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HCCO/Guide/12: Difference between revisions

From Melvor Idle
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→‎Ancient Sanctuary: Removed plural
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{{Disclaimer|This section is still a work in progress, but will be updated with details as the meta develops. Make sure to double check and test all builds before committing to idling.}}
{{Disclaimer|This section is still a work in progress, but will be updated with details as the meta develops. Make sure to double check and test all builds before committing to idling.}}
=Ancient Sanctuary=
Since version 1.1.1, {{ZoneIcon|Ancient Sanctuary}} is now required to access all expansion content beyond {{ZoneIcon|Jungle Labyrinth}}. The biggest downside of this change is losing access to {{ItemIcon|Frost Walker Boots}} and the DR they offer, but luckily the dungeon is still completable as a CO. The main change is that progression now '''requires''' {{ItemIcon|Ultima Godsword}} in order to out DPS {{MonsterIcon|Morellia|Morellia's}} healing, which is unfortunate for 12B players.
In order to access {{ZoneIcon|Ancient Sanctuary}} you will need to assemble 5 key parts to form the {{UpgradeIcon|Labyrinth Solution}}. Each key piece is obtained by a different monster in {{ZoneIcon|Jungle Labyrinth}}. The following build will comfortably allow you to idle 4 out of the 5 monsters in {{ZoneIcon|Jungle Labyrinth}} (all except the {{Skill|Magic}} enemy) and can be used for {{ZoneIcon|Ancient Sanctuary}} as well. The {{ItemIcon|Bundled Protection Body}} and {{ItemIcon|Perfect Sight Legs}} upgrades are obtained in {{ZoneIcon|Jungle Labyrinth}} directly from {{MonsterIcon|Alraune}} and {{MonsterIcon|Conda}} respectively, which can both be idled safely without the upgrades. The upgrades are only recommended for {{ZoneIcon|Ancient Sanctuary}} itself, although it can be tackled without them. Although {{ItemIcon|Bundled Protection Body}} is less useful than {{ItemIcon|Perfect Sight Legs}}, it is significantly faster to obtain. It is recommended to kill {{MonsterIcon|Conda}} and {{MonsterIcon|Alraune}} while on a legendary slayer task to chip away at the 20 legendary task requirement for {{ItemIcon|Slayer Gear Upgrade Kit (Legendary)}}.
Note that 'deadly poison' is just the (poorly chosen) name of a stronger version of poison. It is '''not''' actually lethal, so there is no need to prioritise slayer area negation.
{{Equipment/Recommended
|style = Magic
|helm1 = Terran God Helmet
|neck1 = Fighter Amulet
|cape1 = Infernal Cape
|body1 = Bundled Protection Body
|body2 = Terran God Platebody
|legs1 = Perfect Sight Legs
|legs2 = Terran God Platelegs
|weapon1 = Ultima Godsword
|gloves1 = Spiked Shell Gloves
|gloves2 = Terran God Gloves
|boots1 = Terran God Boots
|ring1 = Wasteful Ring
|passive1 = Shield of Melee Power
|prayer11 = Valor
|prayer21 = Battleborn
|prayer22 = Holy Aegis
|prayer12 = Stone Skin
}}
The final monster, {{MonsterIcon|Poison Toad}}, can be tackled with a standard ranging setup.
{{Equipment/Recommended
|style = Magic
|helm1 = Aeris God Helmet
|neck1 = Deadeye Amulet
|neck2 = Fury of the Elemental Zodiacs
|cape1 = Infernal Cape
|body1 = Aeris God Platebody
|legs1 = Aeris God Platelegs
|weapon1 = Shockwave
|shield1 = Shield of Ranged Power
|gloves1 = Poison Virulence Gloves
|gloves2 = Aeris God Gloves
|boots1 = Aeris God Boots
|ring1 = Poison Virulence Ring
|ring2 = Deadeye Ring
|passive1 = Elder Crown
|prayer11 = Battleborn
|prayer21 = Avidity
}}
The {{ZoneIcon|Ancient Sanctuary}} can be idled with the above {{Skill|Attack|Melee}} build. The body and/or leg upgrades can be substituted with {{PrayerIcon|Holy Aegis}} and/or {{PrayerIcon|Stone Skin}} (one DR prayer per upgrade missing), as {{ItemIcon|Ultima Godsword}} will carry you to an easy dungeon clear regardless.


=Preliminary Upgrades=
=Preliminary Upgrades=
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The name of the game is to obtain DR from any possible sources. Damage and evasion are secondary to DR. Without access to {{Skill|Smithing}}, {{Skill|Crafting}} or {{Skill|Runecrafting}}, our sources of DR are quite limited, but they exist. Note that all of the items in this section requires {{ZoneIcon|Impending Darkness Event}} to be completed. Because of the tight DR windows, this section of the guide assumes {{Skill|Hitpoints|120}} and {{PetIcon|Finn, the Cat}}. It may be possible to supplement lower {{Skill|Hitpoints}} levels with {{PrayerIcon|Holy Aegis}}, {{PrayerIcon|Stone Skin}}, {{ItemIcon|Guardian Amulet}} or a {{ItemIcon|Wasteful Ring}}. Each of these options incurs a relatively large efficiency penalty or opportunity cost so they should used be a last resort. With lower {{Skill|Hitpoints}} it will be up to the user to consult the Combat Simulator and proceed with caution.
The name of the game is to obtain DR from any possible sources. Damage and evasion are secondary to DR. Without access to {{Skill|Smithing}}, {{Skill|Crafting}} or {{Skill|Runecrafting}}, our sources of DR are quite limited, but they exist. Note that all of the items in this section requires {{ZoneIcon|Impending Darkness Event}} to be completed. Because of the tight DR windows, this section of the guide assumes {{Skill|Hitpoints|120}} and {{PetIcon|Finn, the Cat}}. It may be possible to supplement lower {{Skill|Hitpoints}} levels with {{PrayerIcon|Holy Aegis}}, {{PrayerIcon|Stone Skin}}, {{ItemIcon|Guardian Amulet}} or a {{ItemIcon|Wasteful Ring}}. Each of these options incurs a relatively large efficiency penalty or opportunity cost so they should used be a last resort. With lower {{Skill|Hitpoints}} it will be up to the user to consult the Combat Simulator and proceed with caution.


The item we seek in this section are {{ItemIcon|Frost Walker Boots}}, {{ItemIcon|Perfect Sight Legs}}, {{ItemIcon|Slayer Gear Upgrade Kit (Legendary)}}, which total an additional 16% DR over the gear at the start of this section. {{ItemIcon|Bundled Protection Body}} can also be used for dungeons. The monsters we focus on are {{MonsterIcon|Large Ice Troll}}, {{MonsterIcon|Conda}}, {{MonsterIcon|Alraune}} and {{MonsterIcon|Spectral Ice Wolf}}.
The item we seek in this section are {{ItemIcon|Frost Walker Boots}}, {{ItemIcon|Perfect Sight Legs}} (if not already obtained), {{ItemIcon|Slayer Gear Upgrade Kit (Legendary)}}, which add a hefty amount of DR. {{ItemIcon|Bundled Protection Body}} can also be used for dungeons and will also now be obtained. The monsters we focus on are {{MonsterIcon|Large Ice Troll}}, {{MonsterIcon|Conda}}, {{MonsterIcon|Alraune}} and {{MonsterIcon|Spectral Ice Wolf}}.


==Boots==
==Boots==
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|cape2 = Slayer Skillcape
|cape2 = Slayer Skillcape
|body1 = Slayer Wizard Robes (Master)
|body1 = Slayer Wizard Robes (Master)
|legs1 = Glacia God Platelegs
|legs1 = Perfect Sight Legs
|legs2 = Glacia God Platelegs
|weapon1 = Ocean Song
|weapon1 = Ocean Song
|shield1 = Shield of Magic Power
|shield1 = Shield of Magic Power
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==Body / Legs==
==Body / Legs==
With the DR offered from {{ItemIcon|Frost Walker Boots}}, the next easily obtainable item is {{ItemIcon|Perfect Sight Legs}} from {{MonsterIcon|Conda}} in {{ZoneIcon|Jungle Labyrinth}}, requiring only {{Skill|Slayer|100}}. This monster is easily handled with {{Skill|Attack|Melee}} if your {{Skill|Hitpoints}} is high enough, allowing us to save on valuable runes. The legs give 12% DR. These count as a master slayer task, so feel free to reroll them to earn some slayer coins. Feel free to take on any {{MonsterIcon|Alraune}} tasks you roll, as the DR from {{ItemIcon|Perfect Sight Legs}} is not needed for that monster. In addition, any of the other monsters in {{ZoneIcon|Jungle Labyrinth}} will also need to be killed at some point for their respective clue pieces, so killing them when you roll their slayer task is slightly more macro-efficient.
With the DR offered from {{ItemIcon|Frost Walker Boots}}, the next easily obtainable item is {{ItemIcon|Perfect Sight Legs}} from {{MonsterIcon|Conda}} in {{ZoneIcon|Jungle Labyrinth}}, requiring only {{Skill|Slayer|100}}. This monster is easily handled with {{Skill|Attack|Melee}} if your {{Skill|Hitpoints}} is high enough, allowing us to save on valuable runes. The legs give 12% DR. These count as a master slayer task, so feel free to reroll them to earn some slayer coins. Take on any {{MonsterIcon|Alraune}} tasks you roll, as the DR from {{ItemIcon|Perfect Sight Legs}} is not needed for that monster.


Another very easily obtained item is {{ItemIcon|Bundled Protection Body}} from {{MonsterIcon|Alraune}} in {{ZoneIcon|Jungle Labyrinth}}. While this item is easier to obtain than {{ItemIcon|Perfect Sight Legs}}, it is slightly less useful as the body slot contests with master and legendary slayer gear. This item will be useful for dungeons, however, as it also gives 12% DR. Unfortunately the passive on this item is not 100% reliable. There are situations where you could take fatal damage on the attack when the bonus DR fades. This means that the bonus DR effectively just reduces food consumption and doesn't enable us to fight stronger enemies.
Another very easily obtained item is {{ItemIcon|Bundled Protection Body}} from {{MonsterIcon|Alraune}} in {{ZoneIcon|Jungle Labyrinth}}. While this item is easier to obtain than {{ItemIcon|Perfect Sight Legs}}, it is slightly less useful as the body slot contests with master and legendary slayer gear. This item will be useful for dungeons, however, as it also gives 12% DR. Unfortunately the passive on this item is not 100% reliable. There are situations where you could take fatal damage on the attack when the bonus DR fades. This means that the bonus DR effectively just reduces food consumption and doesn't enable us to fight stronger enemies.
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Note that if you use an amulet other than {{ItemIcon|Guardian Amulet}} for the necklace slot, then you will have to wear it in the passive slot or use {{PrayerIcon|Holy Aegis}} and potentially {{PrayerIcon|Stone Skin}} to make up for the lost DR.
Note that if you use an amulet other than {{ItemIcon|Guardian Amulet}} for the necklace slot, then you will have to wear it in the passive slot or use {{PrayerIcon|Holy Aegis}} and potentially {{PrayerIcon|Stone Skin}} to make up for the lost DR.


Once you obtain this item, if you are not using an {{ItemIcon|Ultima Godsword}} then make sure to use it on '''stab''' and not slash, as the stab bonuses are considerably higher.
If you use this item or its upgraded version {{ItemIcon|FrostSpark 1H Sword}}, make sure to use them on '''stab''' and not slash, as the stab bonuses are considerably higher.


==Legendary Slayer Gear==
==Legendary Slayer Gear==
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==Ancient Sanctuary==
==Ancient Sanctuary==
We start with working towards {{ZoneIcon|Ancient Sanctuary}}. To access this dungeon you first must acquire 5 clue pieces, each from the 5 unique enemies in {{ZoneIcon|Jungle Labyrinth}}. You will almost certainly already have {{ItemIcon|Labyrinth Clue 4}} and {{ItemIcon|Labyrinth Clue 5}} from {{MonsterIcon|Conda}} and {{MonsterIcon|Alraune}} respectively, so now just kill the remaining 3 monsters. You will need to make sure you obtain {{ItemIcon|Weakness Finder Cape}} from {{MonsterIcon|Poison Toad}} as well before moving on. With Legendary slayer gear and other gear upgrades from the previous section it is extremely easy to bypass the DR requirements for these monsters, just make sure to use {{Skill|Ranged}} for the {{Skill|Magic}} enemy, {{MonsterIcon|Poison Toad}}.
We start by farming out the useful rewards from {{ZoneIcon|Ancient Sanctuary}}. You will need to make sure you obtain {{ItemIcon|Weakness Finder Cape}} from {{MonsterIcon|Poison Toad}} as well for its upgrade will be the best {{Skill|Ranged}} cape. Just continue using the gear recommendation above and make upgrades where applicable. After obtaining the cape, begin farming {{ZoneIcon|Ancient Sanctuary}} for {{ItemIcon|Weakness Exploiter Cape Material|qty=100}}, which will require about {{ItemIcon|Ancient Chest|qty=450}}. This cape is very strong for {{Skill|Ranged}} as it provides hefty range offensive bonuses, a nice 3% DR and -7% enemy DR when using {{Skill|Ranged}}. However, this grind is quite lengthy.
 
With the five clue pieces obtained, purchase {{UpgradeIcon|Labyrinth Solution}} from the shop in order to access {{ZoneIcon|Ancient Sanctuary}}. You will be looking to obtain {{ItemIcon|Weakness Exploiter Cape Material|qty=100}}, which will require about {{ItemIcon|Ancient Chest|qty=450}}. This cape is very strong for {{Skill|Ranged}} as it provides hefty range offensive bonuses, a nice 3% DR and -7% enemy DR when using {{Skill|Ranged}}. This grind is quite lengthy.


{{Equipment/Recommended
{{Equipment/Recommended
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|ring1 = Relentless Fury Ring
|ring1 = Relentless Fury Ring
|ring2 = Hunter's Ring
|ring2 = Hunter's Ring
|passive1 = Fighter Amulet
|passive1 = !Third Master Slayer Piece
|prayer11 = Divine Precision
|prayer11 = Divine Precision
|prayer21 = Holy Aegis
|prayer21 = Holy Aegis
|prayer22 = Valor
}}
}}


This is quite a fun loadout as we are able to make use of 2 independent sets of item synergies spanning 5 individual items, and the special attack of {{ItemIcon|FrostSpark 1H Sword}} naturally synergies with {{ItemIcon|Fighter Amulet}} in the same way that {{ItemIcon|Tidal Edge}} did. It even occurs more frequently, albeit it is now an avoidable special. Again, make sure to use the weapon on '''stab''' as this is significantly more accurate.
This is quite a fun loadout as we are able to make use of 2 independent sets of item synergies spanning 5 individual items. Again, make sure to use the weapon on '''stab''' as this is significantly more accurate.


Note that even though with {{ItemIcon|FrostSpark Amulet}} equipped we should be within AE threshold while stunned, this item suffers from the same issue as {{ItemIcon|Bundled Protection Body}} and will not 100% reliably keep you safe. Without {{PrayerIcon|Holy Aegis}}, the {{MonsterIcon|Polar Bear}} max hit is 501 while you are frozen, so there is a small chance of the enemy stunning you on the attack it takes you to 485-501 HP which would '''not''' trigger Auto Eat as {{ItemIcon|FrostSpark Amulet}} only activates ''after'' the attack. The monster could then follow up with a max hit to finish you off.
Note that even though with {{ItemIcon|FrostSpark Amulet}} equipped we should be within AE threshold while stunned, this item suffers from the same issue as {{ItemIcon|Bundled Protection Body}} and will not 100% reliably keep you safe. Without {{PrayerIcon|Holy Aegis}}, the {{MonsterIcon|Polar Bear}} max hit is 501 while you are frozen, so there is a small chance of the enemy stunning you on the attack it takes you to 485-501 HP which would '''not''' trigger Auto Eat as {{ItemIcon|FrostSpark Amulet}} only activates ''after'' the attack. The monster could then follow up with a max hit to finish you off. This is quite rare, so it is up to the user if they wish to YOLO for much more kills/hr.


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