HCCO/Guide: Difference between revisions

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The next step is to farm the feared shiny {{MonsterIcon|Rune Knight|Rune Knights}}, and upgrade your four armor pieces into {{ItemIcon|(G) Rune Platebody|(G) Rune pieces|nolink=true}}, for a total of 29% Damage Reduction with the {{ItemIcon|Paladin Gloves|nolink=true}}. You will need a bunch of {{ItemIcon|Gold Bar|Gold|nolink=true}} and {{ItemIcon|Silver Bar|Silver Bars|nolink=true}}, farmed at {{MonsterIcon|Statue|nolink=true}}.
The next step is to farm the feared shiny {{MonsterIcon|Rune Knight|Rune Knights}}, and upgrade your four armor pieces into {{ItemIcon|(G) Rune Platebody|(G) Rune pieces|nolink=true}}, for a total of 29% Damage Reduction with the {{ItemIcon|Paladin Gloves|nolink=true}}. You will need a bunch of {{ItemIcon|Gold Bar|Gold|nolink=true}} and {{ItemIcon|Silver Bar|Silver Bars|nolink=true}}, farmed at {{MonsterIcon|Statue|nolink=true}}.


You should get {{UpgradeIcon|Auto Eat - Tier III}} and a second {{UpgradeIcon|Extra Equipment Set}}. You should also consider getting the third one now, too.
You should get {{UpgradeIcon|Auto Eat - Tier III}} and a second {{UpgradeIcon|Extra Equipment Set}}. You should also consider getting the third set now, too.


Assuming you already have {{SkillReq|Slayer|60}} (and if you don't, then go get it; {{MonsterIcon|Giant Crab}} tasks are your friend here), the last thing to get before moving onto the next section is a better weapon. {{ZoneIcon|Deep Sea Ship}} is your next stop for a {{ItemIcon|Sunset Rapier}} to speed up killing {{MonsterIcon|Pegasus}}. You'll be killing around 3300 of them to get {{ItemIcon|Ancient Claw Fragment|qty=100}}, which can be upgraded into the {{ItemIcon|Ancient Claw}}. This will be a great weapon until you upgrade it to the {{ItemIcon|Infernal Claw}}, which is still a ways off.
Assuming you already have {{SkillReq|Slayer|60}} (and if you don't, then go get it; {{MonsterIcon|Giant Crab}} tasks are your friend here), the last thing to get before moving onto the next section is a better weapon. {{ZoneIcon|Deep Sea Ship}} is your next stop for a {{ItemIcon|Sunset Rapier}}, a great upgrade.


Don't bother getting any {{ItemIcon|Dragon Claw Fragment|Dragon Claw Fragments}} from {{MonsterIcon|Griffin}} yet, as they will just take up space. If you're lucky enough to get an {{ItemIcon|Ancient Sword}} before the {{ItemIcon|Sunset Rapier}}, then feel free to use it until you get to {{ZoneIcon|Volcanic Cave}}, as it will drastically reduce your food consumption and the associated food farming time. After that, you'll probably only want to use it outside dungeons due to the high monster damage reducing the benefits of the lifesteal.
Don't bother getting any {{ItemIcon|Dragon Claw Fragment|Dragon Claw Fragments}} from {{MonsterIcon|Griffin}} yet, as they will just take up space. If you're lucky enough to get an {{ItemIcon|Ancient Sword}} before the {{ItemIcon|Sunset Rapier}}, then feel free to use it until you get to {{ZoneIcon|Volcanic Cave}}, as it will drastically reduce your food consumption and the associated food farming time. After that, you'll probably only want to use it outside dungeons due to the high monster damage reducing the benefits of the lifesteal.


== Chapter VI: (G) Rune to (G) Ancient ==
== Chapter VI: (G) Rune to (G) Ancient ==
'''To start, you should have:''' Full {{ItemIcon|(G) Rune Platebody|(G) Rune Armour|nolink=true}}, {{ItemIcon|Paladin Gloves}}, {{ItemIcon|Elite Amulet of Strength}}, {{Skill|Attack|70|nolink=true}} / {{Skill|Strength|80|nolink=true}} / {{Skill|Defence|80|nolink=true}}, {{ItemIcon|Sunset Rapier}} / {{ItemIcon|Ancient Claw}}, {{UpgradeIcon|Auto Eat - Tier III}} <br>
'''To start, you should have:''' Full {{ItemIcon|(G) Rune Platebody|(G) Rune Armour|nolink=true}}, {{ItemIcon|Paladin Gloves}}, {{ItemIcon|Elite Amulet of Strength}}, {{Skill|Attack|70|nolink=true}} / {{Skill|Strength|80|nolink=true}} / {{Skill|Defence|80|nolink=true}}, {{ItemIcon|Sunset Rapier}}, {{UpgradeIcon|Auto Eat - Tier III}} <br>
'''At the end, you should have:''' Full {{ItemIcon|(G) Ancient Platebody|(G) Ancient Armour|nolink=true}}, {{ItemIcon|Paladin Gloves}}, {{ItemIcon|Elite Amulet of Defence}}, {{Skill|Attack|90|nolink=true}} / {{Skill|Strength|99|nolink=true}} / {{Skill|Defence|90|nolink=true}}, {{ItemIcon|Dragonfire Shield}}, {{ItemIcon|Sandstorm Ring}}
'''At the end, you should have:''' Full {{ItemIcon|(G) Ancient Platebody|(G) Ancient Armour|nolink=true}}, {{ItemIcon|Paladin Gloves}}, {{ItemIcon|Elite Amulet of Defence}}, {{Skill|Attack|90|nolink=true}} / {{Skill|Strength|99|nolink=true}} / {{Skill|Defence|90|nolink=true}}, {{ItemIcon|Dragonfire Shield}}, {{ItemIcon|Sandstorm Ring}}


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Now that you've got full {{ItemIcon|(G) Rune Platebody|Rune (G) Armour|nolink=true}} and {{ItemIcon|Paladin Gloves|nolink=true}} for 32% DR, {{Skill|Hitpoints|notext=true}} 880 Hitpoints will allow you to idle {{ZoneIcon|Volcanic Cave}} for your first useful cape, the {{ItemIcon|Fire Cape}}. At this point, you can expect to eat around {{Skill|Hitpoints|notext=true}} 30,000 HP worth of food per kill without {{Skill|Prayer}}.
Now that you've got full {{ItemIcon|(G) Rune Platebody|Rune (G) Armour|nolink=true}} and {{ItemIcon|Paladin Gloves|nolink=true}} for 32% DR, {{Skill|Hitpoints|notext=true}} 880 Hitpoints will allow you to idle {{ZoneIcon|Volcanic Cave}} for your first useful cape, the {{ItemIcon|Fire Cape}}. At this point, you can expect to eat around {{Skill|Hitpoints|notext=true}} 30,000 HP worth of food per kill without {{Skill|Prayer}}.


You're probably noticing that {{ItemIcon|Potatoes}} just won't cut it for food anymore, so switching to {{MonsterIcon|Sweaty Monster|Sweaty Monsters}} for {{ItemIcon|Salmon}} and {{ItemIcon|Lobster}} will reduce your overall time spent farming food. Expect to get food equivalent to 10.2 HP/kill in {{ItemIcon|Salmon}}, 6.25 HP/kill in {{ItemIcon|Lobster}}, and 2.3 HP/kill in {{ItemIcon|Shark}}. Swapping food sources often means that saving all 3 types of fish might not be worth it for some players.
At this point, you should be using {{ItemIcon|Standard Resupply|Standard Resupplies}} for your food needs. If you prefer to fight monsters instead, then {{MonsterIcon|Sweaty Monster|Sweaty Monsters}} for {{ItemIcon|Salmon}} and {{ItemIcon|Lobster}} will reduce your overall time spent farming food. Expect to get food equivalent to 10.2 HP/kill in {{ItemIcon|Salmon}}, 6.25 HP/kill in {{ItemIcon|Lobster}}, and 2.3 HP/kill in {{ItemIcon|Shark}}.


Hopefully you find the {{ZoneIcon|Volcanic Cave}} comfortable, as the goal is to get the {{ItemIcon|Ancient Platebody}}, {{ItemIcon|Ancient Platelegs}}, {{ItemIcon|Ancient Helmet}}, and {{ItemIcon|Ancient Shield}}. There are no Ancient Boots and {{ItemIcon|Dragon Boots}} are unobtainable on HCCO (as is the {{ItemIcon|Dragon Helmet}},) so you'll continue rocking your {{ItemIcon|(G) Rune Boots}} for quite awhile. Getting the {{ItemIcon|Dragon Platebody}} and/or {{ItemIcon|Dragon Platelegs}} is only useful if you plan to upgrade them to (G), as you still need the extra DR that comes from the (G) upgrade.  
Once you have the {{ItemIcon|Fire Cape|nolink=true}}, you can farm the {{ItemIcon|Sandstorm Ring}} from {{MonsterIcon|Sand Beast|Sand Beasts}}, which will be your best-in-slot {{Skill|Attack|Melee}} DPS ring. You can even use {{PrayerIcon|Safeguard}} if you'd like to farm it sooner, as it will speed up your {{ZoneIcon|Volcanic Cave|nolink=true}} clears.
 
Hopefully you find the {{ZoneIcon|Volcanic Cave|nolink=true}} comfortable, as the goal is to get the {{ItemIcon|Ancient Platebody}}, {{ItemIcon|Ancient Platelegs}}, {{ItemIcon|Ancient Helmet}}, and {{ItemIcon|Ancient Shield}}. There are no Ancient Boots and {{ItemIcon|Dragon Boots}} are unobtainable on HCCO (as is the {{ItemIcon|Dragon Helmet}},) so you'll continue rocking your {{ItemIcon|(G) Rune Boots}} for quite a while. Getting the {{ItemIcon|Dragon Platebody}} and/or {{ItemIcon|Dragon Platelegs}} is only useful if you plan to upgrade them to (G), as you still need the extra DR that comes from the (G) upgrade.  


Once you get your full {{ItemIcon|Ancient Platebody|Ancient Armour|nolink=true}}, make another visit to {{MonsterIcon|Statue|Statues|nolink=true}} to finish off gathering {{ItemIcon|Gold Bar|Gold Bars|nolink=true}} and {{ItemIcon|Silver Bar|Silver Bars|nolink=true}} and upgrade everything to (G). Luckily the {{ItemIcon|Elite Chest|Elite Chests}} you've been opening also drop plenty of {{ItemIcon|Silver Bar|Silver Bars|nolink=true}} and {{ItemIcon|Gold Bar|Gold Bars|nolink=true}}.  
Once you get your full {{ItemIcon|Ancient Platebody|Ancient Armour|nolink=true}}, make another visit to {{MonsterIcon|Statue|Statues|nolink=true}} to finish off gathering {{ItemIcon|Gold Bar|Gold Bars|nolink=true}} and {{ItemIcon|Silver Bar|Silver Bars|nolink=true}} and upgrade everything to (G). Luckily the {{ItemIcon|Elite Chest|Elite Chests}} you've been opening also drop plenty of {{ItemIcon|Silver Bar|Silver Bars|nolink=true}} and {{ItemIcon|Gold Bar|Gold Bars|nolink=true}}.  
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After getting the {{ItemIcon|(G) Ancient Shield}}, there's nothing stopping you from immediately upgrading it again to the {{ItemIcon|Dragonfire Shield}}, so head to the {{MonsterIcon|Green Dragon|Green Dragons}} to get {{ItemIcon|Dragon Bones|qty=7050}}. You can alternatively wait until getting some {{Skill|Ranged}} levels, as {{MonsterIcon|Green Dragon|Green Dragons|nolink=true}} are slightly weaker to {{Skill|Magic}} and {{Skill|Ranged|nolink=true}} than to {{Skill|Attack|Melee|nolink=true}}, but at this level, you shouldn't have any trouble, and the 8% DR of the {{ItemIcon|Dragonfire Shield|nolink=true}} will be very useful as a {{Skill|Magic|nolink=true}} and {{Skill|Ranged|nolink=true}} offhand for God dungeons.
After getting the {{ItemIcon|(G) Ancient Shield}}, there's nothing stopping you from immediately upgrading it again to the {{ItemIcon|Dragonfire Shield}}, so head to the {{MonsterIcon|Green Dragon|Green Dragons}} to get {{ItemIcon|Dragon Bones|qty=7050}}. You can alternatively wait until getting some {{Skill|Ranged}} levels, as {{MonsterIcon|Green Dragon|Green Dragons|nolink=true}} are slightly weaker to {{Skill|Magic}} and {{Skill|Ranged|nolink=true}} than to {{Skill|Attack|Melee|nolink=true}}, but at this level, you shouldn't have any trouble, and the 8% DR of the {{ItemIcon|Dragonfire Shield|nolink=true}} will be very useful as a {{Skill|Magic|nolink=true}} and {{Skill|Ranged|nolink=true}} offhand for God dungeons.
Another grind that can be done around this time is the {{ItemIcon|Sandstorm Ring}} from {{MonsterIcon|Sand Beast|Sand Beasts}}, which will be your best-in-slot {{Skill|Attack|Melee}} DPS ring.


Once you have full {{ItemIcon|(G) Ancient Platebody|(G) Ancient Armour|nolink=true}} and {{ItemIcon|Dragonfire Shield|nolink=true}} for 43% DR (or 40% with {{ItemIcon|Amulet of Looting}} and {{ItemIcon|Sandstorm Ring|nolik=true}}, it's time to grind any remaining melee skills to ideally at least {{Skill|Attack|90|nolink=true}} / {{Skill|Strength|99|nolink=true}} / {{Skill|Defence|90|nolink=true}} while working your way towards {{SkillReq|Slayer|70}} for your next food upgrade - {{ItemIcon|Trout|nolink=true}} from {{MonsterIcon|Raging Horned Elite|Raging Horned Elites}} or RHE; you can also take advantage of the {{ItemIcon|Gold Emerald Ring}} from {{MonsterIcon|Mummy|Mummies}} to speed up stat grinding.
Once you have full {{ItemIcon|(G) Ancient Platebody|(G) Ancient Armour|nolink=true}} and {{ItemIcon|Dragonfire Shield|nolink=true}} for 43% DR (or 40% with {{ItemIcon|Amulet of Looting}} and {{ItemIcon|Sandstorm Ring|nolik=true}}, it's time to grind any remaining melee skills to ideally at least {{Skill|Attack|90|nolink=true}} / {{Skill|Strength|99|nolink=true}} / {{Skill|Defence|90|nolink=true}} while working your way towards {{SkillReq|Slayer|70}} for your next food upgrade - {{ItemIcon|Trout|nolink=true}} from {{MonsterIcon|Raging Horned Elite|Raging Horned Elites}} or RHE; you can also take advantage of the {{ItemIcon|Gold Emerald Ring}} from {{MonsterIcon|Mummy|Mummies}} to speed up stat grinding.
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After you can cast {{ItemIcon|Death Rune|Death}} spells, you might want to go back and forth between {{ItemIcon|Chaos Rune|Chaos Runes}} and {{ItemIcon|Death Rune|Death Runes|nolink=true}}, since they both deal decent damage, and are both farmed decently at the {{MonsterIcon|Master Wizard|nolink=true}} for a while. Eventually, as you get more magic evasion through leveling {{Skill|Magic|nolink=true}}, you will only use {{ItemIcon|Death Rune|Death Runes|nolink=true}}, as the {{MonsterIcon|Necromancer}} stops hurting too much.
After you can cast {{ItemIcon|Death Rune|Death}} spells, you might want to go back and forth between {{ItemIcon|Chaos Rune|Chaos Runes}} and {{ItemIcon|Death Rune|Death Runes|nolink=true}}, since they both deal decent damage, and are both farmed decently at the {{MonsterIcon|Master Wizard|nolink=true}} for a while. Eventually, as you get more magic evasion through leveling {{Skill|Magic|nolink=true}}, you will only use {{ItemIcon|Death Rune|Death Runes|nolink=true}}, as the {{MonsterIcon|Necromancer}} stops hurting too much.


== (G) Ancient to God Gear and Beyond (everything maxed, current end game) ==
== Chapter VII: (G) Ancient to God Gear and Beyond (everything maxed, current end game) ==
===Pre-Gods===
===Pre-Gods===
It's about time to get your best-statted amulet, the {{ItemIcon|Fury of the Elemental Zodiacs}} that has 1% more Damage Resistance compared to {{ItemIcon|Elite Amulet of Defence}} in addition to offensive and defensive bonuses. Refer to the [[Fury_of_the_Elemental_Zodiacs/Guide|FEZ/Guide]] for getting all the materials to make it. The {{PetIcon|Leonardo}} pet is good to have by this point as well, as it's a free 1% DR. Another useful item to get around this time if you don't already have it is the {{ItemIcon|Sandstorm Ring}}, for its unavoidable special attack.
It's about time to get the {{ItemIcon|Fury of the Elemental Zodiacs}}. It has 1% more Damage Reduction than the {{ItemIcon|Elite Amulet of Defence}}, in addition to offensive and defensive bonuses. Refer to the [[Fury of the Elemental Zodiacs/Guide|FEZ Guide]] for getting all the materials to make it.


===Aeris===
===Aeris===


Getting 99/99/99 melee stats is not a bad plan at this point, but before moving into the {{ZoneIcon|Air God Dungeon}}, you'll want to have at least 90/90/90 melee stats, full {{ItemIcon|(G) Ancient Platebody|(G) Ancient melee armor}}, {{ItemIcon|(G) Rune Boots}}, {{ItemIcon|Paladin Gloves}}, {{ItemIcon|Dragonfire Shield}}, {{ItemIcon|Fire Cape}}, {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} or {{ItemIcon|Elite Amulet of Defence}}, and level 85 {{Skill|Ranged}}. This combination of armor will allow you to reach 43% DR and idle the {{ZoneIcon|Air God Dungeon}} with as low as level 97 hp for 1000 total health, including the 30 hp bonus from the {{ItemIcon|Dragonfire Shield|DFS}}. If your hp is at least level 95, then you can even use the {{ItemIcon|(U) Ancient D-hide Vambraces}} for 2% DR more than {{ItemIcon|Paladin Gloves}}.
Getting {{Skill|Attack|99|nolink=true}} / {{Skill|Strength|99|nolink=true}} / {{Skill|Defence|99|nolink=true}} melee stats is not a bad plan at this point, but before moving into the {{ZoneIcon|Air God Dungeon}}, you'll want to have at least {{Skill|Attack|90|nolink=true}} / {{Skill|Strength|90|nolink=true}} / {{Skill|Defence|90|nolink=true}} melee stats, full {{ItemIcon|(G) Ancient Platebody|(G) Ancient Armour|nolink=true}}, {{ItemIcon|(G) Rune Boots}}, {{ItemIcon|Paladin Gloves}}, {{ItemIcon|Dragonfire Shield}}, {{ItemIcon|Fire Cape}}, {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} or {{ItemIcon|Elite Amulet of Defence}}, and {{SkillReq|Ranged|85}}. This combination of armor will allow you to reach 43% DR and idle the {{ZoneIcon|Air God Dungeon}} with as low as {{SkillReq|Hitpoints|97}} for 1000 total health, including the 30 HP bonus from the {{ItemIcon|Dragonfire Shield}}. If your HP is at least {{SkillReq|Hitpoints|95}}, then you can even use the {{ItemIcon|(U) Ancient D-hide Vambraces}} for 2% DR more than {{ItemIcon|Paladin Gloves}}.


Your goal is to get full {{ItemIcon|Aeris God Platebody|Aeris God Armor}} from the {{ItemIcon|Scroll of Aeris|Scrolls of Aeris}}, with the {{ItemIcon|Stormsnap}} being optional. The {{ItemIcon|Aeris Godsword}} is wholly unnecessary, as you'll want to keep using the DR of the {{ItemIcon|Dragonfire Shield|DFS}} awhile longer, though all of the godswords can be used for non-dungeon grinding.
Your goal is to get full {{ItemIcon|Aeris God Platebody|Aeris God Armour|nolink=true}} from the {{ItemIcon|Scroll of Aeris|Scrolls of Aeris}}, with the {{ItemIcon|Stormsnap}} being optional. The {{ItemIcon|Aeris Godsword}} is wholly unnecessary, as you'll want to keep using the DR of the {{ItemIcon|Dragonfire Shield}} a while longer, though all of the godswords can be used for non-dungeon grinding.


You'll want to hold on to the {{ItemIcon|Air Shard|Air Shards}} which can be upgraded into {{ItemIcon|Air Chest|Air Chests}}, containing various crossbow bolts. These won't be enough to supply you for the {{ZoneIcon|Water God Dungeon}} but will at least save you some time grinding ammunition in the future. The {{ItemIcon|Deadeye Amulet}} and the {{ItemIcon|Deadeye Ring}} are each pretty good DPS increases for Ranged, but DR is so tight in most god dungeons that you may not be able to use it over the {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}.
You'll want to hold on to the {{ItemIcon|Air Shard|Air Shards}} which can be upgraded into {{ItemIcon|Air Chest|Air Chests}}, containing various Crossbow bolts. These won't be enough to supply you for the {{ZoneIcon|Water God Dungeon}} but will at least save you some time grinding ammunition in the future. The {{ItemIcon|Deadeye Amulet}} and the {{ItemIcon|Deadeye Ring}} are each pretty good DPS increases for {{Skill|Ranged}}, but DR is so tight in most god dungeons that you may not be able to use it over the {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}.


===Glacia===
===Glacia===
Hopefully you've gotten the {{PetIcon|Finn, the Cat}} pet by now, because the 10 max health bonus makes DR and max hit calculations much easier, not to mention potentially saving you 1% DR here and there. That and the {{PetIcon|Leonardo}} pet will be assumed from here out for the sake of example gear, just for simplicity, alongside level 99 {{Skill|Hitpoints}}.
Hopefully you've gotten the {{PetIcon|Finn, the Cat}} pet by now, because the 10 max Health bonus makes DR and max hit calculations much easier, not to mention potentially saving you 1% DR here and there. That and the {{PetIcon|Leonardo}} pet will be assumed from here out for the sake of example gear, just for simplicity, alongside {{SkillReq|Hitpoints|99}}.


{{ZoneIcon|Water God Dungeon}} will be done with {{Skill|Ranged}}. Your goal is 49% DR. While it's much easier to reach this threshold with the {{ItemIcon|Ancient Crossbow}} from {{ZoneIcon|Dragons Den}} and a {{ItemIcon|Dragonfire Shield}}, gathering bolts from either {{ItemIcon|Air Chest|Air Chests}} or {{Skill|Slayer}} resupplies is pretty tedious (though autoslayer helps, and again, {{MonsterIcon|Giant Crab}} tasks are your friend. Use basic resupplies for the most ammo per SC,) so an alternative ''if you have level 88 {{Skill|Prayer}}'' is to use the [[Stone_Skin|Stone Skin]] prayer and the {{ItemIcon|Ancient Longbow}}, full {{ItemIcon|Aeris God Platebody|Aeris}}, {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}, {{ItemIcon|Silver Diamond Ring}}, and a {{ItemIcon|Fire Cape}}. Without level 88 prayer, you'll have to use a shield.
{{ZoneIcon|Water God Dungeon}} will be done with {{Skill|Ranged}}. Your goal is 49% DR. While it's much easier to reach this threshold with the {{ItemIcon|Ancient Crossbow}} from {{ZoneIcon|Dragons Den}} and a {{ItemIcon|Dragonfire Shield}}, gathering bolts from either {{ItemIcon|Air Chest|Air Chests}} or {{Skill|Slayer}} resupplies is pretty tedious. An alternative if you have {{SkillReq|Prayer|80}} is to use the {{PrayerIcon|Stone Skin}} Prayer and the {{ItemIcon|Ancient Longbow}}, full {{ItemIcon|Aeris God Platebody|Aeris Armour|nolink=true}}, {{ItemIcon|Fury of the Elemental Zodiacs|FEZ|nolink=true}}, {{ItemIcon|Silver Diamond Ring}}, and a {{ItemIcon|Fire Cape}}. Otherwise, you'll have to use a shield.


If you do go the {{ItemIcon|Ancient Crossbow}} + {{ItemIcon|Dragonfire Shield|DFS}} route, then {{ItemIcon|Aeris God Platebody|Aeris}} provides enough damage reduction for you to wear otherwise fully offensive gear, including the {{ItemIcon|Deadeye Amulet}}, {{ItemIcon|Deadeye Ring}}, and the {{ItemIcon|Cape of Prat}} or {{ItemIcon|Ranged Skillcape}}.
If you do go the {{ItemIcon|Ancient Crossbow}} + {{ItemIcon|Dragonfire Shield}} route, then {{ItemIcon|Aeris God Platebody|Aeris Armour|nolink=true}} provides enough damage reduction for you to wear otherwise fully offensive gear, including the {{ItemIcon|Deadeye Amulet}}, {{ItemIcon|Deadeye Ring}}, and the {{ItemIcon|Cape of Prat}} or {{ItemIcon|Ranged Skillcape}}.


Regardless of your gearing, the goal is full {{ItemIcon|Glacia God Platebody|Glacia}} armor in 5 pieces from the {{ItemIcon|Scroll of Glacia|Scrolls of Glacia}}, with the {{ItemIcon|Warlock Ring}} from {{ItemIcon|Water Chest|Water Chests}} being a neat bonus and the {{ItemIcon|Warlock Amulet}} not being very useful. The {{ItemIcon|Glacia Godsword}} is not worth grinding for, nor is the {{ItemIcon|Cloudburst Staff}}. The cloudburst doesn't provide any air runes, which are required for all standard spells, so where you ''can'' use a 2h staff, you'll likely want to use your {{ItemIcon|Mystic Air Staff}} to prevent needing to farm {{MonsterIcon|Wizard|Wizards}} for air runes, but most of the late-game magic content requires a wand and shield anyway, so it's moot. Maybe you could use it for an ancient magicks setup with [[Icicle_Volley|Icicle Volley]], but {{ItemIcon|Ancient Rune|Ancient Runes}} are also a pain to get in bulk. {{ItemIcon|Water Chest|Water Chests}} are actually the best place to farm ancient runes due to the low drop rate and amount from {{ItemIcon|Magic Chest|Magic Chests}}. Hold on to a {{ItemIcon|Magic Wand (Elite)}} if you get one and have the bank space to spare, as it's the best one-handed wand you'll have access to for awhile.
Regardless of your gearing, the goal is full {{ItemIcon|Glacia God Platebody|Glacia Armour|nolink=true}} from the {{ItemIcon|Scroll of Glacia|Scrolls of Glacia}}, with the {{ItemIcon|Warlock Ring}} from {{ItemIcon|Water Chest|Water Chests}} being a neat bonus and the {{ItemIcon|Warlock Amulet}} not being very useful. The {{ItemIcon|Glacia Godsword}} is not worth grinding for, nor is the {{ItemIcon|Cloudburst Staff}}. The staff doesn't provide any {{ItemIcon|Air Rune|Air Runes}}, which are required for all standard spells, so where you can use a staff, you'll likely want to use your {{ItemIcon|Mystic Air Staff}} to prevent needing to farm {{MonsterIcon|Wizard|Wizards}} for {{ItemIcon|Air Rune|Air Runes|nolink=true}} However, most of the late-game magic content requires a wand and shield anyway, so it's moot {{ItemIcon|Water Chest|Water Chests}} are actually the best place to farm {{ItemIcon|Ancient Rune|Ancient Runes}} due to the low drop rate and amount from {{ItemIcon|Magic Chest|Magic Chests}}. Hold on to a {{ItemIcon|Magic Wand (Elite)}} if you get one and have the bank space to spare, as it's the best one-handed wand you'll have access to for awhile.


===Terran===
===Terran===
With full {{ItemIcon|Glacia God Platebody|Glacia}}, a {{ItemIcon|Mystic Air Staff}}, and 45% DR, you can go do the {{ZoneIcon|Infernal Stronghold}} to get your {{ItemIcon|Infernal Cape}} and get 10 {{ItemIcon|Infernal Core|Infernal Cores}} to upgrade your {{ItemIcon|Ancient Claw}} (and {{ItemIcon|Dragon Claw}} if you don't have one yet) into the {{ItemIcon|Infernal Claw}} for melee farming.
You may choose to farm up the {{ItemIcon|Dragon Claw}} and {{ItemIcon|Ancient Claw}} now, if you haven't done so already. {{ItemIcon|Dragon Claw Fragment|Dragon Claw Fragments}} are farmed from {{MonsterIcon|Griffin|Griffins}} in the {{ZoneIcon|High Lands}}, while {{ItemIcon|Ancient Claw Fragment|Ancient Claw Fragments}} are farmed from {{MonsterIcon|Pegasus|Pegasi}} in the same area. You will need 100 of each to make the claws. However, you can also leave this grind for after {{ZoneIcon|Into the Mist}}, as it is primarily useful for Melee farming.


Terran must be done with mage and has a very tight window for gearing and Damage Reduction. Specifically, your attack speed needs to be faster than 3 seconds and you need 47% DR. In a worst case scenario, {{MonsterIcon|Terran}} will increase your attack interval by 33% for 2 turns then stun you for 1 turn. If he hits you while you're stunned, you'll take an additional 30% damage, drastically increasing your necessary DR to safely idle.
With full {{ItemIcon|Glacia God Platebody|Glacia Armour|nolink=true}}, a {{ItemIcon|Mystic Air Staff}}, and 45% DR, you can go do the {{ZoneIcon|Infernal Stronghold}} to get your {{ItemIcon|Infernal Cape}} and get {{ItemIcon|Infernal Core|Infernal Cores|qty=10}} to upgrade your {{ItemIcon|Dragon Claw}} and {{ItemIcon|Ancient Claw}} into the {{ItemIcon|Infernal Claw}}.


As with the {{ZoneIcon|Water God Dungeon}}, there are two ways to do the {{ZoneIcon|Earth God Dungeon}}: you can use a {{ItemIcon|Mystic Air Staff}}, {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}, {{ItemIcon|Skull Cape}}, and {{ItemIcon|Silver Diamond Ring}} and use the [[Surge I]] [[auroras|Aurora]] to just barely make your attacks fast enough to avoid being smacked while stunned and slowed, or use a {{ItemIcon|Magic Wand (Elite)}}, {{ItemIcon|Miolite Shield}} (or {{ItemIcon|Dragonfire Shield}} if you're lazy), {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}, {{ItemIcon|Skull Cape}}, and the {{ItemIcon|Warlock Ring}}, which is fast enough to not worry about needing surge.
{{MonsterIcon|Terran}} must be done with {{Skill|Magic}} and has a very tight window for gearing and Damage Reduction. Specifically, your attack speed needs to be faster than 3 seconds and you need 47% DR. In a worst case scenario, {{MonsterIcon|Terran|nolink=true}} will increase your attack interval by 33% for 2 turns then stun you for 1 turn. If he hits you while you're stunned, you'll take an additional 30% damage, drastically increasing your necessary DR to safely idle.


There are also two reasonable choices for spells. Gathering {{ItemIcon|Ancient Rune|Ancient Runes}} is a slow process, but it allows for the use of [[Wind_Surge|Wind Surge]], which will shred through the dungeon at around 250 casts per kill for 3.7 kills per hour with the wand or 350 casts per kill for 2.3 kills per hour with a staff. On the other hand, {{ItemIcon|Death Rune|Death Runes}} are much easier to gather in bulk from {{MonsterIcon|Necromancer|Necromancers}} so you could instead use [[Wind_Blast|Wind Blast]] at around 350 casts per kill for 2.5 kills per hour with a wand or 800 casts per kill for 1.5 kills/hr with a staff. Using
As with the {{ZoneIcon|Water God Dungeon|nolink=true}}, there are two ways to do the {{ZoneIcon|Earth God Dungeon}}: you can use a {{ItemIcon|Mystic Air Staff}}, {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}, {{ItemIcon|Skull Cape}}, and {{ItemIcon|Silver Diamond Ring}} and use the {{Icon|Surge I|type=aurora}} Aurora to just barely make your attacks fast enough to avoid being smacked while stunned and slowed, or use a {{ItemIcon|Magic Wand (Elite)}}, {{ItemIcon|Miolite Shield}} (or {{ItemIcon|Dragonfire Shield}} if you're lazy), {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}, {{ItemIcon|Skull Cape}}, and the {{ItemIcon|Warlock Ring}}, which is fast enough to not worry about needing {{Icon|Surge I|type=aurora}}.
[[Ancient_Magicks|Ancient Magicks]] is not recommended, even with a {{ItemIcon|Mystic Air Staff}}, as while you can get 5.5 kills per hour with this gear, it also costs almost 600 ancient runes per kill.


TL;DR - farm ancient/light runes and use wind surge for the staff setup, or farm death/air runes and use wind blast for the wand setup.
There are also two reasonable choices for spells. Gathering {{ItemIcon|Ancient Rune|Ancient Runes}} is a slow process, but it allows for the use of {{Icon|Wind Surge|type=spell}}, which will shred through the dungeon at around 250 casts per kill for 3.7 kills per hour with the wand or 350 casts per kill for 2.3 kills per hour with a staff. On the other hand, {{ItemIcon|Death Rune|Death Runes}} are much easier to gather in bulk from {{MonsterIcon|Necromancer|Necromancers}} so you could instead use {{Icon|Wind Blast|type=spell}} at around 350 casts per kill for 2.5 kills per hour with a wand or 800 casts per kill for 1.5 kills/hr with a staff. Using [[Ancient Magicks]] is not recommended, even with a {{ItemIcon|Mystic Air Staff}}, as while you can get 5.5 kills per hour with this gear, it also costs almost {{ItemIcon|Ancient Rune|Ancient Runes|qty=600}} per kill.


The goal is to get an {{ItemIcon|Earth Layered Shield}} and least 4 pieces of {{ItemIcon|Terran God Platebody|Terran}} armor from {{ItemIcon|Scroll of Terran|Scrolls of Terran}}, though 5 is, of course, ideal. Make sure you finally put your {{ItemIcon|(G) Rune Boots}} to rest; they've earned it. Terran isn't necessary to upgrade your melee gear further to {{ItemIcon|Ragnar God Platebody|Ragnar}} armor, but you will need a few Terran pieces to reach the DR threshold for {{ZoneIcon|Into the Mist}}. Again, the {{ItemIcon|Terran Godsword}} isn't worth grinding out due to the DR opportunity cost of not being able to wield a shield and not having access to [[Damage_Reduction_Potion|Damage Reduction Potions]]. You'll also want to get both a {{ItemIcon|Guardian Amulet}} and a {{ItemIcon|Guardian Ring}} from the {{ItemIcon|Earth Chest|Earth Chests}}, which provide BIS DR in their respective slots (10% for a necklace when below 50% hp, 5% otherwise, and 2% for a ring.)
The goal is to get an {{ItemIcon|Earth Layered Shield}} and least 4 pieces of {{ItemIcon|Terran God Platebody|Terran Armour|nolink=true}} from {{ItemIcon|Scroll of Terran|Scrolls of Terran}}, though 5 is, of course, ideal. Make sure you finally put your {{ItemIcon|(G) Rune Boots}} to rest; they've earned it. Terran isn't necessary to upgrade your melee gear further to {{ItemIcon|Ragnar God Platebody|Ragnar Armour|nolink=true}}, but you will need a few Terran pieces to reach the DR threshold for {{ZoneIcon|Into the Mist}}. Again, the {{ItemIcon|Terran Godsword}} isn't worth grinding out due to the DR opportunity cost of not being able to wield a shield and not having access to {{Icon|Damage Reduction Potion|Damage Reduction Potions}}. You'll also want to get both a {{ItemIcon|Guardian Amulet}} and a {{ItemIcon|Guardian Ring}} from the {{ItemIcon|Earth Chest|Earth Chests}}, which provide BIS DR in their respective slots (10% for a necklace when below 50% HP, 5% otherwise, and 2% for a ring.)


===Ragnar===
===Ragnar===
Ragnar is completely optional for game progression, as {{ItemIcon|Ragnar God Platebody|Ragnar God Armor}} actually has LESS damage reduction than {{ItemIcon|Terran God Platebody|Terran God Armor}}, though it has much higher strength and melee attack bonuses.
{{MonsterIcon|Ragnar}} is completely optional for game progression, as {{ItemIcon|Ragnar God Platebody|Ragnar God Armour|nolink=true}} actually has LESS damage reduction than {{ItemIcon|Terran God Platebody|Terran God Armour|nolink=true}}, though it has much higher Strength and melee attack bonuses.


{{ItemIcon|Wasteful Ring}} is required to do {{ZoneIcon|Fire God Dungeon}} as a CO, so grab some {{ItemIcon|Climbing Boots}}, head over to the {{ZoneIcon|Perilous Peaks}} and kill some {{MonsterIcon|Wicked Greater Dragon|Wicked Greater Dragons}}. While you're there, you might as well stock up on {{ItemIcon|Jadestone Bolts}} from {{MonsterIcon|Hunting Greater Dragon|Hunting Greater Dragons}}, if you have the food to spare. While they're the best bolts in the game, the food necessary to grind them out in any notable amount may dissuade you from changing away from {{ItemIcon|Topaz Bolts}} or {{ItemIcon|Sapphire Bolts}} from slayer resupplies.
{{ItemIcon|Wasteful Ring}} is required to do {{ZoneIcon|Fire God Dungeon}} as a CO, so grab some {{ItemIcon|Climbing Boots}}, head over to the {{ZoneIcon|Perilous Peaks}} and kill some {{MonsterIcon|Wicked Greater Dragon|Wicked Greater Dragons}}. While you're there, you might as well stock up on {{ItemIcon|Jadestone Bolts}} from {{MonsterIcon|Hunting Greater Dragon|Hunting Greater Dragons}}, if you have the food to spare. While they're the best bolts in the game, the food necessary to grind them out in any notable amount may dissuade you from changing away from {{ItemIcon|Topaz Bolts}} or {{ItemIcon|Sapphire Bolts}} from {{Skill|Slayer}} resupplies.


Range is your best option for the {{ZoneIcon|Fire God Dungeon}} due to the 1300 magic max hit of the final boss, {{MonsterIcon|Ragnar}}. Even once you have your {{ItemIcon|Wasteful Ring}} equipped, you'll need 63% DR to idle {{ZoneIcon|Fire God Dungeon}}, which at this point, can only be done with the {{ItemIcon|Guardian Amulet}} or the {{PetIcon|Erran}} pet from {{ZoneIcon|Earth God Dungeon}} plus {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} and otherwise full tank gear. We only have access to 66% total DR from ranged (with wasteful) until after {{ZoneIcon|Into the Mist}}. Full {{ItemIcon|Aeris God Platebody|Aeris}}, {{ItemIcon|Earth Layered Shield}}, {{ItemIcon|Infernal Cape}}, and [[Stone_Skin|Stone Skin]] will only get you to 60% DR.
Range is your best option for the {{ZoneIcon|Fire God Dungeon}} due to the 1300 Magic max hit of the final boss, {{MonsterIcon|Ragnar}}. Even once you have your {{ItemIcon|Wasteful Ring|nolink=true}} equipped, you'll need 63% DR to idle {{ZoneIcon|Fire God Dungeon|nolink=true}}, which at this point, can only be done with the {{ItemIcon|Guardian Amulet}} or the {{PetIcon|Erran}} pet from {{ZoneIcon|Earth God Dungeon}} plus {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} and otherwise full tank gear. We only have access to 66% total DR from {{Skill|Ranged}} until after {{ZoneIcon|Into the Mist}}. Full {{ItemIcon|Aeris God Platebody|Aeris|nolink=true}}, {{ItemIcon|Earth Layered Shield}}, {{ItemIcon|Infernal Cape}}, and {{PrayerIcon|Stone Skin}} will only get you to 60% DR.


If you aren't after full collection log completion and just want to speed your way to {{ZoneIcon|Into the Mist}} and T90 weapon farming, then pick up 2 pieces of {{ItemIcon|Ragnar God Platebody|Ragnar Armor}}. The helm and platebody provide the best offensive bonuses, and all pieces have the same DR, so these will be the best bang for your buck.
If you aren't after full collection log completion and just want to speed your way to {{ZoneIcon|Into the Mist}} and T90 weapon farming, then pick up 2 pieces of {{ItemIcon|Ragnar God Platebody|Ragnar Armour|nolink=true}}. The helm and platebody provide the best offensive bonuses, and all pieces have the same DR, so these will be the best bang for your buck.


Unfortunately, the {{ItemIcon|Ragnar Godsword}} isn't of any use to us without [[Damage_Reduction_Potion|Damage Reduction Potions]] to make up for the lack of a shield, nor is the {{ItemIcon|Big ol Ron}}. The strength of the {{ItemIcon|Sandstorm Ring}} means that the {{ItemIcon|Fighter Ring}} isn't any good for endgame monsters, and the stun effect of the {{ItemIcon|Fighter Amulet}} is overshadowed by any other end-game amulet due to its lack of actual stats (specifically DR.) If you can afford to give up the DR of a necklace, you're better off using more {{ItemIcon|Ragnar God Platebody|Ragnar Armor}} and a {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} or just toss on your {{ItemIcon|Amulet of Looting}}. This means that the {{ItemIcon|Fire Chest|Fire Chests}} are more or less useless for progression.
Unfortunately, the {{ItemIcon|Ragnar Godsword}} isn't of any use to us without {{Icon|Damage Reduction Potion|Damage Reduction Potions}} to make up for the lack of a shield, nor is the {{ItemIcon|Big ol Ron}}. The strength of the {{ItemIcon|Sandstorm Ring}} means that the {{ItemIcon|Fighter Ring}} isn't any good for endgame monsters, and the stun effect of the {{ItemIcon|Fighter Amulet}} is overshadowed by any other end-game amulet due to its lack of actual stats (specifically DR). If you can afford to give up the DR of a necklace, you're better off using more {{ItemIcon|Ragnar God Platebody|Ragnar Armour|nolink=true}} and a {{ItemIcon|Fury of the Elemental Zodiacs|FEZ|nolink=true}} or just toss on your {{ItemIcon|Amulet of Looting}}. This means that the {{ItemIcon|Fire Chest|Fire Chests}} are more or less useless for progression.


=== Into the Mist ===
=== Into the Mist ===
{{UpgradeIcon|Dungeon Equipment Swapping}} upgrade is required to complete {{ZoneIcon|Into the Mist}}.  The minimum recommended gear is full {{ItemIcon|Terran God Platebody|Terran}}, {{ItemIcon|Aeris God Platebody|Aeris}} and {{ItemIcon|Glacia God Platebody|Glacia}} god armor but it can be completed pre-Terran just with more active strategies (swap {{ItemIcon|Terran God Platebody|Terran}} Gear for {{ItemIcon|Ancient Platebody|Ancient}} Gear and swap {{ItemIcon|Earth Layered Shield}} for {{ItemIcon|Dragonfire Shield}}.)  Recommended skill levels are {{Skill|Attack}}, {{Skill|Strength}}, {{Skill|Defence}}, {{Skill|Ranged}}, and {{Skill|Magic}} at least level 90, {{Skill|Hitpoints}} at level 99 and {{Skill|Prayer}} at least level 76.  Each of the 3 phases of the boss can only be damaged by an attack type that matches their own.  Melee vs melee, ranged vs ranged, magic vs magic.  The DR numbers provided assume a max hp of 1000 from level 99 {{Skill|Hitpoints}} and {{PetIcon|Finn, the Cat}}. (500hp max hp after affliction.)<br>
The {{UpgradeIcon|Dungeon Equipment Swapping}} upgrade is required to complete {{ZoneIcon|Into the Mist}}.  The minimum recommended gear is full {{ItemIcon|Terran God Platebody|Terran|nolink=true}}, {{ItemIcon|Aeris God Platebody|Aeris|nolink=true}} and {{ItemIcon|Glacia God Platebody|Glacia|nolink=true}} God Armour, but it can be completed pre-Terran just with more active strategies (swap {{ItemIcon|Terran God Platebody|Terran|nolink=true}} Gear for {{ItemIcon|Ancient Platebody|Ancient|nolink=true}} Gear and swap {{ItemIcon|Earth Layered Shield}} for {{ItemIcon|Dragonfire Shield}}.)  Recommended skill levels are {{Skill|Attack|90|nolink=true}}, {{Skill|Strength|90|nolink=true}}, {{Skill|Defence|90|nolink=true}}, {{Skill|Ranged|90|nolink=true}}, and {{Skill|Magic|90|nolink=true}}, {{SkillReq|Hitpoints|99}} and {{SkillReq|Prayer|76}}.  Each of the 3 phases of the boss can only be damaged by an attack type that matches their own.  Melee vs melee, ranged vs ranged, magic vs magic.  The DR numbers provided assume a max HP of 1000 from {{SkillReq|Hitpoints|99}} and {{PetIcon|Finn, the Cat}}. (500 max HP after affliction).


The two eating strategies used in this guide are Auto Eat and Hold Enter/Spam Eat.
You can either {{UpgradeIcon|Auto Eat}} your way through this dungeon, or hold down the Eating button in order to spam food when it is available. ('''NOTE:''' This functionality is not possible until v1.1; until then, you can rapidly click/tap the button.)
Auto Eat is what it sounds like, letting the attack get healed by {{UpgradeIcon|Auto Eat}} which keeps our attacks uninterrupted.
Hold Enter means that after you click on your food to eat manually once, which will target your equipped food. (You can see a bold grey box around your food to indicate it's selected.) Then you hold the Enter key on your keyboard, which will automatically try to eat each tick, and automatically eat when damaged. Do not let go until the attack is completed. This technique only works in browser versions of the game and is not required to complete the dungeon; it just makes it easier. Spam clicking your food can work as well.<br>


The most important thing to understand about {{ZoneIcon|Into the Mist}} is the [[Affliction|Affliction]] debuff, which lowers your max hp by 1% for every stack and stacks up to 50 times.  Every time an attack hits you, while in this dungeon there is a 70% chance to gain a stack of [[Affliction|affliction]].  This means that in long fights your max hp will drop to 500 which puts your auto eat threshold at 200.  The only way to remove [[Affliction|affliction]] is to defeat the current monster or run.<br>
The most important thing to understand about {{ZoneIcon|Into the Mist}} is the [[Affliction]] debuff, which lowers your max HP by 1% for every stack and stacks up to 50 times.  Every time an attack hits you while in this dungeon there is a 70% chance to gain a stack of affliction.  This means that in long fights, your max HP will drop to 500, which puts your {{UpgradeIcon|Auto Eat|nolink=true}} threshold at 200.  The only way to remove affliction is to defeat the current monster or run.


====[[Into the Mist#Afflicted_Monsters|Afflicted Monsters]]====
==== Afflicted Monsters ====
For the afflicted monsters you will want to be using your strongest melee, ranged and magic sets.  Swap sets according to the attack style of the monster to gain [[Combat Triangle|combat triangle]] advantage.  Due to the variability of the monsters you face this phase can either be very easy or very hard.  Keep your eye on your current {{UpgradeIcon|Auto Eat}} threshold (which will drop from 400 to 200 as the fight continues) and the max hit of the monster you are currently facing (keeping in mind status effects like [[Sleep|sleep]], [[Stun|stun]] and [[Freeze|freeze]].)  You will likely need to eat manually in this section.  Alternatively you could hold enter to eat either some or all of the time. This phase is not a race against time like phase 1 and phase 3 so there is no need to rush.
For [[Into the Mist#Afflicted_Monsters|Afflicted Monsters]], you will want to be using your strongest {{Skill|Attack|Melee}}, {{Skill|Ranged}} and {{Skill|Magic}} sets.  Swap sets according to the attack style of the monster to gain [[Combat Triangle]] advantage.  Due to the variability of the monsters you face, this phase can either be very easy or very hard.  Keep your eye on your current {{UpgradeIcon|Auto Eat}} threshold (which will drop from 400 to 200 as the fight continues), and the max hit of the monster you are currently facing (keeping in mind status effects like sleep, stun, and freeze.)  You will likely need to eat manually in this section. This phase is not a race against time, unlike Phase 1 and 3 so there is no need to rush.


===={{MonsterIcon|Mysterious Figure - Phase 1}}====
====Mysterious Figure - Phase 1====
Recommended Gear: {{ItemIcon|Terran God Platebody|Terran}} or {{ItemIcon|Ragnar God Platebody|Ragnar}} Armor, {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}, {{ItemIcon|Guardian Ring}} or {{ItemIcon|Fighter Ring}}, {{ItemIcon|Darksteel Dagger}}, {{ItemIcon|Earth Layered Shield}}, {{ItemIcon|Infernal Cape}}<br>
Recommended Gear: {{ItemIcon|Terran God Platebody|Terran}} or {{ItemIcon|Ragnar God Platebody|Ragnar}} Armour, {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}, {{ItemIcon|Guardian Ring}} or {{ItemIcon|Fighter Ring}}, {{ItemIcon|Darksteel Dagger}}, {{ItemIcon|Earth Layered Shield}}, {{ItemIcon|Infernal Cape}}<br>
Recommended Prayers: {{PrayerIcon|Protect from Melee}}, {{PrayerIcon|Chivalry}}<br>
Recommended Prayers: {{PrayerIcon|Protect from Melee}}, {{PrayerIcon|Chivalry}}<br>
Combat Style: Stab<br>
Combat Style: Stab
 
===== Attacks =====
{{MonsterIcon|Mysterious Figure - Phase 1|Mark of Death}} (50%) (Auto Eat req: 34% DR)
* An unavoidable attack that deals 300 damage, and applies +1 stack of Mark of Death to you (Maximum 3 stacks). Mark of Death gives 50% decreased damage reduction regardless of number of stacks. One stack is removed after each of your turns.


=====Attacks=====
Cursed Edge (35%) (Spam Eat)
[[Mysterious Figure - Phase 1|Mark of Death]] (50%) (Auto Eat req 34DR)<br>
* An avoidable attack that slices at you 2 times, dealing 600 damage each.
-An unavoidable attack that deals 300 damage, and applies +1 stack of Mark of Death to you (Maximum 3 stacks). Mark of Death gives 50% decreased damage reduction regardless of number of stacks. One stack is removed after each of your turns.<br>


[[Cursed Edge]] (35%) (Hold Enter/Spam Eat)<br>
Reap and Return (15%) (Auto Eat req: 56% DR)
-An avoidable attack that slices at you 2 times, dealing 600 damage each.<br>
* An avoidable attack that hits 7 times, plus an extra time per Mark of Death stack applied to you. Deals 450 damage each and heals the enemy for 100% of damage dealt. Removes all Mark of Death stacks from you after attack.


[[Reap and Return]] (15%) (Auto Eat req 56DR)<br>
===== Strategy =====
-An avoidable attack that hits 7 times, plus an extra time per Mark of Death stack applied to you. Deals 450 damage each and heals the enemy for 100% of damage dealt. Removes all Mark of Death stacks from you after attack.<br>
For this fight, it is very helpful to use a weapon with attack speed lower than 2.6.  This means that you can avoid getting hit while you have a stack of the Mark of Death debuff. Mark of Death is survivable with {{UpgradeIcon|Auto Eat|nolink=true}} at max affliction provided you have at least 34% DR. Cursed Edge can kill you through {{UpgradeIcon|Auto Eat|nolink=true}} at high affliction stacks, so spam eat for this attack once its max hit is higher than your {{UpgradeIcon|Auto Eat|nolink=true}} threshold.


=====Strategy=====
With 56% DR, you can survive Reap and Return using just {{UpgradeIcon|Auto Eat|nolink=true}} even at maximum affliction stacks. This fight is a race due to the healing the boss receives from Reap and Return. For this reason we use {{PrayerIcon|Protect from Melee}} to limit the amount of healing the boss can do. It is important to not use {{ItemIcon|Sandstorm Ring}}, since the special attack will stop you from clearing the Mark of Death stacks before being hit. {{ItemIcon|Darksteel Dagger}} is very strong here due to how the bleed scales with enemy max HP.
For this fight it is very helpful to use a weapon with attack speed lower than 2.6.  This means that you can avoid getting hit while you have a stack of the [[Mark of Death]] debuff.  [[Mark of Death]] is survivable with {{UpgradeIcon|Auto Eat}} at max [[Affliction|affliction]] provided you have at least 34DR. [[Cursed Edge]] can kill you through {{UpgradeIcon|Auto Eat}} at high [[Affliction|affliction]] stacks so hold enter to eat for this attack once its max hit is higher than your {{UpgradeIcon|Auto Eat}} threshold.  With 56 DR you can survive [[Reap and Return]] using just {{UpgradeIcon|Auto Eat}} even at maximum [[Affliction|affliction]] stacks. This fight is a race due to the healing the boss receives from [[Reap and Return]]. For this reason we use {{PrayerIcon|Protect from Melee}} to limit the amount of healing the boss can do. It is important to not use {{ItemIcon|Sandstorm Ring}} since the special attack will stop you from clearing the Mark of Death stacks before being hit. {{ItemIcon|Darksteel Dagger}} is very strong here due to how the bleed scales with monster max hp.<br>


===={{MonsterIcon|Mysterious Figure - Phase 2}}====
==== Mysterious Figure - Phase 2 ====
Recommended Gear: {{ItemIcon|Aeris God Platebody|Aeris}} Armor, {{ItemIcon|Deadeye Amulet}} or {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}, {{ItemIcon|Deadeye Ring}} or {{ItemIcon|Guardian Ring}}, {{ItemIcon|Ancient Throwing Knife|Ancient Throwing Knives}}, {{ItemIcon|Earth Layered Shield}}, {{ItemIcon|Infernal Cape}} or {{ItemIcon|Cape of Prat}}.<br>
Recommended Gear: {{ItemIcon|Aeris God Platebody|Aeris Armour}}, {{ItemIcon|Deadeye Amulet}} or {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}, {{ItemIcon|Deadeye Ring}} or {{ItemIcon|Guardian Ring}}, {{ItemIcon|Ancient Throwing Knife|Ancient Throwing Knives}}, {{ItemIcon|Earth Layered Shield}}, {{ItemIcon|Infernal Cape}} or {{ItemIcon|Cape of Prat}}.<br>
Recommended Prayers: {{PrayerIcon|Eagle Eye}}, {{PrayerIcon|Sharp Vision}}<br>
Recommended Prayers: {{PrayerIcon|Eagle Eye}}, {{PrayerIcon|Sharp Vision}}<br>
Combat Style: Rapid<br>
Combat Style: Rapid


=====Attacks=====
=====Attacks=====
[[Mysterious Figure - Phase 2|Mark of Death]] (50%) (Auto Eat req 34DR)<br>
{{MonsterIcon|Mysterious Figure - Phase 2|Mark of Death}} (50%) (Auto Eat req: 34% DR)
-An unavoidable attack that deals 300 damage, and applies +1 stack of Mark of Death to you (Maximum 3 stacks). Mark of Death gives 50% decreased damage reduction regardless of number of stacks. One stack is removed after each of your turns.<br>
* An unavoidable attack that deals 300 damage, and applies +1 stack of Mark of Death to you (Maximum 3 stacks). Mark of Death gives 50% decreased damage reduction regardless of number of stacks. One stack is removed after each of your turns.


[[Concealed Danger]] (35%) (Auto Eat req 56DR)<br>
Concealed Danger (35%) (Auto Eat req: 56% DR)
-An avoidable attack that hits 1 time(s), plus an extra time per Mark of Death stack applied to you. Deals 450 damage each. Removes all Mark of Death stacks from you after attack.<br>
* An avoidable attack that hits 1 time(s), plus an extra time per Mark of Death stack applied to you. Deals 450 damage each. Removes all Mark of Death stacks from you after attack.


[[Shadowstep]] (15%) (-)<br>
Shadowstep (15%)
-The enemy is surrounded with mist, gives the enemy +20% Global Evasion,+40% Damage Reduction and -20% Attack Interval for 1 of the enemy's turn. If buff is already active, perform a Normal Attack instead.<br>
* The enemy is surrounded with mist, gives the enemy +20% Global Evasion,+40% Damage Reduction and -20% Attack Interval for 1 of the enemy's turn. If buff is already active, perform a Normal Attack instead.


Normal Attack (Instead of repeating Shadowstep while the effect is already active) (Hold Enter/Spam Eat)<br>
Normal Attack (Instead of repeating Shadowstep while the effect is already active) (Spam Eat)
-772 Ranged Damage<br>
* 772 Ranged Damage


=====Strategy=====
===== Strategy =====
For this phase we are once again avoiding the [[Mark of Death]] debuff by using a fast attack speed weapon. In this case our attack must be faster than 1.75 which {{ItemIcon|Ancient Throwing Knife|Ancient Throwing Knives}} with the rapid attack style allows us to do. [[Mark of Death]] is survivable with {{UpgradeIcon|Auto Eat}} at max [[Affliction|affliction]] provided you have at least 34DR. With 56 DR you can survive [[Concealed Danger]] even with maximum [[Affliction|affliction]].  The attack which you must watch out for is the normal attack which happens instead of [[Shadowstep]] if the boss already has the buff (the attack bar of the boss will be blue rather than yellow.)  This attack can kill you through {{UpgradeIcon|Auto Eat}} at high [Affliction|affliction]] stacks so hold enter to eat for this attack once its max hit is higher than your {{UpgradeIcon|Auto Eat}} threshold.  This phase is not a race against time so slow and steady will work for this phase.<br>
For this phase, we are once again avoiding the Mark of Death debuff by using a fast attack speed weapon. In this case, our attack must be faster than 1.75 which {{ItemIcon|Ancient Throwing Knife|Ancient Throwing Knives}} with the rapid attack style allows us to do. Mark of Death is survivable with {{UpgradeIcon|Auto Eat|nolink=true}} at max affliction provided you have at least 34% DR. With 56% DR, you can survive Concealed Danger even with maximum affliction.


===={{MonsterIcon|Ahrenia}}====
The attack which you must watch out for is the normal attack, which happens instead of Shadowstep if the boss already has the buff (the attack bar of the boss will be blue rather than yellow). This attack can kill you through {{UpgradeIcon|Auto Eat|nolink=true}} at high affliction stacks, so spam eat for this attack once its max hit is higher than your {{UpgradeIcon|Auto Eat|nolink=true}} threshold. This phase is not a race against time, so slow and steady will work for this phase.
Recommended Gear: {{ItemIcon|Glacia God Platebody|Glacia}} Armor, {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}, {{ItemIcon|Warlock Ring}} or {{ItemIcon|Guardian Ring}}, {{ItemIcon|Magic Wand (Elite)}}, {{ItemIcon|Miolite Shield}} or {{ItemIcon|Earth Layered Shield}}, {{ItemIcon|Skull Cape}} or {{ItemIcon|Infernal Cape}}<br>
 
==== Ahrenia ====
Recommended Gear: {{ItemIcon|Glacia God Platebody|Glacia Armour}}, {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}, {{ItemIcon|Warlock Ring}} or {{ItemIcon|Guardian Ring}}, {{ItemIcon|Magic Wand (Elite)}}, {{ItemIcon|Miolite Shield}} or {{ItemIcon|Earth Layered Shield}}, {{ItemIcon|Skull Cape}} or {{ItemIcon|Infernal Cape}}<br>
Recommended Prayers: {{PrayerIcon|Mystic Might}}, {{PrayerIcon|Augury}}<br>
Recommended Prayers: {{PrayerIcon|Mystic Might}}, {{PrayerIcon|Augury}}<br>
Spell: {{Icon|Gust|type=spell|Gust}} or {{Icon|Slicing Winds|type=spell|Slicing Winds}}<br>
Spell: {{Icon|Gust|type=spell}} or {{Icon|Slicing Winds|type=spell}}


=====Attacks=====
===== Attacks =====
[[Shadow Burst]] (70%) (Hold Enter/Spam Eat)<br>
Shadow Burst (70%) (Spam Eat)
-Fire off 3 large, avoidable, dark explosions that deal 800 damage each. Gives you -1% Global Accuracy that stacks up to 40 times.<br>
* Fire off 3 large, avoidable, dark explosions that deal 800 damage each. Gives you -1% Global Accuracy that stacks up to 40 times.
 
Into the Mist (15%)
* The enemy disappears into the Mist. Gives the enemy +10% Damage Reduction each time they are hit for the duration of this attack (Stacks up to 10 times) and gives Regen that heals 10% of the enemy's max Hitpoints over 10s.


[[Ahrenia|Into the Mist]] (15%) (-)<br>
Fallen Light (15%) (Auto Eat req: 50% DR)
-The enemy disappears into the Mist. Gives the enemy +10% Damage Reduction each time they are hit for the duration of this attack (Stacks up to 10 times) and gives Regen that heals 10% of the enemy's max hitpoints over 10s.<br>
* The Mist breaks away and the sky opens up to an unavoidable, falling ray of Darkness, dealing 400x15 damage over 2.8s.


[[Fallen Light]] (15%) (Auto Eat req. 50DR)
===== Strategy =====
-The Mist breaks away and the sky opens up to an unavoidable, falling ray of Darkness, dealing 400x15 damage over 2.8s.<br>
For this fight, you will first and foremost need to achieve accuracy higher than 33,334. This allows us to stay above the 20,000 accuracy requirement for [[Ancient Magicks]] while accounting for max stacks of the Shadow Burst debuff. Once you achieve the required accuracy, you should then try to get at least 50% DR. How you achieve this combination of stats will depend or your exact {{Skill|Magic}} level and which [[Pets|pets]] and [[Equipment|gear]] you have currently collected.  It isn't possible to reach the DR needed to survive Shadow Burst even at low affliction stacks, so you will need to spam eat whenever you see Shadowburst (this will be most attacks).


=====Strategy=====
Into the Mist healing the boss means this fight is a race against time. This is why we're going to use 100% accuracy [[Ancient Magicks]]. {{Icon|Gust|type=spell}} is a good choice, but {{Icon|Slicing Winds|type=spell}} will also get the job done. Fallen Light can be survived with {{UpgradeIcon|Auto Eat|nolink=true}} at max affliction as long as you have at least 50% DR. It is important to use {{UpgradeIcon|Auto Eat|nolink=true}} for Fallen Light since that will allow you to attack without being interrupted by manual eating.
For this fight you will first and foremost need to achieve accuracy higher than 33,334.  This allows us to stay above the 20k accuracy requirement for [[Ancient Magicks]] while accounting for max stacks of the [[Shadow Burst]] debuff.  Once you achieve the required accuracy you should then try to get at least 50 DR.  How you achieve this combination of stats will depend or your exact {{Skill|Magic}} level and which [[Pets|pets]] and [[Equipment|gear]] you have currently collected.  It isn't possible to reach the DR needed to survive [[Shadow Burst]] even at low [[Affliction|affliction]] stacks so you will need to hold enter to eat whenever you see Shadowburst (this will be most attacks.)  [[Ahrenia|Into the Mist]] healing the boss means this fight is a race against time. This is why we're going to use 100% accuracy [[Ancient Magicks]]. {{Icon|Gust|type=spell|Gust}} is a good choice but {{Icon|Slicing Winds|type=spell|Slicing Winds}} will also get the job done. [[Fallen Light]] can be survived with {{UpgradeIcon|Auto Eat}} at max [[Affliction|affliction]] as long as you have at least 50 DR. It is important to use {{UpgradeIcon|Auto Eat}} for [[Fallen Light]] since that will allow you to attack without being interrupted by manual eating.<br>


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