HCCO/Guide/12: Difference between revisions

Major restructuring. Optimized order of progression. Updated some builds (Lightning Region & Spectral Wolves). Added premanual section. Almost done!
(Frost Troll update)
(Major restructuring. Optimized order of progression. Updated some builds (Lightning Region & Spectral Wolves). Added premanual section. Almost done!)
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{{Disclaimer|This section is still a work in progress, but will be updated with details as the meta develops. Make sure to double check and test all builds before committing to idling.}}
{{Disclaimer|This section is still a work in progress, but will be updated with details as the meta develops. Make sure to double check and test all builds before committing to idling.}}


=Ancient Sanctuary=
=Ancient Sanctuary=
Since version 1.1.1, {{ZoneIcon|Ancient Sanctuary}} is now required to access all expansion content beyond {{ZoneIcon|Jungle Labyrinth}}. The biggest downside of this change is losing access to {{ItemIcon|Frost Walker Boots}} and the DR they offer, but luckily the dungeon is still completable as a CO. The main change is that progression now '''requires''' {{ItemIcon|Ultima Godsword}} in order to out DPS {{MonsterIcon|Morellia|Morellia's}} healing, which is unfortunate for 12B players.
Since version 1.1.1, {{ZoneIcon|Ancient Sanctuary}} is now required to access all expansion content beyond {{ZoneIcon|Jungle Labyrinth}}. The biggest downside of this change is losing access to {{ItemIcon|Frost Walker Boots}} and the DR they offer, but luckily the dungeon is still completable as a CO. The main change is that progression now '''requires''' {{ItemIcon|Ultima Godsword}} in order to out DPS {{MonsterIcon|Morellia|Morellia's}} healing, which is unfortunate for 12B players.


In order to access {{ZoneIcon|Ancient Sanctuary}} you will need to assemble 5 key parts to form the {{UpgradeIcon|Labyrinth Solution}}. Each key piece is obtained by a different monster in {{ZoneIcon|Jungle Labyrinth}}. The following build will comfortably allow you to idle 4 out of the 5 monsters in {{ZoneIcon|Jungle Labyrinth}} (all except the {{Skill|Magic}} enemy) and can be used for {{ZoneIcon|Ancient Sanctuary}} as well. The {{ItemIcon|Bundled Protection Body}} and {{ItemIcon|Perfect Sight Legs}} upgrades are obtained in {{ZoneIcon|Jungle Labyrinth}} directly from {{MonsterIcon|Alraune}} and {{MonsterIcon|Conda}} respectively, which can both be idled safely without the upgrades. The upgrades are only recommended for {{ZoneIcon|Ancient Sanctuary}} itself, although it can be tackled without them. Although {{ItemIcon|Bundled Protection Body}} is less useful than {{ItemIcon|Perfect Sight Legs}}, it is significantly faster to obtain. It is recommended to kill all the monsters while on a slayer task to supplement some slayer coin income. The monsters in this area are mostly master tier with the exception of {{MonsterIcon|Hungry Plant}}.
In order to access {{ZoneIcon|Ancient Sanctuary}} you will need to assemble 5 key parts to form the {{UpgradeIcon|Labyrinth Solution}}. Each key piece is obtained by a different monster in {{ZoneIcon|Jungle Labyrinth}}. The following build will comfortably allow you to idle 4 out of the 5 monsters in {{ZoneIcon|Jungle Labyrinth}} (all except the {{Skill|Magic}} enemy) and can be used for {{ZoneIcon|Ancient Sanctuary}} as well. The {{ItemIcon|Bundled Protection Body}} and {{ItemIcon|Perfect Sight Legs}} upgrades are obtained in {{ZoneIcon|Jungle Labyrinth}} directly from {{MonsterIcon|Alraune}} and {{MonsterIcon|Conda}} respectively, which can both be idled safely without the upgrades. While the upgrades are recommended for {{ZoneIcon|Ancient Sanctuary}} itself, which can be tackled without them, you should pick up both of them now. Although {{ItemIcon|Bundled Protection Body}} is less useful than {{ItemIcon|Perfect Sight Legs}}, it is significantly faster to obtain. It is recommended to kill all the monsters while on a slayer task to supplement some slayer coin income. The monsters in this area are mostly master tier with the exception of {{MonsterIcon|Hungry Plant}}.


Note that 'deadly poison' is just the (poorly chosen) name of a stronger version of poison. It is '''not''' actually lethal, so there is no need to prioritise slayer area negation.
Note that 'deadly poison' is just the (poorly chosen) name of a stronger version of poison. It is '''not''' actually lethal, so there is no need to prioritise slayer area negation.
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The name of the game is to obtain DR from any of the possible sources. Damage and evasion are secondary to DR. Without access to {{Skill|Smithing}}, {{Skill|Crafting}} or {{Skill|Runecrafting}} our sources of DR are quite limited, but they exist. Note that all of the items in this section requires {{ZoneIcon|Impending Darkness Event}} to be completed. Because of the tight DR windows, this section of the guide assumes {{Skill|Hitpoints|120}}, {{PetIcon|Finn, the Cat}}, {{PetIcon|Leonardo}} and {{PetIcon|Erran}}. It may be possible to supplement lower {{Skill|Hitpoints}} levels with {{PrayerIcon|Holy Aegis}}, {{PrayerIcon|Stone Skin}}, {{ItemIcon|Guardian Amulet}} or a {{ItemIcon|Wasteful Ring}}. Each of these options incurs a relatively large efficiency penalty or opportunity cost so they should used be a last resort. With lower {{Skill|Hitpoints}} it will be up to the user to consult the Combat Simulator and proceed with caution.
The name of the game is to obtain DR from any of the possible sources. Damage and evasion are secondary to DR. Without access to {{Skill|Smithing}}, {{Skill|Crafting}} or {{Skill|Runecrafting}} our sources of DR are quite limited, but they exist. Note that all of the items in this section requires {{ZoneIcon|Impending Darkness Event}} to be completed. Because of the tight DR windows, this section of the guide assumes {{Skill|Hitpoints|120}}, {{PetIcon|Finn, the Cat}}, {{PetIcon|Leonardo}} and {{PetIcon|Erran}}. It may be possible to supplement lower {{Skill|Hitpoints}} levels with {{PrayerIcon|Holy Aegis}}, {{PrayerIcon|Stone Skin}}, {{ItemIcon|Guardian Amulet}} or a {{ItemIcon|Wasteful Ring}}. Each of these options incurs a relatively large efficiency penalty or opportunity cost so they should used be a last resort. With lower {{Skill|Hitpoints}} it will be up to the user to consult the Combat Simulator and proceed with caution.


The item we seek in this section are {{ItemIcon|Frost Walker Boots}}, {{ItemIcon|Perfect Sight Legs}} (if not already obtained) and {{ItemIcon|Slayer Gear Upgrade Kit (Legendary)}}, all of which add a hefty amount of DR to our loadout. {{ItemIcon|Bundled Protection Body}} can also be used for dungeons and will also now be obtained in this section. The monsters we focus on are {{MonsterIcon|Large Ice Troll}}, {{MonsterIcon|Conda}}, and {{MonsterIcon|Alraune}}.  ''((Note: It is now advised to skip {{MonsterIcon|Spectral Ice Wolf}} until after Lightning Region is completed and Legendary Slayer gear has been acquired.))''
The item we seek in this section are {{ItemIcon|Frost Walker Boots}} and {{ItemIcon|Slayer Gear Upgrade Kit (Legendary)}} which add a hefty amount of DR to our loadout. You should have already picked up {{ItemIcon|Bundled Protection Body}} and {{ItemIcon|Perfect Sight Legs}}, these items will be used all the way to end game.


==Boots==
==Ice Trolls==
The first item is the {{ItemIcon|Frost Walker Boots}} from {{MonsterIcon|Large Ice Troll}} in {{ZoneIcon|Forsaken Tundra}}, which requires {{Skill|Slayer|105}}. The boots offer a whopping 12% DR, but do require {{Skill|Magic|110}} to equip. Later on, we'll upgrade these boots into {{ItemIcon|Frostspark Boots}} which will be best-in-slot until end-game. We'll want a Frostspark set for each style, so we need 15 Frost Walker Boots total.
The first item is the {{ItemIcon|Frost Walker Boots}} from {{MonsterIcon|Large Ice Troll}} in {{ZoneIcon|Forsaken Tundra}}, which requires {{Skill|Slayer|105}}. The boots offer a whopping 12% DR, but do require {{Skill|Magic|110}} to equip. Later on, we'll upgrade these boots into {{ItemIcon|Frostspark Boots}} which will be best-in-slot until end-game. We'll want a Frostspark set for each style, so we need 15 Frost Walker Boots total.


These monsters are relatively weak and won't cause too much trouble. They also count as legendary slayer tasks. Since we'll need 15 {{ItemIcon|Frost Walker Boots}}, and {{Skill|Magic|110}}, it is advised to knock out all 20 Legendary tasks on {{MonsterIcon|Large Ice Troll}}'s to unlock {{ItemIcon|Slayer Gear Upgrade Kit (Legendary)}}. Try to reroll tasks over ~350 to speed up that grind.
These monsters are relatively weak and won't cause too much trouble. They also count as legendary slayer tasks. Since we'll need 15 {{ItemIcon|Frost Walker Boots}}, and {{Skill|Magic|110}}, it is advised to knock out all 20 Legendary tasks on {{MonsterIcon|Large Ice Troll}}'s to unlock {{ItemIcon|Slayer Gear Upgrade Kit (Legendary)}}. Try to reroll tasks over 200-250 to speed up that grind.
 
Assuming your magic level is around 100, and depending on reroll luck, you should hit 110 Magic around the same time as completing your 20 Legendary tasks and acquiring enough drops for 15 {{ItemIcon|Frost Walker Boots}}.


{{Equipment/Recommended
{{Equipment/Recommended
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As usual, the spell of choice will be {{Icon|Water Strike|type=spell}}.
As usual, the spell of choice will be {{Icon|Water Strike|type=spell}}.


==Body / Legs==
Assuming your magic level is around 100, and depending on reroll luck, you should hit {{Skill|Magic|110}} around the same time as completing your 20 Legendary tasks and acquiring enough drops for 15 {{ItemIcon|Frost Walker Boots}}. If you end up short of {{Skill|Magic|110}} then grind out the rest of those levels on {{MonsterIcon|Cursed Lich}} or {{MonsterIcon|Greater Skeletal Dragon}}.
With the DR offered from {{ItemIcon|Frost Walker Boots}}, the next easily obtainable item is {{ItemIcon|Perfect Sight Legs}} from {{MonsterIcon|Conda}} in {{ZoneIcon|Jungle Labyrinth}}, requiring only {{Skill|Slayer|100}}. This monster is easily handled with {{Skill|Attack|Melee}} if your {{Skill|Hitpoints}} is high enough, allowing us to save on valuable runes. The legs give 12% DR. These count as a master slayer task, so feel free to reroll them to earn some slayer coins. Take on any {{MonsterIcon|Alraune}} tasks you roll, as the DR from {{ItemIcon|Perfect Sight Legs}} is not needed for that monster.
 
==Legendary Slayer Gear==
 
After all of the above items have been obtained, the next goal is to finish working on {{ItemIcon|Slayer Gear Upgrade Kit (Legendary)}}. We need to complete 20 tasks and they take a long time. The upgrade offers 10% DR and 25% area negation (+4%/+5% respectively over master) per piece and will be a necessary source of DR and negation moving forward. Continue to farm {{MonsterIcon|Large Ice Troll|Large Ice Trolls}} until all Legendary tasks are complete and you have collected all 15 {{ItemIcon|Frost Walker Boots}}. You can also tackle {{MonsterIcon|Spectral Ice Wolf}} for Legendary tasks, especially since we will eventually need 5 {{ItemIcon|Spectral Ice Sword}} for a future upgrade; but, they become significantly easier to farm with future ranged upgrades, so it advised to skip them and return later to get those drops.


Another very easily obtained item is {{ItemIcon|Bundled Protection Body}} from {{MonsterIcon|Alraune}} in {{ZoneIcon|Jungle Labyrinth}}. While this item is easier to obtain than {{ItemIcon|Perfect Sight Legs}}, it is slightly less useful as the body slot contests with master and legendary slayer gear. This item will be useful for dungeons, however, as it also gives 12% DR. Unfortunately the passive on this item is not 100% reliable. There are situations where you could take fatal damage on the attack when the bonus DR fades. This means that the bonus DR effectively just reduces food consumption and doesn't enable us to fight stronger enemies.
Each Legendary Slayer upgrade costs a hefty 5 million Slayer Coins which is hard to come by due to the introduction of  {{MonsterIcon|Hungry Plant}} in the Elite Slayer table which requires 56% DR to survive with melee. Thankfully, our prior upgrades and Legendary Slayer Gear also provides us with a much better build for slayer coin farming.


{{Equipment/Recommended
{{Equipment/Recommended
|style = Melee
|style = Melee
|helm1 = Slayer Helmet (Master)
|helm1 = Slayer Helmet (Legendary)
|neck1 = Fighter Amulet
|helm2 = Slayer Helmet (Master)
|neck2 = Fury of the Elemental Zodiacs
|neck1 = Fury of the Elemental Zodiacs
|cape1 = Superior Slayer Skillcape
|cape1 = Superior Slayer Skillcape
|cape2 = Slayer Skillcape
|body1 = Slayer Platebody (Legendary)
|cape3 = Infernal Cape
|body2 = Slayer Platebody (Master)
|body1 = Slayer Platebody (Master)
|legs1 = Perfect Sight Legs
|legs1 = Perfect Sight Legs
|legs2 = Ragnar God Platelegs
|weapon1 = Ultima Godsword
|weapon1 = Ultima Godsword
|weapon2 = Spectral Ice Sword
|weapon3 = Tidal Edge
|shield1= !
|shield2 = Shield of Melee Power
|gloves1 = Relentless Fury Gloves
|gloves1 = Relentless Fury Gloves
|gloves2 = Ragnar God Gloves
|gloves3 = Terran God Gloves
|boots1 = Frost Walker Boots
|boots1 = Frost Walker Boots
|ring1 = Relentless Fury Ring
|ring1 = Hunter's Ring
|ring2 = Wasteful Ring
|passive1 = Elder Crown
|ring3 = Hunter's Ring
|passive2 = !Third Legendary Slayer Piece
|passive1 = Shield of Melee Power
|passive3 = Shield of Melee Power
|passive2 = !Third Master Slayer Piece
|passive3 = Elder Crown
|prayer11 = Battleborn
|prayer11 = Battleborn
|prayer21 = Holy Aegis
|prayer21 = Valor
}}
}}


It is not necessary to use {{Skill|Magic}} against either of these monsters, as it is possible to meet the DR requirements with obtained gear. If you don't have {{ItemIcon|Perfect Sight Legs}} yet then use a {{ItemIcon|Wasteful Ring}} to supplement your survivability against {{MonsterIcon|Alraune}}. With {{ItemIcon|Ultima Godsword}} the {{ItemIcon|Shield of Melee Power}} is the best option for the passive slot. With a 1h weapon instead, then the shield should be equipped in the offhand slot while wearing other typical passive slot items such as {{ItemIcon|Elder Crown}}.
Do note that the {{ItemIcon|Shield of Melee Power}}, and eventually a 3rd Legendary Slayer Piece, each provide a slightly more slayer coins per hour (2-3%) than {{ItemIcon|Elder Crown}}. However, they do so at a much higher food cost and the net coin return is actually less. Unless you are swimming in food, it is recommended to run {{ItemIcon|Elder Crown}}.


==Melee Weapon==
=Next Upgrades=


The next item is {{ItemIcon|Spectral Ice Sword}} from {{MonsterIcon|Spectral Ice Wolf}}. This monster is quite difficult and requires a lot of DR. It is recommended to have {{ItemIcon|Frost Walker Boots}} and {{ItemIcon|Perfect Sight Legs}} first before attempting this monster. These are a legendary task and should be completed on task at all times.  
With the preliminary upgrades obtained, we set our sights on {{ItemIcon|Weakness Exploiter Cape}}, {{ItemIcon|Ethereal Longbow}}, all of the items from {{ItemIcon|Static Chest}}, and {{ItemIcon|Blazing Helmet}}.


{{Equipment/Recommended
Note: There are unique drops offered by enemies in {{ZoneIcon|Lava Lake}}, but as the area effect is particularly strong these enemies will waste '''a lot''' of food if we tackle them now. Best to wait until we have access to greater slayer area negation. In addition and perhaps more importantly, all of these items are solely for collection log purposes. The {{ItemIcon|Ward of Flame Platebody}} and {{ItemIcon|Burning Protection Platelegs}} require {{ItemIcon|(P) Divine Platebody}} and {{ItemIcon|(P) Divine Platelegs}} respectively, which are unobtainable on a CO. In other words, you can skip that area altogether.
|style = Range
|helm1 = Slayer Cowl (Master)
|neck1 = Guardian Amulet
|neck2 = Deadeye Amulet
|neck3 = Fury of the Elemental Zodiacs
|cape1 = Superior Slayer Skillcape
|cape2 = Slayer Skillcape
|body1 = Slayer Leather Body (Master)
|legs1 = Perfect Sight Legs
|weapon1 = Shockwave
|shield1 = Shield of Ranged Power
|gloves1 = Poison Virulence Gloves
|gloves2 = Aeris God Gloves
|boots1 = Frost Walker Boots
|ammo1 = Jadestone Bolts
|ammo2 = Diamond Bolts
|ammo3 = Sapphire Bolts
|ring1 = Wasteful Ring
|passive1 = !Third Master Slayer Piece
|passive2 = Guardian Amulet
|prayer11 = Battleborn
|prayer21 = Avidity
}}
 
Note that if you use an amulet other than {{ItemIcon|Guardian Amulet}} for the necklace slot, then you will have to wear it in the passive slot or use {{PrayerIcon|Holy Aegis}} and potentially {{PrayerIcon|Stone Skin}} to make up for the lost DR. It's also worth noting that the {{ItemIcon|Guardian Amulet}} gives +5% DR '''when below 600 HP''', meaning you are typically safe while using the item (especially when paired with a {{ItemIcon|Wasteful Ring}}) as long as the enemy has a max hit below 600. If you want to check the DR of your equipment, make sure to factor in an additional +5%.
 
If you use this item or its upgraded version {{ItemIcon|FrostSpark 1H Sword}}, make sure to use them on '''stab''' and not slash, as the stab bonuses are considerably higher.
 
==Legendary Slayer Gear==
 
After all of the above items have been obtained, the next goal is to continue working on {{ItemIcon|Slayer Gear Upgrade Kit (Legendary)}}. We need to complete 20 tasks and they take a long time. The upgrade offers 10% DR and 25% area negation (+4%/+5% respectively over master) per piece and will be a necessary source of DR and negation moving forward. Continue to farm {{MonsterIcon|Large Ice Troll|Large Ice Trolls}}, {{MonsterIcon|Spectral Ice Wolf|Spectral Ice Wolves}} and possibly {{MonsterIcon|Polar Bear|Polar Bears}}. The last monster has an unavoidable, 2 turn freeze attack which reduces your DPS considerably, so it may be worth simply skipping them. You will eventually need {{ItemIcon|Frost Walker Boots|qty=15}} and {{ItemIcon|Spectral Ice Sword|qty=5}} for upgrades in future, so farm either monster that you prefer. The gear will be the same as the relevant sections for the monsters while substituting any upgrades made along the way.
 
There are unique drops offered by enemies in {{ZoneIcon|Lava Lake}}, but as the area effect is particularly strong these enemies will waste '''a lot''' of food if we tackle them now. Best to wait until we have access to greater slayer area negation. In addition and perhaps more importantly, all of these items are solely for collection log purposes. The {{ItemIcon|Ward of Flame Platebody}} and {{ItemIcon|Burning Protection Platelegs}} require {{ItemIcon|(P) Divine Platebody}} and {{ItemIcon|(P) Divine Platelegs}} respectively, which are unobtainable on a CO.
 
=Next Upgrades=
 
With the preliminary upgrades obtained, we set our sights on {{ItemIcon|Weakness Exploiter Cape}}, {{ItemIcon|Ethereal Longbow}}, all of the items from {{ItemIcon|Static Chest}},{{ItemIcon|Ethereal Greataxe}} and eventually {{ItemIcon|Slayer Gear Upgrade Kit (Mythical)}}.


==Ancient Sanctuary==
==Ancient Sanctuary==
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With a lot of good {{Skill|Ranged}} upgrades under our belt, we can work on clearing our way through {{ZoneIcon|Lightning Region}} to obtain all of the goodies within. This dungeon is very dangerous, hence why we must prepare adequately for it. To access this dungeon we need to blitz through {{ZoneIcon|Underground Lava Lake}} once. This dungeon is very easily cleared with {{ItemIcon|Ultima Godsword}} or possibly with {{ItemIcon|Spectral Ice Sword}} using largely the setup as {{ZoneIcon|Ancient Sanctuary}} (with {{ItemIcon|Infernal Cape}} in the cape slot and {{PrayerIcon|Holy Aegis}} over {{PrayerIcon|Valor}}, you need a total of 70% DR), '''however''' you will have to take care to avoid fighting {{MonsterIcon|Magic Fire Demon}} while using {{Skill|Attack|Melee}}. These can very easily kill you outright, but are easily dispatched by swapping to {{Skill|Ranged}} (wearing {{ItemIcon|Aeris God Platelegs}} / {{ItemIcon|Aeris God Boots}} if you only have one set of {{ItemIcon|Perfect Sight Legs}} / {{ItemIcon|Frost Walker Boots}}) and then switching back afterwards. The boss {{MonsterIcon|Trogark}} will outheal our puny damage from {{Icon|Water Strike|type=spell}} with {{ItemIcon|Ocean Song}}, so we have to rely on the raw power of {{ItemIcon|Ultima Godsword}} instead to get the job done.
With a lot of good {{Skill|Ranged}} upgrades under our belt, we can work on clearing our way through {{ZoneIcon|Lightning Region}} to obtain all of the goodies within. This dungeon is very dangerous, hence why we must prepare adequately for it. To access this dungeon we need to blitz through {{ZoneIcon|Underground Lava Lake}} once. This dungeon is very easily cleared with {{ItemIcon|Ultima Godsword}} or possibly with {{ItemIcon|Spectral Ice Sword}} using largely the setup as {{ZoneIcon|Ancient Sanctuary}} (with {{ItemIcon|Infernal Cape}} in the cape slot and {{PrayerIcon|Holy Aegis}} over {{PrayerIcon|Valor}}, you need a total of 70% DR), '''however''' you will have to take care to avoid fighting {{MonsterIcon|Magic Fire Demon}} while using {{Skill|Attack|Melee}}. These can very easily kill you outright, but are easily dispatched by swapping to {{Skill|Ranged}} (wearing {{ItemIcon|Aeris God Platelegs}} / {{ItemIcon|Aeris God Boots}} if you only have one set of {{ItemIcon|Perfect Sight Legs}} / {{ItemIcon|Frost Walker Boots}}) and then switching back afterwards. The boss {{MonsterIcon|Trogark}} will outheal our puny damage from {{Icon|Water Strike|type=spell}} with {{ItemIcon|Ocean Song}}, so we have to rely on the raw power of {{ItemIcon|Ultima Godsword}} instead to get the job done.


We can now work on clearing {{ZoneIcon|Lightning Region}}. The boss will stun you frequently and heal a lot, but with the setup listed below you will be able to clear it. This dungeon is extremely lucrative, as every single item is useful. The {{ItemIcon|Lightning Aura Helmet}} is our first 12% DR for the helmet slot and synergises with stuns so it is useful for {{Skill|Attack|Melee}} and {{Skill|Magic}}. {{ItemIcon|Lightning Coil 2H Staff}} with {{Icon|Fire Strike|type=spell}} (any elemental spell is fine, but {{Icon|Wind Strike|type=spell}} uses {{ItemIcon|Air Rune|qty=2}} while the other strike spells only use {{ItemIcon|Air Rune|qty=1}} and you will likely have an abundance of the other elemental runes) completely replaces {{ItemIcon|Ocean Song}} and you cannot leave this dungeon without it. You will want {{ItemIcon|Lightning Strike 1H Sword|qty=5}} in order to make {{ItemIcon|FrostSpark 1H Sword}}, which heavily synergies with stuns and the rest of the gear from this dungeon. This sword will probably replace {{ItemIcon|Ultima Godsword}} as our go-to {{Skill|Attack|Melee}} weapon. You will want {{ItemIcon|Lightning Boots|qty=15}} and {{ItemIcon|Lightning Amulet|qty=15}}, as those upgrades are very useful and help with dealing with stuns and capitalising on enemy stuns.
We can now work on clearing {{ZoneIcon|Lightning Region}}. The boss will stun you frequently and heal a lot, but with the setup listed below you will be able to clear it. This dungeon is extremely lucrative, as every single item is useful. The {{ItemIcon|Lightning Aura Helmet}} is our first 12% DR for the helmet slot and synergises with stuns so it is useful for {{Skill|Attack|Melee}} and {{Skill|Magic}}. {{ItemIcon|Lightning Coil 2H Staff}} with {{Icon|Water Strike|type=spell}} (any elemental spell is fine, but {{Icon|Wind Strike|type=spell}} uses {{ItemIcon|Air Rune|qty=2}} while the other strike spells only use {{ItemIcon|Air Rune|qty=1}} and you will likely have an abundance of the other elemental runes) completely replaces {{ItemIcon|Ocean Song}} and you cannot leave this dungeon without it. You will want {{ItemIcon|Lightning Strike 1H Sword|qty=5}} in order to make {{ItemIcon|FrostSpark 1H Sword}}, which heavily synergies with stuns and the rest of the gear from this dungeon. This sword will replace {{ItemIcon|Ultima Godsword}} as our go-to {{Skill|Attack|Melee}} weapon. You will want {{ItemIcon|Lightning Boots|qty=15}} and {{ItemIcon|Lightning Amulet|qty=5}}, as those upgrades are very useful and help with dealing with stuns and capitalizing on enemy stuns.


{{Equipment/Recommended
{{Equipment/Recommended
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|helm2 = Lightning Aura Helmet
|helm2 = Lightning Aura Helmet
|helm3 = Slayer Cowl (Legendary)
|helm3 = Slayer Cowl (Legendary)
|neck1 = Fury of the Elemental Zodiacs
|neck1 = Guardian Amulet
|neck2 = Guardian Amulet
|neck2 = Fury of the Elemental Zodiacs
|cape1 = Weakness Exploiter Cape
|cape1 = Weakness Exploiter Cape
|cape2 = Infernal Cape
|cape2 = Infernal Cape
Line 263: Line 219:
}}
}}


Note that there is a small chance of dying while using {{ItemIcon|Slayer Cowl (Legendary)}}, so to ensure 100% safety until you can secure {{ItemIcon|Lightning Aura Helmet}} use the prayer {{PrayerIcon|Stone Skin}}.
Note that there is a small chance of dying while using {{ItemIcon|Slayer Cowl (Legendary)}}, so to ensure 100% safety until you can secure {{ItemIcon|Lightning Aura Helmet}} use the prayer {{PrayerIcon|Stone Skin}}. You could also forgo {{ItemIcon|Guardian Amulet}} for {{ItemIcon|Fury of the Elemental Zodiacs}} but there is also a small chance of dying. You need 87% DR for the {{MonsterIcon|Lightning Golem}} and 83% DR for {{MonsterIcon|Lightning Monkey}}. The lightning mobs have a passive buff: "+20% chance to apply Shock (Reduce Target Damage Reduction by 2%) per successful hit. Stacks up to 10 times." This buff is on top of their 10-11% DR pierce. While the {{MonsterIcon|Lightning Golem}} is not likely to reach max stacks, the {{MonsterIcon|Lightning Monkey}} can and so {{ItemIcon|Guardian Amulet}} is recommended to be 100% safe.  


After obtaining the relevant items from {{ItemIcon|Static Chest}}, now is a good time to return to Legendary slayer and obtain the remaining frost items. With all the gear upgrades obtained so far, using {{Skill|Attack|Melee}} against {{MonsterIcon|Large Ice Troll|Large Ice Trolls}} is perfectly safe. {{ItemIcon|Ethereal Longbow}} will obliterate {{MonsterIcon|Spectral Ice Wolf}}, which yields considerable slayer coin income. Keep killing these monsters until you obtain {{ItemIcon|Frost Walker Boots|qty=15}} and {{ItemIcon|Spectral Ice Sword|qty=5|Spectral Ice Swords}}.
Once you get {{ItemIcon|Lightning Coil 2H Staff}}, jump to the next section to farm a {{ItemIcon|Blazing Helmet}} from {{ZoneIcon|Underground Lava Lake}} before returning to speed up this grind. And make sure to upgrade to {{ItemIcon|Frostspark Boots}} as soon as you get 5 {{ItemIcon|Lightning Boots}}.


==Underground Lava Lake==
==Underground Lava Lake==
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|prayer21 = Battleheart
|prayer21 = Battleheart
}}
}}
=Road to FrostSpark & Mythical Slayer Gear=
Next we are looking to complete our FrostSpark set and acquire {{ItemIcon|Slayer Gear Upgrade Kit (Mythical)}}. These next upgrades are significant and will greatly increase slayer farming.
==Frostspark 1H Sword==
In order to obtain the {{ItemIcon|FrostSpark 1H Sword}}, we need to grab 5 {{ItemIcon|Spectral Ice Sword}} from {{MonsterIcon|Spectral Ice Wolf}} and combine them with the 5 {{ItemIcon|Lightning Strike 1H Sword|qty=5}} we acquired in the last section. {{MonsterIcon|Spectral Ice Wolf}} is quite difficult and requires a lot of DR. However, with all our ranged upgrades, we should have very little trouble. These are a legendary task and should be completed on task at all times.
{{Equipment/Recommended
|style = Range
|helm1 = Slayer Cowl (Legendary)
|helm2 = Blazing Helmet
|neck1 = Fury of the Elemental Zodiacs
|cape1 = Superior Slayer Skillcape
|body1 = Slayer Leather Body (Legendary)
|legs1 = Perfect Sight Legs
|weapon1 = Ethereal Longbow
|gloves1 = Poison Virulence Gloves
|boots1 = Frost Walker Boots
|ammo1 = Ancient Arrows
|ring1 = Poison Virulence Ring
|passive1 = !Third Legendary Slayer Piece
|passive2 = Blazing Helmet
|prayer11 = Battleborn
|prayer21 = Avidity
}}
With {{Skill|Ranged|120}} this build should net you ~110/kph and ~6.5 shards per hour. The overall farm will take around 77 hours to collect the 500 shards needed for all 5 {{ItemIcon|Spectral Ice Sword}}. Also note that {{ItemIcon|Blazing Helmet}} can be substituted for the Helm or Passive slot if you are tight on slayer coins and can't afford 3 pieces yet.
{{ItemIcon|FrostSpark 1H Sword}} will become your go to melee weapon and immediately becomes a significant upgrade to your elite slayer farming (see mythical slayer gear section below) over UGS. Make sure to use them on '''stab''' and not slash, as the stab bonuses are considerably higher.


==Ice Hydra==
==Ice Hydra==
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}}
}}


{{MonsterIcon|Ice Hydra}} is extremely strong, tanky and powerful. It requires a lot of DR in order to survive its basic attacks and it can freeze us, making it more deadly. Against this monster in particular, we rely on status effects for over half of our DPS through {{ItemIcon|Blazing Helmet}} and {{ItemIcon|Poison Virulence Ring}}+{{ItemIcon|Poison Virulence Gloves}}. Without these items our kills/hr is cut in half. {{PrayerIcon|Protect from Magic}} results in more kills/hr (''and'' more effective kills/hr by saving a lot of food) than offensive prayers due to reducing the amount of time spent frozen considerably, allowing more status effects to be applied. Once you've killed enough Hydras for {{ItemIcon|Frostshield Amulet|qty=5}}, make your first {{ItemIcon|FrostSpark Amulet}} and equip it in the amulet slot. Again, less time being frozen increases kills/hr more than raw stats.
{{MonsterIcon|Ice Hydra}} is extremely strong, tanky and powerful. It requires a lot of DR in order to survive its basic attacks and it can freeze us, making it more deadly. Against this monster in particular, we rely on status effects for over half of our DPS through {{ItemIcon|Blazing Helmet}} and {{ItemIcon|Poison Virulence Ring}}+{{ItemIcon|Poison Virulence Gloves}}. Without these items our kills/hr is cut in half. {{PrayerIcon|Protect from Magic}} results in more kills/hr (''and'' more effective kills/hr by saving a lot of food) than offensive prayers due to reducing the amount of time spent frozen considerably, allowing more status effects to be applied.  
 
Once you've killed enough Hydras for {{ItemIcon|Frostshield Amulet|qty=5}}, make your first {{ItemIcon|FrostSpark Amulet}} and equip it in the amulet slot. Again, less time being frozen increases kills/hr more than raw stats. You've also unlocked the full potential of the FrostSpark set which provides another increase your elite slayer farming (see next section).


The alternative to tackling {{MonsterIcon|Ice Hydra}} now would be to manual one completion of {{ZoneIcon|Lair of the Spider Queen}} in order to obtain access to {{ZoneIcon|Afflicted City}} to fight {{MonsterIcon|Plague Doctor|Plague Doctors}}. This monster drops {{ItemIcon|Area Control Potion III}} which can be used to combat the intense slowing aura of {{ZoneIcon|Forsaken Tundra}}. This will speed up the Mythical tasks by about 35%, but farming {{MonsterIcon|Plague Doctor}} takes more time overall than the time saved on {{MonsterIcon|Ice Hydra}}. The advantage is that you will also accumulate a healthy stack of {{ItemIcon|Penetration Potion III}} and {{ItemIcon|Hinder Potion III}} while doing so, which will be helpful for future grinds. Details on how to tackle these dungeons are given in the [[HCCO/Guide/13|next chapter]].
The alternative to tackling {{MonsterIcon|Ice Hydra}} now would be to manual one completion of {{ZoneIcon|Lair of the Spider Queen}} in order to obtain access to {{ZoneIcon|Afflicted City}} to fight {{MonsterIcon|Plague Doctor|Plague Doctors}}. This monster drops {{ItemIcon|Area Control Potion III}} which can be used to combat the intense slowing aura of {{ZoneIcon|Forsaken Tundra}}. This will speed up the Mythical tasks by about 35%, but farming {{MonsterIcon|Plague Doctor}} takes more time overall than the time saved on {{MonsterIcon|Ice Hydra}}. The advantage is that you will also accumulate a healthy stack of {{ItemIcon|Penetration Potion III}} and {{ItemIcon|Hinder Potion III}} while doing so, which will be helpful for future grinds. Details on how to tackle these dungeons are given in the [[HCCO/Guide/13|next chapter]].
==Mythical Slayer Gear==
Each piece of Mythical Slayer will cost a whopping 10 million Slayer Coins to purchase. Luckily, the Frostspark set has fantastic synergy with the Fighter Amulet and greatly increases your coins per hour on Elite Slayer.
{{Equipment/Recommended
|style = Melee
|helm1 = Slayer Helmet (Legendary)
|neck1 = Fighter Amulet
|cape1 = Superior Slayer Skillcape
|body1 = Slayer Platebody (Legendary)
|legs1 = Perfect Sight Legs
|legs2 = Ragnar God Platelegs
|weapon1 = FrostSpark 1H Sword
|shield1 = Shield of Melee Power
|gloves1 = Relentless Fury Gloves
|boots1 = Frostspark Boots
|ring1 = Hunter's Ring
|passive1 = FrostSpark Amulet
|passive2 = Elder Crown
|prayer11 = Battleborn
|prayer21 = Valor
}}
Take note the loadouts above are 2 separate builds for elite slayer farming. Pre and post {{ItemIcon|FrostSpark Amulet}}.
Once you get the {{ItemIcon|FrostSpark 1H Sword}}, you'll use the setup on the right that utilizes {{ItemIcon|Elder Crown}} in the passive slot and {{ItemIcon|Ragnar God Platelegs}} - this is a ~20% increase in slayer coins per hour over the UGS build (~264k/hour). Once you get {{ItemIcon|FrostSpark Amulet}}, and unlock the set bonus, put that amulet in the passive but swap out Ragnar for {{ItemIcon|Perfect Sight Legs}} for another 6% increase in slayer coins per hour. The {{ItemIcon|Perfect Sight Legs}} offers roughly the same DPS output of Ragnar (due to the 20% Accuracy Bonus) but at a much lower food cost thanks to the near double DR it provides.
It will take about a week or so to farm all the coins needed to upgrade all 3 slayer sets to Mythical. Be sure to upgrade your melee set first and swap those pieces into the above build as soon as you get them.
=Post-Mythical Upgrades=
The next areas require all previous upgrades to idle effectively. We'll pick up all the remaining items needed before entering End Game content (Manual Territory). Our next items are {{ItemIcon|Freezing Touch Body}}, {{ItemIcon|Ethereal Greataxe}}, all the masks from {{ItemIcon|Cursed Chest}}, potions from {{MonsterIcon|Plague Doctor}}, and the all powerful {{ItemIcon|Gauntlets of Rage}}. In order to access these areas we will need to manually clear {{ZoneIcon|Lair of the Spider Queen}} once.


==Polar Bear==
==Polar Bear==
Line 325: Line 348:


{{Equipment/Recommended
{{Equipment/Recommended
|style = Range
|style = Melee
|helm1 = Slayer Helmet (Mythical)
|helm1 = Slayer Helmet (Mythical)
|neck1 = FrostSpark Amulet
|neck1 = FrostSpark Amulet
Line 338: Line 361:
|ring1 = Relentless Fury Ring
|ring1 = Relentless Fury Ring
|ring2 = Hunter's Ring
|ring2 = Hunter's Ring
|passive1 = !Third Master Slayer Piece
|passive1 = !Third Mythical Slayer Piece
|prayer11 = Divine Precision
|prayer11 = Divine Precision
|prayer21 = Holy Aegis
|prayer21 = Holy Aegis
Line 347: Line 370:


Note that even though with {{ItemIcon|FrostSpark Amulet}} equipped we should be within AE threshold while stunned, this item suffers from the same issue as {{ItemIcon|Bundled Protection Body}} and will not 100% reliably keep you safe. Without {{PrayerIcon|Holy Aegis}}, the {{MonsterIcon|Polar Bear}} max hit is 501 while you are frozen, so there is a small chance of the enemy stunning you on the attack it takes you to 485-501 HP which would '''not''' trigger Auto Eat as {{ItemIcon|FrostSpark Amulet}} only activates ''after'' the attack. The monster could then follow up with a max hit to finish you off. This is quite rare, so it is up to the user if they wish to YOLO for much more kills/hr.
Note that even though with {{ItemIcon|FrostSpark Amulet}} equipped we should be within AE threshold while stunned, this item suffers from the same issue as {{ItemIcon|Bundled Protection Body}} and will not 100% reliably keep you safe. Without {{PrayerIcon|Holy Aegis}}, the {{MonsterIcon|Polar Bear}} max hit is 501 while you are frozen, so there is a small chance of the enemy stunning you on the attack it takes you to 485-501 HP which would '''not''' trigger Auto Eat as {{ItemIcon|FrostSpark Amulet}} only activates ''after'' the attack. The monster could then follow up with a max hit to finish you off. This is quite rare, so it is up to the user if they wish to YOLO for much more kills/hr.
=Spectre=
Next up is {{ItemIcon|Ethereal Greataxe}} from {{MonsterIcon|Spectre}}. As with {{MonsterIcon|Phantom}}, these monsters are quite hard and require a specific setup. We'll have to use {{Skill|Magic}} and rely on the special attack from {{ItemIcon|Lightning Coil 2H Staff}}. We get to use {{ItemIcon|Freezing Touch Body}} for the Frostburn effect which not only slows the enemy it also inflicts 3% Max HP damage whenever they attack (for the duration of the debuff). DoT debuffs that inflict % of Max HP becomes a key part of our damage as we progress into the end game areas.
{{Equipment/Recommended
|style = Magic
|helm1 = Blazing Helmet
|neck1 = Fury of the Elemental Zodiacs
|cape1 = Superior Slayer Skillcape
|body1 = Freezing Touch Body
|legs1 = Perfect Sight Legs
|weapon1 = Lightning Coil 2H Staff
|gloves1 = Burning Madness Gloves
|boots1 = Frostspark Boots
|ring1 = Ring of Power
|passive1 = Wasteful Ring
|prayer11 = Battleborn
|prayer21 = Holy Aegis
}}
Any Strike spell will do though it is recommended to not use {{Icon|Air Strike|type=spell}} (for reasons mentioned previously) or {{Icon|Fire Strike|type=spell}} as you will want to conserve Fire runes for end game content (GCM+).
This build should net you ~35.5/kph. Expect to spend ~14 hours on this grind using ~20k jellies and ~19k of the each rune.
==Lair of the Spider Queen==
The {{ZoneIcon|Lair of the Spider Queen}} features a completely unique mechanic where the boss, {{MonsterIcon|Spider Queen}}, has a completely random attack style each time she spawns. The minions in the dungeon also have a similar mechanic as their spawn pattern will be completely random, so expect to face all 3 combat styles in this dungeon. {{Skill|Ranged}} is preferred for killing minions in the lead up to the boss as {{Skill|Ranged}} has the lowest overall DR penalty against its weak style (-25% DR against {{Skill|Attack|Melee}}) compared to something like {{Skill|Attack|Melee}} (which has a -50% DR penalty against {{Skill|Magic}} enemies). The boss can comfortably be dispatched with appropriate late game gear (needed to out-dps her healing) and the corresponding style, so the main difficulty of this dungeon is simply being present when the boss spawns in order to switch to the correct gear loadout.
Since we only need one clear to access the next areas, the easiest strategy is to only use {{Skill|Ranged}} and run if the Spider Queen's style isn't {{Skill|Magic}} (i.e. so we can use Ranged against her). However, that leaves a 2/3rds chance you'll have to run each attempt. The alternative is also gearing up to use Melee against the Ranged version, but you'll want to farm extra copies of certain items so you don't have to manually switch gear and risk dying.
```Ranged Build for Clearing Trash & Magic Spider Queen:```
{{Equipment/Recommended
|style = Ranged
|helm1 = Blazing Helmet
|neck1 = Fury of the Elemental Zodiacs
|cape1 = Weakness Exploiter Cape
|body1 = Bundled Protection Body
|legs1 = Perfect Sight Legs
|weapon1 = Ethereal Longbow
|gloves1 = Poison Virulence Gloves
|boots1 = Frostspark Boots
|ammo1 = Ancient Arrows
|ring1 = Wasteful Ring
|passive1 = Guardian Amulet
|prayer11 = Battleborn
|prayer12 = Avidity
}}
The above build can comfortably idle through all the trash as well as the Spider Queen (if her style rolls {{Skill|Magic}}).
```Melee Build for Ranged Spider Queen:```
{{Equipment/Recommended
|style = Melee
|helm1 = Blazing Helmet
|neck1 = Fighter Amulet
|cape1 = Infernal Cape
|body1 = Slayer Platebody (Mythical)
|legs1 = Perfect Sight Legs
|weapon1 = Ethereal Greataxe
|gloves1 = Relentless Fury Gloves
|boots1 = Frostspark Boots
|ring1 = Wasteful Ring
|passive1 = Guardian Amulet
|prayer11 = Battleborn
|prayer12 = Holy Aegis
}}
You'll note several items from the Ranged Build are also in this one. You will have to manually switch gear between the sets very fast or
spend some time farming additional copies. You should already have extra {{ItemIcon|FrostSpark Boots}} for each style, and Farming another {{ItemIcon|Blazing Helmet}} (or two) is pretty quick. That would leave you with only needing to swap {{ItemIcon|Perfect Sight Legs}} and {{ItemIcon|Guardian Amulet}} which isn't too bad. Pre-equip {{ItemIcon|Terran God Platelegs}} to pad the DR and make sure you have both items quickslotted on your melee set; then, when the last trash Spider dies: Switch to Melee set, top off HP, and quick equip the legs and amulet.
==Goliath Werewolf==
==Cursed Forest==
=Manual Preparation=
==Pets, Gear, etc==
=Plague Doctors=


=Next Chapter=
=Next Chapter=
This marks the end of idle content for the TotH expansion. The remainder of the game involves monsters and dungeons that simply hit higher than the eat threshold for the maximum HP+DR that's obtainable on a CO. It is possible to manual all of the remaining content, but as this style of play may not be desirable for all players, it's included in its own chapter.
This marks the end of idle content for the TotH expansion. The remainder of the game involves monsters and dungeons that simply hit higher than the eat threshold for the maximum HP+DR that's obtainable on a CO. It is possible to manual all of the remaining content, but as this style of play may not be desirable for all players, it's included in its own chapter.
{{PrevNextPage|HCCO/Guide/11|HCCO/Guide/13|main=HCCO/Guide}}
{{PrevNextPage|HCCO/Guide/11|HCCO/Guide/13|main=HCCO/Guide}}
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