HCCO/Guide: Difference between revisions

m
→‎Chapter X: Unhallowed Wasteland: Updated GSD death rate and changed third master slayer piece in tables
m (→‎Chapter X: Unhallowed Wasteland: fixed a given percentage)
m (→‎Chapter X: Unhallowed Wasteland: Updated GSD death rate and changed third master slayer piece in tables)
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|ring1 = Hunter's Ring
|ring1 = Hunter's Ring
|ring2 = Hunter's Ring
|ring2 = Hunter's Ring
|passive1 = Slayer Wizard Hat (Master)
|passive1 = !Third Master Slayer Piece
|passive2 = Slayer Wizard Hat (Master)
|passive2 = !Third Master Slayer Piece
}}
}}
====Strategy====
====Strategy====
Line 1,224: Line 1,224:
|boots1 = Aeris God Boots
|boots1 = Aeris God Boots
|ring1 = Hunter's Ring
|ring1 = Hunter's Ring
|passive1 = Slayer Helmet (Master)
|passive1 = !Third Master Slayer Piece
|ammo1 = Jadestone Bolts
|ammo1 = Jadestone Bolts
|ammo2 = Sapphire Bolts
|ammo2 = Sapphire Bolts
Line 1,259: Line 1,259:
|boots1 = Glacia God Boots
|boots1 = Glacia God Boots
|ring1 = Hunter's Ring
|ring1 = Hunter's Ring
|passive1 = Slayer Cowl (Master)
|passive1 = !Third Master Slayer Piece
}}
}}
====Strategy====
====Strategy====
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|boots1 = Glacia God Boots
|boots1 = Glacia God Boots
|ring1 = Hunter's Ring
|ring1 = Hunter's Ring
|passive1 = Slayer Cowl (Master)
|passive1 = !Third Master Slayer Piece
}}
}}
====Strategy====
====Strategy====
This is exact same gear and prayers as {{MonsterIcon|Spiked Red Claw}} being {{PrayerIcon|Protect from Melee}} and {{PrayerIcon|Stone Skin}}, but there is an unavoidable complication with this monster over the others...
This is exact same gear and prayers as {{MonsterIcon|Spiked Red Claw}} being {{PrayerIcon|Protect from Melee}} and {{PrayerIcon|Stone Skin}}, but there is an unavoidable complication with this monster over the others...


<span style="color:red;font-weight:bold;size:32px;">Due to the nature of affliction stacks, there is currently no 100% safe way to idle this monster. There will always be an extremely low chance of death (estimated around 1/16.7k per fight from combat simulator) if the enemy can stack enough affliction stacks on us before we kill it.</span>
<span style="color:red;font-weight:bold;size:32px;">Due to the nature of affliction stacks, there is currently no 100% safe way to idle this monster. There will always be an extremely, extremely low chance of death (estimated around 1/750k per fight from combat simulator) if the enemy can stack enough affliction stacks on us before we kill it.</span>


If you are comfortable with that risk and plan to make regular backups of your character, then proceed. If you are not a HC character, you can swap {{PrayerIcon|Stone Skin}} for {{PrayerIcon|Protect Item}} and accept the occasional death while farming. Unfortunately without {{PrayerIcon|Stone Skin}} the death rate rises considerably to around 1/300, so it is a trade-off. Similarly, {{PrayerIcon|Battleheart}} can be used for an additional +4 kills/hr with the same increased death rate. {{PrayerIcon|Protect from Melee}} is non-negotiable (compared to the other monsters where it can technically be substituted for offensive prayers), as the dodge chance drastically slows the rate of affliction stacks accumulating. Without {{PrayerIcon|Protect from Melee}} the death rate is around 1/6.
If you are comfortable with that risk and/or plan to make regular backups of your character then proceed. If you are not a HC character, you can swap {{PrayerIcon|Stone Skin}} for {{PrayerIcon|Protect Item}} and accept a very low chance of death while farming. Unfortunately without {{PrayerIcon|Stone Skin}} the death rate rises to around 1/30k, which is over 20 times more likely, but still a rare event so it is a trade-off. Similarly, {{PrayerIcon|Battleheart}} can be used for an additional +4 kills/hr with the same increased death rate. {{PrayerIcon|Protect from Melee}} is non-negotiable (compared to the other monsters where it can technically be substituted for offensive prayers), as the dodge chance drastically slows the rate of affliction stacks accumulating. Without {{PrayerIcon|Protect from Melee}} the death rate is around 1/25.


The alternative is to save this grind until after expansion where more sources of DR and HP will undoubtedly be added to the game.
The alternative is to save this grind until after expansion where more sources of DR and HP will undoubtedly be added to the game.
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