Difference between revisions of "Hitpoints"
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Hitpoints are passively regenerated once every 10 seconds, with 1 Hitpoint (HP) being gained per interval by default. This amount is increased by 1 for every 10 levels in Hitpoints, and by an additional 10 HP if the [[Hitpoints Skillcape]] is equipped. Equipping the [[Gold Ruby Ring]] increases this amount by 10%. The [[Rapid Heal]] [[Prayer]] doubles the amount. [[Herblore#Combat_Potions|Regeneration Potions]] provide a 3-12% chance to double the amount. These effects are multiplicative. Hitpoints may also be replenished by eating [[Food]]. Raising Hitpoints to level 99 will unlock the [[Hitpoints Skillcape]] for purchase from the [[Shop]]. | Hitpoints are passively regenerated once every 10 seconds, with 1 Hitpoint (HP) being gained per interval by default. This amount is increased by 1 for every 10 levels in Hitpoints, and by an additional 10 HP if the [[Hitpoints Skillcape]] is equipped. Equipping the [[Gold Ruby Ring]] increases this amount by 10%. The [[Rapid Heal]] [[Prayer]] doubles the amount. [[Herblore#Combat_Potions|Regeneration Potions]] provide a 3-12% chance to double the amount. These effects are multiplicative. Hitpoints may also be replenished by eating [[Food]]. Raising Hitpoints to level 99 will unlock the [[Hitpoints Skillcape]] for purchase from the [[Shop]]. | ||
+ | |||
+ | == Skillcape == | ||
+ | |||
+ | The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | !Skillcape !! Name !! Effect | ||
+ | |- | ||
+ | |[[File:{{PAGENAME}} Skillcape (item).svg|60px|link={{PAGENAME}} Skillcape]] || [[{{PAGENAME}} Skillcape]] || +10 HP Regen per interval | ||
+ | |} | ||
+ | |||
== Pet == | == Pet == | ||
− | The pet can be unlocked by doing any action that provides Hitpoints XP. | + | The [[Pets|pet]] can be unlocked by doing any action that provides Hitpoints XP. |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- |
Revision as of 15:28, 25 August 2020
This page is out of date (v0.16.2). |
The Hitpoints skill determines the maximum amount of Hitpoints the player can have and their passive regeneration rate. The player's maximum Hitpoints are calculated by multiplying the Hitpoints skill level by 10. Hitpoints experience can be earned by dealing damage to Monsters. 0.133 XP is awarded per point of damage done to a monster. This experience can be increased by 7% by equipping the Gold Emerald Ring.
Hitpoints are passively regenerated once every 10 seconds, with 1 Hitpoint (HP) being gained per interval by default. This amount is increased by 1 for every 10 levels in Hitpoints, and by an additional 10 HP if the Hitpoints Skillcape is equipped. Equipping the Gold Ruby Ring increases this amount by 10%. The Rapid Heal Prayer doubles the amount. Regeneration Potions provide a 3-12% chance to double the amount. These effects are multiplicative. Hitpoints may also be replenished by eating Food. Raising Hitpoints to level 99 will unlock the Hitpoints Skillcape for purchase from the Shop.
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches
Level 99.
Skillcape | Name | Effect |
---|---|---|
Hitpoints Skillcape | +10 HP Regen per interval |
Pet
The pet can be unlocked by doing any action that provides Hitpoints XP.
Pet | Name | Effect |
---|---|---|
![]() |
Finn, the Cat | +10 Maximum Hitpoints. |
Melvor Idle version v0.18.2 (Released: 6th January 2021) | ||||||||||||||
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Skills:
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Other:![]() | ||||||||||||||
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |