HCCO/Guide: Difference between revisions

m
→‎Recommended gear: fixed inaccuracy
m (→‎Efficiency notes: Rounded some numbers for visual clarity)
m (→‎Recommended gear: fixed inaccuracy)
Line 271: Line 271:
Regardless of your gearing, the goal is full {{ItemIcon|Glacia God Platebody|Glacia Armour|nolink=true}} from the {{ItemIcon|Scroll of Glacia|Scrolls of Glacia}}, with the {{ItemIcon|Warlock Ring}} from {{ItemIcon|Water Chest|Water Chests}} being a neat bonus and the {{ItemIcon|Warlock Amulet}} not being very useful. The {{ItemIcon|Glacia Godsword}} is not worth grinding for, nor is the {{ItemIcon|Cloudburst Staff}}. The staff doesn't provide any {{ItemIcon|Air Rune|Air Runes}}, which are required for all standard spells, so where you can use a staff, you'll likely want to use your {{ItemIcon|Mystic Air Staff}} to prevent needing to farm {{MonsterIcon|Wizard|Wizards}} for {{ItemIcon|Air Rune|Air Runes|nolink=true}}, or {{ItemIcon|Ocean Song}} in the later game for rune-efficient DPS. {{ItemIcon|Water Chest|Water Chests}} are actually the best place to farm {{ItemIcon|Ancient Rune|Ancient Runes}} due to the low drop rate and amount from {{ItemIcon|Magic Chest|Magic Chests}}. You will need enough runes to cast {{Icon|type=spell|Gust}} around 75-100 times, which is upwards of {{ItemIcon|Ancient Rune|Ancient Runes|qty=500}}, {{ItemIcon|Air Rune|qty=1800}} and {{ItemIcon|Havoc Rune|qty=500}} for {{ZoneIcon|Into the Mist}} later down the line. It may be worth stockpiling more than these amounts in case any issues arrise during the fight. If {{Icon|type=spell|Slicing Winds}} is used instead (not recommended), one should collect enough runes for at least 200 casts. Hold on to a {{ItemIcon|Magic Wand (Elite)}} if you get one and have the bank space to spare, as it's the best one-handed wand you'll have access to for awhile.
Regardless of your gearing, the goal is full {{ItemIcon|Glacia God Platebody|Glacia Armour|nolink=true}} from the {{ItemIcon|Scroll of Glacia|Scrolls of Glacia}}, with the {{ItemIcon|Warlock Ring}} from {{ItemIcon|Water Chest|Water Chests}} being a neat bonus and the {{ItemIcon|Warlock Amulet}} not being very useful. The {{ItemIcon|Glacia Godsword}} is not worth grinding for, nor is the {{ItemIcon|Cloudburst Staff}}. The staff doesn't provide any {{ItemIcon|Air Rune|Air Runes}}, which are required for all standard spells, so where you can use a staff, you'll likely want to use your {{ItemIcon|Mystic Air Staff}} to prevent needing to farm {{MonsterIcon|Wizard|Wizards}} for {{ItemIcon|Air Rune|Air Runes|nolink=true}}, or {{ItemIcon|Ocean Song}} in the later game for rune-efficient DPS. {{ItemIcon|Water Chest|Water Chests}} are actually the best place to farm {{ItemIcon|Ancient Rune|Ancient Runes}} due to the low drop rate and amount from {{ItemIcon|Magic Chest|Magic Chests}}. You will need enough runes to cast {{Icon|type=spell|Gust}} around 75-100 times, which is upwards of {{ItemIcon|Ancient Rune|Ancient Runes|qty=500}}, {{ItemIcon|Air Rune|qty=1800}} and {{ItemIcon|Havoc Rune|qty=500}} for {{ZoneIcon|Into the Mist}} later down the line. It may be worth stockpiling more than these amounts in case any issues arrise during the fight. If {{Icon|type=spell|Slicing Winds}} is used instead (not recommended), one should collect enough runes for at least 200 casts. Hold on to a {{ItemIcon|Magic Wand (Elite)}} if you get one and have the bank space to spare, as it's the best one-handed wand you'll have access to for awhile.


Now is a good time to farm up {{ItemIcon|Dragon Claw}} and {{ItemIcon|Ancient Claw}}, if you haven't done so already. {{ItemIcon|Dragon Claw Fragment|Dragon Claw Fragments}} are farmed from {{MonsterIcon|Griffin|Griffins}} in the {{ZoneIcon|High Lands}}, while {{ItemIcon|Ancient Claw Fragment|Ancient Claw Fragments}} are farmed from {{MonsterIcon|Pegasus|Pegasi}} in the same area. You will need 100 of each to make the claws. These can then be combined into the {{ItemIcon|Infernal Claw}} with 10 {{ItemIcon|Infernal Core}} from completing the {{ZoneIcon|Infernal Stronghold}} 10 times. As it takes quite awhile to finish {{ZoneIcon|Infernal Stronghold}} 10 times, it is best to wait until one can safely idle the dungeon, which is only possible on a HC with full {{ItemIcon|Glacia God Platebody|Glacia Armour|nolink=true}}. It is, however, entirely possible to skip the long {{ItemIcon|Infernal Claw}} grind, as CO characters will get more use out of {{ItemIcon|Darksteel Dagger}} comparatively, and will use this item for most end game combat.
Now is a good time to farm up {{ItemIcon|Dragon Claw}} and {{ItemIcon|Ancient Claw}}, if you haven't done so already. {{ItemIcon|Dragon Claw Fragment|Dragon Claw Fragments}} are farmed from {{MonsterIcon|Griffin|Griffins}} in the {{ZoneIcon|High Lands}}, while {{ItemIcon|Ancient Claw Fragment|Ancient Claw Fragments}} are farmed from {{MonsterIcon|Pegasus|Pegasi}} in the same area. You will need 100 of each to make the claws. These can then be combined into the {{ItemIcon|Infernal Claw}} with 10 {{ItemIcon|Infernal Core}} from completing the {{ZoneIcon|Infernal Stronghold}} 10 times. As it takes quite awhile to finish {{ZoneIcon|Infernal Stronghold}} 10 times, it is best to wait until one can safely idle the dungeon, which is only possible on a HCCO with full {{ItemIcon|Glacia God Platebody|Glacia Armour|nolink=true}}. It is, however, possible to skip the long {{ItemIcon|Infernal Claw}} grind entirely. Between {{ItemIcon|Darksteel Dagger}} for bosses and one of the four Godswords for idling elite {{Skill|Slayer}}, there aren't many uses left for {{ItemIcon|Infernal Claw}}. It is still the highest DPS general purpose weapon behind {{ItemIcon|Tidal Edge}}, but some might argue not by enough to justify the time investment obtaining it.


===Terran===
===Terran===
236

edits