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HCCO/Guide/12: Difference between revisions

From Melvor Idle
(Added pre frost-boots Sanctuary guide)
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Since version 1.1.1, {{ZoneIcon|Ancient Sanctuary}} is now required to access all expansion content beyond {{ZoneIcon|Jungle Labyrinth}}. The biggest downside of this change is losing access to {{ItemIcon|Frost Walker Boots}} and the DR they offer, but luckily the dungeon is still completable as a CO. The main change is that progression now '''requires''' {{ItemIcon|Ultima Godsword}} in order to out DPS {{MonsterIcon|Morellia|Morellia's}} healing, which is unfortunate for 12B players.
Since version 1.1.1, {{ZoneIcon|Ancient Sanctuary}} is now required to access all expansion content beyond {{ZoneIcon|Jungle Labyrinth}}. The biggest downside of this change is losing access to {{ItemIcon|Frost Walker Boots}} and the DR they offer, but luckily the dungeon is still completable as a CO. The main change is that progression now '''requires''' {{ItemIcon|Ultima Godsword}} in order to out DPS {{MonsterIcon|Morellia|Morellia's}} healing, which is unfortunate for 12B players.


In order to access {{ZoneIcon|Ancient
In order to access {{ZoneIcon|Ancient Sanctuary}} you will need to assemble 5 key parts to form the {{UpgradeIcon|Labyrinth Solution}}. Each key piece is obtained by a different monster in {{ZoneIcon|Jungle Labyrinth}}. The following build will comfortably allow you to idle 4 out of the 5 monsters in {{ZoneIcon|Jungle Labyrinth}} (all except the {{Skill|Magic}} enemy) and can be used for {{ZoneIcon|Ancient Sanctuary}} as well. The {{ItemIcon|Bundled Protection Body}} and {{ItemIcon|Perfect Sight Legs}} upgrades are obtained in {{ZoneIcon|Jungle Labyrinth}} directly from {{MonsterIcon|Alraune}} and {{MonsterIcon|Conda}} respectively, which can both be idled safely without the upgrades. The upgrades are only recommended for {{ZoneIcon|Ancient Sanctuary}} itself, although it can be tackled without them. It is recommended to kill {{MonsterIcon|Conda}} and {{MonsterIcon|Alraune}} while on a legendary slayer task to chip away at the 20 legendary task requirement for {{ItemIcon|Slayer Gear Upgrade Kit (Legendary)}}.  
The following build will comfortably allow you to idle 4 out of the 5 monsters in {{ZoneIcon|Jungle Labyrinth}} and can be used for {{ZoneIcon|Ancient Sanctuary}} as well. The body and leg upgrades are obtained in {{ZoneIcon|Jungle Labyrinth}} directly from {{MonsterIcon|Alraune}} and {{MonsterIcon|Conda}} respectively. It is recommended to kill {{MonsterIcon|Conda}} and {{MonsterIcon|Alraune}} while on a legendary slayer task to chip away at the 20 legendary task requirement for {{ItemIcon|Slayer Gear Upgrade Kit (Legendary)}}.  


Note that 'deadly poison' is just the (poorly chosen) name of a stronger version of poison. It is '''not''' actually lethal, so there is no need to prioritise slayer area negation.
Note that 'deadly poison' is just the (poorly chosen) name of a stronger version of poison. It is '''not''' actually lethal, so there is no need to prioritise slayer area negation.
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|ring1 = Wasteful Ring
|ring1 = Wasteful Ring
|passive1 = Shield of Melee Power
|passive1 = Shield of Melee Power
|prayer11 = Battleborn
|prayer11 = Valor
|prayer21 = Valor
|prayer21 = Battleborn
|prayer22 = Holy Aegis
|prayer12 = Stone Skin
}}
}}


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}}
}}


The {{ZoneIcon|Ancient Sanctuary}} can be idled with the above {{Skill|Attack|Melee}} build. If
The {{ZoneIcon|Ancient Sanctuary}} can be idled with the above {{Skill|Attack|Melee}} build. The body and/or leg upgrades can be substituted with {{PrayerIcon|Holy Aegis}} and/or {{PrayerIcon|Stone Skin}} (one DR prayer per upgrade missing), as {{ItemIcon|Ultima Godsword}} will carry you to an easy dungeon clear regardless.


=Preliminary Upgrades=
=Preliminary Upgrades=
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