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Hardcore Combat Only: Difference between revisions

From Melvor Idle
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* {{ItemIcon|Ancient Sword}} with its 25% chance for Life Leech (25% healing from damage dealt)
* {{ItemIcon|Ancient Sword}} with its 25% chance for Life Leech (25% healing from damage dealt)
* [[Fervor I]] auroras, with 5/10/15% healing of damage done.
* [[Fervor I]] auroras, with 5/10/15% healing of damage done.
* {{ItemIcon|Warlock Amulet}} with its 20% healing from damage done from spells.


===Known alternatives===
===Known alternatives===
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Some people play alternative versions of this gamemode.
Some people play alternative versions of this gamemode.


One of these variants (called HCCO 12 Bank Slots or HCCO12B) includes limiting themselves to the starting 12 bank slots. Another style allows using some non-combat skills, but none of the gathering-skills. This means they can't use {{Skill|Woodcutting}}, {{Skill|Fishing}}, {{Skill|Mining}}, {{Skill|Farming}}, but they can use the resources they gain from killing enemies. As a note, they will not be able to level {{Skill|Firemaking}}, as there is no way to obtain {{ItemIcon|Normal Logs}} without {{Skill|Woodcutting}}.
One of these variants (called HCCO 12 Bank Slots or HCCO12B) includes limiting themselves to the starting 12 bank slots.  
 
Another style (called Hardcore No Gathering, or HCNG), allows using some non-combat skills, but none of the gathering-skills. This means they can't use {{Skill|Woodcutting}}, {{Skill|Fishing}}, {{Skill|Mining}}, {{Skill|Farming}}, but they can use the resources they gain from killing enemies. As a note, they will not be able to level {{Skill|Firemaking}}, as there is no way to obtain {{ItemIcon|Normal Logs}} without {{Skill|Woodcutting}}.


==Starting out==
==Starting out==
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