HCCO/Guide: Difference between revisions

→‎Method: added table
(→‎Method: Updated to include information about Perilous Peaks)
(→‎Method: added table)
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{{MonsterIcon|Wicked Greater Dragon}} are very straightforward as {{ItemIcon|Shockwave}} destroys them. The setup is the same as the {{MonsterIcon|Ku-tul}} setup below, but the {{ItemIcon|Slayer Cowl (Elite)}} is swapped for a {{ItemIcon|Aeris God Helmet}} and {{PrayerIcon|Protect from Magic}} is replaced with {{PrayerIcon|Battleheart}}, as the majority of damage comes from dragon breath.
{{MonsterIcon|Wicked Greater Dragon}} are very straightforward as {{ItemIcon|Shockwave}} destroys them. The setup is the same as the {{MonsterIcon|Ku-tul}} setup below, but the {{ItemIcon|Slayer Cowl (Elite)}} is swapped for a {{ItemIcon|Aeris God Helmet}} and {{PrayerIcon|Protect from Magic}} is replaced with {{PrayerIcon|Battleheart}}, as the majority of damage comes from dragon breath.


{{MonsterIcon|Hunting Greater Dragon}} can also be killed with {{ItemIcon|Shockwave}} (around 105 kills/hr) or with {{ItemIcon|Infernal Claw}} (for around 95 kills/hr) with a typical melee build. {{ItemIcon|Darksteel Dagger}} is around 80 kills/hr so it is viable but a bit slower than the others. It is not necessary to wait for {{ItemIcon|Tidal Edge}}, as that only marginally increases the kills/hr to 115 while being substantially more difficult to obtain. Melee methods save more food, with Darksteel being the least food usage, Tidal Edge second, Claw in third and Shockwave consuming the most food. These results are summarised in the following table:
{{MonsterIcon|Hunting Greater Dragon}} can also be killed with {{ItemIcon|Shockwave}} (around 105 kills/hr) or with {{ItemIcon|Infernal Claw}} (for around 95 kills/hr) with a typical melee build. {{ItemIcon|Darksteel Dagger}} is around 80 kills/hr so it is viable but a bit slower than the others. It is not necessary to wait for {{ItemIcon|Tidal Edge}}, as that only marginally increases the kills/hr to 115 while being substantially more difficult to obtain. Melee methods save more food, with Tidal Edge being the least food usage, Darksteel second, Claw in third and Shockwave consuming the most food. These results are summarised in the following table:
 
{| class="wikitable"
|-
! Item
! Kills/hr
! {{ItemIcon|Crab}}/hr
! {{ItemIcon|Crab}}/kill
|-
| {{ItemIcon|Darksteel Dagger}}
| 81.5
| 1175
| 14.5
|-
| {{ItemIcon|Tidal Edge}}
| 115
| 1425
| 12.5
|-
| {{ItemIcon|Infernal Claw}}
| 95
| 1700
| 18
|-
| {{ItemIcon|Shockwave}}
| 105
| 2325
| 22
|}


One can also choose to farm {{MonsterIcon|Chaotic Greater Dragon}} to obtain a {{ItemIcon|Recoil Shield}} or to waste less coins on rerolls. These are a fair bit slower at 50 kills/hr with {{ItemIcon|Darksteel Dagger}} and 57.5 kills/hr with {{ItemIcon|Infernal Claw}}, so one may choose to only undertake such tasks if the quantity is low and 40 Master Slayer tasks are still needed. Range is no longer that viable due to combat triangle penalties drastically increasing the food wastage. Melee is preferable for this task, as the time spent gathering runes is not worth the increased dps of magic, even with {{ItemIcon|Ocean Song}}. This task is fastest with {{ItemIcon|Tidal Edge}} as the unavoidable special attack is very useful, so this task can be skipped until that point if preferred.
One can also choose to farm {{MonsterIcon|Chaotic Greater Dragon}} to obtain a {{ItemIcon|Recoil Shield}} or to waste less coins on rerolls. These are a fair bit slower at 50 kills/hr with {{ItemIcon|Darksteel Dagger}} and 57.5 kills/hr with {{ItemIcon|Infernal Claw}}, so one may choose to only undertake such tasks if the quantity is low and 40 Master Slayer tasks are still needed. Range is no longer that viable due to combat triangle penalties drastically increasing the food wastage. Melee is preferable for this task, as the time spent gathering runes is not worth the increased dps of magic, even with {{ItemIcon|Ocean Song}}. This task is fastest with {{ItemIcon|Tidal Edge}} as the unavoidable special attack is very useful, so this task can be skipped until that point if preferred.
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