HCCO/Guide/5: Difference between revisions

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'''To start, you should have:''' Full {{ItemIcon|(G) Rune Platebody|(G) Rune Armour|nolink=true}}, {{ItemIcon|Paladin Gloves}}, {{ItemIcon|Elite Amulet of Strength}}, {{Skill|Attack|70|nolink=true}} / {{Skill|Strength|80|nolink=true}} / {{Skill|Defence|80|nolink=true}}, {{ItemIcon|Sunset Rapier}}, {{UpgradeIcon|Auto Eat - Tier III}} <br>
'''To start, you should have:''' Full {{ItemIcon|(G) Adamant Platebody|(G) Adamant Armour|nolink=true}} or Full {{ItemIcon|(G) Rune Platebody|(G) Rune Armour|nolink=true}}, {{ItemIcon|Paladin Gloves}}, {{ItemIcon|Elite Amulet of Strength}}, {{Skill|Attack|80|nolink=true}} / {{Skill|Strength|80|nolink=true}} / {{Skill|Defence|80|nolink=true}}, {{ItemIcon|Sunset Rapier}}, {{UpgradeIcon|Auto Eat - Tier III}} <br>
'''At the end, you should have:''' Full {{ItemIcon|(G) Ancient Platebody|(G) Ancient Armour|nolink=true}}, {{ItemIcon|Paladin Gloves}}, {{ItemIcon|Elite Amulet of Defence}}, {{Skill|Attack|90|nolink=true}} / {{Skill|Strength|99|nolink=true}} / {{Skill|Defence|90|nolink=true}}, {{ItemIcon|Dragonfire Shield}}, {{ItemIcon|Sandstorm Ring}}
'''At the end, you should have:''' Full {{ItemIcon|(G) Ancient Platebody|(G) Ancient Armour|nolink=true}}, {{ItemIcon|Paladin Gloves}}, {{ItemIcon|Elite Amulet of Defence}}, {{Skill|Hitpoints|88|nolink=true}}+, {{ItemIcon|Dragonfire Shield}}, {{ItemIcon|Sandstorm Ring}}
</div><includeonly>[[HCCO/Guide/5|Press here if you are ready]]</includeonly></onlyinclude>
</div><includeonly>[[HCCO/Guide/5|Press here if you are ready]]</includeonly></onlyinclude>


{{ItemIcon|Elite Amulet of Defence}} from upgrading {{ItemIcon|Amulet of Defence|Amulets of Defence}}, which are dropped by {{MonsterIcon|Purple Goo Monster|Purple Goo Monsters}}, and {{ItemIcon|Silver Diamond Ring}}, dropped by {{MonsterIcon|Mummy|Mummies}}, are our best friends for now; the limiting factor for the remaining dungeons is how much DR you have access to.
{{ItemIcon|Elite Amulet of Defence}} from upgrading {{ItemIcon|Amulet of Defence|Amulets of Defence}}, which are dropped by {{MonsterIcon|Purple Goo Monster|Purple Goo Monsters}}, and {{ItemIcon|Silver Diamond Ring}}, dropped by {{MonsterIcon|Mummy|Mummies}}, are our best friends for now; the limiting factor for the remaining dungeons is how much DR you have access to.


Now that you've got full {{ItemIcon|(G) Rune Platebody|Rune (G) Armour|nolink=true}} and {{ItemIcon|Paladin Gloves|nolink=true}} for 32% DR, {{Skill|Hitpoints|notext=true}} 880 Hitpoints will allow you to idle {{ZoneIcon|Volcanic Cave}} for your first useful cape, the {{ItemIcon|Fire Cape}}. At this point, you can expect to eat around {{Skill|Hitpoints|notext=true}} 30,000 HP worth of food per kill without {{Skill|Prayer}}.
If you've only got {{ItemIcon|(G) Adamant Platebody|(G) Adamant Armour|nolink=true}}, you will need about 920 Hitpoints. If you've got full {{ItemIcon|(G) Rune Platebody|Rune (G) Armour|nolink=true}} and {{ItemIcon|Paladin Gloves|nolink=true}} for 32% DR, {{Skill|Hitpoints|notext=true}} 880 Hitpoints instead will allow you to idle {{ZoneIcon|Volcanic Cave}}. Always make sure to use Can I Idle to verify your specific gear setup before committing to any idle adventure. Regardless of which option you choose, the reward for the dungeon is a very useful cape, the {{ItemIcon|Fire Cape}}, which boasts a very nice 2% DR. If you are just slightly below the threshold needed to idle the dungeon, you can opt to clear it once manually and then use the DR from the {{ItemIcon|Fire Cape}} to idle afterwards. The only dangerous part is the final boss {{MonsterIcon|Malcs, the Guardian of Melvor}}, who has a very slow and predictable attack pattern and can easily be manual eaten to avoid lethal damage.  


At this point, you should be using {{ItemIcon|Standard Resupply|Standard Resupplies}} for your food needs. If you prefer to fight monsters instead, then {{MonsterIcon|Sweaty Monster|Sweaty Monsters}} for {{ItemIcon|Salmon}} and {{ItemIcon|Lobster}} will reduce your overall time spent farming food. Expect to get food equivalent to 10.2 HP/kill in {{ItemIcon|Salmon}}, 6.25 HP/kill in {{ItemIcon|Lobster}}, and 2.3 HP/kill in {{ItemIcon|Shark}}.
At this point, your main sources of food are {{MonsterIcon|Raging Horned Elite}} (higher food/hr, more GP/hr but no prayer or bolts) or {{ItemIcon|Standard Resupply|Standard Resupplies}} (if you need prayer or bolts). Use {{ItemIcon|Ancient Sword}} for farming if you have it, otherwise {{ItemIcon|Sunset Rapier}}.


Once you have the {{ItemIcon|Fire Cape|nolink=true}}, you can farm the {{ItemIcon|Sandstorm Ring}} from {{MonsterIcon|Sand Beast|Sand Beasts}}, which will be your best-in-slot {{Skill|Attack|Melee}} DPS ring. You can even use {{PrayerIcon|Safeguard}} if you'd like to farm it sooner, as it will speed up your {{ZoneIcon|Volcanic Cave|nolink=true}} clears.
Once you have the {{ItemIcon|Fire Cape|nolink=true}}, you can farm the {{ItemIcon|Sandstorm Ring}} from {{MonsterIcon|Sand Beast|Sand Beasts}}, which will be your best-in-slot {{Skill|Attack|Melee}} DPS ring for awhile. You can even use {{PrayerIcon|Safeguard}} if you'd like to farm it sooner, as it will speed up your {{ZoneIcon|Volcanic Cave|nolink=true}} clears.


Hopefully you find the {{ZoneIcon|Volcanic Cave|nolink=true}} comfortable, as the goal is to get the {{ItemIcon|Ancient Platebody}}, {{ItemIcon|Ancient Platelegs}}, {{ItemIcon|Ancient Helmet}}, and {{ItemIcon|Ancient Shield}}. There are no Ancient Boots and {{ItemIcon|Dragon Boots}} are unobtainable on HCCO (as is the {{ItemIcon|Dragon Helmet}},) so you'll continue rocking your {{ItemIcon|(G) Rune Boots}} for quite a while. Getting the {{ItemIcon|Dragon Platebody}} and/or {{ItemIcon|Dragon Platelegs}} is only useful if you plan to upgrade them to (G), as you still need the extra DR that comes from the (G) upgrade.  
Hopefully you find the {{ZoneIcon|Volcanic Cave|nolink=true}} comfortable, as the goal is to get the {{ItemIcon|Ancient Platebody}}, {{ItemIcon|Ancient Platelegs}}, {{ItemIcon|Ancient Helmet}}, and {{ItemIcon|Ancient Shield}}. There are no Ancient Boots and {{ItemIcon|Dragon Boots}} are unobtainable on CO (as is the {{ItemIcon|Dragon Helmet}}), so you'll continue rocking your {{ItemIcon|(G) Rune Boots}} for quite a while. Do not worry about getting the {{ItemIcon|Dragon Platebody}} and/or {{ItemIcon|Dragon Platelegs}} as you will want to save your bars for {{ItemIcon|(G) Ancient Platebody|(G) Ancient armour|nolink=true}}. You should also start using {{Skill|Prayer}} obtained from {{ItemIcon|Standard Resupply|Standard Resupplies}} to help speed up the dungeon and save food. You should expect to use about {{ItemIcon|Trout|qty=1.5k-4k}} per hour, depending on how many {{ItemIcon|(G) Ancient Platebody|(G) Ancient pieces}} you have obtained for additional DR and dps.


Once you get your full {{ItemIcon|Ancient Platebody|Ancient Armour|nolink=true}}, make another visit to {{MonsterIcon|Statue|Statues|nolink=true}} to finish off gathering {{ItemIcon|Gold Bar|Gold Bars|nolink=true}} and {{ItemIcon|Silver Bar|Silver Bars|nolink=true}} and upgrade everything to (G). Luckily the {{ItemIcon|Elite Chest|Elite Chests}} you've been opening also drop plenty of {{ItemIcon|Silver Bar|Silver Bars|nolink=true}} and {{ItemIcon|Gold Bar|Gold Bars|nolink=true}}.  
Once you get your full {{ItemIcon|Ancient Platebody|Ancient Armour|nolink=true}}, make another visit to {{MonsterIcon|Statue|Statues|nolink=true}} to finish off gathering {{ItemIcon|Gold Bar|Gold Bars|nolink=true}} and {{ItemIcon|Silver Bar|Silver Bars|nolink=true}} and upgrade everything to (G). Luckily the {{ItemIcon|Elite Chest|Elite Chests}} you've been opening also drop plenty of {{ItemIcon|Silver Bar|Silver Bars|nolink=true}} and {{ItemIcon|Gold Bar|Gold Bars|nolink=true}}.  
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After getting the {{ItemIcon|(G) Ancient Shield}}, there's nothing stopping you from immediately upgrading it again to the {{ItemIcon|Dragonfire Shield}}, so head to the {{MonsterIcon|Green Dragon|Green Dragons}} to get {{ItemIcon|Dragon Bones|qty=7050}}. You can alternatively wait until getting some {{Skill|Ranged}} levels, as {{MonsterIcon|Green Dragon|Green Dragons|nolink=true}} are slightly weaker to {{Skill|Magic}} and {{Skill|Ranged|nolink=true}} than to {{Skill|Attack|Melee|nolink=true}}, but at this level, you shouldn't have any trouble, and the 8% DR of the {{ItemIcon|Dragonfire Shield|nolink=true}} will be very useful as a {{Skill|Magic|nolink=true}} and {{Skill|Ranged|nolink=true}} offhand for God dungeons.
After getting the {{ItemIcon|(G) Ancient Shield}}, there's nothing stopping you from immediately upgrading it again to the {{ItemIcon|Dragonfire Shield}}, so head to the {{MonsterIcon|Green Dragon|Green Dragons}} to get {{ItemIcon|Dragon Bones|qty=7050}}. You can alternatively wait until getting some {{Skill|Ranged}} levels, as {{MonsterIcon|Green Dragon|Green Dragons|nolink=true}} are slightly weaker to {{Skill|Magic}} and {{Skill|Ranged|nolink=true}} than to {{Skill|Attack|Melee|nolink=true}}, but at this level, you shouldn't have any trouble, and the 8% DR of the {{ItemIcon|Dragonfire Shield|nolink=true}} will be very useful as a {{Skill|Magic|nolink=true}} and {{Skill|Ranged|nolink=true}} offhand for God dungeons.


Once you have full {{ItemIcon|(G) Ancient Platebody|(G) Ancient Armour|nolink=true}} and {{ItemIcon|Dragonfire Shield|nolink=true}} for 43% DR (or 40% with {{ItemIcon|Amulet of Looting}} and {{ItemIcon|Sandstorm Ring|nolik=true}}, it's time to grind any remaining melee skills to ideally at least {{Skill|Attack|90|nolink=true}} / {{Skill|Strength|99|nolink=true}} / {{Skill|Defence|90|nolink=true}} while working your way towards {{SkillReq|Slayer|70}} for your next food upgrade - {{ItemIcon|Trout|nolink=true}} from {{MonsterIcon|Raging Horned Elite|Raging Horned Elites}} or RHE; you can also take advantage of the {{ItemIcon|Gold Emerald Ring}} from {{MonsterIcon|Mummy|Mummies}} to speed up stat grinding.
Once you have full {{ItemIcon|(G) Ancient Platebody|(G) Ancient Armour|nolink=true}} and {{ItemIcon|Dragonfire Shield|nolink=true}} for 43% DR (or 40% with {{ItemIcon|Amulet of Looting}} and {{ItemIcon|Sandstorm Ring|nolik=true}}, it's time to grind any remaining melee skills to ideally at least {{Skill|Attack|90|nolink=true}}+ / {{Skill|Strength|90|nolink=true}}+ / {{Skill|Defence|90|nolink=true}}+ while working your way towards {{SkillReq|Slayer|80}} for your next upgrades from {{ZoneIcon|Shrouded Badlands}}.


Once you get to this point, you can expect 447.8 HP in food for every kill! Once you start killing {{MonsterIcon|Raging Horned Elite|Raging Horned Elites|nolink=true}}, hold onto the {{ItemIcon|Ancient Arrows}} they drop as they're your best arrows, even though they can't be equipped until {{SkillReq|Ranged|70}}. Additionally, the {{ItemIcon|Large Horn|Large Horns}} that they drop will likely replace {{MonsterIcon|Master Farmer|Master Farmers}} for GP farming, as the GP/hr is about the same (not to mention the food, arrows, and {{Skill|Prayer}} points you're getting), with a much lower bank demand.
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Latest revision as of 07:44, 21 February 2023

To start, you should have: Full (G) Adamant Armour or Full (G) Rune Armour, Paladin Gloves, Elite Amulet of Strength, 80 / 80 / 80, Sunset Rapier, Auto Eat - Tier III
At the end, you should have: Full (G) Ancient Armour, Paladin Gloves, Elite Amulet of Defence, 88+, Dragonfire Shield, Sandstorm Ring

Elite Amulet of Defence from upgrading Amulets of Defence, which are dropped by Purple Goo Monsters, and Silver Diamond Ring, dropped by Mummies, are our best friends for now; the limiting factor for the remaining dungeons is how much DR you have access to.

If you've only got (G) Adamant Armour, you will need about 920 Hitpoints. If you've got full Rune (G) Armour and Paladin Gloves for 32% DR, 880 Hitpoints instead will allow you to idle Volcanic Cave. Always make sure to use Can I Idle to verify your specific gear setup before committing to any idle adventure. Regardless of which option you choose, the reward for the dungeon is a very useful cape, the Fire Cape, which boasts a very nice 2% DR. If you are just slightly below the threshold needed to idle the dungeon, you can opt to clear it once manually and then use the DR from the Fire Cape to idle afterwards. The only dangerous part is the final boss Malcs, the Guardian of Melvor, who has a very slow and predictable attack pattern and can easily be manual eaten to avoid lethal damage.

At this point, your main sources of food are Raging Horned Elite (higher food/hr, more GP/hr but no prayer or bolts) or Standard Resupplies (if you need prayer or bolts). Use Ancient Sword for farming if you have it, otherwise Sunset Rapier.

Once you have the Fire Cape, you can farm the Sandstorm Ring from Sand Beasts, which will be your best-in-slot Melee DPS ring for awhile. You can even use Safeguard if you'd like to farm it sooner, as it will speed up your Volcanic Cave clears.

Hopefully you find the Volcanic Cave comfortable, as the goal is to get the Ancient Platebody, Ancient Platelegs, Ancient Helmet, and Ancient Shield. There are no Ancient Boots and Dragon Boots are unobtainable on CO (as is the Dragon Helmet), so you'll continue rocking your (G) Rune Boots for quite a while. Do not worry about getting the Dragon Platebody and/or Dragon Platelegs as you will want to save your bars for (G) Ancient armour. You should also start using Prayer obtained from Standard Resupplies to help speed up the dungeon and save food. You should expect to use about 1.5k-4k Trout per hour, depending on how many (G) Ancient pieces you have obtained for additional DR and dps.

Once you get your full Ancient Armour, make another visit to Statues to finish off gathering Gold Bars and Silver Bars and upgrade everything to (G). Luckily the Elite Chests you've been opening also drop plenty of Silver Bars and Gold Bars.

In total, you'll need 6,000 Silver Bars and 10,000 Gold Bars for full (G) Ancient Armour. If you get all the Silver Bars you need, move to Purple Goo Monsters for faster Gold Bars. You can also hold onto the Amulets of Fury for the Fury of the Elemental Zodiacs grind later; you'll need 10 Fury Amulets in total.

After getting the (G) Ancient Shield, there's nothing stopping you from immediately upgrading it again to the Dragonfire Shield, so head to the Green Dragons to get 7,050 Dragon Bones. You can alternatively wait until getting some Ranged levels, as Green Dragons are slightly weaker to Magic and Ranged than to Melee, but at this level, you shouldn't have any trouble, and the 8% DR of the Dragonfire Shield will be very useful as a Magic and Ranged offhand for God dungeons.

Once you have full (G) Ancient Armour and Dragonfire Shield for 43% DR (or 40% with Amulet of Looting and Sandstorm Ring, it's time to grind any remaining melee skills to ideally at least 90+ / 90+ / 90+ while working your way towards Slayer Level 80 for your next upgrades from Shrouded Badlands.

HCCO/Guide/4 HCCO/Guide HCCO/Guide/6