HCCO/Guide/12: Difference between revisions

From Melvor Idle
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After obtaining the relevant items from {{ItemIcon|Static Chest}}, now is a good time to return to Legendary slayer and obtain the remaining frost items. With all the gear upgrades obtained so far, using {{Skill|Attack|Melee}} against {{MonsterIcon|Large Ice Troll|Large Ice Trolls}} is perfectly safe. {{ItemIcon|Ethereal Longbow}} will obliterate {{MonsterIcon|Spectral Ice Wolf}}, which yields considerable slayer coin income. Keep killing these monsters until you obtain {{ItemIcon|Frost Walker Boots|qty=15}} and {{ItemIcon|Spectral Ice Sword|qty=5|Spectral Ice Swords}}.
After obtaining the relevant items from {{ItemIcon|Static Chest}}, now is a good time to return to Legendary slayer and obtain the remaining frost items. With all the gear upgrades obtained so far, using {{Skill|Attack|Melee}} against {{MonsterIcon|Large Ice Troll|Large Ice Trolls}} is perfectly safe. {{ItemIcon|Ethereal Longbow}} will obliterate {{MonsterIcon|Spectral Ice Wolf}}, which yields considerable slayer coin income. Keep killing these monsters until you obtain {{ItemIcon|Frost Walker Boots|qty=15}} and {{ItemIcon|Spectral Ice Sword|qty=5|Spectral Ice Swords}}.
==Underground Lava Lake==
With {{ItemIcon|Lightning Coil 2H Staff}}, we can also idle our way through {{ZoneIcon|Underground Lava Lake}}. The main item we need from this area is {{ItemIcon|Blazing Helmet}}. This becomes our go-to helmet for the foreseeable future as the burn damage adds a considerable amount of dps. With magic we make sure to prioritise DPS prayers that lower enemy DR or increase attack speed, as {{Skill|Magic|Magic accuracy}} and {{Skill|Magic|Magic damage}} are useless with the unavoidable, fixed damage special attack of {{ItemIcon|Lightning Coil 2H Staff}}. This makes prayers such as {{PrayerIcon|Divination}} completely worthless.
{{Equipment/Recommended
|style = Magic
|helm1 = Slayer Wizard Hat (Legendary)
|neck1 = Fury of the Elemental Zodiacs
|cape1 = Skull Cape
|cape2 = Infernal Cape
|body1 = Slayer Wizard Robes (Legendary)
|legs1 = Perfect Sight Legs
|weapon1 = Lightning Coil 2H Staff
|gloves1 = Burning Madness Gloves
|gloves2 = Glacia God Gloves
|boots1 = Frostspark Boots
|boots2 = Frost Walker Boots
|ring1 = Burning Madness Ring
|passive1 = Shield of Magic Power
|prayer11 = Battleborn
|prayer21 = Battleheart
}}


==Ice Hydra==
==Ice Hydra==

Revision as of 02:03, 6 November 2022

To start, you should have: IDK!
At the end, you should have: IDK!

This section is still a work in progress, but will be updated with details as the meta develops. Make sure to double check and test all builds before committing to idling.

Preliminary Upgrades

The name of the game is to obtain DR from any possible sources. Damage and evasion are secondary to DR. Without access to Smithing, Crafting or Runecrafting, our sources of DR are quite limited, but they exist. Note that all of the items in this section requires Impending Darkness Event to be completed. Because of the tight DR windows, this section of the guide assumes 120 and Finn, the Cat. It may be possible to supplement lower Hitpoints levels with Holy Aegis, Stone Skin, Guardian Amulet or a Wasteful Ring. Each of these options incurs a relatively large efficiency penalty or opportunity cost so they should used be a last resort. With lower Hitpoints it will be up to the user to consult the Combat Simulator and proceed with caution.

The item we seek in this section are Frost Walker Boots, Perfect Sight Legs, Slayer Gear Upgrade Kit (Legendary), which total an additional 16% DR over the gear at the start of this section. Bundled Protection Body can also be used for dungeons. The monsters we focus on are Large Ice Troll, Conda, Alraune and Spectral Ice Wolf.

Boots

The first item is the Frost Walker Boots from Large Ice Troll in Forsaken Tundra, which requires 105. These monsters are relatively weak and won't cause too much trouble, but the boots they give offer a whopping 12% DR. These count as legendary slayer tasks and so it is worth rerolling legendary tasks to help make a dent in the 20 tasks needed to purchase Slayer Gear Upgrade Kit (Legendary).

As usual, the spell of choice will be Water Strike.

Body / Legs

With the DR offered from Frost Walker Boots, the next easily obtainable item is Perfect Sight Legs from Conda in Jungle Labyrinth, requiring only 100. This monster is easily handled with Melee if your Hitpoints is high enough, allowing us to save on valuable runes. The legs give 12% DR. These count as a master slayer task, so feel free to reroll them to earn some slayer coins. Feel free to take on any Alraune tasks you roll, as the DR from Perfect Sight Legs is not needed for that monster. In addition, any of the other monsters in Jungle Labyrinth will also need to be killed at some point for their respective clue pieces, so killing them when you roll their slayer task is slightly more macro-efficient.

Another very easily obtained item is Bundled Protection Body from Alraune in Jungle Labyrinth. While this item is easier to obtain than Perfect Sight Legs, it is slightly less useful as the body slot contests with master and legendary slayer gear. This item will be useful for dungeons, however, as it also gives 12% DR.

It is not necessary to use Magic against either of these monsters, as it is easy to meet the DR requirements with obtained gear. With Ultima Godsword the Shield of Melee Power is the best option for the passive slot. With a 1h weapon instead, then the shield should be equipped in the offhand slot while wearing other typical passive slot items such as Elder Crown.

Weapon

The next item is Spectral Ice Sword from Spectral Ice Wolf. This monster is quite difficult and requires a lot of DR. It is recommended to have Frost Walker Boots and Perfect Sight Legs first before attempting this monster. These are a legendary task and should be completed on task at all times.

Note that if you use an amulet other than Guardian Amulet for the necklace slot, then you will have to wear it in the passive slot or use Holy Aegis and potentially Stone Skin to make up for the lost DR.

Legendary Slayer Gear

After all of the above items have been obtained, the next goal is to continue working on Slayer Gear Upgrade Kit (Legendary). We need to complete 20 tasks and they take a long time. The upgrade offers 10% DR and 25% area negation (+4%/+5% respectively over master) per piece and will be a necessary source of DR and negation moving forward. Continue to farm Large Ice Trolls, Spectral Ice Wolves and possibly Polar Bears. The last monster has an unavoidable, 2 turn freeze attack which reduces your DPS considerably, so it may be worth simply skipping them. You will eventually need 15 Frost Walker Boots and 5 Spectral Ice Sword for upgrades in future, so farm either monster that you prefer. The gear will be the same as the relevant sections for the monsters while substituting any upgrades made along the way.

There are unique drops offered by enemies in Lava Lake, but as the area effect is particularly strong these enemies will waste a lot of food if we tackle them now. Best to wait until we have access to greater slayer area negation. In addition and perhaps more importantly, all of these items are solely for collection log purposes. The Ward of Flame Platebody and Burning Protection Platelegs require (P) Divine Platebody and (P) Divine Platelegs respectively, which are unobtainable on a CO.

Next Upgrades

With the preliminary upgrades obtained, we set our sights on Weakness Exploiter Cape, Ethereal Longbow, all of the items from Static Chest, Ethereal Greataxe and eventually Slayer Gear Upgrade Kit (Mythical).

Ancient Sanctuary

We start with working towards Ancient Sanctuary. To access this dungeon you first must acquire 5 clue pieces, each from the 5 unique enemies in Jungle Labyrinth. You will almost certainly already have Labyrinth Clue 4 and Labyrinth Clue 5 from Conda and Alraune respectively, so now just kill the remaining 3 monsters. You will need to make sure you obtain Weakness Finder Cape from Poison Toad as well before moving on. With Legendary slayer gear and other gear upgrades from the previous section it is extremely easy to bypass the DR requirements for these monsters, just make sure to use Ranged for the Magic enemy, Poison Toad.

With the five clue pieces obtained, purchase Labyrinth Solution from the shop in order to access Ancient Sanctuary. You will be looking to obtain 100 Weakness Exploiter Cape Material, which will require about 450 Ancient Chest. This cape is very strong for Ranged as it provides hefty range offensive bonuses, a nice 3% DR and -7% enemy DR when using Ranged. This grind is quite lengthy.

If you are using a 1h weapon then the Fighter Amulet is best worn in the passive slot to free the neck slot for Fury of the Elemental Zodiacs, or an Elder Crown. At this point it is no longer recommended to use Ragnar God Gloves, as the stun chance from the relentless combo is useful in stopping the boss Morellia from healing. You should not need a Wasteful Ring for this fight.

Phantom

Keeping with the theme of Ranged upgrades, we next seek to fight Phantom to obtain Ethereal Longbow. This monster is quite strong and will require a Wasteful Ring, Guardian Amulet and Holy Aegis to just barely stay alive. It will take about 20 hours to reach the drop rate for the item. It is worth killing this monster on task, as you will overall profit slayer coins as the legendary task pool is quite small. The increased DPS from the Superior Slayer Skillcape is very useful too.

Lightning Region

With a lot of good Ranged upgrades under our belt, we can work on clearing our way through Lightning Region to obtain all of the goodies within. This dungeon is very dangerous, hence why we must prepare adequately for it. To access this dungeon we need to blitz through Underground Lava Lake once. This dungeon is very easily cleared with Ultima Godsword or possibly with Spectral Ice Sword using the same setup as Ancient Sanctuary, however you will have to take care to avoid fighting Magic Fire Demon while using Melee. These can very easily kill you outright, but are easily dispatched by swapping to Ranged (wearing Aeris God Platelegs / Aeris God Boots if you only have one set of Perfect Sight Legs / Frost Walker Boots) and then switching back afterwards. The boss Trogark will outheal our punny damage from Water Strike with Ocean Song, so we have to rely on the raw power of Ultima Godsword instead to get the job done.

We can now work on clearing Lightning Region. The boss will stun you frequently and heal a lot, but with the setup listed below you will be able to clear it. This dungeon is extremely lucrative, as every single item is useful. The Lightning Aura Helmet is our first 12% DR for the helmet slot and synergises with stuns so it is useful for Melee and Magic. Lightning Coil 2H Staff with Fire Strike (any elemental spell is fine, but Wind Strike uses 2 Air Rune while the other strike spells only use 1 Air Rune and you will likely have an abundance of the other elemental runes) completely replaces Ocean Song and you cannot leave this dungeon without it. You will want 5 Lightning Strike 1H Sword in order to make FrostSpark 1H Sword, which heavily synergies with stuns and the rest of the gear from this dungeon. This sword will probably replace Ultima Godsword as our go-to Melee weapon. You will want 15 Lightning Boots and 15 Lightning Amulet, as those upgrades are very useful and help with dealing with stuns and capitalising on enemy stuns.

After obtaining the relevant items from Static Chest, now is a good time to return to Legendary slayer and obtain the remaining frost items. With all the gear upgrades obtained so far, using Melee against Large Ice Trolls is perfectly safe. Ethereal Longbow will obliterate Spectral Ice Wolf, which yields considerable slayer coin income. Keep killing these monsters until you obtain 15 Frost Walker Boots and 5 Spectral Ice Swords.

Underground Lava Lake

With Lightning Coil 2H Staff, we can also idle our way through Underground Lava Lake. The main item we need from this area is Blazing Helmet. This becomes our go-to helmet for the foreseeable future as the burn damage adds a considerable amount of dps. With magic we make sure to prioritise DPS prayers that lower enemy DR or increase attack speed, as Magic accuracy and Magic damage are useless with the unavoidable, fixed damage special attack of Lightning Coil 2H Staff. This makes prayers such as Divination completely worthless.

Ice Hydra

STILL TESTING THIS SECTION

With our very good set of Ranged upgrades, it is possible to work on completing Ice Hydra tasks which count as mythical tasks. In fact, Ice Hydra is the only mythical task we have access to. At the time of writing this guide, there is an issue where you can never roll the same Slayer task twice in a row, even if that is the only Slayer task you have available for that tier. There is a mod available in the Official Mod Manager which fixes this issue. If you choose to use the mod to fix the issue, then simply equip you pimped out Ranged gear and begin working towards 20 mythical tasks through Ice Hydra to obtain Slayer Gear Upgrade Kit (Mythical), leaving Auto Slayer on for the first time since elite slayer (feels wrong somehow). If you decide not to use the mod fix, then still don your drip and prepare to manually reroll tasks by selecting an easy task after each Ice Hydra task and then selecting another mythical task.

It is strongly recommended to reroll lengthy tasks (above 200 or so) in order to expedite this process. Even with rerolling, this is expected to take about a week of continuous Slayer, and even more time to replenish the food wasted.

The alternative to tackling Ice Hydra now would be to manual one completion of Lair of the Spider Queen in order to obtain access to Afflicted City to fight Plague Doctors. This monster drops Area Control Potion III which can be used to combat the intense slowing aura of Forsaken Tundra. This will speed up the Mythical tasks by about 30-40%, but farming Plague Doctor does end up taking more time overall than the time saved on Ice Hydra. The advantage is that you will also accumulate a healthy stack of Penetration Potion III in doing so, which will be helpful for future dungeons.


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