Impending Darkness Event/Guide: Difference between revisions

From Melvor Idle
m (→‎Area Order: added area specific gear swaps)
(Re-formatted the equipment sets, tomorrow i'm going to reformat the bottom half to have information for each area in its own section, instead of spread across 4 or whatever sections)
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Event mechanics are explained on the [[Impending_Darkness_Event#Event_Mechanics|Impending Darkness Event]] page. In summary, you will need to clear 4 {{Skill|Slayer}} areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, {{MonsterIcon|Bane}} will spawn. You will have time to swap gear before starting the fight with {{MonsterIcon|Bane}}.
Event mechanics are explained on the [[Impending_Darkness_Event#Event_Mechanics|Impending Darkness Event]] page. In summary, you will need to clear 4 {{Skill|Slayer}} areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, {{MonsterIcon|Bane}} will spawn. You will have time to swap gear before starting the fight with {{MonsterIcon|Bane}}.


==Setup==
==Equipment Sets==
===Equipment Sets===
You will need to equip each outlined set as you will be switching between equipment sets frequently.


Gear is DR-focused for both mobile- and {{Icon|Hardcore}}-friendly completion. The rewards given while clearing the event are not required but may help with DPS if you so choose to use them. The {{ItemIcon|Maximum Skillcape}} is non-negotiable, as fights take place in Slayer areas.
===Unhallowed Wasteland, 100% Slayer Negation Sets===
This is the most important set and is targeted for {{ZoneIcon|Unhallowed Wasteland}}. You can use this set for the remaining Slayer areas, but it will be helpful to swap to the other sets to optimize your damage output.


====Slayer Negation Sets====
{| class="wikitable"
This is the most important set and is targeted for {{ZoneIcon|Unhallowed Wasteland}}. You can use this set for the remaining Slayer areas, but it will be helpful to swap to [[#God Armour Sets|God Armour Sets]] for better bonuses once completed.
|-
=====Melee=====
! Slot
If you choose the immune to stun modifier, substitute {{ItemIcon|Fighter Amulet}} for {{ItemIcon|Fury of the Elemental Zodiacs}}.
!colspan="2"|Melee
!colspan="2"|Ranged
!colspan="2"|Magic
|-
! Head
|colspan="2"| {{ItemIcon|Slayer Helmet (Master)}}
|colspan="2"| {{ItemIcon|Slayer Cowl (Master)}}
|colspan="2"| {{ItemIcon|Slayer Wizard Hat (Master)}}
|-
! Body
|colspan="2"| {{ItemIcon|Slayer Platebody (Master)}}
|colspan="2"| {{ItemIcon|Slayer Leather Body (Master)}}
|colspan="2"| {{ItemIcon|Slayer Wizard Robes (Master)}}
|-
! Leggings
|colspan="2"| {{ItemIcon|Ragnar God Platelegs}}
|colspan="2"| {{ItemIcon|Aeris God Platelegs}}
|colspan="2"| {{ItemIcon|Glacia God Platelegs}}
|-
! Boots
|colspan="2"| {{ItemIcon|Ragnar God Boots}}
|colspan="2"| {{ItemIcon|Aeris God Boots}}
|colspan="2"| {{ItemIcon|Glacia God Boots}}
|-
! Hands
|colspan="2"| {{ItemIcon|Ragnar God Gloves}}
|colspan="2"| {{ItemIcon|Aeris God Gloves}}
|colspan="2"| {{ItemIcon|Glacia God Gloves}}
|-
! Cape
|colspan="2"| {{ItemIcon|Maximum Skillcape}}
|colspan="2"| {{ItemIcon|Maximum Skillcape}}
|colspan="2"| {{ItemIcon|Maximum Skillcape}}
|-
! Passive
|colspan="2"| {{ItemIcon|Slayer Cowl (Master)}}
|colspan="2"| {{ItemIcon|Slayer Wizard Hat (Master)}}
|colspan="2"| {{ItemIcon|Slayer Helmet (Master)}}
|-
! Neck
|colspan="2"| {{ItemIcon|Fighter Amulet}}
|colspan="2"| {{ItemIcon|Deadeye Amulet}}
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|-
! Ring
|colspan="2"| {{ItemIcon|Hunter's Ring}}
|colspan="2"| {{ItemIcon|Hunter's Ring}}
|colspan="2"| {{ItemIcon|Hunter's Ring}}
|-
! Weapon
|colspan="2"| {{ItemIcon|Infernal Claw}}
|colspan="2"| {{ItemIcon|Shockwave}}
|colspan="2"| {{ItemIcon|Ocean Song}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Dragonfire Shield}}
|colspan="2"| {{ItemIcon|Scaled Shield}}
|colspan="2"| {{ItemIcon|Earth Layered Shield}}
|}


{{Equipment/Recommended
===Dark Waters, 40% Slayer Negation Sets===
|style=Melee
This set is targeted for {{ZoneIcon|Dark Waters}}, {{ZoneIcon|Shrouded Badlands}}, and {{ZoneIcon|Perilous Peaks}}. If you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a {{ItemIcon|Hunter's Ring}} in the Passive Slot for all 3 styles.
|helm1=Slayer Helmet (Master)
|neck1=Fighter Amulet
|neck2=Fury of the Elemental Zodiacs
|cape1=Maximum Skillcape
|body1=Slayer Platebody (Master)
|legs1=Terran God Platelegs
|weapon1=Tidal Edge
|shield1=Earth Layered Shield
|ammo1=Whetstone
|gloves1=Terran God Gloves
|boots1=Terran God Boots
|ring1=Hunter's Ring
|passive1=!Third Master Slayer Piece
|familiar11=Dragon
|familiar21=Minotaur
}}


=====Ranged=====
{| class="wikitable"
{{Equipment/Recommended
|-
|style=Ranged
! Slot
|helm1=Slayer Cowl (Master)
!colspan="2"|Melee
|neck1=Deadeye Amulet
!colspan="2"|Ranged
|neck2=Fury of the Elemental Zodiacs
!colspan="2"|Magic
|cape1=Maximum Skillcape
|-
|body1=Slayer Leather Body (Master)
! Head
|legs1=Aeris God Platelegs
|colspan="2"| {{ItemIcon|Slayer Helmet (Master)}}
|weapon1=Shockwave
|colspan="2"| {{ItemIcon|Slayer Cowl (Master)}}
|shield1=Earth Layered Shield
|colspan="2"| {{ItemIcon|Slayer Wizard Hat (Master)}}
|ammo1=Jadestone Bolts
|-
|gloves1=Aeris God Gloves
! Body
|boots1=Aeris God Boots
|colspan="2"| {{ItemIcon|Ragnar God Platebody}}
|ring1=Hunter's Ring
|colspan="2"| {{ItemIcon|Aeris God Platebody}}
|passive1=!Third Master Slayer Piece
|colspan="2"| {{ItemIcon|Glacia God Platebody}}
|familiar11=Dragon
|-
|familiar21=Centaur
! Leggings
}}
|colspan="2"| {{ItemIcon|Ragnar God Platelegs}}
|colspan="2"| {{ItemIcon|Aeris God Platelegs}}
|colspan="2"| {{ItemIcon|Glacia God Platelegs}}
|-
! Boots
|colspan="2"| {{ItemIcon|Ragnar God Boots}}
|colspan="2"| {{ItemIcon|Aeris God Boots}}
|colspan="2"| {{ItemIcon|Glacia God Boots}}
|-
! Hands
|colspan="2"| {{ItemIcon|Ragnar God Gloves}}
|colspan="2"| {{ItemIcon|Aeris God Gloves}}
|colspan="2"| {{ItemIcon|Glacia God Gloves}}
|-
! Cape
|colspan="2"| {{ItemIcon|Maximum Skillcape}}
|colspan="2"| {{ItemIcon|Maximum Skillcape}}
|colspan="2"| {{ItemIcon|Maximum Skillcape}}
|-
! Passive
|colspan="2"| {{ItemIcon|Elder Crown}}
|colspan="2"| {{ItemIcon|Elder Crown}}
|colspan="2"| {{ItemIcon|Elder Crown}}
|-
! Neck
|colspan="2"| {{ItemIcon|Fighter Amulet}}
|colspan="2"| {{ItemIcon|Deadeye Amulet}}
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|-
! Ring
|colspan="2"| {{ItemIcon|Ring of Blade Echoes}}
|colspan="2"| {{ItemIcon|Deadeye Ring}}
|colspan="2"| {{ItemIcon|Warlock Ring}}
|-
! Weapon
|colspan="2"| {{ItemIcon|Infernal Claw}}
|colspan="2"| {{ItemIcon|Shockwave}}
|colspan="2"| {{ItemIcon|Ocean Song}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Dragonfire Shield}}
|colspan="2"| {{ItemIcon|Scaled Shield}}
|colspan="2"| {{ItemIcon|Earth Layered Shield}}
|}


=====Magic=====
===Bane, 0% Slayer Negation Sets===
{{Equipment/Recommended
This set is targeted for {{MonsterIcon|Bane}}, here we remove all extraneous Slayer Area negation as we want maximum damage reduction and damage output. Remember that the game pauses before you fight Bane, so you do not need multiple copies of {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}.
|style=Magic
|helm1=Slayer Wizard Hat (Master)
|neck1=Fury of the Elemental Zodiacs
|neck2=Elite Amulet of Magic
|cape1=Maximum Skillcape
|body1=Slayer Wizard Robes (Master)
|legs1=Glacia God Platelegs
|weapon1=Ocean Song
|shield1=Earth Layered Shield
|ammo1=Wizard's Scroll
|ammo2=Prayer Scroll
|gloves1=Glacia God Gloves
|boots1=Glacia God Boots
|ring1=Hunter's Ring
|passive1=!Third Master Slayer Piece
|familiar11=Dragon
|familiar21=Witch
}}


====God Armour Sets====
{| class="wikitable"
The God Armour sets can be used for all Slayer areas beside {{ZoneIcon|Unhallowed Wasteland}}. Being mobile-focused, an emphasis on DR options is preferred. Thus {{ItemIcon|Terran God Platebody|Terran Armour}} and {{ItemIcon|Earth Layered Shield|ELS}} are recommended for all 3 combat styles, but can be swapped for {{ItemIcon|Ragnar God Platebody|Ragnar Armour}} and DPS shields ({{ItemIcon|Dragonfire Shield}} and {{ItemIcon|Scaled Shield}}) respectively if you feel comfortable, ELS should remain on your Magic set as it has no real alternative shield until you have killed the third Bane.
|-
! Slot
!colspan="2"|Melee
!colspan="2"|Ranged
!colspan="2"|Magic
|-
! Head
|colspan="2"| {{ItemIcon|Ragnar God Helmet}}
|colspan="2"| {{ItemIcon|Aeris God Helmet}}
|colspan="2"| {{ItemIcon|Glacia God Helmet}}
|-
! Body
|colspan="2"| {{ItemIcon|Ragnar God Platebody}}
|colspan="2"| {{ItemIcon|Aeris God Platebody}}
|colspan="2"| {{ItemIcon|Glacia God Platebody}}
|-
! Leggings
|colspan="2"| {{ItemIcon|Ragnar God Platelegs}}
|colspan="2"| {{ItemIcon|Aeris God Platelegs}}
|colspan="2"| {{ItemIcon|Glacia God Platelegs}}
|-
! Boots
|colspan="2"| {{ItemIcon|Ragnar God Boots}}
|colspan="2"| {{ItemIcon|Aeris God Boots}}
|colspan="2"| {{ItemIcon|Glacia God Boots}}
|-
! Hands
|colspan="2"| {{ItemIcon|Ragnar God Gloves}}
|colspan="2"| {{ItemIcon|Aeris God Gloves}}
|colspan="2"| {{ItemIcon|Glacia God Gloves}}
|-
! Cape
|colspan="2"| {{ItemIcon|Maximum Skillcape}}
|colspan="2"| {{ItemIcon|Maximum Skillcape}}
|colspan="2"| {{ItemIcon|Maximum Skillcape}}
|-
! Passive
|colspan="2"| {{ItemIcon|Elder Crown}}
|colspan="2"| {{ItemIcon|Deadeye Amulet}}
|colspan="2"| {{ItemIcon|Elder Crown}}
|-
! Neck
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}
|-
! Ring
|colspan="2"| {{ItemIcon|Ring of Blade Echoes}}
|colspan="2"| {{ItemIcon|Deadeye Ring}}
|colspan="2"| {{ItemIcon|Warlock Ring}}
|-
! Weapon
|colspan="2"| {{ItemIcon|Infernal Claw}}
|colspan="2"| {{ItemIcon|Shockwave}}
|colspan="2"| {{ItemIcon|Ocean Song}}
|-
! Offhand
|colspan="2"| {{ItemIcon|Dragonfire Shield}}
|colspan="2"| {{ItemIcon|Scaled Shield}}
|colspan="2"| {{ItemIcon|Earth Layered Shield}}
|}


=====Melee=====
===Equipment Choices===
If you choose the immune to stun modifier, substitute {{ItemIcon|Fighter Amulet}} for {{ItemIcon|Fury of the Elemental Zodiacs}}. If fighting {{MonsterIcon|Bane}}, also use {{ItemIcon|Ring of Blade Echoes}} in place of the {{ItemIcon|Hunter's Ring}}.


{{Equipment/Recommended
The {{ItemIcon|Maximum Skillcape}} is non-negotiable, as fights take place in Slayer areas with an item requirement to enter. Taking the cape off in the middle of an area, for example during the pause before Bane, will cause all of your attacks to miss.
|style=Melee
|helm1=Terran God Helmet
|neck1=Fighter Amulet
|neck2=Fury of the Elemental Zodiacs
|cape1=Maximum Skillcape
|body1=Terran God Platebody
|legs1=Terran God Platelegs
|weapon1=Tidal Edge
|shield1=Earth Layered Shield
|ammo1=Whetstone
|gloves1=Terran God Gloves
|boots1=Terran God Boots
|ring1=Hunter's Ring
|passive1=!Any Master Slayer Piece
|familiar11=Dragon
|familiar21=Minotaur
}}


=====Ranged=====
{{ItemIcon|Shield of Melee Power}}, {{ItemIcon|Shield of Ranged Power}}, and {{ItemIcon|Shield of Magic Power}} should be equipped as soon as they are obtained.
{{Equipment/Recommended
|style=Ranged
|helm1=Aeris God Helmet
|neck1=Deadeye Amulet
|neck2=Fury of the Elemental Zodiacs
|cape1=Maximum Skillcape
|body1=Aeris God Platebody
|legs1=Aeris God Platelegs
|weapon1=Shockwave
|shield1=Earth Layered Shield
|ammo1=Jadestone Bolts
|gloves1=Aeris God Gloves
|boots1=Aeris God Boots
|ring1=Hunter's Ring
|passive1=!Any Master Slayer Piece
|familiar11=Dragon
|familiar21=Centaur
}}


=====Magic=====
*Melee:
{{Equipment/Recommended
**If you choose the immune to stun modifier or are fighting {{MonsterIcon|Bane}}, substitute {{ItemIcon|Fighter Amulet}} for {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}, {{ItemIcon|Elite Amulet of Glory}}, or {{ItemIcon|Elite Amulet of Defence}}.
|style=Magic
**{{ItemIcon|Terran God Platebody|Terran God Armor}} can be used if you're worried about dying, but is generally not recommended for anything except Bane.
|helm1=Glacia God Helmet
**Use {{ItemIcon|Ring of Blade Echoes}} or {{ItemIcon|Relentless Fury Ring}}
|neck1=Fury of the Elemental Zodiacs
**{{ItemIcon|Relentless Fury Gloves}} and {{ItemIcon|Relentless Fury Ring}} can be used in place of their un-upgraded equivalents if you own them.
|neck2=Elite Amulet of Magic
**{{ItemIcon|Wasteful Ring}} can be used in place of Elder Crown in the passive slot for Bane
|cape1=Maximum Skillcape
*Ranged:
|body1=Glacia God Platebody
**{{ItemIcon|Poison Virulence Gloves}} and {{ItemIcon|Poison Virulence Ring}} can be used in place of their un-upgraded equivalents if you own them.
|legs1=Glacia God Platelegs
**{{ItemIcon|Wasteful Ring}} can be used in place of Elder Crown in the passive slot for Bane
|weapon1=Ocean Song
*Magic:
|shield1=Earth Layered Shield
**{{ItemIcon|Burning Madness Gloves}} and {{ItemIcon|Burning Madness Ring}} can be used in place of their un-upgraded equivalents if you own them.
|ammo1=Wizard's Scroll
**{{ItemIcon|Wasteful Ring}} can be used in place of Elder Crown in the passive slot for Bane
|ammo2=Prayer Scroll
 
|gloves1=Glacia God Gloves
==Buffs==
|boots1=Glacia God Boots
===Agility===
|ring1=Hunter's Ring
{| class="wikitable"
|passive1=!Any Master Slayer Piece
!colspan="1"| #
|familiar11=Dragon
!colspan="1"| Obstacle
|familiar21=Witch
!colspan="4"| Reason
}}
|-
!colspan="1"| 1
| X
|-
!colspan="1"| 2
| X
|-
!colspan="1"| 3
| {{Skill|Agility|Pipe Climb}}
| No particular reason beyond being the only obstacle that grants any combat benefits.
|-
!colspan="1"| 4
| {{Skill|Agility|Coal Stones}}
| No negative modifiers, technically saves some food.
|-
!colspan="1"| 5
| {{Skill|Agility|Cliff Balance}}
| +20 HP.
|-
!colspan="1"| 6
| {{Skill|Agility|Lake Swim}}
| +3% damage, +1% DR. {{Skill|Agility|Rocky Waters}} can be used instead.
|-
!colspan="1"| 7
| {{Skill|Agility|Boulder Trap}}
| No negative combat modifiers.
|-
!colspan="1"| 8
| {{Skill|Agility|Pipe Crawl}}
| +8% Damage
|-
!colspan="1"| 9
| {{Skill|Agility|Ice Jump}}
| +20 HP
|-
!colspan="1"| 10
| {{Skill|Agility|Ocean Rafting}}
| Free damage!
|-
!colspan="1"| P
| {{Skill|Agility|Pillar of Combat}}
| Lots of beneficial combat bonuses
|-
|}


===Agility Course===
# Any
# Any
# Pipe Climb
# Coal Stones
# Cliff Balance
# Lake Swim/Rocky Waters
# Boulder Trap/Water Trap
# Raft Building/Pipe Crawl
# Ice Jump
# Ocean Rafting
# Pillar of Combat


===Potions===
===Potions===
{{Icon|Diamond Luck Potion|Diamond Luck Potions}} for the entire event.  
{{Icon|Diamond Luck Potion IV|Diamond Luck Potions}} or {{Icon|Damage Reduction Potion IV}} for the entire event.  


===Astrology===
===Astrology===
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1. {{ZoneIcon|Unhallowed Wasteland}}:
1. {{ZoneIcon|Unhallowed Wasteland}}:
* Wear 100% Slayer Area Negation, this is mandatory, as the area effect is extremely detrimental
* Wear the Slayer Negation sets outlined above, this is mandatory, as the area effect is extremely detrimental to your ability to kill anything.
2. {{ZoneIcon|Dark Waters}}:
2. {{ZoneIcon|Dark Waters}}:
* Wear 40% Slayer Area Negation, usually {{ItemIcon|Maximum Skillcape}} and {{ItemIcon|Slayer Helmet (Master)}} or equivalent.  
* Wear the Dark Waters 40% negation sets outlined above, if you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a {{ItemIcon|Hunter's Ring}} in the Passive Slot.
3. {{ZoneIcon|Shrouded Badlands}}:
3. {{ZoneIcon|Shrouded Badlands}}:
* Typically, no additional Area Negation is required anymore, {{ItemIcon|Maximum Skillcape}} is enough to cover the accuracy loss.
* No additional Area Negation is required anymore, {{ItemIcon|Maximum Skillcape}} is enough to mostly cover the accuracy loss and the enemies aren't difficult enough to warrant.
4. {{ZoneIcon|Perilous Peaks}}:
4. {{ZoneIcon|Perilous Peaks}}:
* Same as above, no Area Negation is required. When fighting Bane you use {{Icon|Protect from Melee|type=prayer|notext=true}}{{Icon|Protect from Ranged|type=prayer|notext=true}}{{Icon|Protect from Magic|type=prayer|Protect from}} depending on which Combat Style Bane is using, so the Area effect (-Evasion) does not matter since the prayer sets the boss' chance to hit to 20% regardless.
* Same as above, no Area Negation is required. When fighting Bane you use {{Icon|Protect from Melee|type=prayer|notext=true}}{{Icon|Protect from Ranged|type=prayer|notext=true}}{{Icon|Protect from Magic|type=prayer|Protect from}} depending on which Combat Style Bane is using, so the Area effect (-Evasion) does not matter since the prayer sets the boss' chance to hit to 20% regardless.
Line 234: Line 355:
These notes are strictly for the monsters in each area. {{Icon|Fire Surge|type=spell}} is the recommended spell. {{Icon|Anguish III|type=curse}} and {{Icon|Surge II|type=aurora}} are not required but do provide better DPS; however, they will have to be selected every time you swap to your {{Skill|Magic}} set.
These notes are strictly for the monsters in each area. {{Icon|Fire Surge|type=spell}} is the recommended spell. {{Icon|Anguish III|type=curse}} and {{Icon|Surge II|type=aurora}} are not required but do provide better DPS; however, they will have to be selected every time you swap to your {{Skill|Magic}} set.
{| class="wikitable"
{| class="wikitable"
! Slayer Area !! Notes
|-
|-
! Slayer Area !! Notes
| {{ZoneIcon|Unhallowed Wasteland}} || Swap each set for Combat Triangle advantage. Incinerate can be used to quickly proc {{ItemIcon|Dragon}} burns against each melee UW monster if you wish, though Ocean Song and normal magic should be used when the enemy has roughly 50% of its health remaining.
|-
|-
| {{ZoneIcon|Shrouded Badlands}} || You can use {{Skill|Magic}} and {{ItemIcon|Ocean Song}} the entire area.
| {{ZoneIcon|Dark Waters}} || Swap each set for Combat Triangle advantage.
|-
|-
| {{ZoneIcon|Perilous Peaks}} || Swap each set for [[Combat Triangle]] advantage.
| {{ZoneIcon|Perilous Peaks}} || Swap each set for [[Combat Triangle]] advantage.
|-
|-
| {{ZoneIcon|Dark Waters}} || Swap each set for Combat Triangle advantage.
| {{ZoneIcon|Shrouded Badlands}} || You can use {{Skill|Magic}} and {{ItemIcon|Ocean Song}} the entire area.
|-
| {{ZoneIcon|Unhallowed Wasteland}} || Swap each set for Combat Triangle advantage. Incinerate and its burn can be used to help quickly DPS each melee UW monster if you wish, but Ocean Song and normal magic works fine.
|}
|}


===Bane Fights===
===Bane Fights===
{{MonsterIcon|Bane|Bane's}} attack style randomly rolls when he spawns. Similar to {{ZoneIcon|Into the Mist}}, you ''must'' fight him with the same combat style he is using, as he is immune to all attacks from other combat styles. If you don't want to fight with a particular style, you can run - do not stop the event as this will reset all progress - and re-clear the last slayer area to roll a new {{MonsterIcon|Bane|nolink=true}} spawn. Bane has the same abilities no matter his combat style.
{{MonsterIcon|Bane|Bane's}} attack style randomly rolls when he spawns. Similar to {{ZoneIcon|Into the Mist}}, you ''must'' fight him with the same combat style he is using, as he is immune to all attacks from other combat styles. If you don't want to fight with a particular style, you can run - do not stop the event as this will reset all progress - and re-clear the last slayer area to roll a new {{MonsterIcon|Bane|nolink=true}} spawn. Bane has the same abilities no matter his combat style.
It is suggested that the appropriate [[#God Armour Sets|God Armour Set]] build is used during Bane fights.


====Melee Bane====
====Melee Bane====

Revision as of 04:54, 17 September 2022

This page is out of date (v1.0.4).

This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.

Event Mechanics

Event mechanics are explained on the Impending Darkness Event page. In summary, you will need to clear 4 Slayer areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, Bane will spawn. You will have time to swap gear before starting the fight with Bane.

Equipment Sets

Unhallowed Wasteland, 100% Slayer Negation Sets

This is the most important set and is targeted for Unhallowed Wasteland. You can use this set for the remaining Slayer areas, but it will be helpful to swap to the other sets to optimize your damage output.

Slot Melee Ranged Magic
Head Slayer Helmet (Master) Slayer Cowl (Master) Slayer Wizard Hat (Master)
Body Slayer Platebody (Master) Slayer Leather Body (Master) Slayer Wizard Robes (Master)
Leggings Ragnar God Platelegs Aeris God Platelegs Glacia God Platelegs
Boots Ragnar God Boots Aeris God Boots Glacia God Boots
Hands Ragnar God Gloves Aeris God Gloves Glacia God Gloves
Cape Maximum Skillcape Maximum Skillcape Maximum Skillcape
Passive Slayer Cowl (Master) Slayer Wizard Hat (Master) Slayer Helmet (Master)
Neck Fighter Amulet Deadeye Amulet Fury of the Elemental Zodiacs
Ring Hunter's Ring Hunter's Ring Hunter's Ring
Weapon Infernal Claw Shockwave Ocean Song
Offhand Dragonfire Shield Scaled Shield Earth Layered Shield

Dark Waters, 40% Slayer Negation Sets

This set is targeted for Dark Waters, Shrouded Badlands, and Perilous Peaks. If you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a Hunter's Ring in the Passive Slot for all 3 styles.

Slot Melee Ranged Magic
Head Slayer Helmet (Master) Slayer Cowl (Master) Slayer Wizard Hat (Master)
Body Ragnar God Platebody Aeris God Platebody Glacia God Platebody
Leggings Ragnar God Platelegs Aeris God Platelegs Glacia God Platelegs
Boots Ragnar God Boots Aeris God Boots Glacia God Boots
Hands Ragnar God Gloves Aeris God Gloves Glacia God Gloves
Cape Maximum Skillcape Maximum Skillcape Maximum Skillcape
Passive Elder Crown Elder Crown Elder Crown
Neck Fighter Amulet Deadeye Amulet Fury of the Elemental Zodiacs
Ring Ring of Blade Echoes Deadeye Ring Warlock Ring
Weapon Infernal Claw Shockwave Ocean Song
Offhand Dragonfire Shield Scaled Shield Earth Layered Shield

Bane, 0% Slayer Negation Sets

This set is targeted for Bane, here we remove all extraneous Slayer Area negation as we want maximum damage reduction and damage output. Remember that the game pauses before you fight Bane, so you do not need multiple copies of FEZ.

Slot Melee Ranged Magic
Head Ragnar God Helmet Aeris God Helmet Glacia God Helmet
Body Ragnar God Platebody Aeris God Platebody Glacia God Platebody
Leggings Ragnar God Platelegs Aeris God Platelegs Glacia God Platelegs
Boots Ragnar God Boots Aeris God Boots Glacia God Boots
Hands Ragnar God Gloves Aeris God Gloves Glacia God Gloves
Cape Maximum Skillcape Maximum Skillcape Maximum Skillcape
Passive Elder Crown Deadeye Amulet Elder Crown
Neck Fury of the Elemental Zodiacs Fury of the Elemental Zodiacs Fury of the Elemental Zodiacs
Ring Ring of Blade Echoes Deadeye Ring Warlock Ring
Weapon Infernal Claw Shockwave Ocean Song
Offhand Dragonfire Shield Scaled Shield Earth Layered Shield

Equipment Choices

The Maximum Skillcape is non-negotiable, as fights take place in Slayer areas with an item requirement to enter. Taking the cape off in the middle of an area, for example during the pause before Bane, will cause all of your attacks to miss.

Shield of Melee Power, Shield of Ranged Power, and Shield of Magic Power should be equipped as soon as they are obtained.

Buffs

Agility

# Obstacle Reason
1 X
2 X
3 Pipe Climb No particular reason beyond being the only obstacle that grants any combat benefits.
4 Coal Stones No negative modifiers, technically saves some food.
5 Cliff Balance +20 HP.
6 Lake Swim +3% damage, +1% DR. Rocky Waters can be used instead.
7 Boulder Trap No negative combat modifiers.
8 Pipe Crawl +8% Damage
9 Ice Jump +20 HP
10 Ocean Rafting Free damage!
P Pillar of Combat Lots of beneficial combat bonuses


Potions

File:Diamond Luck Potion IV.png Diamond Luck Potions or File:Damage Reduction Potion IV.png Damage Reduction Potion IV for the entire event.

Astrology

Maximize combat-focused Astrology bonuses. However, the difference is relatively small, so don't focus on getting optimal bonuses.

Modifier Tier List

Listed from best (choose it) to worse (avoid it). All modifiers apply to the enemies, not the player. You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.

  1. +100% chance to ignore Stuns and Freezes and Immune to Sleep
  2. +20% Maximum Hit and -10% Maximum Hitpoints
  3. +20% Maximum Hit and +20% Accuracy Rating
  4. +2000 Maximum Hitpoints and -10% Maximum Hit
  5. +50% chance to apply poison when hitting with an attack and +10% Maximum Hitpoints
  6. +15% Damage Reduction and +15% Global Evasion
  7. +50% Chance to apply burn when attacking and +50% chance to apply frostburn when attacking
  8. +100% chance to ignore Slow effects and -5% Attack Interval
  9. +10% Maximum Hit, -10% Attack Interval, and -10% Global Evasion
  10. +15% chance to apply affliction when attacking and +15% Lifesteal
  11. Slayer Area Effects are 5% Stronger
  12. Heal 4% of current hitpoints every 2 turns and +40% of Maximum Hit added to Minimum Hit

Area Order

The recommended order of areas to clear is as follows:

1. Unhallowed Wasteland:

  • Wear the Slayer Negation sets outlined above, this is mandatory, as the area effect is extremely detrimental to your ability to kill anything.

2. Dark Waters:

  • Wear the Dark Waters 40% negation sets outlined above, if you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a Hunter's Ring in the Passive Slot.

3. Shrouded Badlands:

  • No additional Area Negation is required anymore, Maximum Skillcape is enough to mostly cover the accuracy loss and the enemies aren't difficult enough to warrant.

4. Perilous Peaks:

  • Same as above, no Area Negation is required. When fighting Bane you use Protect from depending on which Combat Style Bane is using, so the Area effect (-Evasion) does not matter since the prayer sets the boss' chance to hit to 20% regardless.

You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes Bane fight locations. It is strongly recommended to never clear Unhallowed Wasteland and Dark Waters last.

Fight Details

Prayers

Prayer choice is different for each Slayer area. Prayers are listed in priority order and are recommended this way to reduce the need to change them on mobile as it can be difficult given the UI.

Prayers for Bane fights will be Protect from combat style and Battleheart.

Slayer Area Required Prayer Optional Prayer Reasoning
Shrouded Badlands Battleheart There are no difficult base monsters. Battleheart for damage plus your choice of any desired DPS prayer.
Perilous Peaks Battleheart There are no difficult base monsters. Battleheart for damage plus your choice of any desired DPS prayer.
Dark Waters Protect from Ranged Battleheart
Stone Skin
Rokken can be scary, so Protect from Ranged is recommended for the entire area. Battleheart for damage or Stone Skin for extra DR safety for Rokken.
Unhallowed Wasteland Protect from Melee Protect from Magic
Stone Skin
Battleheart
Protect from Melee is required for any Greater Skeletal Dragons. Protect from Magic is recommended to reduce Cursed Lich lifesteal but is not required. Stone Skin will help with Spiked Red Claws. If you feel comfortable, your second Prayer can be Battleheart.

Eating Patterns

Impending Darkness Event takes more attention than Into the Mist. High healing food such as Whale (Perfect) is highly recommended. Pay attention to all attacks throughout the event, and eat to full whenever in doubt. Listed below are the high priority monsters and attacks to watch out for.

Monster Attack Notes
Rokken/Rokken Boss Shockwave Modifiers can make Rokken hurt, and a boss Rokken will be very fast. Eat to full.
Ku-tul Curse of the Deep If you don't switch to god armor, modifiers + affliction can make this hit hard, since Ranged has no DR amulet. Eat to full.
Greater Skeletal Dragon Bone Crush Being stunned by a Bone Crush, the -10% DR debuff from Spiked Tail Whip, affliction stacks, plus any additional modifiers makes this pretty dangerous. If you have full debuffs (stun, -10% DR), Eat to full.
Spiked Red Claw Savage Spike If you're bleeding, Eat to full.
Bane, Bane, Instrument of Fear Suffocate Eat at around 60% HP or earlier. You want to avoid the sleep completely.
Bane, Bane, Instrument of Fear Fragile Mind If you are debuffed by Fragile Mind, Eat to full.
Bane, Instrument of Fear Overwhelming Power Spam eat.

Area Fights

These notes are strictly for the monsters in each area. Fire Surge is the recommended spell. Anguish III and Surge II are not required but do provide better DPS; however, they will have to be selected every time you swap to your Magic set.

Slayer Area Notes
Unhallowed Wasteland Swap each set for Combat Triangle advantage. Incinerate can be used to quickly proc Dragon burns against each melee UW monster if you wish, though Ocean Song and normal magic should be used when the enemy has roughly 50% of its health remaining.
Dark Waters Swap each set for Combat Triangle advantage.
Perilous Peaks Swap each set for Combat Triangle advantage.
Shrouded Badlands You can use Magic and Ocean Song the entire area.

Bane Fights

Bane's attack style randomly rolls when he spawns. Similar to Into the Mist, you must fight him with the same combat style he is using, as he is immune to all attacks from other combat styles. If you don't want to fight with a particular style, you can run - do not stop the event as this will reset all progress - and re-clear the last slayer area to roll a new Bane spawn. Bane has the same abilities no matter his combat style.

Melee Bane

Probably the hardest style as the modifiers stack up. Just let the Tidal Edge do the work as you pay attention to its attacks.

In some of the modifier variations, the final Bane will require a lot of manual eating.

Remember that you can re-roll his attack style by re-clearing the area, if he proves to be too much of a challenge. With good sense for eating and appropriate gear, this fight is not so much more difficult that it requires a re-roll.

Ranged Bane

Decent fight due to the Dragon + Centaur synergy adding a lot of extra damage. Nothing special, as Shockwave is a strong weapon.

Magic Bane

Generally the easiest style as you can use Incinerate for the duration of the fight for guaranteed burn and damage. You may wish to switch to any normal spell and start relying on Ocean Song once Bane reaches less than half HP, as the burn damage will drop off around half HP, however this is not really necessary. Alternatively, normal Magic and Ocean Song can be used for the entire fight too. Using Incinerate for the entire fight allows you to use Damage Reduction Potions instead of Diamond Luck as your hits are already guaranteed at 20k+ Accuracy Rating. Due to the extremely high chance for Incinerate to proc the Burn from Dragon tablets, the Dragon and Unicorn synergy ("You now heal for all BURNING damage you or the Dragon Familiar applies") can make this fight even simpler.