Herblore: Difference between revisions

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{{V0.16.1}}
{{V0.16.3}}


[[File:Herblore (skill).svg|thumb|right|Herblore]]
[[File:Herblore (skill).svg|thumb|right|Herblore]]
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Making a potion normally takes 2 seconds. Purchasing the [[Expanded Knowledge]] god upgrade reduces this time by 20% to 1.6 seconds.
Making a potion normally takes 2 seconds. Purchasing the [[Expanded Knowledge]] god upgrade reduces this time by 20% to 1.6 seconds.


== Mastery Unlocks ==  
==Mastery Unlocks==
Each level of Herblore [[Mastery]] increases the chance to preserve resources by 0.20%. Raising the mastery level to 15, 40, and 65, will unlock Tier II, Tier III, and Tier IV potions. Once a new potion tier has been unlocked, new potions brewed will automatically be made at that tier for no extra cost.


== Acquiring Herbs ==
===Item Mastery Unlocks===
{{MasteryUnlocks}}
 
====Potion Tiers====
 
New tiers of potions are unlocked at certain Mastery levels. Once a tier has been unlocked, new potions brewed will automatically be made at that tier. All tiers of a potion cost the same materials and reward the same experience.


Each potion requires both an herb and a secondary ingredient. While secondary ingredients can be acquired in a variety of ways, herbs are acquired exclusively through the {{Skill|Farming}} skill until the player can make the {{ItemIcon|Lucky Herb Potion I|Lucky Herb Potion}} at {{SkillReq|Herblore|50}}. As such, players looking to train Herblore will need to start by training Farming.
Potions in the bank can be upgraded to the next tier once the player has the appropriate mastery level at a 3:1 ratio. (For example, a player with {{MasteryReq|Melee Accuracy Potion I|20}} can convert three {{ItemIcon|Melee Accuracy Potion I}}s into one {{ItemIcon|Melee Accuracy Potion II}}.
{|class="wikitable"
!Tier !! {{Icon|Mastery|notext=true}} !! XP to Tier
|-
| I || 1 || 0
|-
| II || 20 || 4470
|-
| III || 50 || 101,333
|-
| IV || 90 || 5,346,332
|}


== Training Efficiently ==
===Mastery Pool Checkpoints===
{{MasteryCheckpoints}}


As herbs are primarily obtained through {{Skill|Farming}}, players will often find that herbs are the primary bottleneck on how quickly they can train Herblore. For this reason, it is recommended that players focused on leveling Herblore as quickly as possible attempt to maximize their xp per herb rather than simply crafting the potion that grants them the most XP.


When deciding which herbs to plant you should aim to plant the highest level herb you can use in a potion that only requires one of that herb. This means that although {{ItemIcon|Lemontyle Herb}}s can be used starting at {{SkillReq|Herblore|40}} to make {{ItemIcon|Fishermans Potion I|Fishermans Potion}}s for 36 XP each, continuing to make {{ItemIcon|Seeing Gold Potion I|Seeing Gold Potion}}s until {{SkillReq|Herblore|45}} will give more xp per herb used as Seeing Gold Potions only require one herb instead of two.
== Skillcape ==


Players should also plan ahead and make sure they plant only as many herbs of each type as they'll need. For example, once a player has enough {{ItemIcon|Garum Herb}}s to reach {{SkillReq|Herblore|15}} they should swap to growing {{ItemIcon|Sourweed Herb}}s instead as they will give more xp each when used.
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.


Note that these guidelines should be followed only if the player's primary goal is gaining Herblore XP as quickly as possible. Otherwise players should focus their training on potions they plan to use in order to build Mastery XP towards unlocking higher tiers.
{| class="wikitable"
|-
!Skillcape !! Name !! Effect
|-
|[[File:{{PAGENAME}} Skillcape (item).svg|60px|link={{PAGENAME}} Skillcape]] || [[{{PAGENAME}} Skillcape]] || Produce 2x Potions
|}


== Pet ==
== Pet ==
The pet can be unlocked by doing any Herblore action.
The [[Pets|pet]] can be unlocked by doing any Herblore action.
{| class="wikitable"
{| class="wikitable"
|-
|-
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| [[File:Gronk (pet).png|60px]] || [[Gronk]] || 2% Chance to brew double Potions
| [[File:Gronk (pet).png|60px]] || [[Gronk]] || 2% Chance to brew double Potions
|}
|}
== Acquiring Herbs ==
Each potion requires both an herb and a secondary ingredient. While secondary ingredients can be acquired in a variety of ways, herbs are acquired exclusively through the {{Skill|Farming}} skill until the player can make the {{ItemIcon|Lucky Herb Potion I|Lucky Herb Potion}} at {{SkillReq|Herblore|50}}. As such, players looking to train Herblore will need to start by training Farming.
== Training Efficiently ==
As herbs are primarily obtained through {{Skill|Farming}}, players will often find that herbs are the primary bottleneck on how quickly they can train Herblore. For this reason, it is recommended that players focused on levelling Herblore as quickly as possible attempt to maximize their XP per herb rather than simply crafting the potion that grants them the most XP.
When deciding which herbs to plant you should aim to plant the highest level herb you can use in a potion that only requires one of that herb. This means that although {{ItemIcon|Lemontyle Herb}}s can be used starting at {{SkillReq|Herblore|40}} to make {{ItemIcon|Fishermans Potion I|Fishermans Potion}}s for 36 XP each, continuing to make {{ItemIcon|Seeing Gold Potion I|Seeing Gold Potion}}s until {{SkillReq|Herblore|45}} will give more xp per herb used as Seeing Gold Potions only require one herb instead of two.
Players should also plan ahead and make sure they plant only as many herbs of each type as they will need. For example, once a player has enough {{ItemIcon|Garum Herb}}s to reach {{SkillReq|Herblore|15}} they should swap to growing {{ItemIcon|Sourweed Herb}}s instead as they will give more xp each when used.
Note that these guidelines should be followed only if the player's primary goal is gaining Herblore XP as quickly as possible. Otherwise players should focus their training on potions they plan to use in order to build Mastery XP towards unlocking higher tiers.


== Combat Potions ==
== Combat Potions ==

Revision as of 15:07, 15 October 2020

Template:V0.16.3

Herblore

Herblore is used to make potions that grant bonuses to various skills and combat actions. A single potion has many charges and will not be consumed until all the charges are depleted. Potions must first be equipped for use, with each skill having its own potion slot, accessible by selecting the potion icon at the top right of the game screen. The automatic re-use of potions can be enabled through the Settings or potion menu. Raising Herblore to level 99 will unlock the Herblore Skillcape for purchase from the Shop. Equipping the Herblore Skillcape doubles potion production.

Making a potion normally takes 2 seconds. Purchasing the Expanded Knowledge god upgrade reduces this time by 20% to 1.6 seconds.

Mastery Unlocks

Item Mastery Unlocks

Level Unlock
1 Each Mastery Level +0.2% chance to preserve resources for this Potion only.
1 Unlock Tier I Potion
20 Unlock Tier II Potion
50 Unlock Tier III Potion
90 Unlock Tier IV Potion
99 +5% chance to preserve resources for this Potion only.

Potion Tiers

New tiers of potions are unlocked at certain Mastery levels. Once a tier has been unlocked, new potions brewed will automatically be made at that tier. All tiers of a potion cost the same materials and reward the same experience.

Potions in the bank can be upgraded to the next tier once the player has the appropriate mastery level at a 3:1 ratio. (For example, a player with Level 20 can convert three Melee Accuracy Potion Is into one Melee Accuracy Potion II.

Tier XP to Tier
I 1 0
II 20 4470
III 50 101,333
IV 90 5,346,332

Mastery Pool Checkpoints

Pool % Pool XP Bonus
10% 2,600,000 xp +5% Herblore Mastery XP
25% 6,500,000 xp +3% Herblore Skill XP
50% 13,000,000 xp +5% resource preservation chance for Herblore
95% 24,700,000 xp +10% chance to double Potions per action in Herblore
Total Mastery Pool XP 26,000,000


Skillcape

The skillcape can be purchased from the store for Coins.svg 1,000,000 after the player reaches Herblore Level 99.

Skillcape Name Effect
Herblore Skillcape (item).svg Herblore Skillcape Produce 2x Potions

Pet

The pet can be unlocked by doing any Herblore action.

Pet Name Effect
Gronk (pet).png Gronk 2% Chance to brew double Potions

Acquiring Herbs

Each potion requires both an herb and a secondary ingredient. While secondary ingredients can be acquired in a variety of ways, herbs are acquired exclusively through the Farming skill until the player can make the Lucky Herb Potion at Herblore Level 50. As such, players looking to train Herblore will need to start by training Farming.

Training Efficiently

As herbs are primarily obtained through Farming, players will often find that herbs are the primary bottleneck on how quickly they can train Herblore. For this reason, it is recommended that players focused on levelling Herblore as quickly as possible attempt to maximize their XP per herb rather than simply crafting the potion that grants them the most XP.

When deciding which herbs to plant you should aim to plant the highest level herb you can use in a potion that only requires one of that herb. This means that although Lemontyle Herbs can be used starting at Herblore Level 40 to make Fishermans Potions for 36 XP each, continuing to make Seeing Gold Potions until Herblore Level 45 will give more xp per herb used as Seeing Gold Potions only require one herb instead of two.

Players should also plan ahead and make sure they plant only as many herbs of each type as they will need. For example, once a player has enough Garum Herbs to reach Herblore Level 15 they should swap to growing Sourweed Herbs instead as they will give more xp each when used.

Note that these guidelines should be followed only if the player's primary goal is gaining Herblore XP as quickly as possible. Otherwise players should focus their training on potions they plan to use in order to build Mastery XP towards unlocking higher tiers.

Combat Potions

Skill Potions

When using potions that have a chance to activate, a charge is consumed whenever a relevant action is performed, whether or not the potion's effect actually activates for that action.

For example, if using a Bird Nest Potion I, a charge will be consumed every time a log is cut regardless of whether a Bird Nest is received.