Impending Darkness Event/Guide: Difference between revisions

From Melvor Idle
m (Add version and footer)
m (Updated table format)
(39 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{V|1.0}}
{{V|1.1.1}}


This guide is an edited version of the [https://www.reddit.com/r/MelvorIdle/comments/quy7jr/impending_darkness_event_preliminary_guide/ reddit post] by Steelsauce#0251.
{{Disclaimer|This section is still a work in progress to account for new items in the [[Throne of the Herald Expansion]]. It will be updated as the meta changes and more strategies are discovered.}}


===Preface===
This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.


Similar to {{ZoneIcon|Into the Mist}}, it's not enough to survive with enough DR - you need to kill quickly before your affliction stacks up too high. At high enough stacks, some attacks can kill you even at full hp. Obviously you want to switch combat styles to your advantage for all non-boss mobs.
==Event Mechanics==
Event mechanics are explained on the [[Impending_Darkness_Event#Event_Mechanics|Impending Darkness Event]] page. In summary, you will need to clear 4 {{Skill|Slayer}} areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, {{MonsterIcon|Bane}} will spawn. You will have time to swap gear before starting the fight with {{MonsterIcon|Bane}}. You must defeat Bane 4 times, and the next time you finish all of the slayer areas you will be faced with {{MonsterIcon|Bane, Instrument of Fear}}.


*'''Controlled Affliction''': Each phase of the event will add this modifier to all standard enemies, it grants +500 Maximum HP and as well as a 30% chance to apply Affliction. Each Bane defeated changes this modifier by adding +500 additional HP and 5% additional chance to apply Affliction.


===Agility and Astrology===
*'''Affliction''': For each stack of affliction, the player's max HP is reduced by 1% until the player is at 50% of their original maximum HP. Critically, this will also impact the player's [[Auto Eat]] threshold, making each attack successively more dangerous. Affliction stacks are cleared after each monster is defeated or when the player leaves combat whether due to death or fleeing.
Get a large amount of combat supplies and choose all the combat buffs you can from Agility and Astrology.
{{SpoilerBox|text=
Agility upsides:
* 3% melee max hit
* 13% melee evasion
* 5% accuracy for all styles
* 40 HP
* 8% damage to all monsters
* 1% DR
* 8% damage to slayer area monsters
* 10% food healing value
* 5% autoeat efficiency
* 10% ranged and magic efficiency
* 50 HP regen
* 5% slayer area negation
* 5% max hit added to min hit


Agility downsides:
==Equipment Sets==
* +1 Prayer point cost


From Astrology, it's total of 20% accuracy rating, a bit of min hit, life steal, and damage bonus from equipment.
===Unhallowed Wasteland, 100% Slayer Negation Sets===
|title=Example of bonuses|color=default}}
This is the most important set and is targeted for {{ZoneIcon|Unhallowed Wasteland}}. You can use this set for the remaining Slayer areas, but it will be helpful to swap to the other sets to optimize your damage output.


===Auxiliary Gear===
If the {{ItemIcon|Ultima Godsword}} has not been obtained yet, the {{ItemIcon|Infernal Claw}} and {{ItemIcon|Tidal Edge}} are alternatives. If these are to be used, the {{ItemIcon|Dragonfire Shield}} should be equipped in the offhand.
{{ItemIcon|Diamond Luck Potion IV}} is the main option, but you could try DR potions too.


For prayer on hard mobs, use Protect melee/range/magic along with battleheart or piety/rigour/augury. You only get affliction stacks when you get hit, so the protect prayers let you have more max HP for longer. On easy mobs, just use battleheart. No shame for using protect item but it will make it harder to clear.  
When using the {{ItemIcon|Ultima Godsword}}, your attack style should be set on Slash and not Stab as the bonuses are significantly higher.


Dragon summon is very useful for this dungeon.


Use perfect whales since you have to manually eat. Always use max cape, have one in each loadout.
{| class="wikitable"
|-
! Slot
!colspan="2"|Melee
!colspan="2"|Ranged
!colspan="2"|Magic
|-
! Head
|colspan="2"| {{ItemIcon|Slayer Helmet (Master)}}
|colspan="2"| {{ItemIcon|Slayer Cowl (Master)}}
|colspan="2"| {{ItemIcon|Slayer Wizard Hat (Master)}}
|-
! Body
|colspan="2"| {{ItemIcon|Slayer Platebody (Master)}}
|colspan="2"| {{ItemIcon|Slayer Leather Body (Master)}}
|colspan="2"| {{ItemIcon|Slayer Wizard Robes (Master)}}
|-
! Leggings
|colspan="2"| {{ItemIcon|Ragnar God Platelegs}}
|colspan="2"| {{ItemIcon|Aeris God Platelegs}}
|colspan="2"| {{ItemIcon|Glacia God Platelegs}}
|-
! Boots
|colspan="2"| {{ItemIcon|Ragnar God Boots}}
|colspan="2"| {{ItemIcon|Aeris God Boots}}
|colspan="2"| {{ItemIcon|Glacia God Boots}}
|-
! Hands
|colspan="2"| {{ItemIcon|Ragnar God Gloves}}
|colspan="2"| {{ItemIcon|Aeris God Gloves}}
|colspan="2"| {{ItemIcon|Glacia God Gloves}}
|-
! Cape
|colspan="2"| {{ItemIcon|Maximum Skillcape}}
|colspan="2"| {{ItemIcon|Maximum Skillcape}}
|colspan="2"| {{ItemIcon|Maximum Skillcape}}
|-
! Passive
|colspan="2"| {{ItemIcon|Slayer Cowl (Master)}}
|colspan="2"| {{ItemIcon|Slayer Wizard Hat (Master)}}
|colspan="2"| {{ItemIcon|Slayer Helmet (Master)}}
|-
! Neck
|colspan="2"| {{ItemIcon|Fighter Amulet}}
|colspan="2"| {{ItemIcon|Deadeye Amulet}}
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|-
! Ring
|colspan="2"| {{ItemIcon|Hunter's Ring}}
|colspan="2"| {{ItemIcon|Hunter's Ring}}
|colspan="2"| {{ItemIcon|Hunter's Ring}}
|-
! Weapon
|colspan="2" rowspan="2"| {{ItemIcon|Ultima Godsword}}
|colspan="2"| {{ItemIcon|Shockwave}}
|colspan="2"| {{ItemIcon|Ocean Song}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Scaled Shield}}
|colspan="2"| {{ItemIcon|Earth Layered Shield}}
|}


===Enemy Modifiers===
===Dark Waters, 40% Slayer Negation Sets===
Avoid modifiers that prolong the fight. This means no heal hp%, extra slayer area effect, or life steal. Avoid +DR, +Evasion, -attack interval and +affliction chance.  
This set is targeted for {{ZoneIcon|Dark Waters}}, {{ZoneIcon|Shrouded Badlands}}, and {{ZoneIcon|Perilous Peaks}}. If you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a {{ItemIcon|Hunter's Ring}} in the Passive Slot for all 3 styles.


Always take immunity to slow, and immunity to stun (swap out fighter necklace). Don't be afraid of +x% max hit because almost all scary attacks are the enemy abilities that are not affected by this modifier.
If the {{ItemIcon|Ultima Godsword}} has not been obtained yet, the {{ItemIcon|Infernal Claw}} and {{ItemIcon|Tidal Edge}} are alternatives. If these are to be used, the {{ItemIcon|Dragonfire Shield}} should be equipped in the offhand.
 
When using the {{ItemIcon|Ultima Godsword}}, your attack style should be set on Slash and not Stab as the bonuses are significantly higher.


===Gear===
In general, the unhallowed wasteland is more difficult than the boss Bane. Because of the slayer area effect, you absolutely want 100% slayer affect negation. For magic, use Fire Surge with the Surge II and Decay sometimes. Instead of Fire Surge, Incinerate might work, but it was not tested.
The builds are as follows:
{| class="wikitable"  
{| class="wikitable"  
|-
|-
! Item
! Slot
! Slot
!colspan="2"|Melee
!colspan="2"|Ranged
!colspan="2"|Magic
|-
|-
| {{ItemIcon|Slayer Helmet (Master)}}
! Head
| Head
|colspan="2"| {{ItemIcon|Slayer Helmet (Master)}}
|colspan="2"| {{ItemIcon|Slayer Cowl (Master)}}
|colspan="2"| {{ItemIcon|Slayer Wizard Hat (Master)}}
|-
|-
| {{ItemIcon|Fighter Amulet}}
! Body
| Neck
|colspan="2"| {{ItemIcon|Ragnar God Platebody}}
|colspan="2"| {{ItemIcon|Aeris God Platebody}}
|colspan="2"| {{ItemIcon|Glacia God Platebody}}
|-
|-
| {{ItemIcon|Slayer Platebody (Master)}}
! Leggings
| Body
|colspan="2"| {{ItemIcon|Ragnar God Platelegs}}
|colspan="2"| {{ItemIcon|Aeris God Platelegs}}
|colspan="2"| {{ItemIcon|Glacia God Platelegs}}
|-
|-
| {{ItemIcon|Ragnar God Platelegs}}
! Boots
| Legs
|colspan="2"| {{ItemIcon|Ragnar God Boots}}
|colspan="2"| {{ItemIcon|Aeris God Boots}}
|colspan="2"| {{ItemIcon|Glacia God Boots}}
|-
|-
| {{ItemIcon|Ragnar God Boots}}
! Hands
| Boots
|colspan="2"| {{ItemIcon|Ragnar God Gloves}}
|colspan="2"| {{ItemIcon|Aeris God Gloves}}
|colspan="2"| {{ItemIcon|Glacia God Gloves}}
|-
|-
| {{ItemIcon|Ragnar God Gloves}}
! Cape
| Gloves
|colspan="2"| {{ItemIcon|Maximum Skillcape}}
|colspan="2"| {{ItemIcon|Maximum Skillcape}}
|colspan="2"| {{ItemIcon|Maximum Skillcape}}
|-
|-
| {{ItemIcon|Hunter's Ring}}
! Passive
| Ring
|colspan="2"| {{ItemIcon|Elder Crown}}
|colspan="2"| {{ItemIcon|Elder Crown}}
|colspan="2"| {{ItemIcon|Elder Crown}}
|-
|-
| {{ItemIcon|Tidal Edge}}
! Neck
| Weapon
|colspan="2"| {{ItemIcon|Fighter Amulet}}
|colspan="2"| {{ItemIcon|Deadeye Amulet}}
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|-
|-
| {{ItemIcon|Recoil Shield}}
! Ring
| Offhand
|colspan="2"| {{ItemIcon|Fighter Ring}}
|colspan="2"| {{ItemIcon|Deadeye Ring}}
|colspan="2"| {{ItemIcon|Ring of Spirit Power}}
|-
|-
| {{ItemIcon|Maximum Skillcape}}
! Weapon
| Cape
|colspan="2" rowspan="2"| {{ItemIcon|Ultima Godsword}}
|colspan="2"| {{ItemIcon|Shockwave}}
|colspan="2"| {{ItemIcon|Ocean Song}}
|-
|-
| {{ItemIcon|Whetstone}}
! Offhand
| Quiver
|colspan="2"| {{ItemIcon|Scaled Shield}}
|-
|colspan="2"| {{ItemIcon|Earth Layered Shield}}
| {{ItemIcon|Slayer Wizard Robes (Master)}}
| Passive
|}
|}
===Bane, 0% Slayer Negation Sets===
This set is targeted for {{MonsterIcon|Bane}}, here we remove all extraneous Slayer Area effect negation as we want maximum damage reduction and damage output. Remember that the game pauses before you fight Bane, so you do not need multiple copies of {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}.
If the {{ItemIcon|Ultima Godsword}} has not been obtained yet, the {{ItemIcon|Infernal Claw}} and {{ItemIcon|Tidal Edge}} are alternatives. If these are to be used, the {{ItemIcon|Dragonfire Shield}} should be equipped in the offhand.
When using the {{ItemIcon|Ultima Godsword}}, your attack style should be set on Slash and not Stab as the bonuses are significantly higher.


{| class="wikitable"  
{| class="wikitable"  
|-
|-
! Item
! Slot
! Slot
!colspan="2"|Melee
!colspan="2"|Ranged
!colspan="2"|Magic
|-
|-
| {{ItemIcon|Slayer Cowl (Master)}}
! Head
| Head
|colspan="2"| {{ItemIcon|Ragnar God Helmet}}
|colspan="2"| {{ItemIcon|Aeris God Helmet}}
|colspan="2"| {{ItemIcon|Glacia God Helmet}}
|-
|-
| {{ItemIcon|Deadeye Amulet}}
! Body
| Neck
|colspan="2"| {{ItemIcon|Ragnar God Platebody}}
|colspan="2"| {{ItemIcon|Aeris God Platebody}}
|colspan="2"| {{ItemIcon|Glacia God Platebody}}
|-
|-
| {{ItemIcon|Slayer Leather Body (Master)}}
! Leggings
| Body
|colspan="2"| {{ItemIcon|Ragnar God Platelegs}}
|colspan="2"| {{ItemIcon|Aeris God Platelegs}}
|colspan="2"| {{ItemIcon|Glacia God Platelegs}}
|-
|-
| {{ItemIcon|Aeris God Platelegs}}
! Boots
| Legs
|colspan="2"| {{ItemIcon|Ragnar God Boots}}
|colspan="2"| {{ItemIcon|Aeris God Boots}}
|colspan="2"| {{ItemIcon|Glacia God Boots}}
|-
|-
| {{ItemIcon|Aeris God Boots}}
! Hands
| Boots
|colspan="2"| {{ItemIcon|Ragnar God Gloves}}
|colspan="2"| {{ItemIcon|Aeris God Gloves}}
|colspan="2"| {{ItemIcon|Glacia God Gloves}}
|-
|-
| {{ItemIcon|Aeris God Gloves}}
! Cape
| Gloves
|colspan="2"| {{ItemIcon|Maximum Skillcape}}
|colspan="2"| {{ItemIcon|Maximum Skillcape}}
|colspan="2"| {{ItemIcon|Maximum Skillcape}}
|-
|-
| {{ItemIcon|Hunter's Ring}}
! Passive
| Ring
|colspan="2"| {{ItemIcon|Elder Crown}}
|colspan="2"| {{ItemIcon|Deadeye Amulet}}
|colspan="2"| {{ItemIcon|Elder Crown}}
|-
|-
| {{ItemIcon|Shockwave}}
! Neck
| Weapon
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|-
|-
| {{ItemIcon|Earth Layered Shield}}
! Ring
| Offhand
|colspan="2"| {{ItemIcon|Fighter Ring}}
|colspan="2"| {{ItemIcon|Deadeye Ring}}
|colspan="2"| {{ItemIcon|Ring of Spirit Power}}
|-
|-
| {{ItemIcon|Maximum Skillcape}}
! Weapon
| Cape
|colspan="2" rowspan="2"| {{ItemIcon|Ultima Godsword}}
|colspan="2"| {{ItemIcon|Shockwave}}
|colspan="2"| {{ItemIcon|Ocean Song}}
|-
|-
| {{ItemIcon|Jadestone Bolts}}
! Offhand
| Quiver
|colspan="2"| {{ItemIcon|Scaled Shield}}
|-
|colspan="2"| {{ItemIcon|Earth Layered Shield}}
| {{ItemIcon|Slayer Wizard Robes (Master)}}
| Passive
|}
|}


===Equipment Choices===
The {{ItemIcon|Maximum Skillcape}} is non-negotiable, as fights take place in Slayer areas with an item requirement to enter. Taking the cape off in the middle of an area, for example during the pause before Bane, will cause all of your attacks to miss.
{{ItemIcon|Shield of Melee Power}}, {{ItemIcon|Shield of Ranged Power}}, and {{ItemIcon|Shield of Magic Power}} should be equipped as soon as they are obtained.
For melee, if the {{ItemIcon|Ultima Godsword}} is equipped, the {{ItemIcon|Shield of Melee Power}} should be equipped in the passive slot. This however, is not possible for {{ZoneIcon|Unhallowed Wasteland}} as a master slayer piece must be equipped in the the passive slot to reach the 100% slayer negation.
{{ItemIcon|Ring of Power}} is typically better than the other DPS options, but as you only get one, it may be inconvenient to use it for anything but Bane, Instrument of Fear.
In general, the ring and passive slot options are quite flexible outside of Unhallowed Wasteland, if you don't own any of the listed options, you won't be missing too much. Some alternative options are:
*{{ItemIcon|Wasteful Ring}} - Ring/Passive, large survivability increase, good for Bane.
*{{ItemIcon|Fighter Amulet|Fighter}}{{ItemIcon|Deadeye Amulet|Deadeye}} - Passive, allows you to wear an amulet with DR in the amulet slot.
*{{ItemIcon|Fighter Ring|Fighter}}{{ItemIcon|Deadeye Ring|Deadeye}}{{ItemIcon|Warlock Ring|Warlock}} - Rings, extra damage
*{{ItemIcon|Elder Crown}} - Passive, lifesteal and faster attacks.
*{{ItemIcon|Red Party Hat}} - Passive, allows you to have 1 more Bragging Rights than the monsters.
*Melee:
**If you choose the immune to stun modifier or are fighting {{MonsterIcon|Bane}}, substitute {{ItemIcon|Fighter Amulet}} for {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}, {{ItemIcon|Elite Amulet of Glory}}, or {{ItemIcon|Elite Amulet of Defence}}.
**{{ItemIcon|Terran God Platebody|Terran God Armor}} can be used if you're worried about dying, but is generally not recommended for anything except Bane.
**Use {{ItemIcon|Ring of Blade Echoes}} or {{ItemIcon|Relentless Fury Ring}}. Note that Blade Echoes should not be used in conjunction with {{ItemIcon|Ultima Godsword}}
**{{ItemIcon|Relentless Fury Gloves}} and {{ItemIcon|Relentless Fury Ring}} can be used in place of their un-upgraded equivalents if you own them.
*Ranged:
**{{ItemIcon|Poison Virulence Gloves}} and {{ItemIcon|Poison Virulence Ring}} can be used in place of their un-upgraded equivalents if you own them.
*Magic:
**{{ItemIcon|Burning Madness Gloves}} and {{ItemIcon|Burning Madness Ring}} can be used in place of their un-upgraded equivalents if you own them.
==Buffs==
===Agility===
{| class="wikitable"  
{| class="wikitable"  
!colspan="1"| #
!colspan="1"| Obstacle
!colspan="4"| Reason
|-
|-
! Item
!colspan="1"| 1
! Slot
| X
|-
!colspan="1"| 2
| X
|-
!colspan="1"| 3
| {{Skill|Agility|Pipe Climb}}
| No particular reason beyond being the only obstacle that grants any combat benefits.
|-
!colspan="1"| 4
| {{Skill|Agility|Coal Stones}}
| No negative modifiers, technically saves some food.
|-
!colspan="1"| 5
| {{Skill|Agility|Cliff Balance}}
| +20 HP.
|-
!colspan="1"| 6
| {{Skill|Agility|Lake Swim}}
| +3% Damage, +1% DR. {{Skill|Agility|Rocky Waters}} can be used instead.
|-
|-
| {{ItemIcon|Slayer Wizard Hat (Master)}}
!colspan="1"| 7
| Head
| {{Skill|Agility|Boulder Trap}}
| No negative combat modifiers.
|-
|-
| {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}
!colspan="1"| 8
| Neck
| {{Skill|Agility|Pipe Crawl}}
| +8% Damage. {{Skill|Agility|Raft Building}} grants less damage in exchange for more HP.
|-
|-
| {{ItemIcon|Slayer Wizard Robes (Master)}}
!colspan="1"| 9
| Body
| {{Skill|Agility|Ice Jump}}
| +20 HP.
|-
|-
| {{ItemIcon|Glacia God Platelegs}}
!colspan="1"| 10
| Legs
| {{Skill|Agility|Ocean Rafting}}
| Free damage!
|-
|-
| {{ItemIcon|Glacia God Boots}}
!colspan="1"| P
| Boots
| {{Skill|Agility|Pillar of Combat}}
| Lots of beneficial combat bonuses.
|-
|-
| {{ItemIcon|Glacia God Gloves}}
!colspan="1"| 11
| Gloves
| {{TotH}} {{Skill|Agility|Pipe Maze}}
| More damage.
|-
|-
| {{ItemIcon|Hunter's Ring}}
!colspan="1"| 12
| Ring
| {{TotH}} {{Skill|Agility|Boulder Balance}}
| Lower attack interval and more damage for the low price of lower accuracy.
|-
|-
| {{ItemIcon|Ocean Song}}
!colspan="1"| 13
| Weapon
| {{TotH}} {{Skill|Agility|Rope Trap}}
| More damage.
|-
|-
| {{ItemIcon|Earth Layered Shield}}
!colspan="1"| 14
| Offhand
| {{TotH}} {{Skill|Agility|Freezing Climb}}
| More evasion, accuracy and damage.
|-
|-
| {{ItemIcon|Maximum Skillcape}}
!colspan="1"| 15
| Cape
| {{TotH}} {{Skill|Agility|Waterfall Crossing}}
| Is the equivalent of a permanent diamond luck potion, which frees up a potion slot for {{ItemIcon|Damage Reduction Potion IV}} It is highly recommended to have this obstacle at 99 mastery to halve the -100hp modifier.
|-
|-
| {{ItemIcon|Wizard's Scroll}}
!colspan="1"| EP
| Quiver
| {{TotH}} {{Skill|Agility|Elite Pillar of Conflict}}
| Lots of beneficial combat bonuses.
|-
|-
| {{ItemIcon|Slayer Wizard Robes (Master)}}
| Passive
|}
|}


Each build has mastery slayer gear in the passive slot, for a total of 9 pieces of master slayer gear. This is the only way to reach 100% slayer area negation, so the enemies don't heal. And when the enemies have 12-20k hp and keep stunning you, you really don't want them healing 20% of their hp every other turn.
===Astrology===
Maximized combat-focused {{Skill|Astrology}} bonuses will help the most. The difference it makes is moderate and it is worth getting majority of the combat bonuses. The most beneficial constellation is {{TotH}} {{Skill|Astrology|Ashtar}} which provides many beneficial combat bonuses.
 
===Consumables===
*Food:
**{{ItemIcon|Whale}} or similar, you want a food item that heals for a large amount all at once, so that one click heals you for the vast majority of your HP no matter what.
*Potions:
**{{Icon|Diamond Luck Potion|Diamond Luck Potions}} for the entire event. {{TotH}} if you are using {{Skill|Agility|Waterfall Crossing}}, the diamond luck potions should be substituted for other potions, but preferably {{ItemIcon|Damage Reduction Potion IV}}.
*Summoning Tablets:
**{{ItemIcon|Dragon}} and {{ItemIcon|Minotaur}}, {{ItemIcon|Centaur}}, or {{ItemIcon|Witch}}.
**{{TotH}} {{ItemIcon|Fox}} and {{ItemIcon|Minotaur}}, {{ItemIcon|Centaur}}, or {{ItemIcon|Witch}} can also be used, if unlocked. {{ItemIcon|Fox}} and {{ItemIcon|Dragon}} is a powerful combination against {{MonsterIcon|Bane}} when using {{Icon|Incinerate|type=spell}}.
*Prayers:
**These will be outlined on a case-by-case basis for each slayer area below.
**{{PrayerIcon|Protect Item}} will not be recommended so as to not plan for failure. There are many ways to ensure you do not die, and losing the power of one of your prayers can actually increase your chance of death.
*Ammo:
**{{ItemIcon|Whetstone}}
**{{ItemIcon|Jadestone Bolts}}
**{{ItemIcon|Wizard's Scroll}} - These can be skipped as they don't give any DPS benefit
*Spells:
**{{Icon|Fire Surge|type=spell}} is the generally recommended spell. {{Icon|Anguish III|type=curse}} and {{Icon|Surge II|type=aurora}} are not required but do provide better DPS; however, they will have to be selected every time you swap to your {{Skill|Magic}} set.
**{{Icon|Incinerate|type=spell}} is a decent alternative that works especially well with the {{ItemIcon|Dragon}} and {{ItemIcon|Unicorn}} synergy ("You now heal for all BURNING damage you or the Dragon Familiar applies") to make eating a fair bit easier. Incinerate also pairs well with {{TotH}} {{ItemIcon|Fox}} and {{ItemIcon|Dragon}}, like stated above. You may wish to switch to any normal spell and start relying on {{ItemIcon|Ocean Song}} once the enemy reaches less than half HP, as the burn damage will drop off as it is based on the enemies HP%. Using this spell will also allow you to use {{Icon|Damage Reduction Potion|Damage Reduction Potions}} instead of {{ItemIcon|Diamond Luck Potion IV|Diamond Luck}} as your hits are already guaranteed at 20k+ Accuracy Rating, however, this potion should generally only be used when you won't need to swap to the other combat styles (ie. only during Bane fights)
 
==Fight Details==
===Modifier Tier List===
Listed from best (choose it) to worse (avoid it). All modifiers apply to the enemies, not the player. You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.
# +100% chance to ignore Stuns and Freezes and Immune to Sleep
# +20% Maximum Hit and -10% Maximum Hitpoints
# +20% Maximum Hit and +20% Accuracy Rating
# +2000 Maximum Hitpoints and -10% Maximum Hit
# +50% chance to apply poison when hitting with an attack and +10% Maximum Hitpoints
# +15% Damage Reduction and +15% Global Evasion
# +50% Chance to apply burn when attacking and +50% chance to apply frostburn when attacking
# +100% chance to ignore Slow effects and -5% Attack Interval
# +10% Maximum Hit, -10% Attack Interval, and -10% Global Evasion
# +15% chance to apply affliction when attacking and +15% Lifesteal
# Slayer Area Effects are 5% Stronger
# Heal 4% of current hitpoints every 2 turns and +40% of Maximum Hit added to Minimum Hit
 
===Area Order===
The recommended order of areas to clear is as follows:
# {{ZoneIcon|Unhallowed Wasteland}}
# {{ZoneIcon|Dark Waters}}
# {{ZoneIcon|Shrouded Badlands}}
# {{ZoneIcon|Perilous Peaks}}
 
You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes {{MonsterIcon|Bane|nolink=true}} fight locations. It is strongly recommended to never clear {{ZoneIcon|Unhallowed Wasteland|nolink=true}} and {{ZoneIcon|Dark Waters|nolink=true}} last.
 
====Unhallowed Wasteland====
*Wear the Slayer Negation sets outlined above, having 100% slayer area effect negation is mandatory, as the area effect is extremely detrimental to your ability to kill anything. Swap each set for [[Combat Triangle]] advantage.
*{{Icon|Incinerate|type=spell}} can be used to quickly proc {{ItemIcon|Dragon}} burns against each melee UW monster if you wish, though {{ItemIcon|Ocean Song}} and normal magic should be used when the enemy has roughly 50% of its health remaining.
*Prayers:
**Use {{Icon|Battleheart|type=prayer}} ({{TotH}} {{Icon|Battleborn|type=prayer}}) and {{PrayerIcon|Protect from Melee|notext=true}}{{PrayerIcon|Protect from Ranged|notext=true}}{{PrayerIcon|Protect from Magic|Protect from}} the combat style the enemy is using.
*Dangerous Enemies
**All of them, if you get to high stacks of affliction.
**{{MonsterIcon|Spiked Red Claw}}'s Savage Spike ability is the most dangerous ability, if you are bleeding when this attack is coming out, eat to full.
 
====Dark Waters====
*Wear the Dark Waters 40% negation sets outlined above (ie. as much DPS gear as possible excluding {{ItemIcon|Maximum Skillcape|Max Cape}} and {{ItemIcon|Slayer Helmet (Master)|Master Slayer Hats}}, if you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a {{ItemIcon|Hunter's Ring}} in the Passive Slot. Swap each set for combat triangle advantage.
*Prayers:
**{{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}}, {{Icon|Rigour|type=prayer}}, or {{Icon|Augury|type=prayer}}.
***If the [[Throne of the Herald Expansion]] is purchased, the level 99+ equivalents should be used if possible ({{Icon|Battleborn|type=prayer}}, {{Icon|Valor|type=prayer}}, {{Icon|Avidity|type=prayer}}, and {{Icon|Divination|type=prayer}}) respectively. This goes for all slayer areas, even though it isn't required by any means.
**{{Icon|Battleheart|type=prayer}} and {{Icon|Protect from Ranged|type=prayer}} if fighting {{MonsterIcon|Rokken}}.
**Replace {{Icon|Battleheart|type=prayer}} with {{TotH}} {{Icon|Battleborn|type=prayer}} if possible. This goes for all slayer areas, even though it isn't required by any means.
*Dangerous Enemies:
**{{MonsterIcon|Rokken}}: multiple Shockwave attacks connecting with you will be a bad time, keep your health above the damage value of shockwave when stunned, but be careful not to interrupt your attacks too often so you're able to drop the stun effect. Mist Boss Rokken is incredibly dangerous as it almost always attacks faster than you.
 
====Shrouded Badlands====
*No additional Area Negation is required anymore, {{ItemIcon|Maximum Skillcape}} is enough to sufficiently cover the accuracy loss and the enemies aren't difficult enough to warrant full negation. Swap each set for combat triangle advantage, or don't, these enemies aren't difficult.
*Prayers:
**{{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}}, {{Icon|Rigour|type=prayer}}, or {{Icon|Augury|type=prayer}}.
*Dangerous Enemies:
**None!
 
====Perilous Peaks====
# Same as above, no area negation is required, wear as much [[Glossary|DPS]] equipment as you can manage. Swap each set for combat triangle advantage.
*Prayers:
**{{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}}, {{Icon|Rigour|type=prayer}}, or {{Icon|Augury|type=prayer}}.
*Dangerous Enemies:
**None, if you use the appropriate gear based on the combat triangle.  
 
===Bane===
{{MonsterIcon|Bane|Bane's}} attack style randomly rolls when he spawns. Similar to {{ZoneIcon|Into the Mist}}, you ''must'' fight him with the same combat style he is using, as he is immune to all attacks from other combat styles. If you don't want to fight with a particular style, you can run - do not stop the event as this will reset all progress - and re-clear the last slayer area to roll a new {{MonsterIcon|Bane|nolink=true}} spawn. Bane has the same abilities no matter his combat style.


Technically you can get away with only having 6 pieces of master slayer gear and switching out a piece from another set to your current passive slot. But you have to swap gear extremely quickly, because as soon as the monster spawns they start attacking you for 700-1180 damage. And the longer you fight the more your max HP falls. When a new mob pops up you need to switch your gear set and prayers quickly, while watching your hp and eating if it drops. Messing around in your bank makes it a lot harder. During the test runs, all four deaths were due to skeleton dragons and their -10% dmg reduction and the 750 dmg stun attack.
Use {{PrayerIcon|Protect from Melee|notext=true}}{{PrayerIcon|Protect from Ranged|notext=true}}{{PrayerIcon|Protect from Magic|Protect from}} depending on which Combat Style Bane is using. This is why we fight Bane in Perilous Peaks, the Area effect (-Evasion) does not matter since the prayer sets the boss' chance to hit to 20% regardless of how much you negate the effect.


====Abilities and Eating Methods====
This fight is not that much more complicated than most other areas, there are less gear swaps required, so you can focus entirely on keeping yourself alive. It is recommended to make a notecard with your effective auto-eat threshhold at various stages of Affliction build-up, typically every 10 stacks or so. This means write down what 40% of your HP is at 90%, 80%, 70%, 60%, 50% Maximum HP, then write down or pay attention to the maximum damage values of each of the bosses attacks so you can make more informed decisions than the general advice given below.


===The Fight===
If in doubt at any time, try to eat immediately after one of your attacks finishes, don't rely too heavily on this, as resetting your attack also removes any chance of using special attacks on the next attack.


Unhallowed wasteland is considered the hardest part. All four mobs can kill you quickly, and their max hit changes based on their moves.  
If possible, if Bane is not casting Fragile Mind, you can swap your Protect Prayer for the DPS Prayer of your respective combat style to hopefully squeeze in a little more damage, this is not necessary, but might make the fight a little quicker.


Read their abilities carefully, kill them quickly before affliction stacks up. You have to always be ready to eat in an instant. May want to use protect item if you don't know their abilities well. Start in this zone so if you die you waste less time.
* '''Suffocate''': Eat once after each of your own attack turns finishes to proc a bit of lifesteal/damage, also eat at around 60% HP or earlier. You want to avoid the sleep completely while still doing as much damage as possible, if you do get slept, it may be safer to simply run from combat than to try to drop the effect.
* '''Fragile Mind''': If you are debuffed by Fragile Mind, eat before the attack lands if your HP is low.
* '''Unknown Threat''': Typically not dangerous.
* '''Mist Walk''': Does no damage, however, if Bane tries to use it twice in a row he will use a Normal Attack instead, the damage value of which changes based on the modifiers you have selected. Typically not dangerous, but if the damage is more than your HP at any time, eat to survive.
* '''Overwhelming Power''': Exclusive to the final Bane. If you are debuffed by Fragile Mind, or if this attack can deal more than your auto-eat threshold based on your affliction, hold the food button to keep yourself healed. Typically not dangerous at low levels of Affliction.


After clearing unhallowed wasteland, the rest of the mobs are fairly easy if you swap to what they are weak to. You can also use more non slayer equipment for more dps: melee, ranged, magic. The exception is Rokken that can easily kill you very quickly depending on your modifiers. Always use protect range, and if you get stunned, keep eating until he uses elusiveness and let the stun fall off. Save the Perilous peaks for last because it's the easiest area to fight the final boss.
====Melee Bane====
Probably the hardest style as the modifiers stack up. Just let the {{ItemIcon|Tidal Edge}} or {{ItemIcon|Ultima Godsword}} do the work as you pay attention to his attacks. In some of the modifier variations, the final Bane will be extremely difficult, and will require more effort overall than any other Bane.


Finally, Bane. He appears using a random combat style and you must use the same one. Use your dps setup without the slayer gear. Use protect melee/ranged/magic and one of the last four prayers. With the protect prayer, the perilous peaks effect is basically negated. He heals and applies affliction, so it's a race to out-dps him. He cannot be stunned or cursed. Each time you kill him you get a reward: melee shield, ranged shield, mage shield, ring. Use this gear for the rest of the event!
If he proves to be too much of a challenge, remember that you can re-roll his attack style by re-clearing the area. With good sense for eating and appropriate gear, this fight is not so much more difficult that it requires a re-roll.


The most important thing is to keep your hp above 50% during its Suffocate move. The sleep really makes it tough to do enough damage. Otherwise, keep an eye on his max hit and eat if you drop below it, and be careful when he applies -30% DR. Don't eat when you don't have to or you won't deal enough damage. Overall, the Bane is not as hard as the wasteland.
====Ranged Bane====
Decent fight due to the {{ItemIcon|Dragon}} + {{ItemIcon|Centaur}} synergy adding a lot of extra damage. Nothing special, as {{ItemIcon|Shockwave}} is a strong weapon.  


After 5 rounds of slayer areas, you face the final boss, Bane, Instrument of Fear. Besides all the modifiers, Bane now has more HP, max hit and an OP attack he spams. Same strategy as before, but you probably want to spam-eat through its Overwhelming Power move. Kill him to earn a lore book, and a cute new pet. Congrats!
====Magic Bane====
Often the easiest style as {{Icon|Incinerate|type=spell}} and the {{ItemIcon|Dragon}} and {{ItemIcon|Unicorn}} ({{TotH}} {{ItemIcon|Dragon}} and {{ItemIcon|Fox}} too) synergy make the beginning of this fight very simple, and {{ItemIcon|Ocean Song}} special attacks along with the general power of magic clean him up nicely.


{{Menu}}[[Category:Guides]]
{{Menu}}
[[Category:Guides]]

Revision as of 03:27, 25 November 2022

This page was last updated for (v1.1.1).
This section is still a work in progress to account for new items in the Throne of the Herald Expansion. It will be updated as the meta changes and more strategies are discovered.

This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.

Event Mechanics

Event mechanics are explained on the Impending Darkness Event page. In summary, you will need to clear 4 Slayer areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, Bane will spawn. You will have time to swap gear before starting the fight with Bane. You must defeat Bane 4 times, and the next time you finish all of the slayer areas you will be faced with Bane, Instrument of Fear.

  • Controlled Affliction: Each phase of the event will add this modifier to all standard enemies, it grants +500 Maximum HP and as well as a 30% chance to apply Affliction. Each Bane defeated changes this modifier by adding +500 additional HP and 5% additional chance to apply Affliction.
  • Affliction: For each stack of affliction, the player's max HP is reduced by 1% until the player is at 50% of their original maximum HP. Critically, this will also impact the player's Auto Eat threshold, making each attack successively more dangerous. Affliction stacks are cleared after each monster is defeated or when the player leaves combat whether due to death or fleeing.

Equipment Sets

Unhallowed Wasteland, 100% Slayer Negation Sets

This is the most important set and is targeted for Unhallowed Wasteland. You can use this set for the remaining Slayer areas, but it will be helpful to swap to the other sets to optimize your damage output.

If the Ultima Godsword has not been obtained yet, the Infernal Claw and Tidal Edge are alternatives. If these are to be used, the Dragonfire Shield should be equipped in the offhand.

When using the Ultima Godsword, your attack style should be set on Slash and not Stab as the bonuses are significantly higher.


Slot Melee Ranged Magic
Head Slayer Helmet (Master) Slayer Cowl (Master) Slayer Wizard Hat (Master)
Body Slayer Platebody (Master) Slayer Leather Body (Master) Slayer Wizard Robes (Master)
Leggings Ragnar God Platelegs Aeris God Platelegs Glacia God Platelegs
Boots Ragnar God Boots Aeris God Boots Glacia God Boots
Hands Ragnar God Gloves Aeris God Gloves Glacia God Gloves
Cape Maximum Skillcape Maximum Skillcape Maximum Skillcape
Passive Slayer Cowl (Master) Slayer Wizard Hat (Master) Slayer Helmet (Master)
Neck Fighter Amulet Deadeye Amulet Fury of the Elemental Zodiacs
Ring Hunter's Ring Hunter's Ring Hunter's Ring
Weapon Ultima Godsword Shockwave Ocean Song
Offhand Scaled Shield Earth Layered Shield

Dark Waters, 40% Slayer Negation Sets

This set is targeted for Dark Waters, Shrouded Badlands, and Perilous Peaks. If you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a Hunter's Ring in the Passive Slot for all 3 styles.

If the Ultima Godsword has not been obtained yet, the Infernal Claw and Tidal Edge are alternatives. If these are to be used, the Dragonfire Shield should be equipped in the offhand.

When using the Ultima Godsword, your attack style should be set on Slash and not Stab as the bonuses are significantly higher.

Slot Melee Ranged Magic
Head Slayer Helmet (Master) Slayer Cowl (Master) Slayer Wizard Hat (Master)
Body Ragnar God Platebody Aeris God Platebody Glacia God Platebody
Leggings Ragnar God Platelegs Aeris God Platelegs Glacia God Platelegs
Boots Ragnar God Boots Aeris God Boots Glacia God Boots
Hands Ragnar God Gloves Aeris God Gloves Glacia God Gloves
Cape Maximum Skillcape Maximum Skillcape Maximum Skillcape
Passive Elder Crown Elder Crown Elder Crown
Neck Fighter Amulet Deadeye Amulet Fury of the Elemental Zodiacs
Ring Fighter Ring Deadeye Ring Ring of Spirit Power
Weapon Ultima Godsword Shockwave Ocean Song
Offhand Scaled Shield Earth Layered Shield

Bane, 0% Slayer Negation Sets

This set is targeted for Bane, here we remove all extraneous Slayer Area effect negation as we want maximum damage reduction and damage output. Remember that the game pauses before you fight Bane, so you do not need multiple copies of FEZ.

If the Ultima Godsword has not been obtained yet, the Infernal Claw and Tidal Edge are alternatives. If these are to be used, the Dragonfire Shield should be equipped in the offhand.

When using the Ultima Godsword, your attack style should be set on Slash and not Stab as the bonuses are significantly higher.

Slot Melee Ranged Magic
Head Ragnar God Helmet Aeris God Helmet Glacia God Helmet
Body Ragnar God Platebody Aeris God Platebody Glacia God Platebody
Leggings Ragnar God Platelegs Aeris God Platelegs Glacia God Platelegs
Boots Ragnar God Boots Aeris God Boots Glacia God Boots
Hands Ragnar God Gloves Aeris God Gloves Glacia God Gloves
Cape Maximum Skillcape Maximum Skillcape Maximum Skillcape
Passive Elder Crown Deadeye Amulet Elder Crown
Neck Fury of the Elemental Zodiacs Fury of the Elemental Zodiacs Fury of the Elemental Zodiacs
Ring Fighter Ring Deadeye Ring Ring of Spirit Power
Weapon Ultima Godsword Shockwave Ocean Song
Offhand Scaled Shield Earth Layered Shield

Equipment Choices

The Maximum Skillcape is non-negotiable, as fights take place in Slayer areas with an item requirement to enter. Taking the cape off in the middle of an area, for example during the pause before Bane, will cause all of your attacks to miss.

Shield of Melee Power, Shield of Ranged Power, and Shield of Magic Power should be equipped as soon as they are obtained.

For melee, if the Ultima Godsword is equipped, the Shield of Melee Power should be equipped in the passive slot. This however, is not possible for Unhallowed Wasteland as a master slayer piece must be equipped in the the passive slot to reach the 100% slayer negation.

Ring of Power is typically better than the other DPS options, but as you only get one, it may be inconvenient to use it for anything but Bane, Instrument of Fear.

In general, the ring and passive slot options are quite flexible outside of Unhallowed Wasteland, if you don't own any of the listed options, you won't be missing too much. Some alternative options are:

Buffs

Agility

# Obstacle Reason
1 X
2 X
3 Pipe Climb No particular reason beyond being the only obstacle that grants any combat benefits.
4 Coal Stones No negative modifiers, technically saves some food.
5 Cliff Balance +20 HP.
6 Lake Swim +3% Damage, +1% DR. Rocky Waters can be used instead.
7 Boulder Trap No negative combat modifiers.
8 Pipe Crawl +8% Damage. Raft Building grants less damage in exchange for more HP.
9 Ice Jump +20 HP.
10 Ocean Rafting Free damage!
P Pillar of Combat Lots of beneficial combat bonuses.
11 Pipe Maze More damage.
12 Boulder Balance Lower attack interval and more damage for the low price of lower accuracy.
13 Rope Trap More damage.
14 Freezing Climb More evasion, accuracy and damage.
15 Waterfall Crossing Is the equivalent of a permanent diamond luck potion, which frees up a potion slot for Damage Reduction Potion IV It is highly recommended to have this obstacle at 99 mastery to halve the -100hp modifier.
EP Elite Pillar of Conflict Lots of beneficial combat bonuses.

Astrology

Maximized combat-focused Astrology bonuses will help the most. The difference it makes is moderate and it is worth getting majority of the combat bonuses. The most beneficial constellation is Ashtar which provides many beneficial combat bonuses.

Consumables

  • Food:
    • Whale or similar, you want a food item that heals for a large amount all at once, so that one click heals you for the vast majority of your HP no matter what.
  • Potions:
  • Summoning Tablets:
  • Prayers:
    • These will be outlined on a case-by-case basis for each slayer area below.
    • Protect Item will not be recommended so as to not plan for failure. There are many ways to ensure you do not die, and losing the power of one of your prayers can actually increase your chance of death.
  • Ammo:
  • Spells:
    • Fire Surge is the generally recommended spell. Anguish III and Surge II are not required but do provide better DPS; however, they will have to be selected every time you swap to your Magic set.
    • Incinerate is a decent alternative that works especially well with the Dragon and Unicorn synergy ("You now heal for all BURNING damage you or the Dragon Familiar applies") to make eating a fair bit easier. Incinerate also pairs well with Fox and Dragon, like stated above. You may wish to switch to any normal spell and start relying on Ocean Song once the enemy reaches less than half HP, as the burn damage will drop off as it is based on the enemies HP%. Using this spell will also allow you to use Damage Reduction Potions instead of Diamond Luck as your hits are already guaranteed at 20k+ Accuracy Rating, however, this potion should generally only be used when you won't need to swap to the other combat styles (ie. only during Bane fights)

Fight Details

Modifier Tier List

Listed from best (choose it) to worse (avoid it). All modifiers apply to the enemies, not the player. You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.

  1. +100% chance to ignore Stuns and Freezes and Immune to Sleep
  2. +20% Maximum Hit and -10% Maximum Hitpoints
  3. +20% Maximum Hit and +20% Accuracy Rating
  4. +2000 Maximum Hitpoints and -10% Maximum Hit
  5. +50% chance to apply poison when hitting with an attack and +10% Maximum Hitpoints
  6. +15% Damage Reduction and +15% Global Evasion
  7. +50% Chance to apply burn when attacking and +50% chance to apply frostburn when attacking
  8. +100% chance to ignore Slow effects and -5% Attack Interval
  9. +10% Maximum Hit, -10% Attack Interval, and -10% Global Evasion
  10. +15% chance to apply affliction when attacking and +15% Lifesteal
  11. Slayer Area Effects are 5% Stronger
  12. Heal 4% of current hitpoints every 2 turns and +40% of Maximum Hit added to Minimum Hit

Area Order

The recommended order of areas to clear is as follows:

  1. Unhallowed Wasteland
  2. Dark Waters
  3. Shrouded Badlands
  4. Perilous Peaks

You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes Bane fight locations. It is strongly recommended to never clear Unhallowed Wasteland and Dark Waters last.

Unhallowed Wasteland

  • Wear the Slayer Negation sets outlined above, having 100% slayer area effect negation is mandatory, as the area effect is extremely detrimental to your ability to kill anything. Swap each set for Combat Triangle advantage.
  • Incinerate can be used to quickly proc Dragon burns against each melee UW monster if you wish, though Ocean Song and normal magic should be used when the enemy has roughly 50% of its health remaining.
  • Prayers:
  • Dangerous Enemies
    • All of them, if you get to high stacks of affliction.
    • Spiked Red Claw's Savage Spike ability is the most dangerous ability, if you are bleeding when this attack is coming out, eat to full.

Dark Waters

  • Wear the Dark Waters 40% negation sets outlined above (ie. as much DPS gear as possible excluding Max Cape and Master Slayer Hats, if you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a Hunter's Ring in the Passive Slot. Swap each set for combat triangle advantage.
  • Prayers:
  • Dangerous Enemies:
    • Rokken: multiple Shockwave attacks connecting with you will be a bad time, keep your health above the damage value of shockwave when stunned, but be careful not to interrupt your attacks too often so you're able to drop the stun effect. Mist Boss Rokken is incredibly dangerous as it almost always attacks faster than you.

Shrouded Badlands

  • No additional Area Negation is required anymore, Maximum Skillcape is enough to sufficiently cover the accuracy loss and the enemies aren't difficult enough to warrant full negation. Swap each set for combat triangle advantage, or don't, these enemies aren't difficult.
  • Prayers:
  • Dangerous Enemies:
    • None!

Perilous Peaks

  1. Same as above, no area negation is required, wear as much DPS equipment as you can manage. Swap each set for combat triangle advantage.

Bane

Bane's attack style randomly rolls when he spawns. Similar to Into the Mist, you must fight him with the same combat style he is using, as he is immune to all attacks from other combat styles. If you don't want to fight with a particular style, you can run - do not stop the event as this will reset all progress - and re-clear the last slayer area to roll a new Bane spawn. Bane has the same abilities no matter his combat style.

Use Protect from depending on which Combat Style Bane is using. This is why we fight Bane in Perilous Peaks, the Area effect (-Evasion) does not matter since the prayer sets the boss' chance to hit to 20% regardless of how much you negate the effect.

Abilities and Eating Methods

This fight is not that much more complicated than most other areas, there are less gear swaps required, so you can focus entirely on keeping yourself alive. It is recommended to make a notecard with your effective auto-eat threshhold at various stages of Affliction build-up, typically every 10 stacks or so. This means write down what 40% of your HP is at 90%, 80%, 70%, 60%, 50% Maximum HP, then write down or pay attention to the maximum damage values of each of the bosses attacks so you can make more informed decisions than the general advice given below.

If in doubt at any time, try to eat immediately after one of your attacks finishes, don't rely too heavily on this, as resetting your attack also removes any chance of using special attacks on the next attack.

If possible, if Bane is not casting Fragile Mind, you can swap your Protect Prayer for the DPS Prayer of your respective combat style to hopefully squeeze in a little more damage, this is not necessary, but might make the fight a little quicker.

  • Suffocate: Eat once after each of your own attack turns finishes to proc a bit of lifesteal/damage, also eat at around 60% HP or earlier. You want to avoid the sleep completely while still doing as much damage as possible, if you do get slept, it may be safer to simply run from combat than to try to drop the effect.
  • Fragile Mind: If you are debuffed by Fragile Mind, eat before the attack lands if your HP is low.
  • Unknown Threat: Typically not dangerous.
  • Mist Walk: Does no damage, however, if Bane tries to use it twice in a row he will use a Normal Attack instead, the damage value of which changes based on the modifiers you have selected. Typically not dangerous, but if the damage is more than your HP at any time, eat to survive.
  • Overwhelming Power: Exclusive to the final Bane. If you are debuffed by Fragile Mind, or if this attack can deal more than your auto-eat threshold based on your affliction, hold the food button to keep yourself healed. Typically not dangerous at low levels of Affliction.

Melee Bane

Probably the hardest style as the modifiers stack up. Just let the Tidal Edge or Ultima Godsword do the work as you pay attention to his attacks. In some of the modifier variations, the final Bane will be extremely difficult, and will require more effort overall than any other Bane.

If he proves to be too much of a challenge, remember that you can re-roll his attack style by re-clearing the area. With good sense for eating and appropriate gear, this fight is not so much more difficult that it requires a re-roll.

Ranged Bane

Decent fight due to the Dragon + Centaur synergy adding a lot of extra damage. Nothing special, as Shockwave is a strong weapon.

Magic Bane

Often the easiest style as Incinerate and the Dragon and Unicorn ( Dragon and Fox too) synergy make the beginning of this fight very simple, and Ocean Song special attacks along with the general power of magic clean him up nicely.