Impending Darkness Event/Guide: Difference between revisions

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{{V|1.0.1}}
{{V|1.0.3}}


This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.
This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.


==Event Mechanics==
==Event Mechanics==
Event mechanics are explained on the [[Impending_Darkness_Event#Event_Mechanics|Impending Darkness Event]] page. In summary, you will need to clear 4 slayer areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, Bane will spawn. You will have time to swap gear before starting the fight with Bane.
Event mechanics are explained on the [[Impending_Darkness_Event#Event_Mechanics|Impending Darkness Event]] page. In summary, you will need to clear 4 {{Skill|Slayer}} areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, {{MonsterIcon|Bane}} will spawn. You will have time to swap gear before starting the fight with {{MonsterIcon|Bane}}.


==Setup==
==Setup==
===Equipment Sets===
===Equipment Sets===
The most important set is the slayer negation set for Unhallowed Wasteland. You can use the same set for the remaining slayer areas, but it will be helpful to swap slayer negation for better equipment. Gear is DR-focused for both mobile- and hardcore-friendly completion. The rewards given while clearing the event are not required but may help with DPS if you so choose to use them. Maximum Skillcape is non-negotiable, as fights take place in the slayer area.
You will need to equip each outlined set as you will be switching between equipment sets frequently.  
 
Gear is DR-focused for both mobile- and {{Icon|Hardcore}}-friendly completion. The rewards given while clearing the event are not required but may help with DPS if you so choose to use them. The {{ItemIcon|Maximum Skillcape}} is non-negotiable, as fights take place in Slayer areas.


====Slayer Negation Sets====
====Slayer Negation Sets====
Melee
This is the most important set and is targeted for {{ZoneIcon|Unhallowed Wasteland}}. You can use this set for the remaining Slayer areas, but it will be helpful to swap to God Armor for better bonuses once completed.
If you choose the immune to stun modifier, switch off Fighter Amulet.
=====Melee=====
* Master Slayer Helmet
If you choose the immune to stun modifier, switch off {{ItemIcon|Fighter Amulet}}.
* Master Slayer Body
 
* Terran Platelegs
{| class="wikitable"
* Terran Boots
|-
* Terran Gloves
! Slot !! Item
* Hunter's Ring
|-
* Maximum Skillcape
| Helmet || {{ItemIcon|Slayer Helmet (Master)}}
* Tidal Edge
|-
* Fighter Amulet - Fury of the Elemental Zodiac
| Platebody || {{ItemIcon|Slayer Platebody (Master)}}
* Earth Layered Shield
|-
* Whetstone
| Platelegs || {{ItemIcon|Terran God Platelegs}}
* Master Slayer Passive
|-
| Boots || {{ItemIcon|Terran God Boots}}
|-
| Weapon || {{ItemIcon|Tidal Edge}}
|-
| Shield || {{ItemIcon|Earth Layered Shield}}
|-
| Amulet || {{ItemIcon|Fighter Amulet}} - {{ItemIcon|Fury of the Elemental Zodiacs}}
|-
| Ring || {{ItemIcon|Hunter's Ring}}
|-
| Gloves || {{ItemIcon|Terran God Gloves}}
|-
| Quiver || {{ItemIcon|Whetstone}}
|-
| Cape || {{ItemIcon|Maximum Skillcape}}
|-
| Passive || 3rd Master Slayer Piece
|}
 
=====Ranged=====
{| class="wikitable"
|-
! Slot !! Item
|-
| Helmet || {{ItemIcon|Slayer Cowl (Master)}}
|-
| Platebody || {{ItemIcon|Slayer Leather Body (Master)}}
|-
| Platelegs || {{ItemIcon|Aeris God Platelegs}}
|-
| Boots || {{ItemIcon|Aeris God Boots}}
|-
| Weapon || {{ItemIcon|Shockwave}}
|-
| Shield || {{ItemIcon|Earth Layered Shield}}
|-
| Amulet || {{ItemIcon|Deadeye Amulet}} - {{ItemIcon|Fury of the Elemental Zodiacs}}
|-
| Ring || {{ItemIcon|Hunter's Ring}}
|-
| Gloves || {{ItemIcon|Aeris God Gloves}}
|-
| Quiver || {{ItemIcon|Jadestone Bolts}}
|-
| Cape || {{ItemIcon|Maximum Skillcape}}
|-
| Passive || 3rd Master Slayer Piece
|}


Ranged
=====Magic=====
* Slayer Leather Coif
{| class="wikitable"
* Slayer Leather Body
|-
* Aeris Platelegs
! Slot !! Item
* Aeris Boots
|-
* Aeris Gloves
| Helmet || {{ItemIcon|Slayer Wizard Hat (Master)}}
* Hunter's Ring
|-
* Maximum Skillcape
| Platebody || {{ItemIcon|Slayer Wizard Robes (Master)}}
* Deadeye Amulet
|-
* Shockwave
| Platelegs || {{ItemIcon|Glacia God Platelegs}}
* Earth Layered Shield
|-
* Jadestone Bolts
| Boots || {{ItemIcon|Glacia God Boots}}
* Master Slayer Passive
|-
| Weapon || {{ItemIcon|Ocean Song}}
|-
| Shield || {{ItemIcon|Earth Layered Shield}}
|-
| Amulet || {{ItemIcon|Fury of the Elemental Zodiacs}} - {{ItemIcon|Elite Amulet of Magic}}
|-
| Ring || {{ItemIcon|Hunter's Ring}}
|-
| Gloves || {{ItemIcon|Glacia God Gloves}}
|-
| Quiver || {{ItemIcon|Prayer Scroll}} or {{ItemIcon|Wizard's Scroll}}
|-
| Cape || {{ItemIcon|Maximum Skillcape}}
|-
| Passive || 3rd Master Slayer Piece
|}


Magic
====God Armour Set====
* Slayer Wizard Robes
The God Armour sets can be used for all Slayer areas beside {{ZoneIcon|Unhallowed Wasteland}}. Being mobile-focused, an emphasis on DR options is preferred. Thus {{ItemIcon|Terran God Platebody|Terran Armor}} and {{ItemIcon|Earth Layered Shield|ELS}} are recommended for all 3 combat styles, but can be swapped for {{ItemIcon|Ragnar God Platebody|Ragnar Armor}} and DPS shields ({{ItemIcon|Dragonfire Shield}} and {{ItemIcon|Scaled Shield}}) respectively if you feel comfortable, ELS should remain on your Magic set as it has no real alternative shield until you have killed the third Bane.
* Slayer Wizard Robes
* Glacia Platelegs
* Glacia Boots
* Glacia Gloves
* Hunter's Ring
* Maximum Skillcape
* Fury of the Elemental Zodiac - Elite Amulet of Magic
* Ocean Song
* Earth Layered Shield
* Prayer Scroll/Wizard Scroll
* Master Slayer Passive


====God Armor Set====
=====Melee=====
The god armor sets can be used for all slayer areas beside Unhallowed Wasteland. Being mobile-focused, an emphasis on DR options is preferred. Thus Terran and ELS are recommended but can be swapped for Ragnar and DPS shields if you feel comfortable.
If you choose the immune to stun modifier, switch off {{ItemIcon|Fighter Amulet}}.
Melee
 
If you choose the immune to stun modifier, switch off Fighter Amulet.
{| class="wikitable"
* Terran Helmet
|-
* Terran Platebody
! Slot !! Item
* Terran Platelegs
|-
* Terran Boots
| Helmet || {{ItemIcon|Terran God Helmet}}
* Terran Gloves
|-
* Hunter's Ring
| Platebody || {{ItemIcon|Terran God Platebody}}
* Maximum Skillcape
|-
* Tidal Edge
| Platelegs || {{ItemIcon|Terran God Platelegs}}
* Fighter Amulet - Fury of the Elemental Zodiac
|-
* Earth Layered Shield
| Boots || {{ItemIcon|Terran God Boots}}
* Whetstone
|-
* Master Slayer Passive
| Weapon || {{ItemIcon|Tidal Edge}}
|-
| Shield || {{ItemIcon|Earth Layered Shield}}
|-
| Amulet || {{ItemIcon|Fighter Amulet}} - {{ItemIcon|Fury of the Elemental Zodiacs}}
|-
| Ring || {{ItemIcon|Hunter's Ring}}
|-
| Gloves || {{ItemIcon|Terran God Gloves}}
|-
| Quiver || {{ItemIcon|Whetstone}}
|-
| Cape || {{ItemIcon|Maximum Skillcape}}
|-
| Passive || 3rd Master Slayer Piece
|}


Ranged
=====Ranged=====
* Aeris Helmet
{| class="wikitable"
* Aeris Platebody
|-
* Aeris Platelegs
! Slot !! Item
* Aeris Boots
|-
* Aeris Gloves
| Helmet || {{ItemIcon|Aeris God Helmet}}
* Hunter's Ring
|-
* Maximum Skillcape
| Platebody || {{ItemIcon|Aeris God Platebody}}
* Deadeye Amulet
|-
* Shockwave
| Platelegs || {{ItemIcon|Aeris God Platelegs}}
* Earth Layered Shield
|-
* Jadestone Bolts
| Boots || {{ItemIcon|Aeris God Boots}}
* Master Slayer Passive
|-
| Weapon || {{ItemIcon|Shockwave}}
|-
| Shield || {{ItemIcon|Earth Layered Shield}}
|-
| Amulet || {{ItemIcon|Deadeye Amulet}} - {{ItemIcon|Fury of the Elemental Zodiacs}}
|-
| Ring || {{ItemIcon|Hunter's Ring}}
|-
| Gloves || {{ItemIcon|Aeris God Gloves}}
|-
| Quiver || {{ItemIcon|Jadestone Bolts}}
|-
| Cape || {{ItemIcon|Maximum Skillcape}}
|-
| Passive || 3rd Master Slayer Piece
|}


Magic
=====Magic=====
* Glacia Helmet
{| class="wikitable"
* Glacia Platebody
|-
* Glacia Platelegs
! Slot !! Item
* Glacia Boots
|-
* Glacia Gloves
| Helmet || {{ItemIcon|Glacia God Helmet}}
* Hunter's Ring
|-
* Maximum Skillcape
| Platebody || {{ItemIcon|Glacia God Platebody}}
* Fury of the Elemental Zodiac - Elite Amulet of Magic
|-
* Ocean Song
| Platelegs || {{ItemIcon|Glacia God Platelegs}}
* Earth Layered Shield
|-
* Prayer Scroll/Wizard Scroll
| Boots || {{ItemIcon|Glacia God Boots}}
* Master Slayer Passive
|-
| Weapon || {{ItemIcon|Ocean Song}}
|-
| Shield || {{ItemIcon|Earth Layered Shield}}
|-
| Amulet || {{ItemIcon|Fury of the Elemental Zodiacs}} - {{ItemIcon|Elite Amulet of Magic}}
|-
| Ring || {{ItemIcon|Hunter's Ring}}
|-
| Gloves || {{ItemIcon|Glacia God Gloves}}
|-
| Quiver || {{ItemIcon|Prayer Scroll}} or {{ItemIcon|Wizard's Scroll}}
|-
| Cape || {{ItemIcon|Maximum Skillcape}}
|-
| Passive || 3rd Master Slayer Piece
|}


===Agility Course===
===Agility Course===
# Rope Climb
# Any
# Balance Beam
# Any
# Pipe Climb
# Pipe Climb
# Coal Stones
# Coal Stones
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===Potions===
===Potions===
Diamond Luck Potions for the entire event.  
{{Icon|Diamond Luck Potion|Diamond Luck Potions}} for the entire event.  


===Summoning===
===Summoning===
Dragon + respective combat style for each set.
{{ItemIcon|Dragon}} + respective Combat style for each set.


===Astrology===
===Astrology===
Maximize combat-focused astrology bonuses. Not going into detail of this since it's far more difficult to easily change astrology modifiers than agility obstacles, and the difference/improvement will be minimal.
Maximize combat-focused {{Skill|Astrology}} bonuses. However, the difference is relatively small, so don't focus on getting optimal bonuses.


==Modifier Tier List==
==Modifier Tier List==
Listed from best (choose it) to worse (avoid it). You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.
Listed from best (choose it) to worse (avoid it). All modifiers apply to the enemies, not the player. You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.
# +100% chance to ignore Stuns and Freezes, Immune to Sleep
 
# +20% Maximum Hit, +20% Accuracy Rating
# +100% chance to ignore Stuns and Freezes and Immune to Sleep
# +2000 Hitpoints, -10% Maximum Hit
# +20% Maximum Hit and -10% Maximum Hitpoints
# +20% Maximum Hitpoints, -10% Maximum Hit
# +20% Maximum Hit and +20% Accuracy Rating
# +50% chance to apply poison when hitting with an attack, 10% Maximum Hitpoints
# +2000 Maximum Hitpoints and -10% Maximum Hit
# +15% Damage Reduction, +15% Global Evasion
# +50% chance to apply poison when hitting with an attack and +10% Maximum Hitpoints
# +50% Chance to apply burn when hitting with an attack, +50% chance to apply frostburn when hitting with an attack
# +15% Damage Reduction and +15% Global Evasion
# +100% chance to ignore Slow effects, -5% Attack Interval
# +50% Chance to apply burn when attacking and +50% chance to apply frostburn when attacking
# +10% Maximum Hit, -10% Attack Interval, -10% Global Evasion
# +100% chance to ignore Slow effects and -5% Attack Interval
# +15% chance to apply affliction when attacking, +15% Lifesteal
# +10% Maximum Hit, -10% Attack Interval, and -10% Global Evasion
# +15% chance to apply affliction when attacking and +15% Lifesteal
# Slayer Area Effects are 5% Stronger
# Slayer Area Effects are 5% Stronger
# Heal 4% of current hitpoints every 2 turns, 40% of Maximum Hit added to Minimum Hit
# Heal 4% of current hitpoints every 2 turns and +40% of Maximum Hit added to Minimum Hit


==Area Order==
==Area Order==
The recommended order of areas to clear are as follow:
The recommended order of areas to clear is as follows:
# Unhallowed Wasteland
# {{ZoneIcon|Unhallowed Wasteland}}
# Dark Waters
# {{ZoneIcon|Dark Waters}}
# Shrouded Badlands
# {{ZoneIcon|Shrouded Badlands}}
# Perilous Peaks
# {{ZoneIcon|Perilous Peaks}}


You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes Bane fight locations. It is strongly recommended to never clear Unhallowed Wasteland and Dark Waters last.
You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes {{MonsterIcon|Bane|nolink=true}} fight locations. It is strongly recommended to never clear {{ZoneIcon|Unhallowed Wasteland|nolink=true}} and {{ZoneIcon|Dark Waters|nolink=true}} last.


==Fight Details==
==Fight Details==
===Prayers===
===Prayers===
Prayer choice is different for each slayer area. Prayers are listed in priority order and are recommended this way to reduce the need to change them on mobile as it can be difficult given the UI.
{{Skill|Prayer}} choice is different for each Slayer area. Prayers are listed in priority order and are recommended this way to reduce the need to change them on mobile as it can be difficult given the UI.


Prayers for Bane fights will be Protect from combat style and Battleheart.
Prayers for Bane fights will be Protect from combat style and Battleheart.
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! Slayer Area !! Required Prayer !! Optional Prayer !! Reasoning
! Slayer Area !! Required Prayer !! Optional Prayer !! Reasoning
|-
|-
| Shrouded Badlands || || Battleheart || There are no difficult base monsters. Battleheart for damage plus your choice of any desired DPS prayer.
| {{ZoneIcon|Shrouded Badlands}} || || {{PrayerIcon|Battleheart}} || There are no difficult base monsters. {{PrayerIcon|Battleheart|nolink=true}} for damage plus your choice of any desired DPS prayer.
|-
|-
| Perilous Peaks || || Battleheart || There are no difficult base monsters. Battleheart for damage plus your choice of any desired DPS prayer.
| {{ZoneIcon|Perilous Peaks}} || || {{PrayerIcon|Battleheart}} || There are no difficult base monsters. {{PrayerIcon|Battleheart|nolink=true}} for damage plus your choice of any desired DPS prayer.
|-
|-
| Dark Waters || Protect from Ranged || Battleheart, Stoneskin || Rokken can be scary, so Protect from Ranged is recommended for the entire area. Battleheart for damage or Stoneskin for extra DR safety for Rokken.
| {{ZoneIcon|Dark Waters}} || {{PrayerIcon|Protect from Ranged}} || {{PrayerIcon|Battleheart}}<br>{{PrayerIcon|Stone Skin}} || {{MonsterIcon|Rokken}} can be scary, so {{PrayerIcon|Protect from Ranged|nolink=true}} is recommended for the entire area. {{PrayerIcon|Battleheart|nolink=true}} for damage or {{PrayerIcon|Stone Skin|nolink=true}} for extra DR safety for {{MonsterIcon|Rokken|nolink=true}}.
|-
|-
| Unhallowed Wasteland || Protect from Melee || Protect from Magic, Stoneskin, Battleheart || Protect from Melee is required for any Greater Skeletal Dragons. Protect from Magic is recommended to reduce Cursed Lich lifesteal but is not required. Stoneskin will help with Spiked Red Claws. If you feel comfortable, your second prayer can be Battleheart.
| {{ZoneIcon|Unhallowed Wasteland}} || {{PrayerIcon|Protect from Melee}} || {{PrayerIcon|Protect from Magic}}<br>{{PrayerIcon|Stone Skin}}<br>{{PrayerIcon|Battleheart}} || {{PrayerIcon|Protect from Melee|nolink=true}} is required for any {{MonsterIcon|Greater Skeletal Dragon|Greater Skeletal Dragons}}. {{PrayerIcon|Protect from Magic|nolink=true}} is recommended to reduce {{MonsterIcon|Cursed Lich}} lifesteal but is not required. {{PrayerIcon|Stone Skin|nolink=true}} will help with {{MonsterIcon|Spiked Red Claw|Spiked Red Claws}}. If you feel comfortable, your second Prayer can be {{PrayerIcon|Battleheart}}.
|}
|}


===Eating Patterns===
===Eating Patterns===
{{ZoneIcon|Impending Darkness Event}} takes more attention than {{ZoneIcon|Into the Mist}}. High healing food such as {{ItemIcon|Whale (Perfect)}} are highly recommended. Pay attention to all attacks throughout the event, and Eat to full whenever in doubt. Listed below are the high priority monsters and attacks to watch out for.  
{{ZoneIcon|Impending Darkness Event}} takes more attention than {{ZoneIcon|Into the Mist}}. High healing food such as {{ItemIcon|Whale (Perfect)}} is highly recommended. Pay attention to all attacks throughout the event, and eat to full whenever in doubt. Listed below are the high priority monsters and attacks to watch out for.  
{| class="wikitable"
{| class="wikitable"
|-
|-
! Monster !! Attack !! Notes
! Monster !! Attack !! Notes
|-
|-
| Rokken/Rokken Boss || Shockwave || Modifiers can make Rokken hurt, and a boss Rokken will be very fast. Eat to full.
| {{MonsterIcon|Rokken}}/Rokken Boss || Shockwave || Modifiers can make {{MonsterIcon|Rokken|nolink=true}} hurt, and a boss {{MonsterIcon|Rokken|nolink=true}} will be very fast. Eat to full.
|-
|-
| {{MonsterIcon|Ku-tul}} || Curse of the Deep || If you don't switch to god armor, modifiers + affliction can make this hit hard, since ranged has no DR amulet. Eat to full.
| {{MonsterIcon|Ku-tul}} || Curse of the Deep || If you don't switch to god armor, modifiers + affliction can make this hit hard, since Ranged has no DR amulet. Eat to full.
|-
|-
| {{MonsterIcon|Greater Skeletal Dragon}} || Bone Crush || Being stunned by a Bone Crush, the -10% DR debuff from Spiked Tail Whip, affliction stacks, plus any additional modifiers makes this pretty dangerous. If you have full debuffs (stun, -10% DR), Eat to full.
| {{MonsterIcon|Greater Skeletal Dragon}} || Bone Crush || Being stunned by a Bone Crush, the -10% DR debuff from Spiked Tail Whip, affliction stacks, plus any additional modifiers makes this pretty dangerous. If you have full debuffs (stun, -10% DR), Eat to full.
Line 177: Line 280:
| {{MonsterIcon|Spiked Red Claw}} || Savage Spike || If you're bleeding, Eat to full.
| {{MonsterIcon|Spiked Red Claw}} || Savage Spike || If you're bleeding, Eat to full.
|-
|-
| {{MonsterIcon|Bane}} || Suffocate || Eat at around 60% HP or earlier. You want to avoid the sleep completely.
| {{MonsterIcon|Bane}}, {{MonsterIcon|Bane, Instrument of Fear}} || Suffocate || Eat at around 60% HP or earlier. You want to avoid the sleep completely.
|-
|-
| {{MonsterIcon|Bane}} || Fragile Mind || If you are debuffed by Fragile Mind, Eat to full.
| {{MonsterIcon|Bane}}, {{MonsterIcon|Bane, Instrument of Fear}} || Fragile Mind || If you are debuffed by Fragile Mind, Eat to full.
|-
| {{MonsterIcon|Bane, Instrument of Fear}} || Suffocate, Fragile Mind || The same notes apply from Bane.
|-
|-
| {{MonsterIcon|Bane, Instrument of Fear}} || Overwhelming Power || Spam eat.
| {{MonsterIcon|Bane, Instrument of Fear}} || Overwhelming Power || Spam eat.
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===Area Fights===
===Area Fights===
These notes are strictly for the monsters in each area. Fire Surge is the recommended spell. Anguish III is not required but does provide better dps; however, it will have to be selected every time you swap to your magic set.
These notes are strictly for the monsters in each area. {{Icon|Fire Surge|type=spell}} is the recommended spell. {{Icon|Anguish III|type=curse}} and {{Icon|Surge II|type=aurora}} are not required but do provide better DPS; however, they will have to be selected every time you swap to your {{Skill|Magic}} set.
{| class="wikitable"
{| class="wikitable"
|-
|-
! Slayer Area !! Notes
! Slayer Area !! Notes
|-
|-
| Shrouded Badlands || You can magic set and Ocean Song the entire area.
| {{ZoneIcon|Shrouded Badlands}} || You can use {{Skill|Magic}} and {{ItemIcon|Ocean Song}} the entire area.
|-
|-
| Perilous Peaks || Swap each set for combat triangle advantage.
| {{ZoneIcon|Perilous Peaks}} || Swap each set for [[Combat Triangle]] advantage.
|-
|-
| Dark Waters || Swap each set for combat triangle advantage.
| {{ZoneIcon|Dark Waters}} || Swap each set for Combat Triangle advantage.
|-
|-
| Unhallowed Wasteland || Swap each set for combat triangle advantage. Incinerate and its burn can be used to help quickly DPS each melee UW monster if you wish, but Ocean Song and normal magic works fine.
| {{ZoneIcon|Unhallowed Wasteland}} || Swap each set for Combat Triangle advantage. Incinerate and its burn can be used to help quickly DPS each melee UW monster if you wish, but Ocean Song and normal magic works fine.
|}
|}


===Bane Fights===
===Bane Fights===
Bane's attack style randomly rolls when he spawns. If you don't want to fight with a particular style, you can run - do not Stop the event as this will reset all progress - and reclear the slayer area to roll a new Bane spawn.
{{MonsterIcon|Bane|Bane's}} attack style randomly rolls when he spawns. Similar to [[Into the Mist]], you ''must'' fight him with the SAME combat style as he is immune to all attacks from other combat styles. If you don't want to fight with a particular style, you can run - do not Stop the event as this will reset all progress - and reclear the last slayer area to roll a new {{MonsterIcon|Bane|nolink=true}} spawn. Bane has the same abilities no matter his combat style.
 
 
====Melee Bane====
====Melee Bane====
Probably the most annoying style as the modifiers stack up. Nothing special, just let Tidal Edge do the work as you pay attention to his attacks.
Probably the most annoying style as the modifiers stack up. Nothing special, just let {{ItemIcon|Tidal Edge}} do the work as you pay attention to his attacks.
 
====Ranged Bane====
====Ranged Bane====
Decent fight due to the Dragon/Centaur synergy adding a lot of extra damage. Nothing special, as Shockwave is a strong weapon.
Decent fight due to the {{ItemIcon|Dragon}} + {{ItemIcon|Centaur}} synergy adding a lot of extra damage. Nothing special, as {{ItemIcon|Shockwave}} is a strong weapon.
 
====Magic Bane====
====Magic Bane====
Probably the easiest style as you can Incinerate the entire fight for guaranteed burn and damage. You can switch to any normal spell and start relying on Ocean Song as the burn damage will drop off around half HP if you want, but is not really necessary. You can use normal magic and Ocean Song the entire fight too.
Probably the easiest style as you can {{Icon|Incinerate|type=spell}} the entire fight for guaranteed burn and damage. You can switch to any normal spell and start relying on {{ItemIcon|Ocean Song}} as the burn damage will drop off around half HP if you want, but is not really necessary. You can use normal {{Skill|Magic}} and {{ItemIcon|Ocean Song|nolink=true}} the entire fight too. Using {{Icon|Incinerate|type=spell}} the entire fight allows you to use {{Icon|Damage Reduction Potion|Damage Reduction Potions}} instead of {{Icon|Diamond Luck Potion|Diamond Luck}} as your hits are already guaranteed at 20k+ Accuracy Rating.


{{Menu}}
{{Menu}}
[[Category:Guides]]
[[Category:Guides]]

Revision as of 15:50, 19 May 2022

This page was last updated for (v1.0.3).

This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.

Event Mechanics

Event mechanics are explained on the Impending Darkness Event page. In summary, you will need to clear 4 Slayer areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, Bane will spawn. You will have time to swap gear before starting the fight with Bane.

Setup

Equipment Sets

You will need to equip each outlined set as you will be switching between equipment sets frequently.

Gear is DR-focused for both mobile- and Hardcore-friendly completion. The rewards given while clearing the event are not required but may help with DPS if you so choose to use them. The Maximum Skillcape is non-negotiable, as fights take place in Slayer areas.

Slayer Negation Sets

This is the most important set and is targeted for Unhallowed Wasteland. You can use this set for the remaining Slayer areas, but it will be helpful to swap to God Armor for better bonuses once completed.

Melee

If you choose the immune to stun modifier, switch off Fighter Amulet.

Slot Item
Helmet Slayer Helmet (Master)
Platebody Slayer Platebody (Master)
Platelegs Terran God Platelegs
Boots Terran God Boots
Weapon Tidal Edge
Shield Earth Layered Shield
Amulet Fighter Amulet - Fury of the Elemental Zodiacs
Ring Hunter's Ring
Gloves Terran God Gloves
Quiver Whetstone
Cape Maximum Skillcape
Passive 3rd Master Slayer Piece
Ranged
Slot Item
Helmet Slayer Cowl (Master)
Platebody Slayer Leather Body (Master)
Platelegs Aeris God Platelegs
Boots Aeris God Boots
Weapon Shockwave
Shield Earth Layered Shield
Amulet Deadeye Amulet - Fury of the Elemental Zodiacs
Ring Hunter's Ring
Gloves Aeris God Gloves
Quiver Jadestone Bolts
Cape Maximum Skillcape
Passive 3rd Master Slayer Piece
Magic
Slot Item
Helmet Slayer Wizard Hat (Master)
Platebody Slayer Wizard Robes (Master)
Platelegs Glacia God Platelegs
Boots Glacia God Boots
Weapon Ocean Song
Shield Earth Layered Shield
Amulet Fury of the Elemental Zodiacs - Elite Amulet of Magic
Ring Hunter's Ring
Gloves Glacia God Gloves
Quiver Prayer Scroll or Wizard's Scroll
Cape Maximum Skillcape
Passive 3rd Master Slayer Piece

God Armour Set

The God Armour sets can be used for all Slayer areas beside Unhallowed Wasteland. Being mobile-focused, an emphasis on DR options is preferred. Thus Terran Armor and ELS are recommended for all 3 combat styles, but can be swapped for Ragnar Armor and DPS shields ( Dragonfire Shield and Scaled Shield) respectively if you feel comfortable, ELS should remain on your Magic set as it has no real alternative shield until you have killed the third Bane.

Melee

If you choose the immune to stun modifier, switch off Fighter Amulet.

Slot Item
Helmet Terran God Helmet
Platebody Terran God Platebody
Platelegs Terran God Platelegs
Boots Terran God Boots
Weapon Tidal Edge
Shield Earth Layered Shield
Amulet Fighter Amulet - Fury of the Elemental Zodiacs
Ring Hunter's Ring
Gloves Terran God Gloves
Quiver Whetstone
Cape Maximum Skillcape
Passive 3rd Master Slayer Piece
Ranged
Slot Item
Helmet Aeris God Helmet
Platebody Aeris God Platebody
Platelegs Aeris God Platelegs
Boots Aeris God Boots
Weapon Shockwave
Shield Earth Layered Shield
Amulet Deadeye Amulet - Fury of the Elemental Zodiacs
Ring Hunter's Ring
Gloves Aeris God Gloves
Quiver Jadestone Bolts
Cape Maximum Skillcape
Passive 3rd Master Slayer Piece
Magic
Slot Item
Helmet Glacia God Helmet
Platebody Glacia God Platebody
Platelegs Glacia God Platelegs
Boots Glacia God Boots
Weapon Ocean Song
Shield Earth Layered Shield
Amulet Fury of the Elemental Zodiacs - Elite Amulet of Magic
Ring Hunter's Ring
Gloves Glacia God Gloves
Quiver Prayer Scroll or Wizard's Scroll
Cape Maximum Skillcape
Passive 3rd Master Slayer Piece

Agility Course

  1. Any
  2. Any
  3. Pipe Climb
  4. Coal Stones
  5. Cliff Balance
  6. Lake Swim/Rocky Waters
  7. Boulder Trap/Water Trap
  8. Raft Building/Pipe Crawl
  9. Ice Jump
  10. Ocean Rafting
  11. Pillar of Combat

Potions

Diamond Luck Potions for the entire event.

Summoning

Dragon + respective Combat style for each set.

Astrology

Maximize combat-focused Astrology bonuses. However, the difference is relatively small, so don't focus on getting optimal bonuses.

Modifier Tier List

Listed from best (choose it) to worse (avoid it). All modifiers apply to the enemies, not the player. You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.

  1. +100% chance to ignore Stuns and Freezes and Immune to Sleep
  2. +20% Maximum Hit and -10% Maximum Hitpoints
  3. +20% Maximum Hit and +20% Accuracy Rating
  4. +2000 Maximum Hitpoints and -10% Maximum Hit
  5. +50% chance to apply poison when hitting with an attack and +10% Maximum Hitpoints
  6. +15% Damage Reduction and +15% Global Evasion
  7. +50% Chance to apply burn when attacking and +50% chance to apply frostburn when attacking
  8. +100% chance to ignore Slow effects and -5% Attack Interval
  9. +10% Maximum Hit, -10% Attack Interval, and -10% Global Evasion
  10. +15% chance to apply affliction when attacking and +15% Lifesteal
  11. Slayer Area Effects are 5% Stronger
  12. Heal 4% of current hitpoints every 2 turns and +40% of Maximum Hit added to Minimum Hit

Area Order

The recommended order of areas to clear is as follows:

  1. Unhallowed Wasteland
  2. Dark Waters
  3. Shrouded Badlands
  4. Perilous Peaks

You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes Bane fight locations. It is strongly recommended to never clear Unhallowed Wasteland and Dark Waters last.

Fight Details

Prayers

Prayer choice is different for each Slayer area. Prayers are listed in priority order and are recommended this way to reduce the need to change them on mobile as it can be difficult given the UI.

Prayers for Bane fights will be Protect from combat style and Battleheart.

Slayer Area Required Prayer Optional Prayer Reasoning
Shrouded Badlands Battleheart There are no difficult base monsters. Battleheart for damage plus your choice of any desired DPS prayer.
Perilous Peaks Battleheart There are no difficult base monsters. Battleheart for damage plus your choice of any desired DPS prayer.
Dark Waters Protect from Ranged Battleheart
Stone Skin
Rokken can be scary, so Protect from Ranged is recommended for the entire area. Battleheart for damage or Stone Skin for extra DR safety for Rokken.
Unhallowed Wasteland Protect from Melee Protect from Magic
Stone Skin
Battleheart
Protect from Melee is required for any Greater Skeletal Dragons. Protect from Magic is recommended to reduce Cursed Lich lifesteal but is not required. Stone Skin will help with Spiked Red Claws. If you feel comfortable, your second Prayer can be Battleheart.

Eating Patterns

Impending Darkness Event takes more attention than Into the Mist. High healing food such as Whale (Perfect) is highly recommended. Pay attention to all attacks throughout the event, and eat to full whenever in doubt. Listed below are the high priority monsters and attacks to watch out for.

Monster Attack Notes
Rokken/Rokken Boss Shockwave Modifiers can make Rokken hurt, and a boss Rokken will be very fast. Eat to full.
Ku-tul Curse of the Deep If you don't switch to god armor, modifiers + affliction can make this hit hard, since Ranged has no DR amulet. Eat to full.
Greater Skeletal Dragon Bone Crush Being stunned by a Bone Crush, the -10% DR debuff from Spiked Tail Whip, affliction stacks, plus any additional modifiers makes this pretty dangerous. If you have full debuffs (stun, -10% DR), Eat to full.
Spiked Red Claw Savage Spike If you're bleeding, Eat to full.
Bane, Bane, Instrument of Fear Suffocate Eat at around 60% HP or earlier. You want to avoid the sleep completely.
Bane, Bane, Instrument of Fear Fragile Mind If you are debuffed by Fragile Mind, Eat to full.
Bane, Instrument of Fear Overwhelming Power Spam eat.

Area Fights

These notes are strictly for the monsters in each area. Fire Surge is the recommended spell. Anguish III and Surge II are not required but do provide better DPS; however, they will have to be selected every time you swap to your Magic set.

Slayer Area Notes
Shrouded Badlands You can use Magic and Ocean Song the entire area.
Perilous Peaks Swap each set for Combat Triangle advantage.
Dark Waters Swap each set for Combat Triangle advantage.
Unhallowed Wasteland Swap each set for Combat Triangle advantage. Incinerate and its burn can be used to help quickly DPS each melee UW monster if you wish, but Ocean Song and normal magic works fine.

Bane Fights

Bane's attack style randomly rolls when he spawns. Similar to Into the Mist, you must fight him with the SAME combat style as he is immune to all attacks from other combat styles. If you don't want to fight with a particular style, you can run - do not Stop the event as this will reset all progress - and reclear the last slayer area to roll a new Bane spawn. Bane has the same abilities no matter his combat style.


Melee Bane

Probably the most annoying style as the modifiers stack up. Nothing special, just let Tidal Edge do the work as you pay attention to his attacks.

Ranged Bane

Decent fight due to the Dragon + Centaur synergy adding a lot of extra damage. Nothing special, as Shockwave is a strong weapon.

Magic Bane

Probably the easiest style as you can Incinerate the entire fight for guaranteed burn and damage. You can switch to any normal spell and start relying on Ocean Song as the burn damage will drop off around half HP if you want, but is not really necessary. You can use normal Magic and Ocean Song the entire fight too. Using Incinerate the entire fight allows you to use Damage Reduction Potions instead of Diamond Luck as your hits are already guaranteed at 20k+ Accuracy Rating.