Impending Darkness Event/Guide: Difference between revisions

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{{V|1.0.3}}


This guide is an edited version of the [https://www.reddit.com/r/MelvorIdle/comments/quy7jr/impending_darkness_event_preliminary_guide/ reddit post] by Steelsauce#0251.
This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.


===Preface===
==Event Mechanics==
Event mechanics are explained on the [[Impending_Darkness_Event#Event_Mechanics|Impending Darkness Event]] page. In summary, you will need to clear 4 {{Skill|Slayer}} areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, {{MonsterIcon|Bane}} will spawn. You will have time to swap gear before starting the fight with {{MonsterIcon|Bane}}.


Similar to {{ZoneIcon|Into the Mist}}, it's not just surviving with enough DR - you need to kill quickly before your affliction stacks up too high. At high enough stacks, some attacks can kill you even at full hp. Obviously you want to switch combat styles to your advantage for all non-boss mobs.
==Setup==
===Equipment Sets===
You will need to equip each outlined set as you will be switching between equipment sets frequently.  


Gear is DR-focused for both mobile- and {{Icon|Hardcore}}-friendly completion. The rewards given while clearing the event are not required but may help with DPS if you so choose to use them. The {{ItemIcon|Maximum Skillcape}} is non-negotiable, as fights take place in Slayer areas.


===Agility and Astrology===
====Slayer Negation Sets====
Get a large amount of combat supplies and choose all the combat buffs you can from Agility and Astrology.
This is the most important set and is targeted for {{ZoneIcon|Unhallowed Wasteland}}. You can use this set for the remaining Slayer areas, but it will be helpful to swap to God Armor for better bonuses once completed.
{{SpoilerBox|text=
=====Melee=====
Agility upsides:
If you choose the immune to stun modifier, switch off {{ItemIcon|Fighter Amulet}}.
* 3% melee max hit
* 13% melee evasion
* 5% accuracy for all styles
* 40 HP
* 8% damage to all monsters
* 1% DR
* 8% damage to slayer area monsters
* 10% food healing value
* 5% autoeat efficiency
* 10% ranged and magic efficiency
* 50 HP regen
* 5% slayer area negation
* 5% max hit added to min hit


Agility downsides:
{| class="wikitable"
* +1 Prayer point cost
|-
! Slot !! Item
|-
| Helmet || {{ItemIcon|Slayer Helmet (Master)}}
|-
| Platebody || {{ItemIcon|Slayer Platebody (Master)}}
|-
| Platelegs || {{ItemIcon|Terran God Platelegs}}
|-
| Boots || {{ItemIcon|Terran God Boots}}
|-
| Weapon || {{ItemIcon|Tidal Edge}}
|-
| Shield || {{ItemIcon|Earth Layered Shield}}
|-
| Amulet || {{ItemIcon|Fighter Amulet}} - {{ItemIcon|Fury of the Elemental Zodiacs}}
|-
| Ring || {{ItemIcon|Hunter's Ring}}
|-
| Gloves || {{ItemIcon|Terran God Gloves}}
|-
| Quiver || {{ItemIcon|Whetstone}}
|-
| Cape || {{ItemIcon|Maximum Skillcape}}
|-
| Passive || 3rd Master Slayer Piece
|}


From Astrology, it's total of 20% accuracy rating, a bit of min hit, life steal, and damage bonus from equipment.
=====Ranged=====
|title=Example of bonuses|color=default}}
{| class="wikitable"
|-
! Slot !! Item
|-
| Helmet || {{ItemIcon|Slayer Cowl (Master)}}
|-
| Platebody || {{ItemIcon|Slayer Leather Body (Master)}}
|-
| Platelegs || {{ItemIcon|Aeris God Platelegs}}
|-
| Boots || {{ItemIcon|Aeris God Boots}}
|-
| Weapon || {{ItemIcon|Shockwave}}
|-
| Shield || {{ItemIcon|Earth Layered Shield}}
|-
| Amulet || {{ItemIcon|Deadeye Amulet}} - {{ItemIcon|Fury of the Elemental Zodiacs}}
|-
| Ring || {{ItemIcon|Hunter's Ring}}
|-
| Gloves || {{ItemIcon|Aeris God Gloves}}
|-
| Quiver || {{ItemIcon|Jadestone Bolts}}
|-
| Cape || {{ItemIcon|Maximum Skillcape}}
|-
| Passive || 3rd Master Slayer Piece
|}


===Auxiliary Gear===  
=====Magic=====
{{ItemIcon|Diamond Luck Potion IV}} is the main option, but you could try DR potions too.
{| class="wikitable"
|-
! Slot !! Item
|-
| Helmet || {{ItemIcon|Slayer Wizard Hat (Master)}}
|-
| Platebody || {{ItemIcon|Slayer Wizard Robes (Master)}}
|-
| Platelegs || {{ItemIcon|Glacia God Platelegs}}
|-
| Boots || {{ItemIcon|Glacia God Boots}}
|-
| Weapon || {{ItemIcon|Ocean Song}}
|-
| Shield || {{ItemIcon|Earth Layered Shield}}
|-
| Amulet || {{ItemIcon|Fury of the Elemental Zodiacs}} - {{ItemIcon|Elite Amulet of Magic}}
|-
| Ring || {{ItemIcon|Hunter's Ring}}
|-
| Gloves || {{ItemIcon|Glacia God Gloves}}
|-
| Quiver || {{ItemIcon|Prayer Scroll}} or {{ItemIcon|Wizard's Scroll}}
|-
| Cape || {{ItemIcon|Maximum Skillcape}}
|-
| Passive || 3rd Master Slayer Piece
|}


For prayer on hard mobs, use Protect melee/range/magic along with battleheart or piety/rigour/augury. You only get affliction stacks when you get hit, so the protect prayers let you have more max HP for longer. On easy mobs, just use battleheart. No shame for using protect item but it will make it harder to clear.  
====God Armour Set====
The God Armour sets can be used for all Slayer areas beside {{ZoneIcon|Unhallowed Wasteland}}. Being mobile-focused, an emphasis on DR options is preferred. Thus {{ItemIcon|Terran God Platebody|Terran Armor}} and {{ItemIcon|Earth Layered Shield|ELS}} are recommended for all 3 combat styles, but can be swapped for {{ItemIcon|Ragnar God Platebody|Ragnar Armor}} and DPS shields ({{ItemIcon|Dragonfire Shield}} and {{ItemIcon|Scaled Shield}}) respectively if you feel comfortable, ELS should remain on your Magic set as it has no real alternative shield until you have killed the third Bane.


Dragon summon is very useful for this dungeon.  
=====Melee=====
If you choose the immune to stun modifier, switch off {{ItemIcon|Fighter Amulet}}.


Use perfect whales since you have to manually eat. Always use max cape, have one in each loadout.
{| class="wikitable"
 
===Enemy Modifiers===
Avoid modifiers that prolong the fight. This means no heal hp%, extra slayer area effect, or life steal. Avoid +DR, +Evasion, -attack interval and +affliction chance.
 
Always take immunity to slow, and immunity to stun (swap out fighter necklace). Don't be afraid of +x% max hit because almost all scary attacks are the enemy abilities that are not affected by this modifier.
 
===Gear===
In general, the unhallowed wasteland is more difficult than the boss Bane. Because of the slayer area effect, you absolutely want 100% slayer affect negation. For magic, use Fire Surge with the Surge II and Decay sometimes. Instead of Fire Surge, Incinerate might work, but it was not tested.
The builds are as follows:
{| class="wikitable"  
|-
|-
! Item
! Slot !! Item
! Slot
|-
|-
| {{ItemIcon|Slayer Helmet (Master)}}
| Helmet || {{ItemIcon|Terran God Helmet}}
| Head
|-
|-
| {{ItemIcon|Fighter Amulet}}
| Platebody || {{ItemIcon|Terran God Platebody}}
| Neck
|-
|-
| {{ItemIcon|Slayer Platebody (Master)}}
| Platelegs || {{ItemIcon|Terran God Platelegs}}
| Body
|-
|-
| {{ItemIcon|Ragnar God Platelegs}}
| Boots || {{ItemIcon|Terran God Boots}}
| Legs
|-
|-
| {{ItemIcon|Ragnar God Boots}}
| Weapon || {{ItemIcon|Tidal Edge}}
| Boots
|-
|-
| {{ItemIcon|Ragnar God Gloves}}
| Shield || {{ItemIcon|Earth Layered Shield}}
| Gloves
|-
|-
| {{ItemIcon|Hunter's Ring}}
| Amulet || {{ItemIcon|Fighter Amulet}} - {{ItemIcon|Fury of the Elemental Zodiacs}}
| Ring
|-
|-
| {{ItemIcon|Tidal Edge}}
| Ring || {{ItemIcon|Hunter's Ring}}
| Weapon
|-
|-
| {{ItemIcon|Recoil Shield}}
| Gloves || {{ItemIcon|Terran God Gloves}}
| Offhand
|-
|-
| {{ItemIcon|Maximum Skillcape}}
| Quiver || {{ItemIcon|Whetstone}}
| Cape
|-
|-
| {{ItemIcon|Whetstone}}
| Cape || {{ItemIcon|Maximum Skillcape}}
| Quiver
|-
|-
| {{ItemIcon|Slayer Wizard Robes (Master)}}
| Passive || 3rd Master Slayer Piece
| Passive
|}
|}


{| class="wikitable"  
=====Ranged=====
{| class="wikitable"
|-
|-
! Item
! Slot !! Item
! Slot
|-
|-
| {{ItemIcon|Slayer Cowl (Master)}}
| Helmet || {{ItemIcon|Aeris God Helmet}}
| Head
|-
|-
| {{ItemIcon|Deadeye Amulet}}
| Platebody || {{ItemIcon|Aeris God Platebody}}
| Neck
|-
|-
| {{ItemIcon|Slayer Leather Body (Master)}}
| Platelegs || {{ItemIcon|Aeris God Platelegs}}
| Body
|-
|-
| {{ItemIcon|Aeris God Platelegs}}
| Boots || {{ItemIcon|Aeris God Boots}}
| Legs
|-
|-
| {{ItemIcon|Aeris God Boots}}
| Weapon || {{ItemIcon|Shockwave}}
| Boots
|-
|-
| {{ItemIcon|Aeris God Gloves}}
| Shield || {{ItemIcon|Earth Layered Shield}}
| Gloves
|-
|-
| {{ItemIcon|Hunter's Ring}}
| Amulet || {{ItemIcon|Deadeye Amulet}} - {{ItemIcon|Fury of the Elemental Zodiacs}}
| Ring
|-
|-
| {{ItemIcon|Shockwave}}
| Ring || {{ItemIcon|Hunter's Ring}}
| Weapon
|-
|-
| {{ItemIcon|Earth Layered Shield}}
| Gloves || {{ItemIcon|Aeris God Gloves}}
| Offhand
|-
|-
| {{ItemIcon|Maximum Skillcape}}
| Quiver || {{ItemIcon|Jadestone Bolts}}
| Cape
|-
|-
| {{ItemIcon|Jadestone Bolts}}
| Cape || {{ItemIcon|Maximum Skillcape}}
| Quiver
|-
|-
| {{ItemIcon|Slayer Wizard Robes (Master)}}
| Passive || 3rd Master Slayer Piece
| Passive
|}
|}


{| class="wikitable"  
=====Magic=====
{| class="wikitable"
|-
|-
! Item
! Slot !! Item
! Slot
|-
|-
| {{ItemIcon|Slayer Wizard Hat (Master)}}
| Helmet || {{ItemIcon|Glacia God Helmet}}
| Head
|-
|-
| {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}
| Platebody || {{ItemIcon|Glacia God Platebody}}
| Neck
|-
|-
| {{ItemIcon|Slayer Wizard Robes (Master)}}
| Platelegs || {{ItemIcon|Glacia God Platelegs}}
| Body
|-
|-
| {{ItemIcon|Glacia God Platelegs}}
| Boots || {{ItemIcon|Glacia God Boots}}
| Legs
|-
|-
| {{ItemIcon|Glacia God Boots}}
| Weapon || {{ItemIcon|Ocean Song}}
| Boots
|-
|-
| {{ItemIcon|Glacia God Gloves}}
| Shield || {{ItemIcon|Earth Layered Shield}}
| Gloves
|-
|-
| {{ItemIcon|Hunter's Ring}}
| Amulet || {{ItemIcon|Fury of the Elemental Zodiacs}} - {{ItemIcon|Elite Amulet of Magic}}
| Ring
|-
|-
| {{ItemIcon|Ocean Song}}
| Ring || {{ItemIcon|Hunter's Ring}}
| Weapon
|-
|-
| {{ItemIcon|Earth Layered Shield}}
| Gloves || {{ItemIcon|Glacia God Gloves}}
| Offhand
|-
|-
| {{ItemIcon|Maximum Skillcape}}
| Quiver || {{ItemIcon|Prayer Scroll}} or {{ItemIcon|Wizard's Scroll}}
| Cape
|-
|-
| {{ItemIcon|Wizard's Scroll}}
| Cape || {{ItemIcon|Maximum Skillcape}}
| Quiver
|-
|-
| {{ItemIcon|Slayer Wizard Robes (Master)}}
| Passive || 3rd Master Slayer Piece
| Passive
|}
|}


Each build has mastery slayer gear in the passive slot, for a total of 9 pieces of master slayer gear. This is the only way to reach 100% slayer area negation, so the enemies don't heal. And when the enemies have 12-20k hp and keep stunning you, you really don't want them healing 20% of their hp every other turn.
===Agility Course===
# Any
# Any
# Pipe Climb
# Coal Stones
# Cliff Balance
# Lake Swim/Rocky Waters
# Boulder Trap/Water Trap
# Raft Building/Pipe Crawl
# Ice Jump
# Ocean Rafting
# Pillar of Combat
 
===Potions===
{{Icon|Diamond Luck Potion|Diamond Luck Potions}} for the entire event.  
 
===Summoning===
{{ItemIcon|Dragon}} + respective Combat style for each set.


Technically you can get away with only having 6 pieces of master slayer gear and switching out a piece from another set to your current passive slot. But you have to swap gear extremely quickly, because as soon as the monster spawns they start attacking you for 700-1180 damage. And the longer you fight the more your max HP falls. When a new mob pops up you need to switch your gear set and prayers quickly, while watching your hp and eating if it drops. Messing around in your bank makes it a lot harder. During the test runs, all four deaths were due to skeleton dragons and their -10% dmg reduction and the 750 dmg stun attack.
===Astrology===
Maximize combat-focused {{Skill|Astrology}} bonuses. However, the difference is relatively small, so don't focus on getting optimal bonuses.


==Modifier Tier List==
Listed from best (choose it) to worse (avoid it). All modifiers apply to the enemies, not the player. You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.
# +100% chance to ignore Stuns and Freezes and Immune to Sleep
# +20% Maximum Hit and -10% Maximum Hitpoints
# +20% Maximum Hit and +20% Accuracy Rating
# +2000 Maximum Hitpoints and -10% Maximum Hit
# +50% chance to apply poison when hitting with an attack and +10% Maximum Hitpoints
# +15% Damage Reduction and +15% Global Evasion
# +50% Chance to apply burn when attacking and +50% chance to apply frostburn when attacking
# +100% chance to ignore Slow effects and -5% Attack Interval
# +10% Maximum Hit, -10% Attack Interval, and -10% Global Evasion
# +15% chance to apply affliction when attacking and +15% Lifesteal
# Slayer Area Effects are 5% Stronger
# Heal 4% of current hitpoints every 2 turns and +40% of Maximum Hit added to Minimum Hit
==Area Order==
The recommended order of areas to clear is as follows:
# {{ZoneIcon|Unhallowed Wasteland}}
# {{ZoneIcon|Dark Waters}}
# {{ZoneIcon|Shrouded Badlands}}
# {{ZoneIcon|Perilous Peaks}}
You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes {{MonsterIcon|Bane|nolink=true}} fight locations. It is strongly recommended to never clear {{ZoneIcon|Unhallowed Wasteland|nolink=true}} and {{ZoneIcon|Dark Waters|nolink=true}} last.
==Fight Details==
===Prayers===
{{Skill|Prayer}} choice is different for each Slayer area. Prayers are listed in priority order and are recommended this way to reduce the need to change them on mobile as it can be difficult given the UI.
Prayers for Bane fights will be Protect from combat style and Battleheart.
{| class="wikitable"
|-
! Slayer Area !! Required Prayer !! Optional Prayer !! Reasoning
|-
| {{ZoneIcon|Shrouded Badlands}} || || {{PrayerIcon|Battleheart}} || There are no difficult base monsters. {{PrayerIcon|Battleheart|nolink=true}} for damage plus your choice of any desired DPS prayer.
|-
| {{ZoneIcon|Perilous Peaks}} || || {{PrayerIcon|Battleheart}} || There are no difficult base monsters. {{PrayerIcon|Battleheart|nolink=true}} for damage plus your choice of any desired DPS prayer.
|-
| {{ZoneIcon|Dark Waters}} || {{PrayerIcon|Protect from Ranged}} || {{PrayerIcon|Battleheart}}<br>{{PrayerIcon|Stone Skin}} || {{MonsterIcon|Rokken}} can be scary, so {{PrayerIcon|Protect from Ranged|nolink=true}} is recommended for the entire area. {{PrayerIcon|Battleheart|nolink=true}} for damage or {{PrayerIcon|Stone Skin|nolink=true}} for extra DR safety for {{MonsterIcon|Rokken|nolink=true}}.
|-
| {{ZoneIcon|Unhallowed Wasteland}} || {{PrayerIcon|Protect from Melee}} || {{PrayerIcon|Protect from Magic}}<br>{{PrayerIcon|Stone Skin}}<br>{{PrayerIcon|Battleheart}} || {{PrayerIcon|Protect from Melee|nolink=true}} is required for any {{MonsterIcon|Greater Skeletal Dragon|Greater Skeletal Dragons}}. {{PrayerIcon|Protect from Magic|nolink=true}} is recommended to reduce {{MonsterIcon|Cursed Lich}} lifesteal but is not required. {{PrayerIcon|Stone Skin|nolink=true}} will help with {{MonsterIcon|Spiked Red Claw|Spiked Red Claws}}. If you feel comfortable, your second Prayer can be {{PrayerIcon|Battleheart}}.
|}


===The Fight===
===Eating Patterns===
{{ZoneIcon|Impending Darkness Event}} takes more attention than {{ZoneIcon|Into the Mist}}. High healing food such as {{ItemIcon|Whale (Perfect)}} is highly recommended. Pay attention to all attacks throughout the event, and eat to full whenever in doubt. Listed below are the high priority monsters and attacks to watch out for.
{| class="wikitable"
|-
! Monster !! Attack !! Notes
|-
| {{MonsterIcon|Rokken}}/Rokken Boss || Shockwave || Modifiers can make {{MonsterIcon|Rokken|nolink=true}} hurt, and a boss {{MonsterIcon|Rokken|nolink=true}} will be very fast. Eat to full.
|-
| {{MonsterIcon|Ku-tul}} || Curse of the Deep || If you don't switch to god armor, modifiers + affliction can make this hit hard, since Ranged has no DR amulet. Eat to full.
|-
| {{MonsterIcon|Greater Skeletal Dragon}} || Bone Crush || Being stunned by a Bone Crush, the -10% DR debuff from Spiked Tail Whip, affliction stacks, plus any additional modifiers makes this pretty dangerous. If you have full debuffs (stun, -10% DR), Eat to full.
|-
| {{MonsterIcon|Spiked Red Claw}} || Savage Spike || If you're bleeding, Eat to full.
|-
| {{MonsterIcon|Bane}}, {{MonsterIcon|Bane, Instrument of Fear}} || Suffocate || Eat at around 60% HP or earlier. You want to avoid the sleep completely.
|-
| {{MonsterIcon|Bane}}, {{MonsterIcon|Bane, Instrument of Fear}} || Fragile Mind || If you are debuffed by Fragile Mind, Eat to full.
|-
| {{MonsterIcon|Bane, Instrument of Fear}} || Overwhelming Power || Spam eat.
|}


Unhallowed wasteland is considered the hardest part. All four mobs can kill you quickly, and their max hit changes based on their moves.  
===Area Fights===
These notes are strictly for the monsters in each area. {{Icon|Fire Surge|type=spell}} is the recommended spell. {{Icon|Anguish III|type=curse}} and {{Icon|Surge II|type=aurora}} are not required but do provide better DPS; however, they will have to be selected every time you swap to your {{Skill|Magic}} set.
{| class="wikitable"
|-
! Slayer Area !! Notes
|-
| {{ZoneIcon|Shrouded Badlands}} || You can use {{Skill|Magic}} and {{ItemIcon|Ocean Song}} the entire area.
|-
| {{ZoneIcon|Perilous Peaks}} || Swap each set for [[Combat Triangle]] advantage.
|-
| {{ZoneIcon|Dark Waters}} || Swap each set for Combat Triangle advantage.
|-
| {{ZoneIcon|Unhallowed Wasteland}} || Swap each set for Combat Triangle advantage. Incinerate and its burn can be used to help quickly DPS each melee UW monster if you wish, but Ocean Song and normal magic works fine.
|}


Read their abilities carefully, kill them quickly before affliction stacks up. You have to always be ready to eat in an instant. May want to use protect item if you don't know their abilities well. Start in this zone so if you die you waste less time.
===Bane Fights===
{{MonsterIcon|Bane|Bane's}} attack style randomly rolls when he spawns. Similar to [[Into the Mist]], you ''must'' fight him with the SAME combat style as he is immune to all attacks from other combat styles. If you don't want to fight with a particular style, you can run - do not Stop the event as this will reset all progress - and reclear the last slayer area to roll a new {{MonsterIcon|Bane|nolink=true}} spawn. Bane has the same abilities no matter his combat style.


After clearing unhallowed wasteland, the rest of the mobs are fairly easy if you swap to what they are weak to. You can also use more non slayer equipment for more dps: melee, ranged, magic. The exception is Rokken that can easily kill you very quickly depending on your modifiers. Always use protect range, and if you get stunned, keep eating until he uses elusiveness and let the stun fall off. Save the Perilous peaks for last because it's the easiest area to fight the final boss.


Finally, Bane. He appears using a random combat style and you must use the same one. Use your dps setup without the slayer gear. Use protect melee/ranged/magic and one of the last four prayers. With the protect prayer, the perilous peaks effect is basically negated. He heals and applies affliction, so it's a race to out-dps him. He cannot be stunned or cursed. Each time you kill him you get a reward: melee shield, ranged shield, mage shield, ring. Use this gear for the rest of the event!
====Melee Bane====
Probably the most annoying style as the modifiers stack up. Nothing special, just let {{ItemIcon|Tidal Edge}} do the work as you pay attention to his attacks.


The most important thing is to keep your hp above 50% during its Suffocate move. The sleep really makes it tough to do enough damage. Otherwise, keep an eye on his max hit and eat if you drop below it, and be careful when he applies -30% DR. Don't eat when you don't have to or you won't deal enough damage. Overall, the Bane is not as hard as the wasteland.
====Ranged Bane====
Decent fight due to the {{ItemIcon|Dragon}} + {{ItemIcon|Centaur}} synergy adding a lot of extra damage. Nothing special, as {{ItemIcon|Shockwave}} is a strong weapon.


After 5 rounds of slayer areas, you face the final boss, Bane, Instrument of Fear. Besides all the modifiers, Bane now has more HP, max hit and an OP attack he spams. Same strategy as before, but you probably want to spam-eat through its Overwhelming Power move. Kill him to earn a lore book, and a cute new pet. Congrats!
====Magic Bane====
Probably the easiest style as you can {{Icon|Incinerate|type=spell}} the entire fight for guaranteed burn and damage. You can switch to any normal spell and start relying on {{ItemIcon|Ocean Song}} as the burn damage will drop off around half HP if you want, but is not really necessary. You can use normal {{Skill|Magic}} and {{ItemIcon|Ocean Song|nolink=true}} the entire fight too. Using {{Icon|Incinerate|type=spell}} the entire fight allows you to use {{Icon|Damage Reduction Potion|Damage Reduction Potions}} instead of {{Icon|Diamond Luck Potion|Diamond Luck}} as your hits are already guaranteed at 20k+ Accuracy Rating.


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[[Category:Guides]]
[[Category:Guides]]

Revision as of 15:50, 19 May 2022

This page was last updated for (v1.0.3).

This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.

Event Mechanics

Event mechanics are explained on the Impending Darkness Event page. In summary, you will need to clear 4 Slayer areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, Bane will spawn. You will have time to swap gear before starting the fight with Bane.

Setup

Equipment Sets

You will need to equip each outlined set as you will be switching between equipment sets frequently.

Gear is DR-focused for both mobile- and Hardcore-friendly completion. The rewards given while clearing the event are not required but may help with DPS if you so choose to use them. The Maximum Skillcape is non-negotiable, as fights take place in Slayer areas.

Slayer Negation Sets

This is the most important set and is targeted for Unhallowed Wasteland. You can use this set for the remaining Slayer areas, but it will be helpful to swap to God Armor for better bonuses once completed.

Melee

If you choose the immune to stun modifier, switch off Fighter Amulet.

Slot Item
Helmet Slayer Helmet (Master)
Platebody Slayer Platebody (Master)
Platelegs Terran God Platelegs
Boots Terran God Boots
Weapon Tidal Edge
Shield Earth Layered Shield
Amulet Fighter Amulet - Fury of the Elemental Zodiacs
Ring Hunter's Ring
Gloves Terran God Gloves
Quiver Whetstone
Cape Maximum Skillcape
Passive 3rd Master Slayer Piece
Ranged
Slot Item
Helmet Slayer Cowl (Master)
Platebody Slayer Leather Body (Master)
Platelegs Aeris God Platelegs
Boots Aeris God Boots
Weapon Shockwave
Shield Earth Layered Shield
Amulet Deadeye Amulet - Fury of the Elemental Zodiacs
Ring Hunter's Ring
Gloves Aeris God Gloves
Quiver Jadestone Bolts
Cape Maximum Skillcape
Passive 3rd Master Slayer Piece
Magic
Slot Item
Helmet Slayer Wizard Hat (Master)
Platebody Slayer Wizard Robes (Master)
Platelegs Glacia God Platelegs
Boots Glacia God Boots
Weapon Ocean Song
Shield Earth Layered Shield
Amulet Fury of the Elemental Zodiacs - Elite Amulet of Magic
Ring Hunter's Ring
Gloves Glacia God Gloves
Quiver Prayer Scroll or Wizard's Scroll
Cape Maximum Skillcape
Passive 3rd Master Slayer Piece

God Armour Set

The God Armour sets can be used for all Slayer areas beside Unhallowed Wasteland. Being mobile-focused, an emphasis on DR options is preferred. Thus Terran Armor and ELS are recommended for all 3 combat styles, but can be swapped for Ragnar Armor and DPS shields ( Dragonfire Shield and Scaled Shield) respectively if you feel comfortable, ELS should remain on your Magic set as it has no real alternative shield until you have killed the third Bane.

Melee

If you choose the immune to stun modifier, switch off Fighter Amulet.

Slot Item
Helmet Terran God Helmet
Platebody Terran God Platebody
Platelegs Terran God Platelegs
Boots Terran God Boots
Weapon Tidal Edge
Shield Earth Layered Shield
Amulet Fighter Amulet - Fury of the Elemental Zodiacs
Ring Hunter's Ring
Gloves Terran God Gloves
Quiver Whetstone
Cape Maximum Skillcape
Passive 3rd Master Slayer Piece
Ranged
Slot Item
Helmet Aeris God Helmet
Platebody Aeris God Platebody
Platelegs Aeris God Platelegs
Boots Aeris God Boots
Weapon Shockwave
Shield Earth Layered Shield
Amulet Deadeye Amulet - Fury of the Elemental Zodiacs
Ring Hunter's Ring
Gloves Aeris God Gloves
Quiver Jadestone Bolts
Cape Maximum Skillcape
Passive 3rd Master Slayer Piece
Magic
Slot Item
Helmet Glacia God Helmet
Platebody Glacia God Platebody
Platelegs Glacia God Platelegs
Boots Glacia God Boots
Weapon Ocean Song
Shield Earth Layered Shield
Amulet Fury of the Elemental Zodiacs - Elite Amulet of Magic
Ring Hunter's Ring
Gloves Glacia God Gloves
Quiver Prayer Scroll or Wizard's Scroll
Cape Maximum Skillcape
Passive 3rd Master Slayer Piece

Agility Course

  1. Any
  2. Any
  3. Pipe Climb
  4. Coal Stones
  5. Cliff Balance
  6. Lake Swim/Rocky Waters
  7. Boulder Trap/Water Trap
  8. Raft Building/Pipe Crawl
  9. Ice Jump
  10. Ocean Rafting
  11. Pillar of Combat

Potions

Diamond Luck Potions for the entire event.

Summoning

Dragon + respective Combat style for each set.

Astrology

Maximize combat-focused Astrology bonuses. However, the difference is relatively small, so don't focus on getting optimal bonuses.

Modifier Tier List

Listed from best (choose it) to worse (avoid it). All modifiers apply to the enemies, not the player. You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.

  1. +100% chance to ignore Stuns and Freezes and Immune to Sleep
  2. +20% Maximum Hit and -10% Maximum Hitpoints
  3. +20% Maximum Hit and +20% Accuracy Rating
  4. +2000 Maximum Hitpoints and -10% Maximum Hit
  5. +50% chance to apply poison when hitting with an attack and +10% Maximum Hitpoints
  6. +15% Damage Reduction and +15% Global Evasion
  7. +50% Chance to apply burn when attacking and +50% chance to apply frostburn when attacking
  8. +100% chance to ignore Slow effects and -5% Attack Interval
  9. +10% Maximum Hit, -10% Attack Interval, and -10% Global Evasion
  10. +15% chance to apply affliction when attacking and +15% Lifesteal
  11. Slayer Area Effects are 5% Stronger
  12. Heal 4% of current hitpoints every 2 turns and +40% of Maximum Hit added to Minimum Hit

Area Order

The recommended order of areas to clear is as follows:

  1. Unhallowed Wasteland
  2. Dark Waters
  3. Shrouded Badlands
  4. Perilous Peaks

You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes Bane fight locations. It is strongly recommended to never clear Unhallowed Wasteland and Dark Waters last.

Fight Details

Prayers

Prayer choice is different for each Slayer area. Prayers are listed in priority order and are recommended this way to reduce the need to change them on mobile as it can be difficult given the UI.

Prayers for Bane fights will be Protect from combat style and Battleheart.

Slayer Area Required Prayer Optional Prayer Reasoning
Shrouded Badlands Battleheart There are no difficult base monsters. Battleheart for damage plus your choice of any desired DPS prayer.
Perilous Peaks Battleheart There are no difficult base monsters. Battleheart for damage plus your choice of any desired DPS prayer.
Dark Waters Protect from Ranged Battleheart
Stone Skin
Rokken can be scary, so Protect from Ranged is recommended for the entire area. Battleheart for damage or Stone Skin for extra DR safety for Rokken.
Unhallowed Wasteland Protect from Melee Protect from Magic
Stone Skin
Battleheart
Protect from Melee is required for any Greater Skeletal Dragons. Protect from Magic is recommended to reduce Cursed Lich lifesteal but is not required. Stone Skin will help with Spiked Red Claws. If you feel comfortable, your second Prayer can be Battleheart.

Eating Patterns

Impending Darkness Event takes more attention than Into the Mist. High healing food such as Whale (Perfect) is highly recommended. Pay attention to all attacks throughout the event, and eat to full whenever in doubt. Listed below are the high priority monsters and attacks to watch out for.

Monster Attack Notes
Rokken/Rokken Boss Shockwave Modifiers can make Rokken hurt, and a boss Rokken will be very fast. Eat to full.
Ku-tul Curse of the Deep If you don't switch to god armor, modifiers + affliction can make this hit hard, since Ranged has no DR amulet. Eat to full.
Greater Skeletal Dragon Bone Crush Being stunned by a Bone Crush, the -10% DR debuff from Spiked Tail Whip, affliction stacks, plus any additional modifiers makes this pretty dangerous. If you have full debuffs (stun, -10% DR), Eat to full.
Spiked Red Claw Savage Spike If you're bleeding, Eat to full.
Bane, Bane, Instrument of Fear Suffocate Eat at around 60% HP or earlier. You want to avoid the sleep completely.
Bane, Bane, Instrument of Fear Fragile Mind If you are debuffed by Fragile Mind, Eat to full.
Bane, Instrument of Fear Overwhelming Power Spam eat.

Area Fights

These notes are strictly for the monsters in each area. Fire Surge is the recommended spell. Anguish III and Surge II are not required but do provide better DPS; however, they will have to be selected every time you swap to your Magic set.

Slayer Area Notes
Shrouded Badlands You can use Magic and Ocean Song the entire area.
Perilous Peaks Swap each set for Combat Triangle advantage.
Dark Waters Swap each set for Combat Triangle advantage.
Unhallowed Wasteland Swap each set for Combat Triangle advantage. Incinerate and its burn can be used to help quickly DPS each melee UW monster if you wish, but Ocean Song and normal magic works fine.

Bane Fights

Bane's attack style randomly rolls when he spawns. Similar to Into the Mist, you must fight him with the SAME combat style as he is immune to all attacks from other combat styles. If you don't want to fight with a particular style, you can run - do not Stop the event as this will reset all progress - and reclear the last slayer area to roll a new Bane spawn. Bane has the same abilities no matter his combat style.


Melee Bane

Probably the most annoying style as the modifiers stack up. Nothing special, just let Tidal Edge do the work as you pay attention to his attacks.

Ranged Bane

Decent fight due to the Dragon + Centaur synergy adding a lot of extra damage. Nothing special, as Shockwave is a strong weapon.

Magic Bane

Probably the easiest style as you can Incinerate the entire fight for guaranteed burn and damage. You can switch to any normal spell and start relying on Ocean Song as the burn damage will drop off around half HP if you want, but is not really necessary. You can use normal Magic and Ocean Song the entire fight too. Using Incinerate the entire fight allows you to use Damage Reduction Potions instead of Diamond Luck as your hits are already guaranteed at 20k+ Accuracy Rating.