Impending Darkness Event/Guide: Difference between revisions

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This guide is an edited version of the [https://www.reddit.com/r/MelvorIdle/comments/quy7jr/impending_darkness_event_preliminary_guide/ reddit post] by Steelsauce#0251.
{{V|1.0.4}}


===Preface===
This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.


Similar to {{ZoneIcon|Into the Mist}}, it's not enough to survive with enough DR - you need to kill quickly before your affliction stacks up too high. At high enough stacks, some attacks can kill you even at full hp. Obviously you want to switch combat styles to your advantage for all non-boss mobs.
==Event Mechanics==
Event mechanics are explained on the [[Impending_Darkness_Event#Event_Mechanics|Impending Darkness Event]] page. In summary, you will need to clear 4 {{Skill|Slayer}} areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, {{MonsterIcon|Bane}} will spawn. You will have time to swap gear before starting the fight with {{MonsterIcon|Bane}}.


==Setup==
===Equipment Sets===
You will need to equip each outlined set as you will be switching between equipment sets frequently.


===Agility and Astrology===
Gear is DR-focused for both mobile- and {{Icon|Hardcore}}-friendly completion. The rewards given while clearing the event are not required but may help with DPS if you so choose to use them. The {{ItemIcon|Maximum Skillcape}} is non-negotiable, as fights take place in Slayer areas.
Get a large amount of combat supplies and choose all the combat buffs you can from Agility and Astrology.  
{{SpoilerBox|text=
Agility upsides:
* 3% melee max hit
* 13% melee evasion
* 5% accuracy for all styles
* 40 HP
* 8% damage to all monsters
* 1% DR
* 8% damage to slayer area monsters
* 10% food healing value
* 5% autoeat efficiency
* 10% ranged and magic efficiency
* 50 HP regen
* 5% slayer area negation
* 5% max hit added to min hit


Agility downsides:
====Slayer Negation Sets====
* +1 Prayer point cost
This is the most important set and is targeted for {{ZoneIcon|Unhallowed Wasteland}}. You can use this set for the remaining Slayer areas, but it will be helpful to swap to [[#God Armour Sets|God Armour Sets]] for better bonuses once completed.
=====Melee=====
If you choose the immune to stun modifier, substitute {{ItemIcon|Fighter Amulet}} for {{ItemIcon|Fury of the Elemental Zodiacs}}.


From Astrology, it's total of 20% accuracy rating, a bit of min hit, life steal, and damage bonus from equipment.
{{Equipment/Recommended
|title=Example of bonuses|color=default}}
|style=Melee
|helm1=Slayer Helmet (Master)
|neck1=Fighter Amulet
|neck2=Fury of the Elemental Zodiacs
|cape1=Maximum Skillcape
|body1=Slayer Platebody (Master)
|legs1=Terran God Platelegs
|weapon1=Tidal Edge
|shield1=Earth Layered Shield
|ammo1=Whetstone
|gloves1=Terran God Gloves
|boots1=Terran God Boots
|ring1=Hunter's Ring
|passive1=!Third Master Slayer Piece
|familiar11=Dragon
|familiar21=Minotaur
}}


===Auxiliary Gear===  
=====Ranged=====
{{ItemIcon|Diamond Luck Potion IV}} is the main option, but you could try DR potions too.
{{Equipment/Recommended
|style=Ranged
|helm1=Slayer Cowl (Master)
|neck1=Deadeye Amulet
|neck2=Fury of the Elemental Zodiacs
|cape1=Maximum Skillcape
|body1=Slayer Leather Body (Master)
|legs1=Aeris God Platelegs
|weapon1=Shockwave
|shield1=Earth Layered Shield
|ammo1=Jadestone Bolts
|gloves1=Aeris God Gloves
|boots1=Aeris God Boots
|ring1=Hunter's Ring
|passive1=!Third Master Slayer Piece
|familiar11=Dragon
|familiar21=Centaur
}}


For prayer on hard mobs, use Protect melee/range/magic along with battleheart or piety/rigour/augury. You only get affliction stacks when you get hit, so the protect prayers let you have more max HP for longer. On easy mobs, just use battleheart. No shame for using protect item but it will make it harder to clear.
=====Magic=====
{{Equipment/Recommended
|style=Magic
|helm1=Slayer Wizard Hat (Master)
|neck1=Fury of the Elemental Zodiacs
|neck2=Elite Amulet of Magic
|cape1=Maximum Skillcape
|body1=Slayer Wizard Robes (Master)
|legs1=Glacia God Platelegs
|weapon1=Ocean Song
|shield1=Earth Layered Shield
|ammo1=Wizard's Scroll
|ammo2=Prayer Scroll
|gloves1=Glacia God Gloves
|boots1=Glacia God Boots
|ring1=Hunter's Ring
|passive1=!Third Master Slayer Piece
|familiar11=Dragon
|familiar21=Witch
}}


Dragon summon is very useful for this dungeon.  
====God Armour Sets====
The God Armour sets can be used for all Slayer areas beside {{ZoneIcon|Unhallowed Wasteland}}. Being mobile-focused, an emphasis on DR options is preferred. Thus {{ItemIcon|Terran God Platebody|Terran Armour}} and {{ItemIcon|Earth Layered Shield|ELS}} are recommended for all 3 combat styles, but can be swapped for {{ItemIcon|Ragnar God Platebody|Ragnar Armour}} and DPS shields ({{ItemIcon|Dragonfire Shield}} and {{ItemIcon|Scaled Shield}}) respectively if you feel comfortable, ELS should remain on your Magic set as it has no real alternative shield until you have killed the third Bane.


Use perfect whales since you have to manually eat. Always use max cape, have one in each loadout.
=====Melee=====
If you choose the immune to stun modifier, substitute {{ItemIcon|Fighter Amulet}} for {{ItemIcon|Fury of the Elemental Zodiacs}}. If fighting {{MonsterIcon|Bane}}, also use {{ItemIcon|Ring of Blade Echoes}} in place of the {{ItemIcon|Hunter's Ring}}.


===Enemy Modifiers===
{{Equipment/Recommended
Avoid modifiers that prolong the fight. This means no heal hp%, extra slayer area effect, or life steal. Avoid +DR, +Evasion, -attack interval and +affliction chance.
|style=Melee
|helm1=Terran God Helmet
|neck1=Fighter Amulet
|neck2=Fury of the Elemental Zodiacs
|cape1=Maximum Skillcape
|body1=Terran God Platebody
|legs1=Terran God Platelegs
|weapon1=Tidal Edge
|shield1=Earth Layered Shield
|ammo1=Whetstone
|gloves1=Terran God Gloves
|boots1=Terran God Boots
|ring1=Hunter's Ring
|passive1=!Any Master Slayer Piece
|familiar11=Dragon
|familiar21=Minotaur
}}


Always take immunity to slow, and immunity to stun (swap out fighter necklace). Don't be afraid of +x% max hit because almost all scary attacks are the enemy abilities that are not affected by this modifier.
=====Ranged=====
{{Equipment/Recommended
|style=Ranged
|helm1=Aeris God Helmet
|neck1=Deadeye Amulet
|neck2=Fury of the Elemental Zodiacs
|cape1=Maximum Skillcape
|body1=Aeris God Platebody
|legs1=Aeris God Platelegs
|weapon1=Shockwave
|shield1=Earth Layered Shield
|ammo1=Jadestone Bolts
|gloves1=Aeris God Gloves
|boots1=Aeris God Boots
|ring1=Hunter's Ring
|passive1=!Any Master Slayer Piece
|familiar11=Dragon
|familiar21=Centaur
}}


===Gear===
=====Magic=====
In general, the unhallowed wasteland is more difficult than the boss Bane. Because of the slayer area effect, you absolutely want 100% slayer affect negation. For magic, use Fire Surge with the Surge II and Decay sometimes. Instead of Fire Surge, Incinerate might work, but it was not tested.
{{Equipment/Recommended
The builds are as follows:
|style=Magic
{| class="wikitable"
|helm1=Glacia God Helmet
|-
|neck1=Fury of the Elemental Zodiacs
! Item
|neck2=Elite Amulet of Magic
! Slot
|cape1=Maximum Skillcape
|-
|body1=Glacia God Platebody
| {{ItemIcon|Slayer Helmet (Master)}}
|legs1=Glacia God Platelegs
| Head
|weapon1=Ocean Song
|-
|shield1=Earth Layered Shield
| {{ItemIcon|Fighter Amulet}}
|ammo1=Wizard's Scroll
| Neck
|ammo2=Prayer Scroll
|-
|gloves1=Glacia God Gloves
| {{ItemIcon|Slayer Platebody (Master)}}
|boots1=Glacia God Boots
| Body
|ring1=Hunter's Ring
|-
|passive1=!Any Master Slayer Piece
| {{ItemIcon|Ragnar God Platelegs}}
|familiar11=Dragon
| Legs
|familiar21=Witch
|-
}}
| {{ItemIcon|Ragnar God Boots}}
 
| Boots
===Agility Course===
|-
# Any
| {{ItemIcon|Ragnar God Gloves}}
# Any
| Gloves
# Pipe Climb
|-
# Coal Stones
| {{ItemIcon|Hunter's Ring}}
# Cliff Balance
| Ring
# Lake Swim/Rocky Waters
# Boulder Trap/Water Trap
# Raft Building/Pipe Crawl
# Ice Jump
# Ocean Rafting
# Pillar of Combat
 
===Potions===
{{Icon|Diamond Luck Potion|Diamond Luck Potions}} for the entire event.
 
===Astrology===
Maximize combat-focused {{Skill|Astrology}} bonuses. However, the difference is relatively small, so don't focus on getting optimal bonuses.
 
==Modifier Tier List==
Listed from best (choose it) to worse (avoid it). All modifiers apply to the enemies, not the player. You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.
 
# +100% chance to ignore Stuns and Freezes and Immune to Sleep
# +20% Maximum Hit and -10% Maximum Hitpoints
# +20% Maximum Hit and +20% Accuracy Rating
# +2000 Maximum Hitpoints and -10% Maximum Hit
# +50% chance to apply poison when hitting with an attack and +10% Maximum Hitpoints
# +15% Damage Reduction and +15% Global Evasion
# +50% Chance to apply burn when attacking and +50% chance to apply frostburn when attacking
# +100% chance to ignore Slow effects and -5% Attack Interval
# +10% Maximum Hit, -10% Attack Interval, and -10% Global Evasion
# +15% chance to apply affliction when attacking and +15% Lifesteal
# Slayer Area Effects are 5% Stronger
# Heal 4% of current hitpoints every 2 turns and +40% of Maximum Hit added to Minimum Hit
 
==Area Order==
The recommended order of areas to clear is as follows:
# {{ZoneIcon|Unhallowed Wasteland}}
# {{ZoneIcon|Dark Waters}}
# {{ZoneIcon|Shrouded Badlands}}
# {{ZoneIcon|Perilous Peaks}}
 
You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes {{MonsterIcon|Bane|nolink=true}} fight locations. It is strongly recommended to never clear {{ZoneIcon|Unhallowed Wasteland|nolink=true}} and {{ZoneIcon|Dark Waters|nolink=true}} last.
 
==Fight Details==
===Prayers===
{{Skill|Prayer}} choice is different for each Slayer area. Prayers are listed in priority order and are recommended this way to reduce the need to change them on mobile as it can be difficult given the UI.
 
Prayers for Bane fights will be Protect from combat style and Battleheart.
{| class="wikitable"
|-
|-
| {{ItemIcon|Tidal Edge}}
! Slayer Area !! Required Prayer !! Optional Prayer !! Reasoning
| Weapon
|-
|-
| {{ItemIcon|Recoil Shield}}
| {{ZoneIcon|Shrouded Badlands}} || || {{PrayerIcon|Battleheart}} || There are no difficult base monsters. {{PrayerIcon|Battleheart|nolink=true}} for damage plus your choice of any desired DPS prayer.
| Offhand
|-
|-
| {{ItemIcon|Maximum Skillcape}}
| {{ZoneIcon|Perilous Peaks}} || || {{PrayerIcon|Battleheart}} || There are no difficult base monsters. {{PrayerIcon|Battleheart|nolink=true}} for damage plus your choice of any desired DPS prayer.
| Cape
|-
|-
| {{ItemIcon|Whetstone}}
| {{ZoneIcon|Dark Waters}} || {{PrayerIcon|Protect from Ranged}} || {{PrayerIcon|Battleheart}}<br>{{PrayerIcon|Stone Skin}} || {{MonsterIcon|Rokken}} can be scary, so {{PrayerIcon|Protect from Ranged|nolink=true}} is recommended for the entire area. {{PrayerIcon|Battleheart|nolink=true}} for damage or {{PrayerIcon|Stone Skin|nolink=true}} for extra DR safety for {{MonsterIcon|Rokken|nolink=true}}.
| Quiver
|-
|-
| {{ItemIcon|Slayer Wizard Robes (Master)}}
| {{ZoneIcon|Unhallowed Wasteland}} || {{PrayerIcon|Protect from Melee}} || {{PrayerIcon|Protect from Magic}}<br>{{PrayerIcon|Stone Skin}}<br>{{PrayerIcon|Battleheart}} || {{PrayerIcon|Protect from Melee|nolink=true}} is required for any {{MonsterIcon|Greater Skeletal Dragon|Greater Skeletal Dragons}}. {{PrayerIcon|Protect from Magic|nolink=true}} is recommended to reduce {{MonsterIcon|Cursed Lich}} lifesteal but is not required. {{PrayerIcon|Stone Skin|nolink=true}} will help with {{MonsterIcon|Spiked Red Claw|Spiked Red Claws}}. If you feel comfortable, your second Prayer can be {{PrayerIcon|Battleheart}}.
| Passive
|}
|}


{| class="wikitable"
===Eating Patterns===
|-
{{ZoneIcon|Impending Darkness Event}} takes more attention than {{ZoneIcon|Into the Mist}}. High healing food such as {{ItemIcon|Whale (Perfect)}} is highly recommended. Pay attention to all attacks throughout the event, and eat to full whenever in doubt. Listed below are the high priority monsters and attacks to watch out for.
! Item
{| class="wikitable"
! Slot
|-
| {{ItemIcon|Slayer Cowl (Master)}}
| Head
|-
| {{ItemIcon|Deadeye Amulet}}
| Neck
|-
| {{ItemIcon|Slayer Leather Body (Master)}}
| Body
|-
| {{ItemIcon|Aeris God Platelegs}}
| Legs
|-
|-
| {{ItemIcon|Aeris God Boots}}
! Monster !! Attack !! Notes
| Boots
|-
|-
| {{ItemIcon|Aeris God Gloves}}
| {{MonsterIcon|Rokken}}/Rokken Boss || Shockwave || Modifiers can make {{MonsterIcon|Rokken|nolink=true}} hurt, and a boss {{MonsterIcon|Rokken|nolink=true}} will be very fast. Eat to full.
| Gloves
|-
|-
| {{ItemIcon|Hunter's Ring}}
| {{MonsterIcon|Ku-tul}} || Curse of the Deep || If you don't switch to god armor, modifiers + affliction can make this hit hard, since Ranged has no DR amulet. Eat to full.
| Ring
|-
|-
| {{ItemIcon|Shockwave}}
| {{MonsterIcon|Greater Skeletal Dragon}} || Bone Crush || Being stunned by a Bone Crush, the -10% DR debuff from Spiked Tail Whip, affliction stacks, plus any additional modifiers makes this pretty dangerous. If you have full debuffs (stun, -10% DR), Eat to full.
| Weapon
|-
|-
| {{ItemIcon|Earth Layered Shield}}
| {{MonsterIcon|Spiked Red Claw}} || Savage Spike || If you're bleeding, Eat to full.
| Offhand
|-
|-
| {{ItemIcon|Maximum Skillcape}}
| {{MonsterIcon|Bane}}, {{MonsterIcon|Bane, Instrument of Fear}} || Suffocate || Eat at around 60% HP or earlier. You want to avoid the sleep completely.
| Cape
|-
|-
| {{ItemIcon|Jadestone Bolts}}
| {{MonsterIcon|Bane}}, {{MonsterIcon|Bane, Instrument of Fear}} || Fragile Mind || If you are debuffed by Fragile Mind, Eat to full.
| Quiver
|-
|-
| {{ItemIcon|Slayer Wizard Robes (Master)}}
| {{MonsterIcon|Bane, Instrument of Fear}} || Overwhelming Power || Spam eat.
| Passive
|}
|}


{| class="wikitable"
===Area Fights===
|-
These notes are strictly for the monsters in each area. {{Icon|Fire Surge|type=spell}} is the recommended spell. {{Icon|Anguish III|type=curse}} and {{Icon|Surge II|type=aurora}} are not required but do provide better DPS; however, they will have to be selected every time you swap to your {{Skill|Magic}} set.
! Item
{| class="wikitable"
! Slot
|-
| {{ItemIcon|Slayer Wizard Hat (Master)}}
| Head
|-
| {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}
| Neck
|-
| {{ItemIcon|Slayer Wizard Robes (Master)}}
| Body
|-
| {{ItemIcon|Glacia God Platelegs}}
| Legs
|-
| {{ItemIcon|Glacia God Boots}}
| Boots
|-
| {{ItemIcon|Glacia God Gloves}}
| Gloves
|-
| {{ItemIcon|Hunter's Ring}}
| Ring
|-
|-
| {{ItemIcon|Ocean Song}}
! Slayer Area !! Notes
| Weapon
|-
|-
| {{ItemIcon|Earth Layered Shield}}
| {{ZoneIcon|Shrouded Badlands}} || You can use {{Skill|Magic}} and {{ItemIcon|Ocean Song}} the entire area.
| Offhand
|-
|-
| {{ItemIcon|Maximum Skillcape}}
| {{ZoneIcon|Perilous Peaks}} || Swap each set for [[Combat Triangle]] advantage.
| Cape
|-
|-
| {{ItemIcon|Wizard's Scroll}}
| {{ZoneIcon|Dark Waters}} || Swap each set for Combat Triangle advantage.
| Quiver
|-
|-
| {{ItemIcon|Slayer Wizard Robes (Master)}}
| {{ZoneIcon|Unhallowed Wasteland}} || Swap each set for Combat Triangle advantage. Incinerate and its burn can be used to help quickly DPS each melee UW monster if you wish, but Ocean Song and normal magic works fine.
| Passive
|}
|}


Each build has mastery slayer gear in the passive slot, for a total of 9 pieces of master slayer gear. This is the only way to reach 100% slayer area negation, so the enemies don't heal. And when the enemies have 12-20k hp and keep stunning you, you really don't want them healing 20% of their hp every other turn.
===Bane Fights===
 
{{MonsterIcon|Bane|Bane's}} attack style randomly rolls when he spawns. Similar to {{ZoneIcon|Into the Mist}}, you ''must'' fight him with the same combat style he is using, as he is immune to all attacks from other combat styles. If you don't want to fight with a particular style, you can run - do not stop the event as this will reset all progress - and re-clear the last slayer area to roll a new {{MonsterIcon|Bane|nolink=true}} spawn. Bane has the same abilities no matter his combat style.
Technically you can get away with only having 6 pieces of master slayer gear and switching out a piece from another set to your current passive slot. But you have to swap gear extremely quickly, because as soon as the monster spawns they start attacking you for 700-1180 damage. And the longer you fight the more your max HP falls. When a new mob pops up you need to switch your gear set and prayers quickly, while watching your hp and eating if it drops. Messing around in your bank makes it a lot harder. During the test runs, all four deaths were due to skeleton dragons and their -10% dmg reduction and the 750 dmg stun attack.
 


===The Fight===
It is suggested that the appropriate [[#God Armour Sets|God Armour Set]] build is used during Bane fights.


Unhallowed wasteland is considered the hardest part. All four mobs can kill you quickly, and their max hit changes based on their moves.  
====Melee Bane====
Probably the hardest style as the modifiers stack up. Just let the {{ItemIcon|Tidal Edge}} do the work as you pay attention to its attacks.  


Read their abilities carefully, kill them quickly before affliction stacks up. You have to always be ready to eat in an instant. May want to use protect item if you don't know their abilities well. Start in this zone so if you die you waste less time.
In some of the modifier variations, the final Bane will require a lot of manual eating.


After clearing unhallowed wasteland, the rest of the mobs are fairly easy if you swap to what they are weak to. You can also use more non slayer equipment for more dps: melee, ranged, magic. The exception is Rokken that can easily kill you very quickly depending on your modifiers. Always use protect range, and if you get stunned, keep eating until he uses elusiveness and let the stun fall off. Save the Perilous peaks for last because it's the easiest area to fight the final boss.
You are better off re-rolling its attack style by re-clearing the area rather than losing two hours of work.


Finally, Bane. He appears using a random combat style and you must use the same one. Use your dps setup without the slayer gear. Use protect melee/ranged/magic and one of the last four prayers. With the protect prayer, the perilous peaks effect is basically negated. He heals and applies affliction, so it's a race to out-dps him. He cannot be stunned or cursed. Each time you kill him you get a reward: melee shield, ranged shield, mage shield, ring. Use this gear for the rest of the event!
====Ranged Bane====
Decent fight due to the {{ItemIcon|Dragon}} + {{ItemIcon|Centaur}} synergy adding a lot of extra damage. Nothing special, as {{ItemIcon|Shockwave}} is a strong weapon.


The most important thing is to keep your hp above 50% during its Suffocate move. The sleep really makes it tough to do enough damage. Otherwise, keep an eye on his max hit and eat if you drop below it, and be careful when he applies -30% DR. Don't eat when you don't have to or you won't deal enough damage. Overall, the Bane is not as hard as the wasteland.
====Magic Bane====
Probably the easiest style as you can use {{Icon|Incinerate|type=spell}} for the duration of the fight for guaranteed burn and damage. You may wish to switch to any normal spell and start relying on {{ItemIcon|Ocean Song}} once Bane reaches less than half HP, as the burn damage will drop off around half HP, however this is not really necessary. Alternatively, normal {{Skill|Magic}} and {{ItemIcon|Ocean Song|nolink=true}} can be used for the entire fight too. Using {{Icon|Incinerate|type=spell}} for the entire fight allows you to use {{Icon|Damage Reduction Potion|Damage Reduction Potions}} instead of {{Icon|Diamond Luck Potion|Diamond Luck}} as your hits are already guaranteed at 20k+ Accuracy Rating.


After 5 rounds of slayer areas, you face the final boss, Bane, Instrument of Fear. Besides all the modifiers, Bane now has more HP, max hit and an OP attack he spams. Same strategy as before, but you probably want to spam-eat through its Overwhelming Power move. Kill him to earn a lore book, and a cute new pet. Congrats!
{{Menu}}
[[Category:Guides]]

Revision as of 18:15, 3 June 2022

This page was last updated for (v1.0.4).

This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.

Event Mechanics

Event mechanics are explained on the Impending Darkness Event page. In summary, you will need to clear 4 Slayer areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, Bane will spawn. You will have time to swap gear before starting the fight with Bane.

Setup

Equipment Sets

You will need to equip each outlined set as you will be switching between equipment sets frequently.

Gear is DR-focused for both mobile- and Hardcore-friendly completion. The rewards given while clearing the event are not required but may help with DPS if you so choose to use them. The Maximum Skillcape is non-negotiable, as fights take place in Slayer areas.

Slayer Negation Sets

This is the most important set and is targeted for Unhallowed Wasteland. You can use this set for the remaining Slayer areas, but it will be helpful to swap to God Armour Sets for better bonuses once completed.

Melee

If you choose the immune to stun modifier, substitute Fighter Amulet for Fury of the Elemental Zodiacs.

Ranged
Magic

God Armour Sets

The God Armour sets can be used for all Slayer areas beside Unhallowed Wasteland. Being mobile-focused, an emphasis on DR options is preferred. Thus Terran Armour and ELS are recommended for all 3 combat styles, but can be swapped for Ragnar Armour and DPS shields ( Dragonfire Shield and Scaled Shield) respectively if you feel comfortable, ELS should remain on your Magic set as it has no real alternative shield until you have killed the third Bane.

Melee

If you choose the immune to stun modifier, substitute Fighter Amulet for Fury of the Elemental Zodiacs. If fighting Bane, also use Ring of Blade Echoes in place of the Hunter's Ring.

Ranged
Magic

Agility Course

  1. Any
  2. Any
  3. Pipe Climb
  4. Coal Stones
  5. Cliff Balance
  6. Lake Swim/Rocky Waters
  7. Boulder Trap/Water Trap
  8. Raft Building/Pipe Crawl
  9. Ice Jump
  10. Ocean Rafting
  11. Pillar of Combat

Potions

Diamond Luck Potions for the entire event.

Astrology

Maximize combat-focused Astrology bonuses. However, the difference is relatively small, so don't focus on getting optimal bonuses.

Modifier Tier List

Listed from best (choose it) to worse (avoid it). All modifiers apply to the enemies, not the player. You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.

  1. +100% chance to ignore Stuns and Freezes and Immune to Sleep
  2. +20% Maximum Hit and -10% Maximum Hitpoints
  3. +20% Maximum Hit and +20% Accuracy Rating
  4. +2000 Maximum Hitpoints and -10% Maximum Hit
  5. +50% chance to apply poison when hitting with an attack and +10% Maximum Hitpoints
  6. +15% Damage Reduction and +15% Global Evasion
  7. +50% Chance to apply burn when attacking and +50% chance to apply frostburn when attacking
  8. +100% chance to ignore Slow effects and -5% Attack Interval
  9. +10% Maximum Hit, -10% Attack Interval, and -10% Global Evasion
  10. +15% chance to apply affliction when attacking and +15% Lifesteal
  11. Slayer Area Effects are 5% Stronger
  12. Heal 4% of current hitpoints every 2 turns and +40% of Maximum Hit added to Minimum Hit

Area Order

The recommended order of areas to clear is as follows:

  1. Unhallowed Wasteland
  2. Dark Waters
  3. Shrouded Badlands
  4. Perilous Peaks

You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes Bane fight locations. It is strongly recommended to never clear Unhallowed Wasteland and Dark Waters last.

Fight Details

Prayers

Prayer choice is different for each Slayer area. Prayers are listed in priority order and are recommended this way to reduce the need to change them on mobile as it can be difficult given the UI.

Prayers for Bane fights will be Protect from combat style and Battleheart.

Slayer Area Required Prayer Optional Prayer Reasoning
Shrouded Badlands Battleheart There are no difficult base monsters. Battleheart for damage plus your choice of any desired DPS prayer.
Perilous Peaks Battleheart There are no difficult base monsters. Battleheart for damage plus your choice of any desired DPS prayer.
Dark Waters Protect from Ranged Battleheart
Stone Skin
Rokken can be scary, so Protect from Ranged is recommended for the entire area. Battleheart for damage or Stone Skin for extra DR safety for Rokken.
Unhallowed Wasteland Protect from Melee Protect from Magic
Stone Skin
Battleheart
Protect from Melee is required for any Greater Skeletal Dragons. Protect from Magic is recommended to reduce Cursed Lich lifesteal but is not required. Stone Skin will help with Spiked Red Claws. If you feel comfortable, your second Prayer can be Battleheart.

Eating Patterns

Impending Darkness Event takes more attention than Into the Mist. High healing food such as Whale (Perfect) is highly recommended. Pay attention to all attacks throughout the event, and eat to full whenever in doubt. Listed below are the high priority monsters and attacks to watch out for.

Monster Attack Notes
Rokken/Rokken Boss Shockwave Modifiers can make Rokken hurt, and a boss Rokken will be very fast. Eat to full.
Ku-tul Curse of the Deep If you don't switch to god armor, modifiers + affliction can make this hit hard, since Ranged has no DR amulet. Eat to full.
Greater Skeletal Dragon Bone Crush Being stunned by a Bone Crush, the -10% DR debuff from Spiked Tail Whip, affliction stacks, plus any additional modifiers makes this pretty dangerous. If you have full debuffs (stun, -10% DR), Eat to full.
Spiked Red Claw Savage Spike If you're bleeding, Eat to full.
Bane, Bane, Instrument of Fear Suffocate Eat at around 60% HP or earlier. You want to avoid the sleep completely.
Bane, Bane, Instrument of Fear Fragile Mind If you are debuffed by Fragile Mind, Eat to full.
Bane, Instrument of Fear Overwhelming Power Spam eat.

Area Fights

These notes are strictly for the monsters in each area. Fire Surge is the recommended spell. Anguish III and Surge II are not required but do provide better DPS; however, they will have to be selected every time you swap to your Magic set.

Slayer Area Notes
Shrouded Badlands You can use Magic and Ocean Song the entire area.
Perilous Peaks Swap each set for Combat Triangle advantage.
Dark Waters Swap each set for Combat Triangle advantage.
Unhallowed Wasteland Swap each set for Combat Triangle advantage. Incinerate and its burn can be used to help quickly DPS each melee UW monster if you wish, but Ocean Song and normal magic works fine.

Bane Fights

Bane's attack style randomly rolls when he spawns. Similar to Into the Mist, you must fight him with the same combat style he is using, as he is immune to all attacks from other combat styles. If you don't want to fight with a particular style, you can run - do not stop the event as this will reset all progress - and re-clear the last slayer area to roll a new Bane spawn. Bane has the same abilities no matter his combat style.

It is suggested that the appropriate God Armour Set build is used during Bane fights.

Melee Bane

Probably the hardest style as the modifiers stack up. Just let the Tidal Edge do the work as you pay attention to its attacks.

In some of the modifier variations, the final Bane will require a lot of manual eating.

You are better off re-rolling its attack style by re-clearing the area rather than losing two hours of work.

Ranged Bane

Decent fight due to the Dragon + Centaur synergy adding a lot of extra damage. Nothing special, as Shockwave is a strong weapon.

Magic Bane

Probably the easiest style as you can use Incinerate for the duration of the fight for guaranteed burn and damage. You may wish to switch to any normal spell and start relying on Ocean Song once Bane reaches less than half HP, as the burn damage will drop off around half HP, however this is not really necessary. Alternatively, normal Magic and Ocean Song can be used for the entire fight too. Using Incinerate for the entire fight allows you to use Damage Reduction Potions instead of Diamond Luck as your hits are already guaranteed at 20k+ Accuracy Rating.