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This article is about the Herblore skill. For training the skill, see Herblore/Training.

Herblore is used to make potions that grant bonuses to various skills and combat actions. A single potion has multiple charges and will not be consumed until all the charges are depleted. Potions must first be equipped for use, with each skill having its own potion slot, accessible by selecting the potion icon at the top right of the game screen. The automatic re-use of potions can be enabled through the potion menu.

Raising Herblore to Herblore Level 99 will unlock the Herblore Skillcape (item).svg Herblore Skillcape for purchase from the Shop. Equipping the Herblore Skillcape doubles potion production. Making a potion normally takes 2 seconds. Purchasing the Expanded Knowledge (upgrade).svg Expanded Knowledge upgrade reduces this time by 15% to 1.7 seconds, with Qimican (constellation).svg Qimican reducing the time by up to 15% further.

Mastery Unlocks

Item Mastery Unlocks

Level Unlock
1 Each Mastery Level +0.2% chance to preserve resources for this Potion only.
1 Unlock Tier I Potion
20 Unlock Tier II Potion
50 Unlock Tier III Potion
90 Unlock Tier IV Potion
99 +5% chance to preserve resources for this Potion only.

Potion Tiers

New tiers of potions are unlocked at certain Mastery.svg Mastery levels. Once a tier has been unlocked, new potions brewed will automatically be made at that tier. If you somehow miss a tier, any tier of potion can be obtained through the use of Herblore Potion IV (item).svg Herblore Potions. All tiers of a potion cost the same materials and reward the same experience, providing additional charges and/or more potent effects as the tier increases.

Potions in the bank can be upgraded to the next tier once the player has the appropriate Mastery.svg Mastery level at a 3:1 ratio. For example, a player with Melee Accuracy Potion I (item).svg Mastery.svg Level 20 can convert three Melee Accuracy Potion I (item).svg Melee Accuracy Potion Is into one Melee Accuracy Potion II (item).svg Melee Accuracy Potion II.

Tier Mastery.svg XP to Tier
I 1 0
II 20 4,470
III 50 101,333
IV 90 5,346,332

Mastery Pool Checkpoints

Pool % Pool XP Bonus
10% 1,500,000 xp +5% increased Herblore Mastery XP
25% 3,750,000 xp +3% increased Herblore Skill XP
50% 7,500,000 xp +5% resource preservation chance for Herblore
95% 14,250,000 xp +10% chance to double Potions per action in Herblore
Total Mastery Pool XP 15,000,000


The skillcape can be purchased from the store for Coins.svg 1,000,000 after the player reaches Herblore Level 99.

Skillcape Name Effect
Herblore Skillcape (item).svg Herblore Skillcape x2 Items received from Herblore


The pet can be unlocked by doing any Herblore action.

Pet Name Effect
Gronk (pet).png Gronk +2% Chance to Double Items in Herblore

Acquiring Herbs

Each potion requires both an herb and a secondary ingredient. Secondary ingredients are typically associated with the skill the potion is paired with (e.g. Secret Stardust Potion IV (item).png Secret Stardust Potion and Stardust (item).png Stardust). Herbs can be acquired primarily through planting their seeds in Farming (skill).svg Farming, but can also be acquired through Combat.svg Combat and Thieving (skill).svg Thieving.

Combat Potions

Skill Potions

When using potions that have a chance to activate, a charge is consumed whenever a relevant action is performed, whether or not the potion's effect actually activates for that action.

For example, if using a Bird Nest Potion I (item).svg Bird Nest Potion I, a charge will be consumed every time a log is cut regardless of whether a Bird Nest (item).svg Bird Nest is received.

Summoning Boosts

This table shows all the Summoning (skill).svg Summoning Familiars and Synergies that provide a bonus to Herblore.

Skill Boosts

This table lists most sources of Herblore-specific modifier boosts. For a list of boosts that apply to all skills, see the Skill Boosts page. This list does not contain boosts provided from Mastery.svg Mastery rewards.