Herblore
Herblore is used to make potions that grant bonuses to various skills and combat actions. A single potion has many charges and will not be consumed until all the charges are depleted. Potions must first be equipped for use, with each skill having its own potion slot, accessible by selecting the potion icon at the top right of the game screen. The automatic re-use of potions can be enabled through the Settings or potion menu. Raising Herblore to level 99 will unlock the Herblore Skillcape for purchase from the Shop. Equipping the Herblore Skillcape doubles potion production.
Making a potion normally takes 2 seconds. Purchasing the Expanded Knowledge god upgrade reduces this time by 20% to 1.6 seconds.
Contents
Mastery Unlocks
Each level of Herblore Mastery above one increases the chance to preserve resources by 0.20%.
New tiers of potions are unlocked at certain Mastery levels. Once a tier has been unlocked, new potions brewed will automatically be made at that tier. All tiers of a potion cost the same materials and reward the same experience.
Potions in the bank can be upgraded to the next tier once the player has the appropriate mastery level at a 3:1 ratio. (For example, a player with Level 15
can convert three
Melee Accuracy Potion Is into one
Melee Accuracy Potion II.
Tier | XP to Tier | |
---|---|---|
I | 1 | 0 |
II | 15 | 201 |
III | 40 | 3,103 |
IV | 65 | 37,453 |
Skillcape
The skillcape can be purchased from the store for 1,000,000 after the player reaches
Level 99.
Skillcape | Name | Effect |
---|---|---|
Herblore Skillcape | Produce 2x Potions |
Pet
The pet can be unlocked by doing any Herblore action.
Pet | Name | Effect |
---|---|---|
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Gronk | 2% Chance to brew double Potions |
Acquiring Herbs
Each potion requires both an herb and a secondary ingredient. While secondary ingredients can be acquired in a variety of ways, herbs are acquired exclusively through the Farming skill until the player can make the
Lucky Herb Potion at
Level 50. As such, players looking to train Herblore will need to start by training Farming.
Training Efficiently
As herbs are primarily obtained through Farming, players will often find that herbs are the primary bottleneck on how quickly they can train Herblore. For this reason, it is recommended that players focused on leveling Herblore as quickly as possible attempt to maximize their xp per herb rather than simply crafting the potion that grants them the most XP.
When deciding which herbs to plant you should aim to plant the highest level herb you can use in a potion that only requires one of that herb. This means that although Lemontyle Herbs can be used starting at
Level 40 to make
Fishermans Potions for 36 XP each, continuing to make
Seeing Gold Potions until
Level 45 will give more xp per herb used as Seeing Gold Potions only require one herb instead of two.
Players should also plan ahead and make sure they plant only as many herbs of each type as they'll need. For example, once a player has enough Garum Herbs to reach
Level 15 they should swap to growing
Sourweed Herbs instead as they will give more xp each when used.
Note that these guidelines should be followed only if the player's primary goal is gaining Herblore XP as quickly as possible. Otherwise players should focus their training on potions they plan to use in order to build Mastery XP towards unlocking higher tiers.
Combat Potions
Potion | XP | Ingredients | Tier | Value | Charges | Effect | ||
---|---|---|---|---|---|---|---|---|
Melee Accuracy Potion | 5 | 8 | 1 |
I | 10 | +8% Increased Melee Accuracy Rating | ||
II | 10 | +12% Increased Melee Accuracy Rating | ||||||
III | 10 | +15% Increased Melee Accuracy Rating | ||||||
IV | 20 | +25% Increased Melee Accuracy Rating | ||||||
Melee Evasion Potion | 10 | 10 | 1 |
I | 10 | +8% Increased Melee Evasion Rating | ||
II | 10 | +12% Increased Melee Evasion Rating | ||||||
III | 10 | +15% Increased Melee Evasion Rating | ||||||
IV | 20 | +25% Increased Melee Evasion Rating | ||||||
Ranged Assistance Potion | 15 | 14 | 1 |
I | 5 | +4% Increased Ranged Accuracy & Evasion Rating | ||
II | 5 | +8% Increased Ranged Accuracy & Evasion Rating | ||||||
III | 5 | +12% Increased Ranged Accuracy & Evasion Rating | ||||||
IV | 10 | +20% Increased Ranged Accuracy & Evasion Rating | ||||||
Magic Assistance Potion | 25 | 22 | 1 |
I | 5 | +4% Increased Magic Accuracy & Evasion Rating | ||
II | 5 | +8% Increased Magic Accuracy & Evasion Rating | ||||||
III | 5 | +12% Increased Magic Accuracy & Evasion Rating | ||||||
IV | 10 | +20% Increased Magic Accuracy & Evasion Rating | ||||||
Regeneration Potion | 35 | 31 | 1 |
I | 5 | 3% Increased Hitpoints Regeneration | ||
II | 8 | 5% Increased Hitpoints Regeneration | ||||||
III | 10 | 8% Increased Hitpoints Regeneration | ||||||
IV | 15 | 12% Increased Hitpoints Regeneration | ||||||
Ranged Strength Potion | 45 | 45 | 2 |
I | 5 | 5% Increased Ranged Strength | ||
II | 5 | 10% Increased Ranged Strength | ||||||
III | 5 | 15% Increased Ranged Strength | ||||||
IV | 10 | 25% Increased Ranged Strength | ||||||
Lucky Herb Potion | 50 | 47 | 2 |
I | 8 | 10% Chance for dropped Herb Seeds from killing monsters to turn into grown Herbs and also provide an extra 3 Herbs. | ||
II | 10 | 20% Chance for dropped Herb Seeds from killing monsters to turn into grown Herbs and also provide an extra 3 Herbs. | ||||||
III | 15 | 30% Chance for dropped Herb Seeds from killing monsters to turn into grown Herbs and also provide an extra 3 Herbs. | ||||||
IV | 20 | 50% Chance for dropped Herb Seeds from killing monsters to turn into grown Herbs and also provide an extra 3 Herbs. | ||||||
Divine Potion | 57 | 51 | 1 |
I | 15 | +10% Chance to not consume Prayer Points | ||
II | 20 | +15% Chance to not consume Prayer Points | ||||||
III | 25 | +20% Chance to not consume Prayer Points | ||||||
IV | 30 | +35% Chance to not consume Prayer Points | ||||||
Melee Strength Potion | 60 | 60 | 1 |
I | 5 | +1% Increased Melee Strength | ||
II | 5 | +3% Increased Melee Strength | ||||||
III | 5 | +6% Increased Melee Strength | ||||||
IV | 10 | +10% Increased Melee Strength | ||||||
Magic Damage Potion | 65 | 85 | 1 |
I | 5 | +1% Increased Magic Damage | ||
II | 5 | +5% Increased Magic Damage | ||||||
III | 5 | +10% Increased Magic Damage | ||||||
IV | 5 | +15% Increased Magic Damage | ||||||
Diamond Luck Potion | 85 | 160 | 1 |
I | 5 | Your chance to hit an enemy is lucky (Roll twice, take the better result) | ||
II | 10 | Your chance to hit an enemy is lucky (Roll twice, take the better result) | ||||||
III | 15 | Your chance to hit an enemy is lucky (Roll twice, take the better result) | ||||||
IV | 25 | Your chance to hit an enemy is lucky (Roll twice, take the better result) | ||||||
Damage Reduction Potion | 90 | 180 | 2 |
I | 10 | +2% Damage Reduction | ||
II | 15 | +4% Damage Reduction | ||||||
III | 20 | +6% Damage Reduction | ||||||
IV | 30 | +10% Damage Reduction |
Skill Potions
When using potions that have a chance to activate, a charge is consumed whenever a relevant action is performed, whether or not the potion's effect actually activates for that action.
For example, if using a Bird Nest Potion I, a charge will be consumed every time a log is cut regardless of whether a
Bird Nest is received.
Potion | XP | Ingredients | Tier | Value | Charges | Effect | ||
---|---|---|---|---|---|---|---|---|
Bird Nest Potion | 1 | 5 | 1 |
I | 50 | 5% Bird Nest drop rate | ||
II | 50 | 10% Bird Nest drop rate | ||||||
III | 75 | 15% Bird Nest drop rate | ||||||
IV | 100 | 30% Bird Nest drop rate | ||||||
Controlled Heat Potion | 20 | 18 | 2 |
I | 5 | Automatically relight Bonfires for free using the currently selected Logs. Does not work Offline | ||
II | 10 | Automatically relight Bonfires for free using the currently selected Logs. Does not work Offline | ||||||
III | 15 | Automatically relight Bonfires for free using the currently selected Logs. Does not work Offline | ||||||
IV | 25 | Automatically relight Bonfires for free using the currently selected Logs. Does not work Offline | ||||||
Generous Cook Potion | 32 | 28 | 1 |
I | 15 | +10% chance of producing 2x Cooked Food in Cooking | ||
II | 30 | +20% chance of producing 2x Cooked Food in Cooking | ||||||
III | 40 | +30% chance of producing 2x Cooked Food in Cooking | ||||||
IV | 60 | +50% chance of producing 2x Cooked Food in Cooking | ||||||
Seeing Gold Potion | 36 | 33 | 1 |
I | 20 | 10% chance for Silver Ore to also produce a Gold Bar when smithed | ||
II | 30 | 20% chance for Silver Ore to also produce a Gold Bar when smithed | ||||||
III | 50 | 40% chance for Silver Ore to also produce a Gold Bar when smithed | ||||||
IV | 80 | 75% chance for Silver Ore to also produce a Gold Bar when smithed | ||||||
Fishermans Potion | 40 | 36 | 2 |
I | 5 | +3% chance to catch 2x Fish. | ||
II | 10 | +5% chance to catch 2x Fish. | ||||||
III | 15 | +8% chance to catch 2x Fish. | ||||||
IV | 20 | +12% chance to catch 2x Fish. | ||||||
Skilled Fletching Potion | 42 | 39 | 2 |
I | 20 | 5% chance to receive 2x items per Fletch | ||
II | 30 | 10% chance to receive 2x items per Fletch | ||||||
III | 40 | 15% chance to receive 2x items per Fletch | ||||||
IV | 50 | 25% chance to receive 2x items per Fletch | ||||||
Gentle Hands Potion | 45 | 41 | 1 |
I | 20 | 5% chance for double Thieving rewards | ||
II | 30 | 10% chance for double Thieving rewards | ||||||
III | 40 | 15% chance for double Thieving rewards | ||||||
IV | 50 | 25% chance for double Thieving rewards | ||||||
Crafting Potion | 49 | 41 | 1 |
I | 10 | +5% chance to Double Items in Crafting. | ||
II | 10 | +10% chance to Double Items in Crafting. | ||||||
III | 10 | +15% chance to Double Items in Crafting. | ||||||
IV | 15 | +25% chance to Double Items in Crafting. | ||||||
Perfect Swing Potion | 53 | 53 | 1 |
I | 30 | +10% chance to do zero damage to Ores and Rune Essence Does not work Offline | ||
II | 50 | +20% chance to do zero damage to Ores and Rune Essence Does not work Offline | ||||||
III | 80 | +40% chance to do zero damage to Ores and Rune Essence Does not work Offline | ||||||
IV | 100 | +80% to do zero damage to Ores and Rune Essence Does not work Offline | ||||||
Performance Enhancing Potion | 62 | 61 | 2 |
I | 10 | +2% Decreased Agility Interval | ||
II | 20 | +4% Decreased Agility Interval | ||||||
III | 30 | +6% Decreased Agility Interval | ||||||
IV | 50 | +8% Decreased Agility Interval | ||||||
Elemental Potion | 63 | 63 | 1 |
I | 20 | +5% chance to gain 2 of a random Elemental Rune per Runecraft | ||
II | 30 | +10% chance to gain 4 of a random Elemental Rune per Runecraft | ||||||
III | 40 | +25% chance to gain 6 of a random Elemental Rune per Runecraft | ||||||
IV | 50 | +50% chance to gain 8 of a random Elemental Rune per Runecraft | ||||||
Herblore Potion | 71 | 99 | 3 |
I | 20 | +1% chance to gain a second potion of a random tier | ||
II | 30 | +2% chance to gain a second potion of a random tier | ||||||
III | 40 | +3% chance to gain a second potion of a random tier | ||||||
IV | 60 | +6% chance to gain a second potion of a random tier | ||||||
Generous Harvest Potion | 74 | 112 | 1 |
I | 5 | +5% chance for double harvest. | ||
II | 10 | +10% chance for double harvest. | ||||||
III | 15 | +15% chance for double harvest. | ||||||
IV | 25 | +25% chance for double harvest. |
Melvor Idle version v0.19.2 (Released: 1st April 2021) | ||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |