HCCO/Guide/13: Difference between revisions

m
Line 148: Line 148:
}}
}}


Like all other dungeon bosses, {{MonsterIcon|Lady Darkheart}} can heal, so one must have enough DPS to break through her healing mechanic. This build relies on stun-chaining with {{ItemIcon|Lightning Coil 2H Staff}} to prevent her from healing, so the variance in kill times can be quite drastic. One can also speed up the dungeon considerably by swapping out low DPS items (mostly the {{ItemIcon|Guardian Amulet}} and possibly {{ItemIcon|Wasteful Ring}}) with higher DPS items (such as {{ItemIcon|Shield of Magic Power}} and {{ItemIcon|Burning Madness Ring}}) which also carry more stun chance. The higher DPS build cannot idle the boss fight or the dungeon mobs and is therefore a manual build.
Like all other dungeon bosses, {{MonsterIcon|Lady Darkheart}} can heal, so one must have enough DPS to break through her healing mechanic. This build relies on stun-chaining with {{ItemIcon|Lightning Coil 2H Staff}} to prevent her from healing, so the variance in kill times can be quite drastic. One can also speed up the dungeon considerably by swapping out low DPS items (mostly the {{ItemIcon|Guardian Amulet}} and possibly {{ItemIcon|Wasteful Ring}}) with higher DPS items (such as {{ItemIcon|Shield of Magic Power}} [in the passive slot], {{ItemIcon|Fury of the Elemental Zodiacs}} [to replace the amulet slot] and {{ItemIcon|Burning Madness Ring}}) which also carry much more stun and status effect chance. The higher DPS builds cannot idle the boss fight or the dungeon mobs and is therefore the fight must be manually handled.


=Necromancer Palace=
=Necromancer Palace=
236

edits