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HCCO/Guide: Difference between revisions

From Melvor Idle
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→‎Earth God: Don't need sapphire bolts
(→‎Recommended gear: Improved recommended gear. Includes Elder Crown setup and tormented ring, and DSD.)
m (→‎Earth God: Don't need sapphire bolts)
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===Late Game Farming===
===Late Game Farming===
As the God dungeons require fairly high stats and gear, efficiently farming will mostly be carried out after completing {{ZoneIcon|Into the Mist}} and {{ZoneIcon|Dark Waters}} grinds. The first two dungeons, {{ZoneIcon|Air God Dungeon}} and {{ZoneIcon|Water God Dungeon}} are easily farmed out with gear upgrades listed in the respective sections above (with obvious upgrades made where appropriate, such as {{ItemIcon|(G) Rune Boots}} → {{ItemIcon|Terran God Boots}}). On the other hand, both {{ZoneIcon|Earth God Dungeon}} and {{ZoneIcon|Fire God Dungeon}} will require a {{ItemIcon|Wasteful Ring}} to lower the efficient idle DR thresholds to CO-achieveable levels, and so are better left until later. This is because {{ZoneIcon|Earth God Dungeon}} is most efficiently cleared with melee over magic (as the latter is far fewer effective kills/hr due to rune gathering speed being very low) and the second to last enemy in both dungeons {{ZoneIcon|Fire God Dungeon}} ({{MonsterIcon|Mistral}} and {{MonsterIcon|Ignis}} respectively) counters the primary style we use for each dungeon. The necessity of {{ItemIcon|Wasteful Ring}} stems from simply being able to deal with these monsters while at a combat triangle disadvantage.
As the God dungeons require fairly high stats and gear, efficiently farming will mostly be carried out after completing {{ZoneIcon|Into the Mist}} and {{ZoneIcon|Dark Waters}} grinds. The first two dungeons, {{ZoneIcon|Air God Dungeon}} and {{ZoneIcon|Water God Dungeon}} are easily farmed out with gear upgrades listed in the respective sections above (with obvious upgrades made where appropriate, such as {{ItemIcon|(G) Rune Boots}} → {{ItemIcon|Terran God Boots}}). On the other hand, both {{ZoneIcon|Earth God Dungeon}} and {{ZoneIcon|Fire God Dungeon}} will require a {{ItemIcon|Wasteful Ring}} to lower the efficient idle DR thresholds to CO-achieveable levels, and so are better left until later. This is because {{ZoneIcon|Earth God Dungeon}} is most efficiently cleared with melee over magic (as the latter is far fewer effective kills/hr due to rune gathering speed being very low) and the second-to-last enemy in both dungeons {{ZoneIcon|Fire God Dungeon}} ({{MonsterIcon|Mistral}} and {{MonsterIcon|Ignis}} respectively) counter the primary style we use for each dungeon. The necessity of {{ItemIcon|Wasteful Ring}} stems from simply being able to deal with these monsters while at a combat triangle disadvantage.


One will note the prevalence of Master slayer gear in the recommendations. This is because the doubling effect from Master slayer gear is overall more beneficial than the slight increase in DPS from God gear. Where DR allows for it, Master slayer gear is preferred. It is not worth using offensive prayers to boost clears/hr, as the additional clears/hr save less time than the equivalent amount of elite slayer required to replenish the prayer points used.
One will note the prevalence of Master slayer gear in the recommendations. This is because the doubling effect from Master slayer gear is overall more beneficial than the slight increase in DPS from God gear. Where DR allows for it, Master slayer gear is preferred. It is not worth using offensive prayers to boost clears/hr, as the additional clears/hr save less time than the equivalent amount of elite slayer required to replenish the prayer points used.
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|legs1 = Glacia God Platelegs
|legs1 = Glacia God Platelegs
|weapon1 = Ocean Song
|weapon1 = Ocean Song
|shield1 = Recoil Shield
|shield2 = Recoil Shield
|shield2 = Scaled Shield
|shield1 = Scaled Shield
|gloves1 = Glacia God Gloves
|gloves1 = Glacia God Gloves
|boots1 = Glacia God Boots
|boots1 = Glacia God Boots
|ring1 = Warlock Ring
|ring1 = Warlock Ring
|passive1 = Elder Crown
|passive1 = Elder Crown
|ammo1 = Sapphire Bolts
}}
}}


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{{Equipment/Recommended
{{Equipment/Recommended
|style = Melee
|style = Melee
|helm1 = Terran God Helmet
|helm1 = Slayer Helmet (Master)
|helm2 = Terran God Helmet
|neck1 = Fighter Amulet
|neck1 = Fighter Amulet
|neck2 = Fury of the Elemental Zodiacs
|neck2 = Fury of the Elemental Zodiacs
|cape1 = Infernal Cape
|cape1 = Infernal Cape
|body1 = Terran God Platebody
|body1 = Slayer Platebody (Master)
|body2 = Terran God Platebody
|legs1 = Terran God Platelegs
|legs1 = Terran God Platelegs
|weapon1 = Tidal Edge
|weapon1 = Tidal Edge
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|passive1 = Guardian Amulet
|passive1 = Guardian Amulet
}}
}}
One can tell that due to the complete upgrade to total tank gear that we are very much on the brink of obtainable DR for a CO. This is the only situation in the game where a {{ItemIcon|Guardian Amulet}} is completely necessary. It is unfortunate that it is the single rarest item from this dungeon, despite it being the sole use case for it. The optimal gear setup is 62% DR when under 50% HP, and the remainder of the needed DR given by the two DR pets or prayers. {{ItemIcon|Fighter Amulet}} is considerably better than {{ItemIcon|Fury of the Elemental Zodiacs}}, as the synergy with {{ItemIcon|Tidal Edge}} increases DPS drastically and cuts food usage in half. Even without {{PetIcon|Otto}} the player is still fast enough to avoid stuns from {{MonsterIcon|Terran}} as their attack speed is 2.85s.
One can tell that due to the complete upgrade to total tank gear that we are very much on the brink of obtainable DR for a CO. This is the only situation in the game where a {{ItemIcon|Guardian Amulet}} is completely necessary. It is unfortunate that it is the single rarest item from this dungeon, despite it being the sole use case for it. The optimal gear setup is 58% DR when under 50% HP, and the remainder of the needed DR given by the two DR pets and both DR prayers. Without {{PetIcon|Erran}}, one needs to swap a Master slayer piece for Terran Armour, ideally the helmet before the platebody. {{ItemIcon|Fighter Amulet}} is considerably better than {{ItemIcon|Fury of the Elemental Zodiacs}}, as the synergy with {{ItemIcon|Tidal Edge}} increases DPS drastically and cuts food usage in half. Even without {{PetIcon|Otto}} the player is still fast enough to avoid stuns from {{MonsterIcon|Terran}} as their attack speed is 2.85s at worst when slowed.


====Fire God (Softcore)====
====Fire God (Softcore)====
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