Unknown Threat''': Typically not dangerous.
* '''Mist Walk''': Does no damage, however, if Bane tries to use it twice in a row he will use a Normal Attack instead, the damage value of which changes based on the modifiers you have selected. Typically not dangerous, but if the damage is more than your HP at any time, eat to survive.
* '''Overwhelming Power''': Exclusive to the final Bane. If you are debuffed by Fragile Mind, or if this attack can deal more than your auto-eat threshold based on your affliction, hold the food button to keep yourself healed. Typically not dangerous at low levels of Affliction.


====Melee Bane====
====Melee Bane====
Probably the hardest style as the modifiers stack up. Just let the {{ItemIcon|Tidal Edge}} do the work as you pay attention to its attacks.  
Probably the hardest style as the modifiers stack up. Just let the {{ItemIcon|Tidal Edge}} or {{ItemIcon|Ultima Godsword}} do the work as you pay attention to his attacks. In some of the modifier variations, the final Bane will be extremely difficult, and will require more effort overall than any other Bane.
 
In some of the modifier variations, the final Bane will require a lot of manual eating.


Remember that you can re-roll his attack style by re-clearing the area, if he proves to be too much of a challenge. With good sense for eating and appropriate gear, this fight is not so much more difficult that it requires a re-roll.
If he proves to be too much of a challenge, remember that you can re-roll his attack style by re-clearing the area. With good sense for eating and appropriate gear, this fight is not so much more difficult that it requires a re-roll.


====Ranged Bane====
====Ranged Bane====
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====Magic Bane====
====Magic Bane====
Generally the easiest style as you can use {{Icon|Incinerate|type=spell}} for the duration of the fight for guaranteed burn and damage. You may wish to switch to any normal spell and start relying on {{ItemIcon|Ocean Song}} once Bane reaches less than half HP, as the burn damage will drop off around half HP, however this is not really necessary. Alternatively, normal {{Skill|Magic}} and {{ItemIcon|Ocean Song}} can be used for the entire fight too. Using {{Icon|Incinerate|type=spell}} for the entire fight allows you to use {{Icon|Damage Reduction Potion|Damage Reduction Potions}} instead of {{Icon|Diamond Luck Potion|Diamond Luck}} as your hits are already guaranteed at 20k+ Accuracy Rating. Due to the extremely high chance for {{Icon|Incinerate|type=spell}} to proc the Burn from {{ItemIcon|Dragon}} tablets, the {{ItemIcon|Dragon}} and {{ItemIcon|Unicorn}} synergy ("You now heal for all BURNING damage you or the Dragon Familiar applies") can make this fight even simpler
Often the easiest style as {{Icon|Incinerate|type=spell}} and the {{ItemIcon|Dragon}} and {{ItemIcon|Unicorn}} ({{TotH}} {{ItemIcon|Dragon}} and {{ItemIcon|Fox}} too) synergy make the beginning of this fight very simple, and {{ItemIcon|Ocean Song}} special attacks along with the general power of magic clean him up nicely.


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[[Category:Guides]]
[[Category:Guides]]

Revision as of 20:37, 13 February 2023

This page was last updated for (v1.1.1).
This section is still a work in progress to account for new items in the Throne of the Herald Expansion. It will be updated as the meta changes and more strategies are discovered.

This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.

Event Mechanics

Event mechanics are explained on the Impending Darkness Event page. In summary, you will need to clear 4 Slayer areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, Bane will spawn. You will have time to swap gear before starting the fight with Bane. You must defeat Bane 4 times, and the next time you finish all of the slayer areas you will be faced with Bane, Instrument of Fear.

  • Controlled Affliction: Each phase of the event will add this modifier to all standard enemies, it grants +500 Maximum HP and as well as a 30% chance to apply Affliction. Each Bane defeated changes this modifier by adding +500 additional HP and 5% additional chance to apply Affliction.
  • Affliction: For each stack of affliction, the player's max HP is reduced by 1% until the player is at 50% of their original maximum HP. Critically, this will also impact the player's Auto Eat threshold, making each attack successively more dangerous. Affliction stacks are cleared after each monster is defeated or when the player leaves combat whether due to death or fleeing.

Equipment Sets

Unhallowed Wasteland, 100% Slayer Negation Sets

This is the most important set and is targeted for Unhallowed Wasteland. You can use this set for the remaining Slayer areas, but it will be helpful to swap to the other sets to optimize your damage output. The important part about this gear set is reaching 100% slayer negation, no matter how you reach it.

If the Ultima Godsword has not been obtained yet, the Infernal Claw and Tidal Edge are alternatives. If these are to be used, the Dragonfire Shield should be equipped in the offhand.

When using the Ultima Godsword, your attack style should be set on Slash and not Stab as the bonuses are significantly higher.


Slot Melee Ranged Magic
Head Slayer Helmet (Master) Slayer Cowl (Master) Slayer Wizard Hat (Master)
Body Slayer Platebody (Master) Slayer Leather Body (Master) Slayer Wizard Robes (Master)
Leggings Ragnar God Platelegs Aeris God Platelegs Glacia God Platelegs
Boots Ragnar God Boots Aeris God Boots Glacia God Boots
Hands Ragnar God Gloves Aeris God Gloves Glacia God Gloves
Cape Maximum Skillcape Maximum Skillcape Maximum Skillcape
Passive Slayer Cowl (Master) Slayer Wizard Hat (Master) Slayer Helmet (Master)
Neck Fighter Amulet Deadeye Amulet Fury of the Elemental Zodiacs
Ring Hunter's Ring Hunter's Ring Hunter's Ring
Weapon Ultima Godsword Shockwave Ocean Song
Offhand Scaled Shield Earth Layered Shield

Dark Waters, 40% Slayer Negation Sets

This set is targeted for Dark Waters, Shrouded Badlands, and Perilous Peaks. If you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a Hunter's Ring in the Passive Slot for all 3 styles.

If the Ultima Godsword has not been obtained yet, the Infernal Claw and Tidal Edge are alternatives. If these are to be used, the Dragonfire Shield should be equipped in the offhand.

When using the Ultima Godsword, your attack style should be set on Slash and not Stab as the bonuses are significantly higher.

Slot Melee Ranged Magic
Head Slayer Helmet (Master) Slayer Cowl (Master) Slayer Wizard Hat (Master)
Body Ragnar God Platebody Aeris God Platebody Glacia God Platebody
Leggings Ragnar God Platelegs Aeris God Platelegs Glacia God Platelegs
Boots Ragnar God Boots Aeris God Boots Glacia God Boots
Hands Ragnar God Gloves Aeris God Gloves Glacia God Gloves
Cape Maximum Skillcape Maximum Skillcape Maximum Skillcape
Passive Elder Crown Elder Crown Elder Crown
Neck Fighter Amulet Deadeye Amulet Fury of the Elemental Zodiacs
Ring Fighter Ring Deadeye Ring Ring of Spirit Power
Weapon Ultima Godsword Shockwave Ocean Song
Offhand Scaled Shield Earth Layered Shield

Bane, 0% Slayer Negation Sets

This set is targeted for Bane, here we remove all extraneous Slayer Area effect negation as we want maximum damage reduction and damage output. Remember that the game pauses before you fight Bane, so you do not need multiple copies of FEZ.

If the Ultima Godsword has not been obtained yet, the Infernal Claw and Tidal Edge are alternatives. If these are to be used, the Dragonfire Shield should be equipped in the offhand.

When using the Ultima Godsword, your attack style should be set on Slash and not Stab as the bonuses are significantly higher.

Slot Melee Ranged Magic
Head Ragnar God Helmet Aeris God Helmet Glacia God Helmet
Body Ragnar God Platebody Aeris God Platebody Glacia God Platebody
Leggings Ragnar God Platelegs Aeris God Platelegs Glacia God Platelegs
Boots Ragnar God Boots Aeris God Boots Glacia God Boots
Hands Ragnar God Gloves Aeris God Gloves Glacia God Gloves
Cape Maximum Skillcape Maximum Skillcape Maximum Skillcape
Passive Elder Crown Deadeye Amulet Elder Crown
Neck Fury of the Elemental Zodiacs Fury of the Elemental Zodiacs Fury of the Elemental Zodiacs
Ring Fighter Ring Deadeye Ring Ring of Spirit Power
Weapon Ultima Godsword Shockwave Ocean Song
Offhand Scaled Shield Earth Layered Shield

Equipment Choices

The Maximum Skillcape is non-negotiable, as fights take place in Slayer areas with an item requirement to enter. Taking the cape off in the middle of an area, for example during the pause before Bane, will cause all of your attacks to miss.

Shield of Melee Power, Shield of Ranged Power, and Shield of Magic Power should be equipped as soon as they are obtained.

For melee, if the Ultima Godsword is equipped, the Shield of Melee Power should be equipped in the passive slot. This however, is not possible for Unhallowed Wasteland as a master slayer piece must be equipped in the the passive slot to reach the 100% slayer negation.

Ring of Power is typically better than the other DPS options, but as you only get one, it may be inconvenient to use it for anything but Bane, Instrument of Fear.

In general, the ring and passive slot options are quite flexible outside of Unhallowed Wasteland, if you don't own any of the listed options, you won't be missing too much. Some alternative options are:

Buffs

Agility

# Obstacle Reason
1 X
2 X
3 Pipe Climb No particular reason beyond being the only obstacle that grants any combat benefits.
4 Coal Stones No negative modifiers, technically saves some food.
5 Cliff Balance +20 HP.
6 Lake Swim +5% Damage, +1% DR. Rocky Waters can be used instead.
7 Boulder Trap No negative combat modifiers.
8 Pipe Crawl +8% Damage. Raft Building grants less damage in exchange for more HP.
9 Ice Jump +20 HP.
10 Ocean Rafting Free damage!
P Pillar of Combat Lots of beneficial combat bonuses.
11 Pipe Maze More damage.
12 Boulder Balance Lower attack interval and more damage for the low price of lower accuracy.
13 Rope Trap More damage.
14 Freezing Climb More evasion, accuracy and damage.
15 Waterfall Crossing Is the equivalent of a permanent diamond luck potion, which frees up a potion slot for Damage Reduction Potion IV It is highly recommended to have this obstacle at 99 mastery to halve the -100hp modifier.
EP Elite Pillar of Conflict Lots of beneficial combat bonuses.

Astrology

Maximized combat-focused Astrology bonuses will help the most. The difference it makes is moderate and it is worth getting majority of the combat bonuses. The most beneficial constellation is Ashtar which provides many beneficial combat bonuses.

Consumables

  • Food:
    • Whale or similar, you want a food item that heals for a large amount all at once, so that one click heals you for the vast majority of your HP no matter what.
  • Potions:
  • Summoning Tablets:
  • Prayers:
    • These will be outlined on a case-by-case basis for each slayer area below.
    • Protect Item will not be recommended so as to not plan for failure. There are many ways to ensure you do not die, and losing the power of one of your prayers can actually increase your chance of death.
  • Ammo:
  • Spells:
    • Fire Surge is the generally recommended spell. Anguish III and Surge II are not required but do provide better DPS; however, they will have to be selected every time you swap to your Magic set.
    • Incinerate is a decent alternative that works especially well with the Dragon and Unicorn synergy ("You now heal for all BURNING damage you or the Dragon Familiar applies") to make eating a fair bit easier. Incinerate also pairs well with Fox and Dragon, like stated above. You may wish to switch to any normal spell and start relying on Ocean Song once the enemy reaches less than half HP, as the burn damage will drop off as it is based on the enemies HP%. Using this spell will also allow you to use Damage Reduction Potions instead of Diamond Luck as your hits are already guaranteed at 20k+ Accuracy Rating, however, this potion should generally only be used when you won't need to swap to the other combat styles (ie. only during Bane fights)

Fight Details

Modifier Tier List

Listed from best (choose it) to worse (avoid it). All modifiers apply to the enemies, not the player. You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.

  1. +100% chance to ignore Stuns and Freezes and Immune to Sleep
  2. +20% Maximum Hit and -10% Maximum Hitpoints
  3. +20% Maximum Hit and +20% Accuracy Rating
  4. +2000 Maximum Hitpoints and -10% Maximum Hit
  5. +50% chance to apply poison when hitting with an attack and +10% Maximum Hitpoints
  6. +15% Damage Reduction and +15% Global Evasion
  7. +50% Chance to apply burn when attacking and +50% chance to apply frostburn when attacking
  8. +100% chance to ignore Slow effects and -5% Attack Interval
  9. +10% Maximum Hit, -10% Attack Interval, and -10% Global Evasion
  10. +15% chance to apply affliction when attacking and +15% Lifesteal
  11. Slayer Area Effects are 5% Stronger
  12. Heal 4% of current hitpoints every 2 turns and +40% of Maximum Hit added to Minimum Hit

Area Order

The recommended order of areas to clear is as follows:

  1. Unhallowed Wasteland
  2. Dark Waters
  3. Shrouded Badlands
  4. Perilous Peaks

You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes Bane fight locations. It is strongly recommended to never clear Unhallowed Wasteland and Dark Waters last.

Unhallowed Wasteland

  • Wear the Slayer Negation sets outlined above, having 100% slayer area effect negation is mandatory, as the area effect is extremely detrimental to your ability to kill anything. Swap each set for Combat Triangle advantage.
  • Incinerate can be used to quickly proc Dragon burns against each melee UW monster if you wish, though Ocean Song and normal magic should be used when the enemy has roughly 50% of its health remaining.
  • Prayers:
  • Dangerous Enemies
    • All of them, if you get to high stacks of affliction.
    • Spiked Red Claw's Savage Spike ability is the most dangerous ability, if you are bleeding when this attack is coming out, eat to full.

Dark Waters

  • Wear the Dark Waters 40% negation sets outlined above (ie. as much DPS gear as possible excluding Max Cape and Master Slayer Hats, if you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a Hunter's Ring in the Passive Slot. Swap each set for combat triangle advantage.
  • Prayers:
  • Dangerous Enemies:
    • Rokken: multiple Shockwave attacks connecting with you will be a bad time, keep your health above the damage value of shockwave when stunned, but be careful not to interrupt your attacks too often so you're able to drop the stun effect. Mist Boss Rokken is incredibly dangerous as it almost always attacks faster than you.

Shrouded Badlands

  • No additional Area Negation is required anymore, Maximum Skillcape is enough to sufficiently cover the accuracy loss and the enemies aren't difficult enough to warrant full negation. Swap each set for combat triangle advantage, or don't, these enemies aren't difficult.
  • Prayers:
  • Dangerous Enemies:
    • None!

Perilous Peaks

  1. Same as above, no area negation is required, wear as much DPS equipment as you can manage. Swap each set for combat triangle advantage.

Bane

Bane's attack style randomly rolls when he spawns. Similar to Into the Mist, you must fight him with the same combat style he is using, as he is immune to all attacks from other combat styles. If you don't want to fight with a particular style, you can run - do not stop the event as this will reset all progress - and re-clear the last slayer area to roll a new Bane spawn. Bane has the same abilities no matter his combat style.

Use Protect from depending on which Combat Style Bane is using. This is why we fight Bane in Perilous Peaks, the Area effect (-Evasion) does not matter since the prayer sets the boss' chance to hit to 20% regardless of how much you negate the effect.

Abilities and Eating Methods

This fight is not that much more complicated than most other areas, there are less gear swaps required, so you can focus entirely on keeping yourself alive. It is recommended to make a notecard with your effective auto-eat threshhold at various stages of Affliction build-up, typically every 10 stacks or so. This means write down what 40% of your HP is at 90%, 80%, 70%, 60%, 50% Maximum HP, then write down or pay attention to the maximum damage values of each of the bosses attacks so you can make more informed decisions than the general advice given below.

If in doubt at any time, try to eat immediately after one of your attacks finishes, don't rely too heavily on this, as resetting your attack also removes any chance of using special attacks on the next attack.

If possible, if Bane is not casting Fragile Mind, you can swap your Protect Prayer for the DPS Prayer of your respective combat style to hopefully squeeze in a little more damage, this is not necessary, but might make the fight a little quicker.

  • Suffocate: Eat once after each of your own attack turns finishes to proc a bit of lifesteal/damage, also eat at around 60% HP or earlier. You want to avoid the sleep completely while still doing as much damage as possible, if you do get slept, it may be safer to simply run from combat than to try to drop the effect.
  • Fragile Mind: If you are debuffed by Fragile Mind, eat before the attack lands if your HP is low.
  • Unknown Threat: Typically not dangerous.
  • Mist Walk: Does no damage, however, if Bane tries to use it twice in a row he will use a Normal Attack instead, the damage value of which changes based on the modifiers you have selected. Typically not dangerous, but if the damage is more than your HP at any time, eat to survive.
  • Overwhelming Power: Exclusive to the final Bane. If you are debuffed by Fragile Mind, or if this attack can deal more than your auto-eat threshold based on your affliction, hold the food button to keep yourself healed. Typically not dangerous at low levels of Affliction.

Melee Bane

Probably the hardest style as the modifiers stack up. Just let the Tidal Edge or Ultima Godsword do the work as you pay attention to his attacks. In some of the modifier variations, the final Bane will be extremely difficult, and will require more effort overall than any other Bane.

If he proves to be too much of a challenge, remember that you can re-roll his attack style by re-clearing the area. With good sense for eating and appropriate gear, this fight is not so much more difficult that it requires a re-roll.

Ranged Bane

Decent fight due to the Dragon + Centaur synergy adding a lot of extra damage. Nothing special, as Shockwave is a strong weapon.

Magic Bane

Often the easiest style as Incinerate and the Dragon and Unicorn ( Dragon and Fox too) synergy make the beginning of this fight very simple, and Ocean Song special attacks along with the general power of magic clean him up nicely.