HCCO/Guide/13: Difference between revisions

Moved sections around for a better progression path
(Moved sections around for a better progression path)
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{{Disclaimer|This section is very much a work in progress. Details of the meta are still being developed as players explore options beyond idle content. This page will be incrementally updated to document the progress.}}
{{Disclaimer|This section is very much a work in progress. Details of the meta are still being developed as players explore options beyond idle content. This page will be incrementally updated to document the progress.}}


This section of the guide is dedicated to aspects of the game that cannot be idled. Everything here requires manual play and thus encompasses some level of risk. At the end of the day, there just aren't enough bonuses available to a Combat Only account to be able to idle all the content in the game. The good news is that with extremely dedicated play, one can seemingly beat the entire game.  
This section of the guide is dedicated to aspects of the game that cannot be idled. Everything here requires manual play (or is gated behind a prior requirement that needs manual play) and thus encompasses some level of risk. At the end of the day, there just aren't enough bonuses available to a Combat Only account to be able to idle all the content in the game. The good news is that with extremely dedicated play, one can seemingly beat the entire game.  


= Dungeon Gauntlet =  
= Dungeon Gauntlet =  
The next three dungeons cannot be fully idled, as the bosses' damage outpaces CO survivability. The dungeons either require gear swapping or manual eating. If you are paying attention to the game, none of the mechanics are particularly difficult to deal with, but your account must be babysat in some way.
The remaining dungeons in the game cannot be fully idled, as the bosses' damage outpaces CO survivability. The dungeons either require gear swapping, manual eating or both. If you are paying attention to the game, most of the mechanics aren't particularly difficult to deal with, but your account must be babysat in some way.


==Lair of the Spider Queen==
=Lair of the Spider Queen=
The {{ZoneIcon|Lair of the Spider Queen}} features a completely unique mechanic where the boss, {{MonsterIcon|Spider Queen}}, has a completely random attack style each time she spawns. The minions in the dungeon also have a similar mechanic as their spawn pattern will be completely random, so expect to face all 3 combat styles in this dungeon. {{Skill|Ranged}} is preferred for killing minions in the lead up to the boss as {{Skill|Ranged}} has the lowest overall DR penalty against its weakest style (-25% DR against {{Skill|Attack|Melee}}) compared to something like {{Skill|Attack|Melee}} (which has a -50% DR penalty against {{Skill|Magic}} enemies). The boss can comfortably be dispatched with appropriate late game gear (needed to out-dps her healing) and the corresponding style, so the main difficulty of this dungeon is simply being present when the boss spawns in order to switch to the correct gear loadout.
The {{ZoneIcon|Lair of the Spider Queen}} features a completely unique mechanic where the boss, {{MonsterIcon|Spider Queen}}, has a completely random attack style each time she spawns. The minions in the dungeon also have a similar mechanic as their spawn pattern will be completely random, so expect to face all 3 combat styles in this dungeon. {{Skill|Ranged}} is preferred for killing minions in the lead up to the boss as {{Skill|Ranged}} has the lowest overall DR penalty against its weakest style (-25% DR against {{Skill|Attack|Melee}}) compared to something like {{Skill|Attack|Melee}} (which has a -50% DR penalty against {{Skill|Magic}} enemies). The boss can comfortably be dispatched with appropriate late game gear (needed to out-dps her healing) and the corresponding style, so the main difficulty of this dungeon is simply being present when the boss spawns in order to switch to the correct gear loadout.
The only rewards from this dungeon are the pet and a new {{Skill|Attack|Melee}} weapon. The pet, {{PetIcon|Webbie}}, has an always useful -0.1s [[Combat/Interval|attack speed]] bonus and is therefore worth grinding out. The sole chest loot from this dungeon is the extremely powerful {{ItemIcon|Royal Toxins Spear}}, which will be the best {{Skill|Attack|Melee}} weapon available until the very end game. This spear gives better {{SC}} income than any other option when used for {{Skill|Slayer|Elite Slayer}}, and has better DPS than {{ItemIcon|Ultima Godsword}}, {{ItemIcon|FrostSpark 1H Sword}} and {{ItemIcon|Ethereal Greataxe}}. This item is a hard requirement for {{ZoneIcon|Golden Cloud Mountains}}.


=== Suicide Method===
=== Suicide Method===
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'''IMPORTANT:''' note that after each death, your HP will be reset to 20% and your prayers will be disabled. After each death you '''must''' eat and re-enable your {{PrayerIcon|Protect Item}} (and {{PrayerIcon|Holy Aegis}}) prayers or you will be at risk of losing your items on your next attempt.
'''IMPORTANT:''' note that after each death, your HP will be reset to 20% and your prayers will be disabled. After each death you '''must''' eat and re-enable your {{PrayerIcon|Protect Item}} (and {{PrayerIcon|Holy Aegis}}) prayers or you will be at risk of losing your items on your next attempt.


==Cursed Forest ==
= Afflicted City =
 
The requirement to enter this slayer area is one completion of {{ZoneIcon|Lair of the Spider Queen}}, but luckily all of the monsters within can be safely idled. Even if you want to farm out items from {{ZoneIcon|Lair of the Spider Queen}}, it is recommended to at least pick up {{ItemIcon|Gauntlets of Rage}} from this area before committing to the grind.
==Necromancer Palace==


= Afflicted City =
The main upgrades from this location are {{ItemIcon|Decay Bolts}} from {{MonsterIcon|Cockatrice}}, various potions such as {{ItemIcon|Hinder Potion III}} from {{MonsterIcon|Plague Doctor}} and the extremely powerful {{ItemIcon|Gauntlets of Rage}} from {{MonsterIcon|Goliath Werewolf}}. The rest of the drops are largely irrelevant and are only for completionist.
The main upgrades from this location are {{ItemIcon|Decay Bolts}} from {{MonsterIcon|Cockatrice}}, various potions such as {{ItemIcon|Hinder Potion III}} from {{MonsterIcon|Plague Doctor}} and the extremely powerful {{ItemIcon|Gauntlets of Rage}} from {{MonsterIcon|Goliath Werewolf}}. The rest of the drops are largely irrelevant and are only for completionist.


== Plague Doctor ==
== Plague Doctor ==


{{Equipment/Recommended
{{Equipment/Recommended
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We opt to use {{PrayerIcon|Protect from Magic}} to mitigate the [[Affliction|affliction]] debuff that {{MonsterIcon|Plague Doctor}} applies, which can lead to a chance of death if enough stacks accumulate.
We opt to use {{PrayerIcon|Protect from Magic}} to mitigate the [[Affliction|affliction]] debuff that {{MonsterIcon|Plague Doctor}} applies, which can lead to a chance of death if enough stacks accumulate.


In the late game, one can expect to need about 5k-10k of almost all of the potions dropped by this monster, so expect to farm for awhile.
In the late game one can expect to need about 10k-15k of most of the potions dropped by this monster, so one will need to return to farm this monster in future. That is why very late game gear considerations are listed for future farming, but the Seccond-in-Slot gear loadout is perfectly capable of farming this monster adequately.  


== Cockatrice ==  
== Cockatrice ==  
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|prayer21 = Battleborn
|prayer21 = Battleborn
}}
}}
Similar to above, {{ItemIcon|Decay Bolts}} are needed en masse for late game grinds, therefore very late game gear choices are listed for players returning to farm out the {{ItemIcon|Decay Bolts|qty=100k}} bolts needed for {{ZoneIcon|Golden Cloud Mountains}} and {{ZoneIcon|Millennium Gate}}.


== Goliath Werewolf ==
== Goliath Werewolf ==
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As {{MonsterIcon|Goliath Werewolf}} has the rage effect himself ''and'' can stun, this fight can be quite dangerous. This is why we opt to use {{ItemIcon|Ocean Song}} with {{ItemIcon|Earth Layered Shield}} over {{ItemIcon|Lightning Coil 2H Staff}} for the extra DR, on top of both DR prayers.
As {{MonsterIcon|Goliath Werewolf}} has the rage effect himself ''and'' can stun, this fight can be quite dangerous. This is why we opt to use {{ItemIcon|Ocean Song}} with {{ItemIcon|Earth Layered Shield}} over {{ItemIcon|Lightning Coil 2H Staff}} for the extra DR, on top of both DR prayers.
=Cursed Forest =
=Necromancer Palace=


= Golden Cloud Mountains =
= Golden Cloud Mountains =
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