Hitpoints: Difference between revisions

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{{V0.12.1}}
{{V|1.2.2}}


[[File:Hitpoints (skill).svg|thumb|right|Hitpoints]]
[[File:Hitpoints (skill).svg|thumb|150px|right|Hitpoints]]


The Hitpoints skill determines the maximum amount of Hitpoints you can have. Your maximum Hitpoints are determined by your level multiplied by 10. Hitpoints experience can be earned by dealing damage to [[Monsters]]. 0.133 XP is awarded per point of damage done to a monster. This experience can be increased by 10% by equipping the [[Gold Emerald Ring]].
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. It is one of three skills (along with {{Skill|Defence}} and {{Skill|Prayer}}) that is used when determining a player or monster's [[Combat Level]].  


Hitpoints are passively regenerated once every 10 seconds. 1 hitpoint (hp) is gained per interval by default. This amount is increased by 1 for every 10 levels in hitpoints you have, and by an additional 10 hp if the [[Hitpoints Skillcape]] is equipped. Equipping the [[Gold Ruby Ring]] increases this amount by 10%. The [[Rapid Heal]] [[Prayer]] doubles the amount. [[Herblore#Combat_Potions|Regeneration Potions]] provide a 3-12% chance to double the amount. These effects are multiplicative. Hitpoints may also be regenerated by eating [[Food]].  
The player's Hitpoints skill level affects maximum HP and passive HP regeneration rate.  


== Mechanics ==
=== Increasing Max HP ===
For each level in the Hitpoints skill, the player's maximum HP will be increased by 10 (100 in {{Icon|Adventure}} mode). Further max HP can be gained from certain equipment or {{Skill|Agility}} obstacles.
=== Recovering HP ===
The primary method of recovering HP is by eating [[food]], whether manually or via [[Food#Auto_Eat|Auto Eat]]. Different foods heal the player for different amounts of HP. [[Lifesteal]] can also be used in combat to recover HP based on damage dealt to enemies. If the player would be healed beyond their maximum HP by any means, any excess healing is lost.
By default, the player also passively regenerates 1% of their max HP once every 10 seconds. This amount can be increased or decreased by various modifiers to HP regeneration, which are either percentage-based or flat (a fixed number of HP). Percentage-based regeneration modifiers are applied after flat modifiers. Modifiers also exist that affect the interval between regeneration ticks.
{{Icon|Hardcore}} characters will not regenerate HP passively and must eat food to regain lost HP.
The amount of HP regenerated per interval can be calculated as follows:
<math>\text{HP Regenerated} = \left \lfloor \left ( \frac{\text{Player Maximum HP}}{100} + \text{Flat Regeneration Bonus} \right ) \times \left ( 1 + \frac{\text{% Regeneration Bonus}}{100} \right ) \right \rfloor</math>
=== Gaining Hitpoints XP ===
Hitpoints experience can be earned by dealing damage in [[combat]]. Hitpoints XP is earned with all combat styles and attack styles, and is based only on damage dealt, not damage taken by the player. 0.133 XP is awarded per point of damage done to a monster.
== Skill Level Unlocks ==
Increasing the {{PAGENAME}} skill provides +10 max HP per level (+100 in {{Icon|Adventure}} mode).
{{SkillUnlocks|{{PAGENAME}}}}
== Skillcapes ==
The standard and superior [[Skillcapes|skillcapes]] for this skill can be purchased from the store for {{GP|1000000}} and {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}} and {{SkillReq|{{PAGENAME}}|120}}, respectively. Reaching {{SkillReq|{{PAGENAME}}|120}} requires the {{Icon|Throne of the Herald Expansion|img=TotH|ext=svg}}.
{{SkillcapeInfo}}
== Pet ==
This skill's [[Pets|pet]] can be unlocked by performing any action that provides Hitpoints XP.
{{PetSkillInfo}}
[[Category:Skills]]
[[Category:Skills]]


== Summoning Boosts ==
This table shows all the {{Skill|Summoning}} familiars and synergies that provide a {{PAGENAME}}-relevant bonus.
{{SkillSummoningBonusTable|{{PAGENAME}}}}
== Skill Boosts ==
=== Maximum HP ===
{{ModifierTable|increasedFlatMaxHitpoints|Max HP Bonus|false}}
=== HP Regeneration ===
{{ModifierTable|increasedHPRegenFlat,increasedHitpointRegeneration,decreasedRegenerationInterval|Regeneration Bonus|false|displayOtherMods=false}}


{{Menu}}
{{Menu}}

Latest revision as of 00:34, 18 January 2024

This page is up to date (v1.2.2).
Hitpoints

Hitpoints is a Combat skill. It is one of three skills (along with Defence and Prayer) that is used when determining a player or monster's Combat Level.

The player's Hitpoints skill level affects maximum HP and passive HP regeneration rate.

Mechanics

Increasing Max HP

For each level in the Hitpoints skill, the player's maximum HP will be increased by 10 (100 in Adventure mode). Further max HP can be gained from certain equipment or Agility obstacles.

Recovering HP

The primary method of recovering HP is by eating food, whether manually or via Auto Eat. Different foods heal the player for different amounts of HP. Lifesteal can also be used in combat to recover HP based on damage dealt to enemies. If the player would be healed beyond their maximum HP by any means, any excess healing is lost.

By default, the player also passively regenerates 1% of their max HP once every 10 seconds. This amount can be increased or decreased by various modifiers to HP regeneration, which are either percentage-based or flat (a fixed number of HP). Percentage-based regeneration modifiers are applied after flat modifiers. Modifiers also exist that affect the interval between regeneration ticks.

Hardcore characters will not regenerate HP passively and must eat food to regain lost HP.

The amount of HP regenerated per interval can be calculated as follows:

[math]\displaystyle{ \text{HP Regenerated} = \left \lfloor \left ( \frac{\text{Player Maximum HP}}{100} + \text{Flat Regeneration Bonus} \right ) \times \left ( 1 + \frac{\text{% Regeneration Bonus}}{100} \right ) \right \rfloor }[/math]

Gaining Hitpoints XP

Hitpoints experience can be earned by dealing damage in combat. Hitpoints XP is earned with all combat styles and attack styles, and is based only on damage dealt, not damage taken by the player. 0.133 XP is awarded per point of damage done to a monster.

Skill Level Unlocks

Increasing the Hitpoints skill provides +10 max HP per level (+100 in Adventure mode).

Hitpoints Level Unlocks
40 Trade for Potion Box I (requires Herblore 40, Township 40)
50 Build Rocky Waters in Obstacle 6
60 Trade for Looter Pouch (requires Township 40)
70 Trade for Monster Hunter Scroll (requires Township 70)
Build Raft Building in Obstacle 8 (requires Strength 70)
Build Runic Trail in Obstacle 8 (requires Herblore 70, Summoning 75)
Build Frozen Lake Crossing in Obstacle 9 (requires Strength 70)
75 Trade for Fervor Scroll (requires Township 70)
99 Wear HP Skillcape
Wear Maximum Skillcape (requires level 99 in all skills)
Trade for Potion Box II (requires Herblore 99, Township 99)
Build Ocean Rafting in Obstacle 10
100 Build Water Maze in Obstacle 11 (requires Herblore 100, Woodcutting 100)
110 Build Freezing Rafting in Obstacle 15 (requires Cooking 120, Firemaking 120)
120 Wear Superior Hitpoints Skillcape
Wear Superior Max Skillcape (requires level 120 in all skills)
Trade for Potion Box III (requires Herblore 120, Township 120)

Skillcapes

The standard and superior skillcapes for this skill can be purchased from the store for Coins.svg 1,000,000 and Coins.svg 10,000,000 after the player reaches Hitpoints Level 99 and Hitpoints Level 120, respectively. Reaching Hitpoints Level 120 requires the Throne of the Herald Expansion.

Skillcape Name Requirements Effect
HP Skillcape HP Skillcape Hitpoints Level 99 +10 Flat Hitpoints Regeneration
Superior Hitpoints Skillcape Superior Hitpoints Skillcape Hitpoints Level 120 +15 Flat Hitpoints Regeneration
+5% Lifesteal

Pet

This skill's pet can be unlocked by performing any action that provides Hitpoints XP.

Pet Name Effect
Finn, the Cat Finn, the Cat +10 Maximum Hitpoints

Summoning Boosts

This table shows all the Summoning familiars and synergies that provide a Hitpoints-relevant bonus.

Skill Boosts

Maximum HP

HP Regeneration