Difference between revisions of "Herblore"

From Melvor Idle
(→‎Mastery Unlocks: Added a table and some more info.)
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[[File:Herblore (skill).svg|thumb|right|Herblore]]
[[File:Herblore (skill).svg|thumb|right|Herblore]]

Revision as of 05:39, 16 September 2020



Herblore is used to make potions that grant bonuses to various skills and combat actions. A single potion has many charges and will not be consumed until all the charges are depleted. Potions must first be equipped for use, with each skill having its own potion slot, accessible by selecting the potion icon at the top right of the game screen. The automatic re-use of potions can be enabled through the Settings or potion menu. Raising Herblore to level 99 will unlock the Herblore Skillcape (item).svg Herblore Skillcape for purchase from the Shop. Equipping the Herblore Skillcape doubles potion production.

Making a potion normally takes 2 seconds. Purchasing the Expanded Knowledge god upgrade reduces this time by 20% to 1.6 seconds.

Mastery Unlocks

Each level of Herblore Mastery above one increases the chance to preserve resources by 0.20%.

New tiers of potions are unlocked at certain Mastery levels. Once a tier has been unlocked, new potions brewed will automatically be made at that tier. All tiers of a potion cost the same materials and reward the same experience.

Potions in the bank can be upgraded to the next tier once the player has the appropriate mastery level at a 3:1 ratio. (For example, a player with Level 15 Melee Accuracy Potion I Mastery can convert three Melee Accuracy Potion I (item).svg Melee Accuracy Potion Is into one Melee Accuracy Potion II (item).svg Melee Accuracy Potion II.

Tier Mastery.svg XP to Tier
I 1 0
II 15 201
III 40 3,103
IV 65 37,453


The skillcape can be purchased from the store for Coins.svg 1,000,000 after the player reaches Herblore Level 99.

Skillcape Name Effect
Herblore Skillcape (item).svg Herblore Skillcape Produce 2x Potions


The pet can be unlocked by doing any Herblore action.

Pet Name Effect
Gronk (pet).png Gronk 2% Chance to brew double Potions

Acquiring Herbs

Each potion requires both an herb and a secondary ingredient. While secondary ingredients can be acquired in a variety of ways, herbs are acquired exclusively through the Farming (skill).svg Farming skill until the player can make the Lucky Herb Potion I (item).svg Lucky Herb Potion at Herblore Level 50. As such, players looking to train Herblore will need to start by training Farming.

Training Efficiently

As herbs are primarily obtained through Farming (skill).svg Farming, players will often find that herbs are the primary bottleneck on how quickly they can train Herblore. For this reason, it is recommended that players focused on leveling Herblore as quickly as possible attempt to maximize their xp per herb rather than simply crafting the potion that grants them the most XP.

When deciding which herbs to plant you should aim to plant the highest level herb you can use in a potion that only requires one of that herb. This means that although Lemontyle Herb (item).svg Lemontyle Herbs can be used starting at Herblore Level 40 to make Fishermans Potion I (item).svg Fishermans Potions for 36 XP each, continuing to make Seeing Gold Potion I (item).svg Seeing Gold Potions until Herblore Level 45 will give more xp per herb used as Seeing Gold Potions only require one herb instead of two.

Players should also plan ahead and make sure they plant only as many herbs of each type as they'll need. For example, once a player has enough Garum Herb (item).svg Garum Herbs to reach Herblore Level 15 they should swap to growing Sourweed Herb (item).svg Sourweed Herbs instead as they will give more xp each when used.

Note that these guidelines should be followed only if the player's primary goal is gaining Herblore XP as quickly as possible. Otherwise players should focus their training on potions they plan to use in order to build Mastery XP towards unlocking higher tiers.

Combat Potions

Skill Potions

When using potions that have a chance to activate, a charge is consumed whenever a relevant action is performed, whether or not the potion's effect actually activates for that action.

For example, if using a Bird Nest Potion I (item).svg Bird Nest Potion I, a charge will be consumed every time a log is cut regardless of whether a Bird Nest (item).svg Bird Nest is received.

Melvor Idle version v0.19.2 (Released: 1st April 2021)
Attack (skill).svg Attack
Strength (skill).svg Strength
Defence (skill).svg Defence
Hitpoints (skill).svg Hitpoints
Ranged (skill).svg Ranged
Magic (skill).svg Magic
Prayer (skill).svg Prayer
Slayer (skill).svg Slayer
Woodcutting (skill).svg Woodcutting
Fishing (skill).svg Fishing
Firemaking (skill).svg Firemaking
Cooking (skill).svg Cooking
Mining (skill).svg Mining
Smithing (skill).svg Smithing
Thieving (skill).svg Thieving
Farming (skill).svg Farming
Fletching (skill).svg Fletching
Crafting (skill).svg Crafting
Runecrafting (skill).svg Runecrafting
Herblore (skill).svg Herblore
Agility (skill).svg Agility
Alternative Magic (skill).svg Alternative Magic
Other:Man (thieving).svg Beginners Guide Guides.svg Guides Bank Slot (upgrade).svg Bank Combat.svg Combat Mastery.svg Mastery Coins.svg Money Making Shop.svg Shop Easter.svg Easter Eggs Finn, the Cat (pet).png Pets Golden Golbin (pet).svg Golbin Raid
Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables