Hardcore Combat Only: Difference between revisions

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* {{ItemIcon|Ancient Sword}} with its 25% chance for Life Leech (25% healing from damage dealt)
* {{ItemIcon|Ancient Sword}} with its 25% chance for Life Leech (25% healing from damage dealt)
* {{ItemIcon|Warlock Amulet}} with its 20% healing from damage done from spells.
* {{ItemIcon|Warlock Amulet}} with its 20% healing from damage done from spells.
* {{Skill|Slayer|Slayer Shop}}
** {{ShopIcon|Basic Resupply}}
** {{ShopIcon|Standard Resupply}}
** {{ShopIcon|Generous Resupply}}


===Known alternatives===
===Known alternatives and history===
Note: This may not 100% accurate, and should be revised.


Some people play alternative versions of this gamemode.
While HCCO is believed to having been created by CoolRox, they never played this game mode themselves. From the recorded history, it is not entirely known who was the first player who took this challenge seriously, although it's possible it was bad_name_2009#6633. Regardless, some honorable mentions are 8992#7954, JHawk55#8345, Nomeru#4261 who all played a non-official hardcore version of this gamemode (where regen applied).


One of these variants (called HCCO 12 Bank Slots or HCCO12B) includes limiting themselves to the starting 12 bank slots.  
After Hardcore was introduced, the only way to actually start a character in this game mode was by doing one of two things:
* Spam {{ItemIcon|Lemonade}} from the [[Easter Eggs|Easter egg]]
* Fight the {{MonsterIcon|Confused Pirate}}, and flee before they hit you (since they have a slower attack than the player).


Another style (called Hardcore No Gathering, or HCNG), allows using some non-combat skills, but none of the gathering-skills. This means they can't use {{Skill|Woodcutting}}, {{Skill|Fishing}}, {{Skill|Mining}}, {{Skill|Farming}}, but they can use the resources they gain from killing enemies. As a note, they will not be able to level {{Skill|Firemaking}}, as there is no way to obtain {{ItemIcon|Normal Logs}} without {{Skill|Woodcutting}}.
After seeing that HCCO was feasibly possible, some player figured out "Why not play it with no extra bank slots, instead?", and created what eventually became a trend amongst the challenger-community. There are a few noteworthy players including IzzyYSN#0220, and Hashtronomy#9283.


{{Menu}}
{{Menu}}
[[Category:Guides]]
[[Category:Guides]]

Revision as of 13:17, 18 December 2020

This page was last updated for (v0.17.0).

Hardcore Combat Only (HCCO) is a community created Game Mode, where a player's Character is only allowed to use combat skills in Hardcore mode. This means the player will only be allowed to level Attack, Strength, Defence, Hitpoints, Ranged, Magic, Prayer, and Slayer.

The entire gameplay consists of fighting enemies in different areas, and trying to reach end-game bosses, without ever touching any of the non-combat skills, or ever dying.

There's also a Google Sheets with highscores and some number crunching made by the community of the various players who play this gamemode. Hit mazunki [they/them]#3247 up on Discord if you wanna join or view it. Similarly, 8992#7954 has made a completion log script to hide unavailable items, which you can find at GreasyFork.

There is a guide for this gamemode available at HCCO/Guide.

Differences

Since we're playing Hardcore, there are some important parts to keep in mind:

  • No natural HP regeneration/s.
  • We start with 12 bank slots, capped to 80 (+ slots gained from Bank Slot Tokens after hitting 80 cap)
  • Harder penalties for being on the weak corner of Combat Triangle.
  • Permanent death

To regain Hitpoints, our choices are very limited:

Known alternatives and history

Note: This may not 100% accurate, and should be revised.

While HCCO is believed to having been created by CoolRox, they never played this game mode themselves. From the recorded history, it is not entirely known who was the first player who took this challenge seriously, although it's possible it was bad_name_2009#6633. Regardless, some honorable mentions are 8992#7954, JHawk55#8345, Nomeru#4261 who all played a non-official hardcore version of this gamemode (where regen applied).

After Hardcore was introduced, the only way to actually start a character in this game mode was by doing one of two things:

After seeing that HCCO was feasibly possible, some player figured out "Why not play it with no extra bank slots, instead?", and created what eventually became a trend amongst the challenger-community. There are a few noteworthy players including IzzyYSN#0220, and Hashtronomy#9283.