Hitpoints

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Revision as of 20:19, 25 July 2022 by BasChana (talk | contribs) (→‎Increasing Max Hitpoints: nature's blessing ring)
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Hitpoints

The Hitpoints skill determines the maximum amount of Hitpoints the player can have and their passive regeneration rate.

Mechanics

Increasing Max Hitpoints

For each Hitpoints level the player has, their maximum hitpoints will be increased by 10 in Standard and Hardcore.svg Hardcore mode, or by 100 in Adventure.png Adventure mode. The maximum hitpoints of 990 (or 9,900 in Adventure.png Adventure mode) is achieved at level 99.

There are also several other boosts which can increase the player's maximum hitpoints:

Name Type Boost
Dragonfire Shield (item).svg Dragonfire Shield Equipment +30 Maximum Hitpoints
Nature's Blessing Ring (item).png Nature's Blessing Ring Equipment +40 Maximum Hitpoints
Finn, the Cat (pet).png Finn, the Cat Pet +10 Maximum Hitpoints
Mud Dive Agility (skill).svg Agility Obstacle +20 Maximum Hitpoints
Cliff Balance Agility (skill).svg Agility Obstacle +20 Maximum Hitpoints
Rocky Waters Agility (skill).svg Agility Obstacle +50 Maximum Hitpoints
Raft Building Agility (skill).svg Agility Obstacle +20 Maximum Hitpoints
Ice Jump Agility (skill).svg Agility Obstacle +20 Maximum Hitpoints
Total +170 Maximum Hitpoints

Hitpoints experience can be earned by dealing damage to Monsters. 0.133 XP is awarded per point of damage done to a monster. This experience can be increased by 4% by equipping the Gold Emerald Ring (item).svg Gold Emerald Ring.

Recovering Hitpoints

Hitpoints are passively regenerated once every 10 seconds, with 1% of your max health being gained per interval by default. This can be increased with things providing a flat hitpoints regeneration bonus and/or a percentage based regeneration bonus. Percentage based regeneration bonuses are applied after flat regeneration bonuses, further increasing the potency of any flat regeneration bonuses in effect.

The amount of Hitpoints regenerated can be calculated as follows: [math]\text{HP Regenerated} = \left \lfloor \left ( \frac{\text{Player Maximum HP}}{100} + \text{Flat Regeneration Bonus} \right ) \times \left ( 1 + \frac{\text{% Regeneration Bonus}}{100} \right ) \right \rfloor[/math]

Hitpoints may also be replenished by eating Food. Raising Hitpoints to Hitpoints Level 99 will unlock the HP Skillcape (item).svg Hitpoints Skillcape for purchase from the Shop.

Hardcore.svg Hardcore characters will not regenerate hitpoints passively and must eat in order to regain lost HP.

Skillcape

The skillcape can be purchased from the store for Coins.svg 1,000,000 after the player reaches Hitpoints Level 99.

Skillcape Name Effect
HP Skillcape (item).svg HP Skillcape +10 Flat Hitpoints Regen

Pet

The pet can be unlocked by doing any action that provides Hitpoints XP.

Pet Name Effect
Finn, the Cat (pet).png Finn, the Cat +10 Maximum Hitpoints