Hardcore: Difference between revisions

From Melvor Idle
(Added a brief page mentioning Hardcore mode.)
 
(linking the central Game Mode page)
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[[File:Hardcore.svg|thumb|right]]
[[File:Hardcore.svg|thumb|right]]
'''Hardcore''' mode is a game mode that can be chosen when creating a new character. There is no way to change a character from one game mode to another after creation. Hardcore characters are deleted upon [[Combat#Death|Death]] and also have several penalties that apply while playing:
'''Hardcore''' mode is a [[Game Mode]] that can be chosen when creating a new character. There is no way to change a character from one game mode to another after creation. Hardcore characters are deleted upon [[Combat#Death|Death]] and also have several penalties that apply while playing:


* {{Skill|Hitpoints}} do not passively regenerate
* {{Skill|Hitpoints}} do not passively regenerate
* The [[Bank]] is limited to a max of 80 slots (The bank only has 12 slots at the beginning of the game, just like normal, but no more than 80 total can be acquired)
* The [[Bank]] is limited to a max of 80 slots (The bank only has 12 slots at the beginning of the game, just like normal, but no more than 80 total can be acquired)
* The [[Combat Triangle]] penalties for using the combat style that is weak against the current enemy are increased.
* The [[Combat Triangle]] penalties for using the combat style that is weak against the current enemy are increased.

Revision as of 21:26, 3 December 2020

Hardcore.svg

Hardcore mode is a Game Mode that can be chosen when creating a new character. There is no way to change a character from one game mode to another after creation. Hardcore characters are deleted upon Death and also have several penalties that apply while playing:

  • Hitpoints do not passively regenerate
  • The Bank is limited to a max of 80 slots (The bank only has 12 slots at the beginning of the game, just like normal, but no more than 80 total can be acquired)
  • The Combat Triangle penalties for using the combat style that is weak against the current enemy are increased.