Impending Darkness Event/Guide: Difference between revisions

From Melvor Idle
(Use Template:Equipment/Recommended, note that Bane fights should be using God armour builds, and reword some other parts)
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{{V|1.0.2}}
{{V|1.0.4}}


This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.
This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.
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====Slayer Negation Sets====
====Slayer Negation Sets====
This is the most important set and is targeted for {{ZoneIcon|Unhallowed Wasteland}}. You can use this set for the remaining Slayer areas, but it will be helpful to swap to God Armor for better bonuses once completed.
This is the most important set and is targeted for {{ZoneIcon|Unhallowed Wasteland}}. You can use this set for the remaining Slayer areas, but it will be helpful to swap to [[#God Armour Sets|God Armour Sets]] for better bonuses once completed.
=====Melee=====
=====Melee=====
If you choose the immune to stun modifier, switch off {{ItemIcon|Fighter Amulet}}.
If you choose the immune to stun modifier, substitute {{ItemIcon|Fighter Amulet}} for {{ItemIcon|Fury of the Elemental Zodiacs}}.


{| class="wikitable"
{{Equipment/Recommended
|-
|style=Melee
! Slot !! Item
|helm1=Slayer Helmet (Master)
|-
|neck1=Fighter Amulet
| Helmet || {{ItemIcon|Slayer Helmet (Master)}}
|neck2=Fury of the Elemental Zodiacs
|-
|cape1=Maximum Skillcape
| Platebody || {{ItemIcon|Slayer Platebody (Master)}}
|body1=Slayer Platebody (Master)
|-
|legs1=Terran God Platelegs
| Platelegs || {{ItemIcon|Terran God Platelegs}}
|weapon1=Tidal Edge
|-
|shield1=Earth Layered Shield
| Boots || {{ItemIcon|Terran God Boots}}
|ammo1=Whetstone
|-
|gloves1=Terran God Gloves
| Weapon || {{ItemIcon|Tidal Edge}}
|boots1=Terran God Boots
|-
|ring1=Hunter's Ring
| Shield || {{ItemIcon|Earth Layered Shield}}
|passive1=!Third Master Slayer Piece
|-
|familiar11=Dragon
| Amulet || {{ItemIcon|Fighter Amulet}} - {{ItemIcon|Fury of the Elemental Zodiacs}}
|familiar21=Minotaur
|-
}}
| Ring || {{ItemIcon|Hunter's Ring}}
|-
| Gloves || {{ItemIcon|Terran God Gloves}}
|-
| Quiver || {{ItemIcon|Whetstone}}
|-
| Cape || {{ItemIcon|Maximum Skillcape}}
|-
| Passive || 3rd Master Slayer Piece
|}


=====Ranged=====
=====Ranged=====
{| class="wikitable"
{{Equipment/Recommended
|-
|style=Ranged
! Slot !! Item
|helm1=Slayer Cowl (Master)
|-
|neck1=Deadeye Amulet
| Helmet || {{ItemIcon|Slayer Cowl (Master)}}
|neck2=Fury of the Elemental Zodiacs
|-
|cape1=Maximum Skillcape
| Platebody || {{ItemIcon|Slayer Leather Body (Master)}}
|body1=Slayer Leather Body (Master)
|-
|legs1=Aeris God Platelegs
| Platelegs || {{ItemIcon|Aeris God Platelegs}}
|weapon1=Shockwave
|-
|shield1=Earth Layered Shield
| Boots || {{ItemIcon|Aeris God Boots}}
|ammo1=Jadestone Bolts
|-
|gloves1=Aeris God Gloves
| Weapon || {{ItemIcon|Shockwave}}
|boots1=Aeris God Boots
|-
|ring1=Hunter's Ring
| Shield || {{ItemIcon|Earth Layered Shield}}
|passive1=!Third Master Slayer Piece
|-
|familiar11=Dragon
| Amulet || {{ItemIcon|Deadeye Amulet}} - {{ItemIcon|Fury of the Elemental Zodiacs}}
|familiar21=Centaur
|-
}}
| Ring || {{ItemIcon|Hunter's Ring}}
|-
| Gloves || {{ItemIcon|Aeris God Gloves}}
|-
| Quiver || {{ItemIcon|Jadestone Bolts}}
|-
| Cape || {{ItemIcon|Maximum Skillcape}}
|-
| Passive || 3rd Master Slayer Piece
|}


=====Magic=====
=====Magic=====
{| class="wikitable"
{{Equipment/Recommended
|-
|style=Magic
! Slot !! Item
|helm1=Slayer Wizard Hat (Master)
|-
|neck1=Fury of the Elemental Zodiacs
| Helmet || {{ItemIcon|Slayer Wizard Hat (Master)}}
|neck2=Elite Amulet of Magic
|-
|cape1=Maximum Skillcape
| Platebody || {{ItemIcon|Slayer Wizard Robes (Master)}}
|body1=Slayer Wizard Robes (Master)
|-
|legs1=Glacia God Platelegs
| Platelegs || {{ItemIcon|Glacia God Platelegs}}
|weapon1=Ocean Song
|-
|shield1=Earth Layered Shield
| Boots || {{ItemIcon|Glacia God Boots}}
|ammo1=Wizard's Scroll
|-
|ammo2=Prayer Scroll
| Weapon || {{ItemIcon|Ocean Song}}
|gloves1=Glacia God Gloves
|-
|boots1=Glacia God Boots
| Shield || {{ItemIcon|Earth Layered Shield}}
|ring1=Hunter's Ring
|-
|passive1=!Third Master Slayer Piece
| Amulet || {{ItemIcon|Fury of the Elemental Zodiacs}} - {{ItemIcon|Elite Amulet of Magic}}
|familiar11=Dragon
|-
|familiar21=Witch
| Ring || {{ItemIcon|Hunter's Ring}}
}}
|-
| Gloves || {{ItemIcon|Glacia God Gloves}}
|-
| Quiver || {{ItemIcon|Prayer Scroll}} or {{ItemIcon|Wizard's Scroll}}
|-
| Cape || {{ItemIcon|Maximum Skillcape}}
|-
| Passive || 3rd Master Slayer Piece
|}


====God Armour Set====
====God Armour Sets====
The God Armour sets can be used for all Slayer areas beside {{ZoneIcon|Unhallowed Wasteland}}. Being mobile-focused, an emphasis on DR options is preferred. Thus Terran and ELS are recommended, but can be swapped for Ragnar and DPS shields respectively if you feel comfortable.
The God Armour sets can be used for all Slayer areas beside {{ZoneIcon|Unhallowed Wasteland}}. Being mobile-focused, an emphasis on DR options is preferred. Thus {{ItemIcon|Terran God Platebody|Terran Armour}} and {{ItemIcon|Earth Layered Shield|ELS}} are recommended for all 3 combat styles, but can be swapped for {{ItemIcon|Ragnar God Platebody|Ragnar Armour}} and DPS shields ({{ItemIcon|Dragonfire Shield}} and {{ItemIcon|Scaled Shield}}) respectively if you feel comfortable, ELS should remain on your Magic set as it has no real alternative shield until you have killed the third Bane.


=====Melee=====
=====Melee=====
If you choose the immune to stun modifier, switch off {{ItemIcon|Fighter Amulet}}.
If you choose the immune to stun modifier, substitute {{ItemIcon|Fighter Amulet}} for {{ItemIcon|Fury of the Elemental Zodiacs}}. If fighting {{MonsterIcon|Bane}}, also use {{ItemIcon|Ring of Blade Echoes}} in place of the {{ItemIcon|Hunter's Ring}}.


{| class="wikitable"
{{Equipment/Recommended
|-
|style=Melee
! Slot !! Item
|helm1=Terran God Helmet
|-
|neck1=Fighter Amulet
| Helmet || {{ItemIcon|Terran God Helmet}}
|neck2=Fury of the Elemental Zodiacs
|-
|cape1=Maximum Skillcape
| Platebody || {{ItemIcon|Terran God Platebody}}
|body1=Terran God Platebody
|-
|legs1=Terran God Platelegs
| Platelegs || {{ItemIcon|Terran God Platelegs}}
|weapon1=Tidal Edge
|-
|shield1=Earth Layered Shield
| Boots || {{ItemIcon|Terran God Boots}}
|ammo1=Whetstone
|-
|gloves1=Terran God Gloves
| Weapon || {{ItemIcon|Tidal Edge}}
|boots1=Terran God Boots
|-
|ring1=Hunter's Ring
| Shield || {{ItemIcon|Earth Layered Shield}}
|passive1=!Any Master Slayer Piece
|-
|familiar11=Dragon
| Amulet || {{ItemIcon|Fighter Amulet}} - {{ItemIcon|Fury of the Elemental Zodiacs}}
|familiar21=Minotaur
|-
}}
| Ring || {{ItemIcon|Hunter's Ring}}
|-
| Gloves || {{ItemIcon|Terran God Gloves}}
|-
| Quiver || {{ItemIcon|Whetstone}}
|-
| Cape || {{ItemIcon|Maximum Skillcape}}
|-
| Passive || 3rd Master Slayer Piece
|}


=====Ranged=====
=====Ranged=====
{| class="wikitable"
{{Equipment/Recommended
|-
|style=Ranged
! Slot !! Item
|helm1=Aeris God Helmet
|-
|neck1=Deadeye Amulet
| Helmet || {{ItemIcon|Aeris God Helmet}}
|neck2=Fury of the Elemental Zodiacs
|-
|cape1=Maximum Skillcape
| Platebody || {{ItemIcon|Aeris God Platebody}}
|body1=Aeris God Platebody
|-
|legs1=Aeris God Platelegs
| Platelegs || {{ItemIcon|Aeris God Platelegs}}
|weapon1=Shockwave
|-
|shield1=Earth Layered Shield
| Boots || {{ItemIcon|Aeris God Boots}}
|ammo1=Jadestone Bolts
|-
|gloves1=Aeris God Gloves
| Weapon || {{ItemIcon|Shockwave}}
|boots1=Aeris God Boots
|-
|ring1=Hunter's Ring
| Shield || {{ItemIcon|Earth Layered Shield}}
|passive1=!Any Master Slayer Piece
|-
|familiar11=Dragon
| Amulet || {{ItemIcon|Deadeye Amulet}} - {{ItemIcon|Fury of the Elemental Zodiacs}}
|familiar21=Centaur
|-
}}
| Ring || {{ItemIcon|Hunter's Ring}}
|-
| Gloves || {{ItemIcon|Aeris God Gloves}}
|-
| Quiver || {{ItemIcon|Jadestone Bolts}}
|-
| Cape || {{ItemIcon|Maximum Skillcape}}
|-
| Passive || 3rd Master Slayer Piece
|}


=====Magic=====
=====Magic=====
{| class="wikitable"
{{Equipment/Recommended
|-
|style=Magic
! Slot !! Item
|helm1=Glacia God Helmet
|-
|neck1=Fury of the Elemental Zodiacs
| Helmet || {{ItemIcon|Glacia God Helmet}}
|neck2=Elite Amulet of Magic
|-
|cape1=Maximum Skillcape
| Platebody || {{ItemIcon|Glacia God Platebody}}
|body1=Glacia God Platebody
|-
|legs1=Glacia God Platelegs
| Platelegs || {{ItemIcon|Glacia God Platelegs}}
|weapon1=Ocean Song
|-
|shield1=Earth Layered Shield
| Boots || {{ItemIcon|Glacia God Boots}}
|ammo1=Wizard's Scroll
|-
|ammo2=Prayer Scroll
| Weapon || {{ItemIcon|Ocean Song}}
|gloves1=Glacia God Gloves
|-
|boots1=Glacia God Boots
| Shield || {{ItemIcon|Earth Layered Shield}}
|ring1=Hunter's Ring
|-
|passive1=!Any Master Slayer Piece
| Amulet || {{ItemIcon|Fury of the Elemental Zodiacs}} - {{ItemIcon|Elite Amulet of Magic}}
|familiar11=Dragon
|-
|familiar21=Witch
| Ring || {{ItemIcon|Hunter's Ring}}
}}
|-
| Gloves || {{ItemIcon|Glacia God Gloves}}
|-
| Quiver || {{ItemIcon|Prayer Scroll}} or {{ItemIcon|Wizard's Scroll}}
|-
| Cape || {{ItemIcon|Maximum Skillcape}}
|-
| Passive || 3rd Master Slayer Piece
|}


===Agility Course===
===Agility Course===
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===Potions===
===Potions===
{{Icon|Diamond Luck Potion|Diamond Luck Potions}} for the entire event.  
{{Icon|Diamond Luck Potion|Diamond Luck Potions}} for the entire event.  
===Summoning===
{{ItemIcon|Dragon}} + respective Combat style for each set.


===Astrology===
===Astrology===
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==Modifier Tier List==
==Modifier Tier List==
Listed from best (choose it) to worse (avoid it). You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.
Listed from best (choose it) to worse (avoid it). All modifiers apply to the enemies, not the player. You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.


# +100% chance to ignore Stuns and Freezes, Immune to Sleep
# +100% chance to ignore Stuns and Freezes and Immune to Sleep
# +20% Maximum Hit, +20% Accuracy Rating
# +20% Maximum Hit and -10% Maximum Hitpoints
# +2000 Hitpoints, -10% Maximum Hit
# +20% Maximum Hit and +20% Accuracy Rating
# +20% Maximum Hit, -10% Maximum Hitpoints
# +2000 Maximum Hitpoints and -10% Maximum Hit
# +50% chance to apply poison when hitting with an attack, 10% Maximum Hitpoints
# +50% chance to apply poison when hitting with an attack and +10% Maximum Hitpoints
# +15% Damage Reduction, +15% Global Evasion
# +15% Damage Reduction and +15% Global Evasion
# +50% Chance to apply burn when hitting with an attack, +50% chance to apply frostburn when hitting with an attack
# +50% Chance to apply burn when attacking and +50% chance to apply frostburn when attacking
# +100% chance to ignore Slow effects, -5% Attack Interval
# +100% chance to ignore Slow effects and -5% Attack Interval
# +10% Maximum Hit, -10% Attack Interval, -10% Global Evasion
# +10% Maximum Hit, -10% Attack Interval, and -10% Global Evasion
# +15% chance to apply affliction when attacking, +15% Lifesteal
# +15% chance to apply affliction when attacking and +15% Lifesteal
# Slayer Area Effects are 5% Stronger
# Slayer Area Effects are 5% Stronger
# Heal 4% of current Hitpoints every 2 turns, 40% of Maximum Hit added to Minimum Hit
# Heal 4% of current hitpoints every 2 turns and +40% of Maximum Hit added to Minimum Hit


==Area Order==
==Area Order==
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| {{MonsterIcon|Spiked Red Claw}} || Savage Spike || If you're bleeding, Eat to full.
| {{MonsterIcon|Spiked Red Claw}} || Savage Spike || If you're bleeding, Eat to full.
|-
|-
| {{MonsterIcon|Bane}} || Suffocate || Eat at around 60% HP or earlier. You want to avoid the sleep completely.
| {{MonsterIcon|Bane}}, {{MonsterIcon|Bane, Instrument of Fear}} || Suffocate || Eat at around 60% HP or earlier. You want to avoid the sleep completely.
|-
|-
| {{MonsterIcon|Bane}} || Fragile Mind || If you are debuffed by Fragile Mind, Eat to full.
| {{MonsterIcon|Bane}}, {{MonsterIcon|Bane, Instrument of Fear}} || Fragile Mind || If you are debuffed by Fragile Mind, Eat to full.
|-
| {{MonsterIcon|Bane, Instrument of Fear}} || Suffocate, Fragile Mind || The same notes apply from Bane.
|-
|-
| {{MonsterIcon|Bane, Instrument of Fear}} || Overwhelming Power || Spam eat.
| {{MonsterIcon|Bane, Instrument of Fear}} || Overwhelming Power || Spam eat.
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===Bane Fights===
===Bane Fights===
{{MonsterIcon|Bane|Bane's}} attack style randomly rolls when he spawns. If you don't want to fight with a particular style, you can run - do not Stop the event as this will reset all progress - and reclear the slayer area to roll a new {{MonsterIcon|Bane|nolink=true}} spawn.
{{MonsterIcon|Bane|Bane's}} attack style randomly rolls when he spawns. Similar to {{ZoneIcon|Into the Mist}}, you ''must'' fight him with the same combat style he is using, as he is immune to all attacks from other combat styles. If you don't want to fight with a particular style, you can run - do not stop the event as this will reset all progress - and re-clear the last slayer area to roll a new {{MonsterIcon|Bane|nolink=true}} spawn. Bane has the same abilities no matter his combat style.
 
It is suggested that the appropriate [[#God Armour Sets|God Armour Set]] build is used during Bane fights.


====Melee Bane====
====Melee Bane====
Probably the most annoying style as the modifiers stack up. Nothing special, just let {{ItemIcon|Tidal Edge}} do the work as you pay attention to his attacks.
Probably the hardest style as the modifiers stack up. Just let the {{ItemIcon|Tidal Edge}} do the work as you pay attention to its attacks.
 
In some of the modifier variations, the final Bane will require a lot of manual eating.
 
You are better off re-rolling its attack style by re-clearing the area rather than losing two hours of work.


====Ranged Bane====
====Ranged Bane====
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====Magic Bane====
====Magic Bane====
Probably the easiest style as you can {{Icon|Incinerate|type=spell}} the entire fight for guaranteed burn and damage. You can switch to any normal spell and start relying on {{ItemIcon|Ocean Song}} as the burn damage will drop off around half HP if you want, but is not really necessary. You can use normal {{Skill|Magic}} and {{ItemIcon|Ocean Song|nolink=true}} the entire fight too. Using {{Icon|Incinerate|type=spell}} the entire fight allows you to use {{Icon|Damage Reduction Potion|Damage Reduction Potions}} instead of {{Icon|Diamond Luck Potion|Diamond Luck}} as your hits are already guaranteed at 20k+ Accuracy Rating.
Probably the easiest style as you can use {{Icon|Incinerate|type=spell}} for the duration of the fight for guaranteed burn and damage. You may wish to switch to any normal spell and start relying on {{ItemIcon|Ocean Song}} once Bane reaches less than half HP, as the burn damage will drop off around half HP, however this is not really necessary. Alternatively, normal {{Skill|Magic}} and {{ItemIcon|Ocean Song|nolink=true}} can be used for the entire fight too. Using {{Icon|Incinerate|type=spell}} for the entire fight allows you to use {{Icon|Damage Reduction Potion|Damage Reduction Potions}} instead of {{Icon|Diamond Luck Potion|Diamond Luck}} as your hits are already guaranteed at 20k+ Accuracy Rating.


{{Menu}}
{{Menu}}
[[Category:Guides]]
[[Category:Guides]]

Revision as of 18:15, 3 June 2022

This page was last updated for (v1.0.4).

This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.

Event Mechanics

Event mechanics are explained on the Impending Darkness Event page. In summary, you will need to clear 4 Slayer areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, Bane will spawn. You will have time to swap gear before starting the fight with Bane.

Setup

Equipment Sets

You will need to equip each outlined set as you will be switching between equipment sets frequently.

Gear is DR-focused for both mobile- and Hardcore-friendly completion. The rewards given while clearing the event are not required but may help with DPS if you so choose to use them. The Maximum Skillcape is non-negotiable, as fights take place in Slayer areas.

Slayer Negation Sets

This is the most important set and is targeted for Unhallowed Wasteland. You can use this set for the remaining Slayer areas, but it will be helpful to swap to God Armour Sets for better bonuses once completed.

Melee

If you choose the immune to stun modifier, substitute Fighter Amulet for Fury of the Elemental Zodiacs.

Ranged
Magic

God Armour Sets

The God Armour sets can be used for all Slayer areas beside Unhallowed Wasteland. Being mobile-focused, an emphasis on DR options is preferred. Thus Terran Armour and ELS are recommended for all 3 combat styles, but can be swapped for Ragnar Armour and DPS shields ( Dragonfire Shield and Scaled Shield) respectively if you feel comfortable, ELS should remain on your Magic set as it has no real alternative shield until you have killed the third Bane.

Melee

If you choose the immune to stun modifier, substitute Fighter Amulet for Fury of the Elemental Zodiacs. If fighting Bane, also use Ring of Blade Echoes in place of the Hunter's Ring.

Ranged
Magic

Agility Course

  1. Any
  2. Any
  3. Pipe Climb
  4. Coal Stones
  5. Cliff Balance
  6. Lake Swim/Rocky Waters
  7. Boulder Trap/Water Trap
  8. Raft Building/Pipe Crawl
  9. Ice Jump
  10. Ocean Rafting
  11. Pillar of Combat

Potions

Diamond Luck Potions for the entire event.

Astrology

Maximize combat-focused Astrology bonuses. However, the difference is relatively small, so don't focus on getting optimal bonuses.

Modifier Tier List

Listed from best (choose it) to worse (avoid it). All modifiers apply to the enemies, not the player. You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.

  1. +100% chance to ignore Stuns and Freezes and Immune to Sleep
  2. +20% Maximum Hit and -10% Maximum Hitpoints
  3. +20% Maximum Hit and +20% Accuracy Rating
  4. +2000 Maximum Hitpoints and -10% Maximum Hit
  5. +50% chance to apply poison when hitting with an attack and +10% Maximum Hitpoints
  6. +15% Damage Reduction and +15% Global Evasion
  7. +50% Chance to apply burn when attacking and +50% chance to apply frostburn when attacking
  8. +100% chance to ignore Slow effects and -5% Attack Interval
  9. +10% Maximum Hit, -10% Attack Interval, and -10% Global Evasion
  10. +15% chance to apply affliction when attacking and +15% Lifesteal
  11. Slayer Area Effects are 5% Stronger
  12. Heal 4% of current hitpoints every 2 turns and +40% of Maximum Hit added to Minimum Hit

Area Order

The recommended order of areas to clear is as follows:

  1. Unhallowed Wasteland
  2. Dark Waters
  3. Shrouded Badlands
  4. Perilous Peaks

You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes Bane fight locations. It is strongly recommended to never clear Unhallowed Wasteland and Dark Waters last.

Fight Details

Prayers

Prayer choice is different for each Slayer area. Prayers are listed in priority order and are recommended this way to reduce the need to change them on mobile as it can be difficult given the UI.

Prayers for Bane fights will be Protect from combat style and Battleheart.

Slayer Area Required Prayer Optional Prayer Reasoning
Shrouded Badlands Battleheart There are no difficult base monsters. Battleheart for damage plus your choice of any desired DPS prayer.
Perilous Peaks Battleheart There are no difficult base monsters. Battleheart for damage plus your choice of any desired DPS prayer.
Dark Waters Protect from Ranged Battleheart
Stone Skin
Rokken can be scary, so Protect from Ranged is recommended for the entire area. Battleheart for damage or Stone Skin for extra DR safety for Rokken.
Unhallowed Wasteland Protect from Melee Protect from Magic
Stone Skin
Battleheart
Protect from Melee is required for any Greater Skeletal Dragons. Protect from Magic is recommended to reduce Cursed Lich lifesteal but is not required. Stone Skin will help with Spiked Red Claws. If you feel comfortable, your second Prayer can be Battleheart.

Eating Patterns

Impending Darkness Event takes more attention than Into the Mist. High healing food such as Whale (Perfect) is highly recommended. Pay attention to all attacks throughout the event, and eat to full whenever in doubt. Listed below are the high priority monsters and attacks to watch out for.

Monster Attack Notes
Rokken/Rokken Boss Shockwave Modifiers can make Rokken hurt, and a boss Rokken will be very fast. Eat to full.
Ku-tul Curse of the Deep If you don't switch to god armor, modifiers + affliction can make this hit hard, since Ranged has no DR amulet. Eat to full.
Greater Skeletal Dragon Bone Crush Being stunned by a Bone Crush, the -10% DR debuff from Spiked Tail Whip, affliction stacks, plus any additional modifiers makes this pretty dangerous. If you have full debuffs (stun, -10% DR), Eat to full.
Spiked Red Claw Savage Spike If you're bleeding, Eat to full.
Bane, Bane, Instrument of Fear Suffocate Eat at around 60% HP or earlier. You want to avoid the sleep completely.
Bane, Bane, Instrument of Fear Fragile Mind If you are debuffed by Fragile Mind, Eat to full.
Bane, Instrument of Fear Overwhelming Power Spam eat.

Area Fights

These notes are strictly for the monsters in each area. Fire Surge is the recommended spell. Anguish III and Surge II are not required but do provide better DPS; however, they will have to be selected every time you swap to your Magic set.

Slayer Area Notes
Shrouded Badlands You can use Magic and Ocean Song the entire area.
Perilous Peaks Swap each set for Combat Triangle advantage.
Dark Waters Swap each set for Combat Triangle advantage.
Unhallowed Wasteland Swap each set for Combat Triangle advantage. Incinerate and its burn can be used to help quickly DPS each melee UW monster if you wish, but Ocean Song and normal magic works fine.

Bane Fights

Bane's attack style randomly rolls when he spawns. Similar to Into the Mist, you must fight him with the same combat style he is using, as he is immune to all attacks from other combat styles. If you don't want to fight with a particular style, you can run - do not stop the event as this will reset all progress - and re-clear the last slayer area to roll a new Bane spawn. Bane has the same abilities no matter his combat style.

It is suggested that the appropriate God Armour Set build is used during Bane fights.

Melee Bane

Probably the hardest style as the modifiers stack up. Just let the Tidal Edge do the work as you pay attention to its attacks.

In some of the modifier variations, the final Bane will require a lot of manual eating.

You are better off re-rolling its attack style by re-clearing the area rather than losing two hours of work.

Ranged Bane

Decent fight due to the Dragon + Centaur synergy adding a lot of extra damage. Nothing special, as Shockwave is a strong weapon.

Magic Bane

Probably the easiest style as you can use Incinerate for the duration of the fight for guaranteed burn and damage. You may wish to switch to any normal spell and start relying on Ocean Song once Bane reaches less than half HP, as the burn damage will drop off around half HP, however this is not really necessary. Alternatively, normal Magic and Ocean Song can be used for the entire fight too. Using Incinerate for the entire fight allows you to use Damage Reduction Potions instead of Diamond Luck as your hits are already guaranteed at 20k+ Accuracy Rating.