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HCCO/Guide/12: Difference between revisions

From Melvor Idle
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→‎Ancient Sanctuary: bolts in wrong section
m (→‎Ancient Sanctuary: Removed plural)
m (→‎Ancient Sanctuary: bolts in wrong section)
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Since version 1.1.1, {{ZoneIcon|Ancient Sanctuary}} is now required to access all expansion content beyond {{ZoneIcon|Jungle Labyrinth}}. The biggest downside of this change is losing access to {{ItemIcon|Frost Walker Boots}} and the DR they offer, but luckily the dungeon is still completable as a CO. The main change is that progression now '''requires''' {{ItemIcon|Ultima Godsword}} in order to out DPS {{MonsterIcon|Morellia|Morellia's}} healing, which is unfortunate for 12B players.
Since version 1.1.1, {{ZoneIcon|Ancient Sanctuary}} is now required to access all expansion content beyond {{ZoneIcon|Jungle Labyrinth}}. The biggest downside of this change is losing access to {{ItemIcon|Frost Walker Boots}} and the DR they offer, but luckily the dungeon is still completable as a CO. The main change is that progression now '''requires''' {{ItemIcon|Ultima Godsword}} in order to out DPS {{MonsterIcon|Morellia|Morellia's}} healing, which is unfortunate for 12B players.


In order to access {{ZoneIcon|Ancient Sanctuary}} you will need to assemble 5 key parts to form the {{UpgradeIcon|Labyrinth Solution}}. Each key piece is obtained by a different monster in {{ZoneIcon|Jungle Labyrinth}}. The following build will comfortably allow you to idle 4 out of the 5 monsters in {{ZoneIcon|Jungle Labyrinth}} (all except the {{Skill|Magic}} enemy) and can be used for {{ZoneIcon|Ancient Sanctuary}} as well. The {{ItemIcon|Bundled Protection Body}} and {{ItemIcon|Perfect Sight Legs}} upgrades are obtained in {{ZoneIcon|Jungle Labyrinth}} directly from {{MonsterIcon|Alraune}} and {{MonsterIcon|Conda}} respectively, which can both be idled safely without the upgrades. The upgrades are only recommended for {{ZoneIcon|Ancient Sanctuary}} itself, although it can be tackled without them. Although {{ItemIcon|Bundled Protection Body}} is less useful than {{ItemIcon|Perfect Sight Legs}}, it is significantly faster to obtain. It is recommended to kill {{MonsterIcon|Conda}} and {{MonsterIcon|Alraune}} while on a legendary slayer task to chip away at the 20 legendary task requirement for {{ItemIcon|Slayer Gear Upgrade Kit (Legendary)}}.  
In order to access {{ZoneIcon|Ancient Sanctuary}} you will need to assemble 5 key parts to form the {{UpgradeIcon|Labyrinth Solution}}. Each key piece is obtained by a different monster in {{ZoneIcon|Jungle Labyrinth}}. The following build will comfortably allow you to idle 4 out of the 5 monsters in {{ZoneIcon|Jungle Labyrinth}} (all except the {{Skill|Magic}} enemy) and can be used for {{ZoneIcon|Ancient Sanctuary}} as well. The {{ItemIcon|Bundled Protection Body}} and {{ItemIcon|Perfect Sight Legs}} upgrades are obtained in {{ZoneIcon|Jungle Labyrinth}} directly from {{MonsterIcon|Alraune}} and {{MonsterIcon|Conda}} respectively, which can both be idled safely without the upgrades. The upgrades are only recommended for {{ZoneIcon|Ancient Sanctuary}} itself, although it can be tackled without them. Although {{ItemIcon|Bundled Protection Body}} is less useful than {{ItemIcon|Perfect Sight Legs}}, it is significantly faster to obtain. It is recommended to kill all the monsters while on a slayer task to supplement some slayer coin income. The monsters in this area are mostly master tier with the exception of {{MonsterIcon|Hungry Plant}}.


Note that 'deadly poison' is just the (poorly chosen) name of a stronger version of poison. It is '''not''' actually lethal, so there is no need to prioritise slayer area negation.
Note that 'deadly poison' is just the (poorly chosen) name of a stronger version of poison. It is '''not''' actually lethal, so there is no need to prioritise slayer area negation.
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|gloves2 = Aeris God Gloves
|gloves2 = Aeris God Gloves
|boots1 = Aeris God Boots
|boots1 = Aeris God Boots
|ammo1 = Diamond Bolts
|ammo2 = Emerald Bolts
|ammo3 = Sapphire Bolts
|ring1 = Poison Virulence Ring
|ring1 = Poison Virulence Ring
|ring2 = Deadeye Ring
|ring2 = Deadeye Ring
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