Hitpoints: Difference between revisions
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{{V|1. | {{V|1.1.2}} | ||
[[File:Hitpoints (skill).svg|thumb|right|Hitpoints]] | [[File:Hitpoints (skill).svg|thumb|150px|right|Hitpoints]] | ||
'''{{PAGENAME}}''' is a {{Icon|Combat}} skill. It is one of three skills (along with {{Skill|Defence}} and {{Skill|Prayer}}) that is used when determining a player or monster's [[Combat Level]]. | |||
The player's Hitpoints skill level affects maximum HP and passive HP regeneration rate. | |||
===Increasing Max | == Mechanics == | ||
For each Hitpoints | === Increasing Max HP === | ||
For each level in the Hitpoints skill, the player's maximum HP will be increased by 10 (100 in {{Icon|Adventure}} mode). Further max HP can be gained from certain equipment or {{Skill|Agility}} obstacles. | |||
=== Recovering HP === | |||
The primary method of recovering HP is by eating [[food]], whether manually or via [[Food#Auto_Eat|Auto Eat]]. Different foods heal the player for different amounts of HP. [[Lifesteal]] can also be used in combat to recover HP based on damage dealt to enemies. If the player would be healed beyond their maximum HP by any means, any excess healing is lost. | |||
By default, the player also passively regenerates 1% of their max HP once every 10 seconds. This amount can be increased or decreased by various modifiers to HP regeneration, which are either percentage-based or flat (a fixed number of HP). Percentage-based regeneration modifiers are applied after flat modifiers. Modifiers also exist that affect the interval between regeneration ticks. | |||
{{Icon|Hardcore}} characters will not regenerate HP passively and must eat food to regain lost HP. | |||
The amount of HP regenerated per interval can be calculated as follows: | |||
<math>\text{HP Regenerated} = \left \lfloor \left ( \frac{\text{Player Maximum HP}}{100} + \text{Flat Regeneration Bonus} \right ) \times \left ( 1 + \frac{\text{% Regeneration Bonus}}{100} \right ) \right \rfloor</math> | <math>\text{HP Regenerated} = \left \lfloor \left ( \frac{\text{Player Maximum HP}}{100} + \text{Flat Regeneration Bonus} \right ) \times \left ( 1 + \frac{\text{% Regeneration Bonus}}{100} \right ) \right \rfloor</math> | ||
Hitpoints | === Gaining Hitpoints XP === | ||
Hitpoints experience can be earned by dealing damage in [[combat]]. Hitpoints XP is earned with all combat styles and attack styles, and is based only on damage dealt, not damage taken by the player. 0.133 XP is awarded per point of damage done to a monster. | |||
{{Icon| | == Skill Level Unlocks == | ||
{{ | Increasing the {{PAGENAME}} skill provides +10 max HP per level (+100 in {{Icon|Adventure}} mode). | ||
{{SkillUnlocks|{{PAGENAME}}}} | |||
== | == Skillcapes == | ||
The standard and superior [[Skillcapes|skillcapes]] for this skill can be purchased from the store for {{GP|1000000}} and {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}} and {{SkillReq|{{PAGENAME}}|120}}, respectively. Reaching {{SkillReq|{{PAGENAME}}|120}} requires the {{Icon|Throne of the Herald Expansion|img=TotH|ext=svg}}. | |||
The [[Skillcapes| | {{SkillcapeInfo}} | ||
{{SkillcapeInfo | |||
== Pet == | == Pet == | ||
This skill's [[Pets|pet]] can be unlocked by performing any action that provides Hitpoints XP. | |||
{{PetSkillInfo}} | {{PetSkillInfo}} | ||
[[Category:Skills]] | [[Category:Skills]] | ||
== Summoning Boosts == | |||
This table shows all the {{Skill|Summoning}} familiars and synergies that provide a {{PAGENAME}}-relevant bonus. | |||
{{SkillSummoningBonusTable|{{PAGENAME}}}} | |||
== Skill Boosts == | |||
=== Maximum HP === | |||
{{ModifierTable|increasedFlatMaxHitpoints|Max HP Bonus|false}} | |||
=== HP Regeneration === | |||
{{ModifierTable|increasedHPRegenFlat,increasedHitpointRegeneration,decreasedRegenerationInterval|Regeneration Bonus|false|displayOtherMods=false}} | |||
{{Menu}} | {{Menu}} |
Latest revision as of 16:07, 12 May 2023
This page is out of date (v1.1.2). |
Hitpoints is a Combat skill. It is one of three skills (along with
Defence and
Prayer) that is used when determining a player or monster's Combat Level.
The player's Hitpoints skill level affects maximum HP and passive HP regeneration rate.
Mechanics
Increasing Max HP
For each level in the Hitpoints skill, the player's maximum HP will be increased by 10 (100 in Adventure mode). Further max HP can be gained from certain equipment or
Agility obstacles.
Recovering HP
The primary method of recovering HP is by eating food, whether manually or via Auto Eat. Different foods heal the player for different amounts of HP. Lifesteal can also be used in combat to recover HP based on damage dealt to enemies. If the player would be healed beyond their maximum HP by any means, any excess healing is lost.
By default, the player also passively regenerates 1% of their max HP once every 10 seconds. This amount can be increased or decreased by various modifiers to HP regeneration, which are either percentage-based or flat (a fixed number of HP). Percentage-based regeneration modifiers are applied after flat modifiers. Modifiers also exist that affect the interval between regeneration ticks.
Hardcore characters will not regenerate HP passively and must eat food to regain lost HP.
The amount of HP regenerated per interval can be calculated as follows:
[math]\displaystyle{ \text{HP Regenerated} = \left \lfloor \left ( \frac{\text{Player Maximum HP}}{100} + \text{Flat Regeneration Bonus} \right ) \times \left ( 1 + \frac{\text{% Regeneration Bonus}}{100} \right ) \right \rfloor }[/math]
Gaining Hitpoints XP
Hitpoints experience can be earned by dealing damage in combat. Hitpoints XP is earned with all combat styles and attack styles, and is based only on damage dealt, not damage taken by the player. 0.133 XP is awarded per point of damage done to a monster.
Skill Level Unlocks
Increasing the Hitpoints skill provides +10 max HP per level (+100 in Adventure mode).
Unlocks | |
---|---|
40 | Trade for ![]() |
50 | Build |
60 | Trade for ![]() |
70 | Trade for ![]() Build Build Build |
75 | Trade for ![]() |
99 | Wear ![]() Wear ![]() Trade for ![]() Build |
100 | Build |
110 | Build |
120 | Wear ![]() Wear ![]() Trade for ![]() |
Skillcapes
The standard and superior skillcapes for this skill can be purchased from the store for 1,000,000 and
10,000,000 after the player reaches
Level 99 and
Level 120, respectively. Reaching
Level 120 requires the
Throne of the Herald Expansion.
Skillcape | Name | Requirements | Effect |
---|---|---|---|
![]() |
HP Skillcape | +10 Flat HP Regen | |
![]() |
+15 Flat HP Regen +5% Lifesteal |
Pet
This skill's pet can be unlocked by performing any action that provides Hitpoints XP.
Pet | Name | Effect |
---|---|---|
![]() |
Finn, the Cat | +10 Maximum Hitpoints |
Summoning Boosts
This table shows all the Summoning familiars and synergies that provide a Hitpoints-relevant bonus.
Familiar 1 | Familiar 2 | Effect | ||
---|---|---|---|---|
Unicorn | +50% Hitpoint Regeneration | |||
Occultist | Unicorn | +200% hitpoint regeneration when the enemy has more combined evasion ratings than the player | ||
Wolf | Yak | Heal for +50% of your damage reduction on attacking an enemy (once per turn) | ||
Minotaur | Unicorn | While using a Melee Weapon, grants +8% of your Melee Maximum Hit as Flat Hitpoints Regen. | ||
Centaur | Unicorn | +7% of Ranged max hit as flat hitpoints regeneration | ||
Witch | Unicorn | +5% of Magic max hit as flat hitpoints regeneration | ||
Cyclops | Unicorn | +150% Hitpoint Regeneration when fighting Slayer Task monsters | ||
Wolf | ![]() |
Heal for +100% of the Target's base Damage Reduction on a successful attack (once per turn) | ||
Unicorn | ![]() |
When a stun is applied to you, heal for +10% of your Max HP | ||
Unicorn | ![]() |
When Sleep is applied to you, heal for +20% of your Max HP | ||
Unicorn | ![]() |
Disables all sources of Lifesteal Heal for +200% of the Target's base Damage Reduction on a successful attack (once per turn) | ||
![]() |
Unicorn | +15 Flat HP Regen |
Skill Boosts
Maximum HP
Source | Type | Max HP Bonus | Other Modifiers |
---|---|---|---|
Agility Obstacle 6 | +50 Maximum Hitpoints | ||
![]() |
Item (Shield, Passive) | +30 Maximum Hitpoints | -30% damage taken from dragonbreath |
Agility Obstacle 4 | +20 Maximum Hitpoints | -4% Damage Reduction +5% Melee Accuracy Bonus +2% Melee Max Hit | |
Agility Obstacle 5 | +20 Maximum Hitpoints | +2 Prayer Point Cost for Prayers +5% Magic Accuracy Bonus +5% Melee Accuracy Bonus +5% Ranged Accuracy Bonus | |
Agility Obstacle 8 | +20 Maximum Hitpoints | +1% Damage Reduction +2% Damage To All Monsters | |
Agility Obstacle 9 | +20 Maximum Hitpoints | +5% Chance to Double Items Globally +5% Food Healing Value +10% Chance to Preserve Resources in Skills +10 Mining Node HP | |
![]() |
Pet | +10 Maximum Hitpoints | |
![]() |
![]() |
+10 Maximum Hitpoints |
HP Regeneration
Source | Type | Regeneration Bonus |
---|---|---|
+50% Hitpoint Regeneration | ||
Agility Pillar | +10 Flat HP Regen | |
![]() |
Item | +30% Hitpoint Regeneration |
![]() |
Item | +60% Hitpoint Regeneration |
![]() |
Item | +100% Hitpoint Regeneration |
![]() |
Item | +150% Hitpoint Regeneration |
![]() |
Item (Amulet, Passive) | -2s Hitpoint Regeneration interval +20% Hitpoint Regeneration |
![]() |
-7.5s Hitpoint Regeneration interval | |
![]() |
Item (Cape) | +10 Flat HP Regen |
![]() |
Item (Cape) | +10 Flat HP Regen |
![]() |
Item (Cape) | +10 Flat HP Regen |
![]() |
+15 Flat HP Regen | |
![]() |
+15 Flat HP Regen | |
![]() |
+15 Flat HP Regen | |
![]() |
Item (Ring, Passive) | +3 Flat HP Regen |
![]() |
Item (Ring, Passive) | +10 Flat HP Regen |
![]() |
Item (Ring, Passive) | +6 Flat HP Regen |
Item (Summon1, Summon2) | +50% Hitpoint Regeneration | |
Prayer | +10 Flat HP Regen | |
Prayer | +20 Flat HP Regen |
Melvor Idle version v1.2.1 (Released: 2nd October 2023) | |||||||||||||||||||
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Skills:
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Other:
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |