Hitpoints: Difference between revisions

From Melvor Idle
m (No change.)
(23 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{V0.14}}
{{V|0.18.2}}


[[File:Hitpoints (skill).svg|thumb|right|Hitpoints]]
[[File:Hitpoints (skill).svg|thumb|right|Hitpoints]]


The Hitpoints skill determines the maximum amount of Hitpoints you can have. Your maximum Hitpoints are determined by your level multiplied by 10. Hitpoints experience can be earned by dealing damage to [[Monsters]]. 0.133 XP is awarded per point of damage done to a monster. This experience can be increased by 10% by equipping the [[Gold Emerald Ring]].
The Hitpoints skill determines the maximum amount of Hitpoints the player can have and their passive regeneration rate.  


Hitpoints are passively regenerated once every 10 seconds, with 1 hitpoint (hp) being gained per interval by default. This amount is increased by 1 for every 10 levels in hitpoints you have, and by an additional 10 hp if the [[Hitpoints Skillcape]] is equipped. Equipping the [[Gold Ruby Ring]] increases this amount by 10%. The [[Rapid Heal]] [[Prayer]] doubles the amount. [[Herblore#Combat_Potions|Regeneration Potions]] provide a 3-12% chance to double the amount. These effects are multiplicative. Hitpoints may also be replenished by eating [[Food]]. Raising hitpoints to level 99 will unlock the [[Hitpoints Skillcape]] for purchase from the [[Shop]].
==Mechanics==


===Increasing Max Hitpoints===
For each Hitpoints level the player has, their maximum hitpoints will be increased by 10, to a maximum of 990 at level 99.
There are also several other boosts which can increase the player's maximum hitpoints:
{| class="wikitable"
!Name!!Type!!Boost
|-
|{{ItemIcon|Dragonfire Shield}}||Equipment||+30 Maximum Hitpoints
|-
|{{PetIcon|Hitpoints}}||[[Pets|Pet]]||+10 Maximum Hitpoints
|-
|Mud Dive||{{Skill|Agility}} Obstacle||+20 Maximum Hitpoints
|-
|Cliff Balance||{{Skill|Agility}} Obstacle||+20 Maximum Hitpoints
|-
|Rocky Waters||{{Skill|Agility}} Obstacle||+50 Maximum Hitpoints
|-
|Raft Building||{{Skill|Agility}} Obstacle||+20 Maximum Hitpoints
|-
|Ice Jump||{{Skill|Agility}} Obstacle||+20 Maximum Hitpoints
|-
!colspan="2"|Total
| +170 Maximum Hitpoints
|}
Hitpoints experience can be earned by dealing damage to [[Monsters]]. 0.133 XP is awarded per point of damage done to a monster. This experience can be increased by 7% by equipping the {{ItemIcon|Gold Emerald Ring}}.
===Recovering Hitpoints===
Hitpoints are passively regenerated once every 10 seconds, with 1% of your max health being gained per interval by default. This can be increased by an additional +1% if the {{ItemIcon|Hitpoints Skillcape}} is equipped.
Equipping the {{ItemIcon|Gold Ruby Ring}} multiplies this amount by 1.1. The {{PrayerIcon|Rapid Heal}} [[Prayer]] further doubles the resulting amount. [[Regeneration Potion|Regeneration Potions]] provide a 3-12% chance to double the amount. These multiplicative bonuses may stack.
Hitpoints may also be replenished by eating [[Food]]. Raising Hitpoints to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Hitpoints Skillcape}} for purchase from the [[Shop]].
{{Icon|Hardcore}} characters will not regenerate hitpoints passively and must eat in order to regain lost HP.
== Skillcape ==
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.
{{SkillcapeInfo}}
== Pet ==
The [[Pets|pet]] can be unlocked by doing any action that provides Hitpoints XP.
{{PetSkillInfo}}
[[Category:Skills]]
[[Category:Skills]]




{{Menu}}
{{Menu}}

Revision as of 01:32, 30 March 2021

This page was last updated for (v0.18.2).
Hitpoints

The Hitpoints skill determines the maximum amount of Hitpoints the player can have and their passive regeneration rate.

Mechanics

Increasing Max Hitpoints

For each Hitpoints level the player has, their maximum hitpoints will be increased by 10, to a maximum of 990 at level 99.

There are also several other boosts which can increase the player's maximum hitpoints:

Name Type Boost
Dragonfire Shield Equipment +30 Maximum Hitpoints
Finn, the Cat Pet +10 Maximum Hitpoints
Mud Dive Agility Obstacle +20 Maximum Hitpoints
Cliff Balance Agility Obstacle +20 Maximum Hitpoints
Rocky Waters Agility Obstacle +50 Maximum Hitpoints
Raft Building Agility Obstacle +20 Maximum Hitpoints
Ice Jump Agility Obstacle +20 Maximum Hitpoints
Total +170 Maximum Hitpoints

Hitpoints experience can be earned by dealing damage to Monsters. 0.133 XP is awarded per point of damage done to a monster. This experience can be increased by 7% by equipping the Gold Emerald Ring.

Recovering Hitpoints

Hitpoints are passively regenerated once every 10 seconds, with 1% of your max health being gained per interval by default. This can be increased by an additional +1% if the File:Hitpoints Skillcape (item).png Hitpoints Skillcape is equipped.

Equipping the Gold Ruby Ring multiplies this amount by 1.1. The Rapid Heal Prayer further doubles the resulting amount. Regeneration Potions provide a 3-12% chance to double the amount. These multiplicative bonuses may stack.

Hitpoints may also be replenished by eating Food. Raising Hitpoints to Hitpoints Level 99 will unlock the File:Hitpoints Skillcape (item).png Hitpoints Skillcape for purchase from the Shop.

Hardcore characters will not regenerate hitpoints passively and must eat in order to regain lost HP.

Skillcape

The skillcape can be purchased from the store for Coins.svg 1,000,000 after the player reaches Hitpoints Level 99.

Skillcape Name Requirements Effect
HP Skillcape HP Skillcape Hitpoints Level 99 +10 Flat Hitpoints Regeneration
Superior Hitpoints Skillcape Superior Hitpoints Skillcape Hitpoints Level 120 +15 Flat Hitpoints Regeneration
+5% Lifesteal

Pet

The pet can be unlocked by doing any action that provides Hitpoints XP.

Pet Name Effect
Finn, the Cat Finn, the Cat +10 Maximum Hitpoints